Oneirheton (Empathic Bond)
From LSWiki
(Difference between revisions)
Revision as of 23:36, 9 December 2014 (edit) Solarshadow (Talk | contribs) (→Additional Bonuses and Powers) ← Previous diff |
Revision as of 17:41, 13 December 2014 (edit) Solarshadow (Talk | contribs) (→Specialty Bonuses) Next diff → |
||
Line 71: | Line 71: | ||
* [[Metacathexis]] ''(Accumulative Only)'' | * [[Metacathexis]] ''(Accumulative Only)'' | ||
* [[Tactics]] | * [[Tactics]] | ||
+ | |||
+ | ===Tier 7=== | ||
+ | * [[Empathy]] | ||
+ | * [[Stamina]] | ||
==Charms== | ==Charms== |
Revision as of 17:41, 13 December 2014
Contents |
Familiar Description
Requirements
300 points amongst:
- 400% of oneirophrasty
- 200% of metacreativity
- 150% of philosophy
- 100% of psychology, imagination, introspection
- 50% of quickness, meditation, empathy, musical composition
Example Bond Message
You imagine forming an empathic bond with bloblet via archsymbiosis. You imagine what it would be like to have a deep bond with the bloblet, and you feel a distinct echo from within it. You experience feelings of fluidity, swiftness, and changeability. You experience visions of a rapidly-shifting chiaroscuro and a dreamlike landscape full of shifting colors.
Failed Bonding You concentrate on forming an empathic bond with bloblet via archsymbiosis. You sense a kaleidescopic refutation from the bloblet, who seems to feel that you are too mentally and physically slow to keep up with its mercuriality.
Known Abilities
Attribute Modifications
Specialty Bonuses
Tier 1
- Dream Affinity
- Imagination
- Introspection
- Martial Arts
- Metacreativity (Accumulative Only)
- Somatesthesia
- Quickness
Tier 2
Tier 3
Tier 4
Tier 5
Tier 6
- Metacathexis (Accumulative Only)
- Tactics
Tier 7
Charms
First, the ability to urge your familiar to specific action. This ability can be used even if you do not know where your familiar is. To do this, concentrate on urging your familiar to undertake the desired action.
Second, the ability to send your familiar to safety. This ability can be used even if you do not know where your familiar is. To do this, concentrate on sending your familiar to safety.
Third, the ability to call your familiar to your side. To do this, concentrate on calling your familiar.
Fourth, the ability to see through your familiar's eyes. This ability can be used even if you do not know where your familiar is. To do this, concentrate on seeing what your familiar sees.
Fifth, the ability to begin viewing the world through the lens of dreams. While viewing the world through the lens of dreams, one may seek visions of places remembered, mark your current location as important, or return to a location envisioned. In combat, one may focus one's will on making dreams real - this will speed one's movements and slow one's enemies. The lens of dreams can enhance your perception and improve your general combat prowess, but may dazzle and distract you with vivid and occasionally nightmarish visions. To begin viewing the world through the lens of dreams, imagine the world of dreams overlapping the real world. To cease viewing the world through the lens of dreams, imagine the world of dreams fading away.
Sixth, the ability to channel spiritual energy from yourself to your familiar. To do this, concentrate on channeling my spiritual energy outward.
Seventh, the ability to channel spiritual energy from your familiar to yourself. To do this, concentrate on channeling spiritual energy inward.
Eighth, the ability to analyze the composition of persons and objects. To do this, concentrate on analyzing a person or object.
Ninth, the ability to acquire knowledge of persons and objects. To do this, concentrate on gaining insight into a person or object.
Tenth, the ability to become one with your familiar. This ability can be used even if you do not know where your familiar is. To do this, concentrate on becoming one with your familiar.
Eleventh, the ability to convert spiritual energy into more refined forms. You sense that this bond is enabling you to acquire oneiric energy with this ability. To do this, concentrate on channeling my spiritual energy into the desired type of energy.
Twelfth, the ability to fly. If you already have wings, this charm will increase your maneuverability. To do this, think about flying. (Granted at intimate)
Additional Bonuses and Powers
The use of the Dreamsight charm will enable the use of some attacks as your bond strengthens. If the charm is not active, the attacks will not be visible or usable. The accuracy of these attacks benefits highly from Perception and Intelligence.
Wrathful Visions You close your eyes, and a corona of spiritual wrath forms from the air around you around Urzyketh and desecrates his head, forelegs, and torso, despite his attempt to dodge.
Metasynthetic Glare You glare, and a flare of metasynthesis bursts from your eye across Urzyketh's head and torso, dissociating them, despite his attempt to dodge.
Nightmare Spike - Enabled around Deep connection. This uses a very small amount of Oneiric energy per attack. A swirling aura of nightmare springs up around you, and you concentrate for a moment, and a spike of nightmarish chiaroscuro shoots from your aura into Urzyketh's head, blasting it full of pure energy, despite his attempt to dodge.
Annihilation Shockwave - Enabled around Intimate connection. This uses 5 Oneiric energy per attack. You lock your hands together, then draw them apart, and a shockwave of surreal annihilation bursts from your palms into the brown-scaled male kobold, eradicating him, despite his attempt to dodge.