Player Zygefgh

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-=Player Stats=+{{delete}}
 + 
Atman: [[User:Zylox|Zylox]] Atman: [[User:Zylox|Zylox]]
- Level: 34+ Level: 138
Race: [[shoggoth]] Race: [[shoggoth]]
Sex: neuter Sex: neuter
Culture: [[Zadnothruan_Wildling|Zadnothruan wildling]] Culture: [[Zadnothruan_Wildling|Zadnothruan wildling]]
- Occupation: [[Adventurer's Guild|Adventurer]], [[Cult of Decay|Cultist of Decay]], and [[Wardens|Neophyte Warden]]+ Occupation: [[Attuned]] [[Zetesai|Zeteson]] and [[Wardens|Neophyte Warden]]
- Age: 2 weeks, 6 days, 14 hours, 52 minutes, 50 seconds+ Age: 6 months, 14 hours, 20 minutes, 11 seconds
- Quest Points: 92+ Quest Points: 414
Natural Attributes ([[Shoggoth#Show_Strunthlg|without flgathl]]): Natural Attributes ([[Shoggoth#Show_Strunthlg|without flgathl]]):
- Strength 30+ Strength 41
- Intelligence 114+ Agility 100
- Constitution 40+ Vitality 71
- Dexterity 54+ Ego 80
- Willpower 50+ Intellect 241
- Charisma 10+ Willpower 258
- Perception 44+ Perception 100
- Size You are about forty-two dimins across and ten and a half dimins tall. ([[Shoggoth#Bglaz|increasing]])+ Size You are about ninety-nine dimins across and twenty-five dimins tall. ([[Shoggoth#Bglaz|increasing]])
 + 
=====Leaderboard Rankings===== =====Leaderboard Rankings=====
- #4 in Best Conceptual Navigation Mathematical Theorem Score, Active+ #1 in Best Mathematical Conceptual Navigation Theorem Average, Active
- #4 in Best Mathematical Conceptual Navigation Theorem Average, Active+ #1 in Best Mathematical Conceptual Navigation Theorem Average, All Time
- #8 in Best Conceptual Navigation Mathematical Theorem Score, All Time+ #1 in Best Total Mathematical Conceptual Navigation Score, Active
- #9 in Best Mathematical Conceptual Navigation Theorem Average, All Time+ #1 in Best Conceptual Navigation Mathematical Theorem Score, Active
- #14 in Best Total Mathematical Conceptual Navigation Score, Active+ #3 in Best Conceptual Navigation Mathematical Theorem Score, All Time
- #29 in Best Total Mathematical Conceptual Navigation Score, All Time+ #5 in Best Total Mathematical Conceptual Navigation Score, All Time
- #29 in Best Conceptual Navigation Linguistic Theorem Score, Active+ #6 in Best Total Linguistic Conceptual Navigation Score, Active
- #34 in Best Linguistic Conceptual Navigation Theorem Average, Active+ #7 in Best Linguistic Conceptual Navigation Theorem Average, Active
- #40 in Age To Level Ratio, Active+ #7 in Age To Level Ratio, Active
- + #7 in Age, Active
- + #8 in Developed Willpower, Active
-=Other Stuff=+ #9 in Exploration, Active
-[http://zygefgh.blogspot.ca/ I have a blog!]+ #9 in Incarnos Kills, Active
- + #11 in Exploration, All Time
-===Development Ideas===+ #12 in Developed Willpower, All Time
-=====General=====+ #12 in Quest Points, Active
-* implement a digging system+ #14 in Developed Mental Attributes, Active
-** allow burying and uncovering of items, ie: buried treasure+ #15 in Kill Ratio, Active
-*** brief room description will not reveal any indication of recent digging activity, but closer examination would reveal "disturbed earth"+ #15 in Kills, Active
-** digging would only apply to earth, mud, etc.+ #16 in Age To Level Ratio, All Time
-* implement a mining system+ #17 in Kills And Assists, Active
-** same idea as digging as far as stashing items is concerned (recently disturbed rubble)+ #17 in Developed Intellect, Active
-* implement a stone-harvesting system based on the mining system+ #18 in Natural Willpower, Active
-** each room that allows mining would have some kind of resource attribute that would replenish after reboot+ #18 in Age, All Time
-* implement a lumberjack skill+ #20 in Best Conceptual Navigation Linguistic Theorem Score, Active
-* implement a wood-harvesting system based on the lumberjack skill+ #20 in Adjusted Willpower, Active
-** each room that allows lumberjacking would also have a resource attribute that would replenish slowly over time, and fully after reboot+ #21 in Quest Points, All Time
- + #21 in Developed Mental Attributes, All Time
-=====Player-Owned Lairs=====+ #22 in Deaths, Active
-* apply the implemented digging and mining skills in combination with carpentry and masonry to facilitate the construction of player-created burrows, caves, and buildings+ #24 in Age To Quest Points Ratio, Active
-* digging a burrow with claws or shovels, mining a cave with mining tools, building a wooden building with harvested wood and carpentry supplies, and building a stone building using harvested stone and masnonry implements, would all be considered extremely extended actions (upwards of 5 mins of real time, perhaps more depending on complexity of task and skills)+ #24 in Developed Intellect, All Time
-** eg: a Rachnei digging a burrow in earth would be much easier to accomplish than a faerie building a granite keep+ #25 in Level, Active
-* player "lairs" decay over time and require maintenance+ #28 in Best Total Linguistic Conceptual Navigation Score, All Time
-* implement necessary skills and systems to allow construction of "security systems"+ #30 in Best Linguistic Conceptual Navigation Theorem Average, All Time
-** locks, traps, magical wards, mercenaries, golems, etc.+ #30 in Incarnos Kills, All Time
- + #33 in Natural Intellect, Active
-=====Mercenary Guilds=====+ #34 in Adjusted Intellect, Active
-* create a mercenary guild or guilds, located in any number of major trade hubs, or perhaps on its own in the wild+ #35 in Developed Perception, Active
-* allows any adventurer to recruit NPC followers of various skill level based on gold+ #36 in Developed Ego, Active
-* take an initial deposit of gold and subsequent deposits over time based on various factors such as level, amount of kills, total distance travelled since last deposit, and player skills such as leadership, training, etc+
-* cannot join player guilds?+
-** not sure if this would invalidate some of the guild-specific percs of having followers from joining a guild+
-** might not, since mercs would be a constant drain on resources while guild-assigned followers are free+
-** standard limits apply to the number of followers you can keep and command reliably; leadership, subordination, whatever+
-*** maybe even a hard limit on the number of mercs you can have in your employ at a given time+
-([http://wiki.lostsouls.org/w/images/d/d5/Dog_science.jpg Why do you care about this?])+ The sky blue Thari writing on the imire of your goggles flickers and changes to read: [offensive threat level: 11319;
 + defensive threat level: 29941; threat management domains: elder lore, garbology].

