Familiar Auras (Empathic Bonds)
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Revision as of 09:27, 31 March 2020 (edit) Sammage (Talk | contribs) (My info on familiar bond auras - still needs a ton more bonds!) ← Previous diff |
Current revision (19:53, 13 July 2020) (edit) Colorin (Talk | contribs) |
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*Throwing - 4x | *Throwing - 4x | ||
*Unarmed - 0.5x | *Unarmed - 0.5x | ||
+ | |||
==Bird Aura== | ==Bird Aura== | ||
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*Tactics - 2x | *Tactics - 2x | ||
*Unarmed - 1x | *Unarmed - 1x | ||
+ | |||
==Flying Mighty Steed Aura== | ==Flying Mighty Steed Aura== | ||
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===Known familiars=== | ===Known familiars=== | ||
*[[Amphiptere_(Empathic_Bond)|Amphiptere]] - at 100% strength | *[[Amphiptere_(Empathic_Bond)|Amphiptere]] - at 100% strength | ||
+ | *[[Rhug_Shi_(Empathic_Bond)|Rhug Shi]] - at 100% strength | ||
===Attributes=== | ===Attributes=== | ||
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*Eructation - 2x | *Eructation - 2x | ||
*Flight - 3x | *Flight - 3x | ||
- | *Hardiness - 2x (maybe 2.25x? got a weird result on this one) | + | *Hardiness - 2.25x |
*Intimidation - 2x | *Intimidation - 2x | ||
*Killer Instinct - 3x | *Killer Instinct - 3x | ||
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*Swimming - 0.25x | *Swimming - 0.25x | ||
*Unarmed - 1x | *Unarmed - 1x | ||
+ | |||
+ | |||
+ | ==Mighty Steed Aura== | ||
+ | |||
+ | ===Known familiars=== | ||
+ | *[[Darad_Shi_(Empathic_Bond)|Darad Shi]] - 100% | ||
+ | |||
+ | ===Attributes=== | ||
+ | *Str - 1.75x | ||
+ | *Agi - 0.25x | ||
+ | *Vit - 2x | ||
+ | *Int - 0.25x | ||
+ | *Wil - 0.25x | ||
+ | *Per - 0.5x | ||
+ | |||
+ | ===Skills=== | ||
+ | '''Athletic Skills''' | ||
+ | *Balance - 0.25x | ||
+ | *Breath Control - 0.25x (''can go over'') | ||
+ | *Jumping - 2x | ||
+ | *Massive Exertion - 3x | ||
+ | *Running - 4x | ||
+ | *Swimming - 1.25x | ||
+ | |||
+ | '''Combat Skills''' | ||
+ | *Combat Reflexes - 0.25x | ||
+ | *Dodge - 0.25x | ||
+ | *Impact Absorption - 0.25x | ||
+ | *Killer Instinct - 0.25x | ||
+ | *Lack of Weakness - 0.25x (''can go over'') | ||
+ | *Massive Blow - 3x | ||
+ | *Resilience - 4x | ||
+ | *Steadiness - 5x (''can go over'') | ||
+ | *Unarmed Combat - 3x (''can go over'') | ||
+ | |||
+ | '''Fieldcraft Skills''' | ||
+ | *Cold Tolerance - 0.25x | ||
+ | *Heat Tolerance - 0.25x | ||
+ | |||
+ | '''Mental Skills''' | ||
+ | *Courage - 1x | ||
+ | *Tenacity - .25x | ||
+ | |||
+ | '''Military Skills''' | ||
+ | *Subordination - 2x | ||
+ | |||
+ | '''Movement Skills''' | ||
+ | *Armour Use - 2.5x (''can go over'') | ||
+ | *Load Bearing - 5x | ||
+ | |||
+ | '''Physical Conditioning Skills''' | ||
+ | *Hardiness - 5.25x (''can go over'') | ||
+ | *Recuperation - 2x | ||
+ | *Stamina - 3.25x (''can go over'') | ||
+ | |||
+ | *Pain Tolerance - 2x | ||
+ | |||
+ | *Intimidation - 4x | ||
+ | |||
==Prey Aura== | ==Prey Aura== | ||
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*Tactics - 2x | *Tactics - 2x | ||
*Unarmed combat - 1x | *Unarmed combat - 1x | ||
+ | |||
==Psionic Aura== | ==Psionic Aura== | ||
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Some of these were possibly affected by active psionic skills | Some of these were possibly affected by active psionic skills | ||
- | *Combat Reflexes - 0.5x | + | *Combat Reflexes - 1.5x |
*Equilibrium - 1x? | *Equilibrium - 1x? | ||
*Hardiness - 0.5x | *Hardiness - 0.5x | ||
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*Telepathy - 4x | *Telepathy - 4x | ||
*Translocation - 4x | *Translocation - 4x | ||
- | *Unarmed Combat - 0.5x | + | *Unarmed Combat - 1.5x |
+ | |||
==Spirit Aura== | ==Spirit Aura== | ||
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*Tactics - 0.5x | *Tactics - 0.5x | ||
*Unarmed - 0.5x | *Unarmed - 0.5x | ||
+ | |||
==Steed Aura== | ==Steed Aura== |
Current revision
Contents |
Preface
With the Conjoin charm available on all robust bonds, players can now look at their familiar's attributes and skills, and deduce the effects of the familiar's Aura. This page aims to compile a preliminary record of familiar auras, so that with enough data the different types of auras can be distinguished and their effects identified, and articles for each can be created.
