Lagomorph (Empathic Bond)
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Revision as of 20:22, 1 July 2015 (edit) Guardas (Talk | contribs) (Lagomorphs now give anahata and have the hrit charm and documented the discharge rating boost. Lagomorphs rock!) ← Previous diff |
Revision as of 20:31, 9 March 2016 (edit) Zylox (Talk | contribs) (+template) Next diff → |
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- | = Imagining The Bond = | + | == Bonding Requirement == |
- | You experience feelings of nervous energy, patience, wisdom, moderation, and sensitivity. | + | |
- | + | ||
- | = Bonding Requirement = | + | |
Some amount of [[discipline]] and [[introspection]], as is obvious from the bond failure message. One was bonded with 62 discipline and 27 introspection. | Some amount of [[discipline]] and [[introspection]], as is obvious from the bond failure message. One was bonded with 62 discipline and 27 introspection. | ||
- | == Failure Message == | ||
- | You sense that the gray female rabbit expects some measure of self-knowledge and self-control | ||
- | from you that you presently lack. | ||
- | |||
- | |||
- | = Boons = | ||
==Combat Bonuses== | ==Combat Bonuses== | ||
Line 21: | Line 12: | ||
Being bonded to a lagomorph opens and charges the [[Chakra#Anahata|Anahata (green) chakra]]. | Being bonded to a lagomorph opens and charges the [[Chakra#Anahata|Anahata (green) chakra]]. | ||
- | == Specialties == | + | ==Skill Effects== |
- | === Tier 1 === | + | {|border="1" cellpadding="10" cellspacing="2" text-align="center" |
- | * [[biofeedback]] | + | |- |
- | * [[combat reflexes]] | + | ! scope="col" style="text-align="center";" | Skill |
- | * [[discipline]] | + | ! scope="col" style="text-align="center";" | Access |
- | * [[dodge]] | + | ! scope="col" style="text-align="center";" | Bonus |
- | * [[elude pursuit]] | + | |- |
- | * [[jumping]] | + | | style="text-align: center;background-color: #33EE33;" | [[Discipline]] |
- | + | | style="text-align: center;background-color: #33EE33;" | 16 | |
- | === Tier 2 === | + | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base |
- | * [[quickness]] | + | |- |
- | + | | style="text-align: center;background-color: #33EE33;" | [[Dodge]] | |
- | === Tier 3 === | + | | style="text-align: center;background-color: #33EE33;" | 16 |
- | * [[centering]] | + | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base |
- | * [[eavesdropping]] | + | |- |
- | * [[plains fieldcraft]] | + | | style="text-align: center;background-color: #33EE33;" | [[Elude Pursuit]] |
- | * [[poison resistance]] | + | | style="text-align: center;background-color: #33EE33;" | 16 |
- | * [[psychic integrity]] | + | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base |
- | * [[recuperation]] | + | |- |
- | * [[robustness]] | + | | style="text-align: center;background-color: #33EE33;" | [[Jumping]] |
- | * [[running]] | + | | style="text-align: center;background-color: #33EE33;" | 16 |
- | * [[aging retardation]] | + | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base |
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Somatesthesia]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Combat Reflexes]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 14 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 70 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Quickness]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 13 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 65 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Aging Retardation]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Centering]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Eavesdropping]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Plains Fieldcraft]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Poison Resistance]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Psychic Integrity]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Recuperation]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Robustness]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Running]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Escape]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 11 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 55 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Awareness]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Diplomacy]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Hills Fieldcraft]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Introspection]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Regeneration]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Forestry]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 7 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 35 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Savoir Faire]] | ||
+ | | style="text-align: center;background-color: orange;" | 6 | ||
+ | | style="text-align: center;background-color: orange;" | 30 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Calligraphy]] | ||
+ | | style="text-align: center;background-color: orange;" | 5 | ||
+ | | style="text-align: center;background-color: orange;" | 25 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Martial Arts]] | ||
+ | | style="text-align: center;background-color: orange;" | 5 | ||
+ | | style="text-align: center;background-color: orange;" | 25 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Painting]] | ||
+ | | style="text-align: center;background-color: orange;" | 5 | ||
+ | | style="text-align: center;background-color: orange;" | 25 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Poetry]] | ||
+ | | style="text-align: center;background-color: orange;" | 5 | ||
+ | | style="text-align: center;background-color: orange;" | 25 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Channeling]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Stamina]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Stealth]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BB6666;" | [[Carousing]] | ||
+ | | style="text-align: center;background-color: #BB6666;" | 2 | ||
+ | | style="text-align: center;background-color: #BB6666;" | none | ||
+ | |} | ||
- | === Tier 4 === | ||
- | * [[escape]] | ||
== Charms == | == Charms == |
Revision as of 20:31, 9 March 2016
Contents |
Bonding Requirement
Some amount of discipline and introspection, as is obvious from the bond failure message. One was bonded with 62 discipline and 27 introspection.
Combat Bonuses
50% of biofeedback skill, 50% of Jumping skill, and a percentage of your Strength attribute added to dodge rating. Scaling buff to discharge attack rating based on discipline and willpower.
Attribute Bonuses
One who has bonded to a rabbit gains bonuses to their dexterity, constitution, willpower and perception.
Anahata Chakra
Being bonded to a lagomorph opens and charges the Anahata (green) chakra.
Skill Effects
Skill | Access | Bonus |
---|---|---|
Discipline | 16 | 75 + 10% base |
Dodge | 16 | 75 + 10% base |
Elude Pursuit | 16 | 75 + 10% base |
Jumping | 16 | 75 + 10% base |
Somatesthesia | 16 | 75 + 10% base |
Combat Reflexes | 14 | 70 |
Quickness | 13 | 65 |
Aging Retardation | 12 | 60 |
Centering | 12 | 60 |
Eavesdropping | 12 | 60 |
Plains Fieldcraft | 12 | 60 |
Poison Resistance | 12 | 60 |
Psychic Integrity | 12 | 60 |
Recuperation | 12 | 60 |
Robustness | 12 | 60 |
Running | 12 | 60 |
Escape | 11 | 55 |
Awareness | 8 | 40 |
Diplomacy | 8 | 40 |
Hills Fieldcraft | 8 | 40 |
Introspection | 8 | 40 |
Regeneration | 8 | 40 |
Forestry | 7 | 35 |
Savoir Faire | 6 | 30 |
Calligraphy | 5 | 25 |
Martial Arts | 5 | 25 |
Painting | 5 | 25 |
Poetry | 5 | 25 |
Channeling | 4 | 20 |
Stamina | 4 | 20 |
Stealth | 4 | 20 |
Carousing | 2 | none |
Charms
Directly After Bonding
Shortly After
Towards The End Of Very Frail
At the Beginning of Very Healthy
- Hrit - the ability to channel energy from one's anahata chakra into one's holstered wands, converting it into wand charges. To do this, visualize my abdominal energy as lightning and fire