Current revision


This page is nominated for deletion! Please vote and discuss on this article's talk page.
Atman: Zylox
Level: 138
Race: shoggoth
Sex: neuter
Culture: Zadnothruan wildling
Occupation: Attuned Zeteson and Neophyte Warden
Age: 6 months, 14 hours, 20 minutes, 11 seconds
Quest Points: 414
Natural Attributes (without flgathl):
    Strength      41
    Agility       100
    Vitality      71
    Ego           80
    Intellect     241
    Willpower     258
    Perception    100
    Size          You are about ninety-nine dimins across and twenty-five dimins tall.   (increasing)
Leaderboard Rankings
#1 in Best Mathematical Conceptual Navigation Theorem Average, Active
#1 in Best Mathematical Conceptual Navigation Theorem Average, All Time
#1 in Best Total Mathematical Conceptual Navigation Score, Active
#1 in Best Conceptual Navigation Mathematical Theorem Score, Active
#3 in Best Conceptual Navigation Mathematical Theorem Score, All Time
#5 in Best Total Mathematical Conceptual Navigation Score, All Time
#6 in Best Total Linguistic Conceptual Navigation Score, Active
#7 in Best Linguistic Conceptual Navigation Theorem Average, Active
#7 in Age To Level Ratio, Active
#7 in Age, Active
#8 in Developed Willpower, Active
#9 in Exploration, Active
#9 in Incarnos Kills, Active
#11 in Exploration, All Time
#12 in Developed Willpower, All Time
#12 in Quest Points, Active
#14 in Developed Mental Attributes, Active
#15 in Kill Ratio, Active
#15 in Kills, Active
#16 in Age To Level Ratio, All Time
#17 in Kills And Assists, Active
#17 in Developed Intellect, Active
#18 in Natural Willpower, Active
#18 in Age, All Time
#20 in Best Conceptual Navigation Linguistic Theorem Score, Active
#20 in Adjusted Willpower, Active
#21 in Quest Points, All Time
#21 in Developed Mental Attributes, All Time
#22 in Deaths, Active
#24 in Age To Quest Points Ratio, Active
#24 in Developed Intellect, All Time
#25 in Level, Active
#28 in Best Total Linguistic Conceptual Navigation Score, All Time
#30 in Best Linguistic Conceptual Navigation Theorem Average, All Time
#30 in Incarnos Kills, All Time
#33 in Natural Intellect, Active
#34 in Adjusted Intellect, Active
#35 in Developed Perception, Active
#36 in Developed Ego, Active
The sky blue Thari writing on the imire of your goggles flickers and changes to read: [offensive threat level: 11319;
defensive threat level: 29941; threat management domains: elder lore, garbology].
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