Current Conclusions
- Each familiar has an aura that buffs various Attributes and Skills of the familiar.
- Auras are affected by current bond completeness, the type of bond (ie. spiritual germination or other), and the familiar type itself - for example, a penguin and a goose share the bird aura, but it is weaker in the goose who is a more charms-based bond.
- The entries below are multiples of bond completeness, which are then multiplied by familiar type strength and bond type strength. So if you have 50% bond completeness (the beginning of resilient, where you typically first get the Conjoin charm), an entry of 1.5x below means the familiar would get 75 (50 * 1.5) bonus to that stat, then multiplied by familiar type strength and bond type strength.
- The bond type strengths are:
- Spiritual Germination: 100%
- Archsymbiosis: 100%
- Fey Bond: 60%
- Hermetic Bond: ??
- These bonuses cap at 100% bond completeness.
Auras
Anthropoid Aura
An aura shared by tool-using creatures that makes them good with all weapon types
Known famliars
- Langurs - at 100% strength
Attributes
- Str - 2x
- Agi - 2x
- Vit - 0.5x
- Int - 0.5x
- Per - 1x
Skills
(not recorded, but it seemed to be all weapon skills at 4x, including ranged skills)
- Bludgeon - 4x
- Combat Reflexes - 4x
- Dodge - 0.5x
- Intimidation - 0.5x
- Killer Instinct - 0.5x
- Massive Blow - 2x
- Massive Exertion - 0.5x
- Resilience - 2x
- Precision Strike - 2x
- Subordination - 2x
- Staff - 4x
- Swimming - 0.5x
- Tactics - 0.5x
- Throwing - 4x
- Unarmed - 0.5x
Bird Aura
An aura shared by birds, giving large boosts to agility, flight and dodge.
Known familiars
Attributes
- Agi - 1.5x
- Vit - 0.5x
- Per - 0.5x
Skills
- Combat Reflexes - 2x
- Dodge - 3x
- Flight - 3x
- Subordination - 1x
- Swimming - 1x
- Tactics - 2x
- Unarmed - 1x
Flying Mighty Steed Aura
An aura shared by flying mighty mounts - possibly just the amphiptere, maybe others like griffin
Known familiars
- Amphiptere - at 100% strength
- Rhug Shi - at 100% strength
Attributes
- Str - 0.75x
- Agi - 0.75x
- Vit - 1x
- Int - 0.25x
- Per - 0.75
Skills
- Cold Tolerance - 0.25x
- Combat Reflexes - 2x
- Dodge - 0.25x
- Elude Pursuit - 2x
- Eructation - 2x
- Flight - 3x
- Hardiness - 2.25x
- Intimidation - 2x
- Killer Instinct - 3x
- Precision Strike - 2x
- Quickness - 0.5x
- Recuperation - 1x
- Resilience - 1x
- Stamina - 1x
- Steadiness - 3x
- Subordination - 2x
- Swimming - 0.25x
- Tactics - 2x
- Unarmed - 4x
Hunter Aura
This is the bond show on the Aura wiki page! Very high bonuses to unarmed and killer instinct.
Known familiars
- Dogs - at 80% strength
- Gifttraegers - at 80% strength
- Gleepli - at 100% strength
- Spark Dogs - at 70% strength
- Polypid - at 80% strength
Attributes
- Str - 1x
- Agi - 1x
- Vit - 1x
- Per - 1x
Skills
- Cold Tolerance - 0.5x
- Combat Reflexes - 4x
- Elude Pursuit - 4x
- Eructation - 4x
- Flight - 2x
- Hardiness - 0.5x
- Heat Tolerance - 0.5x
- Intimidation - 2x
- Killer Instinct - 6x
- Precision Strike - 4x
- Quickness - 0.5x
- Recuperation - 2x
- Resilience - 2x
- Running - 2x
- Stamina - 2x
- Steadiness - 2x
- Subordination - 2x
- Swimming - 0.5x
- Tactics - 4x
- Unarmed - 6x
Jack of all trades Aura
A generic aura with very low boosts to all attributes bar ego, and small boosts to general combat skills.
Known familiars
- Turtles - at 60% strength (or possibly at 30% strength and these are doubled - subordination is typically 2x)
Attributes
- Str - 0.25x
- Agi - 0.25x
- Vit - 0.25x
- Int - 0.25x
- Wil - 0.25x
- Per - 0.25x
Skills
- Combat Reflexes - 1x
- Dodge - 1x
- Elude Pursuit - 1x
- Flight - 0.25x
- Hardiness - 0.25x
- Intimidation - 0.25x
- Killer Instinct - 1x
- Massive Blow - 0.25x
- Precision Strike - 0.25x
- Robustness - 1x
- Subordination - 1x
- Swimming - 0.25x
- Unarmed - 1x
Mighty Steed Aura
Known familiars
- Darad Shi - 100%
Attributes
- Str - 1.75x
- Agi - 0.25x
- Vit - 2x
- Int - 0.25x
- Wil - 0.25x
- Per - 0.5x
Skills
Athletic Skills
- Balance - 0.25x
- Breath Control - 0.25x (can go over)
- Jumping - 2x
- Massive Exertion - 3x
- Running - 4x
- Swimming - 1.25x
Combat Skills
- Combat Reflexes - 0.25x
- Dodge - 0.25x
- Impact Absorption - 0.25x
- Killer Instinct - 0.25x
- Lack of Weakness - 0.25x (can go over)
- Massive Blow - 3x
- Resilience - 4x
- Steadiness - 5x (can go over)
- Unarmed Combat - 3x (can go over)
Fieldcraft Skills
- Cold Tolerance - 0.25x
- Heat Tolerance - 0.25x
Mental Skills
- Courage - 1x
- Tenacity - .25x
Military Skills
- Subordination - 2x
Movement Skills
- Armour Use - 2.5x (can go over)
- Load Bearing - 5x
Physical Conditioning Skills
- Hardiness - 5.25x (can go over)
- Recuperation - 2x
- Stamina - 3.25x (can go over)
- Pain Tolerance - 2x
- Intimidation - 4x
Prey Aura
A speedy aura for prey critters - found on shlyma, presumably on others too.
Known familiars
- Shlyma - at 100% strength (or possibly at 50% strength and these are doubled - subordination is typically 2x)
Attributes
- Agi - 1.5x
- Vit - 0.5x
- Per - 0.5x
Skills
- Combat reflexes - 2x
- Dodge - 3x
- Flight - 3x
- Quickness - 0.25x?
- Subordination - 1x
- Swimming - 1x
- Tactics - 2x
- Unarmed combat - 1x
Psionic Aura
A big reason why a bonded wikatz is so ungodly powerful - massive bonuses to all psionic skills!
Known familiars
- Wikatz - at 100% strength
Attributes
These possibly were affected by active psionic skills
- Ego - 3x
- Int - 3x
- Wil - 3x
- Per - 3x
Skills
Some of these were possibly affected by active psionic skills
- Combat Reflexes - 1.5x
- Equilibrium - 1x?
- Hardiness - 0.5x
- Meditation - 1x?
- Metacreativity - 4x
- Metasenses - 4x
- Psychokinesis - 4x
- Psycholeptesis - 4x
- Recuperation - 1x?
- Redaction - 4x
- Subordination - 2x
- Tactics - 2x
- Telepathy - 4x
- Translocation - 4x
- Unarmed Combat - 1.5x
Spirit Aura
An aura capable of generating a lot of spiritual energy through high Equilibrium
Known familiars
- Cadagion - at 100% strength
Attributes
- Agi - 0.25x
- Vit - 0.25x
- Ego - 0.25x
- Int - 0.25x
- Wil - 0.25x
- Per - 0.25x
Skills
- Combat Reflexes - 0.5x
- Elude Pursuit - 0.5x
- Equilibrium - 4x
- Hardiness - 0.5x
- Precision Strike - 0.5x
- Subordination - 2x
- Tactics - 0.5x
- Unarmed - 0.5x
Steed Aura
An aura shared by horses (presumably, this might just be the corna destrier's aura, I haven't tested) Extremely high skills to running, jumping, swimming, armour use, load bearing and hardiness.
Known familiars
- Corna Destrier - at 100% strength
Attributes
- Str - 0.5x
- Agi - 0.5x
- Vit - 1x
- Int - 0.5x
- Per - 0.5x
Skills
- Armour Use - 4x
- Hardiness - 4x
- Intimidation - 2x
- Jumping - 4x
- Load Bearing - 6x
- Running - 6x
- Subordination - 2x
- Swimming - 2x