Sparrow (Empathic Bond)
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Revision as of 18:58, 28 November 2013 (edit) Vanquish (Talk | contribs) (→Requirements) ← Previous diff |
Current revision (20:42, 15 November 2021) (edit) Spirit (Talk | contribs) (added skill bonuses from the tiara) |
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- | == Requirements == | + | =Bonding Requirements= |
*Streetwise - Successful bond at 65, 67 manipulation, 20 politics, 18 erotic lore/arts | *Streetwise - Successful bond at 65, 67 manipulation, 20 politics, 18 erotic lore/arts | ||
+ | *(I successfully bonded one with just graecan, streetwise, and politics. No erotic lore/arts or manipulation.(Poetry might have something to do with it.)) - Zak. | ||
*Possibly other skills | *Possibly other skills | ||
*Have read the book 'The Golden Path' | *Have read the book 'The Golden Path' | ||
- | + | ==Failure message== | |
- | ===Failure message=== | + | |
You sense a sort of disdain from the brown female sparrow that is surprising for so | You sense a sort of disdain from the brown female sparrow that is surprising for so | ||
humble a creature, as though it operates in a world that is civilized, adult, dangerous, | humble a creature, as though it operates in a world that is civilized, adult, dangerous, | ||
and far below your comprehension. | and far below your comprehension. | ||
- | ===Imagined Bond=== | + | ==Imagined Bond== |
You imagine what it would be like to have a deep bond with the brown female sparrow, and you feel a distinct echo from within it. | You imagine what it would be like to have a deep bond with the brown female sparrow, and you feel a distinct echo from within it. | ||
- | |||
You experience feelings of vibrance, community, versality, belonging, wanderlust, and sensuality. | You experience feelings of vibrance, community, versality, belonging, wanderlust, and sensuality. | ||
- | |||
You experience visions of a city, a dagger, and a golden path. | You experience visions of a city, a dagger, and a golden path. | ||
+ | You experience astral visions of flows of order energy. | ||
- | You experience astral visions of flows of order energy. | + | =Known Abilities= |
- | == '''Boons''' == | + | ==Attribute Modifications== |
+ | Those who form an empathic bond with a sparrow receive a large bonus to [[Perception]], a medium bonus to [[Ego]] and [[Agility]] and a small bonus to [[Vitality]] and [[Intellect]]. | ||
- | === '''Attributes''' === | + | ==Skill Effects== |
- | Those who form an [[Empathic Bond|empathic bond]] with a sparrow receive a large bonus to [[Perception]], a medium bonus to [[Charisma]] and [[Dexterity]] and a small bonus to [[Constitution]] and [[Intelligence]]. | + | {|border="1" cellpadding="10" cellspacing="2" text-align="center" |
+ | |- | ||
+ | ! scope="col" style="text-align="center";" | Skill | ||
+ | ! scope="col" style="text-align="center";" | Access | ||
+ | ! scope="col" style="text-align="center";" | Bonus | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Lexiturgy]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Order Affinity]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Streetwise]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Divination]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 15 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 75 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Escape]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 15 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 75 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Martial arts]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 14 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 70 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Etiquette]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 14 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 70 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Carousing]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 13 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 65 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Stealth]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 13 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 65 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Unarmed Combat]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 13 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 65 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Combat Reflexes]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Dagger]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Diplomacy]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Dirty Fighting]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Manipulation]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Politics]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Recuperation]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Stamina]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Lockpicking]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 11 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 55 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Dodge]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 10 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 50 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Killer Instinct]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 10 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 50 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Throwing]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 10 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 50 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Erotic Arts]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 9 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 45 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Balance]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Climbing]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Disguise]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Find Weakness]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Lip Reading]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Metasenses]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Ownership]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Tumbling]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[History]] | ||
+ | | style="text-align: center;background-color: orange;" | 7 | ||
+ | | style="text-align: center;background-color: orange;" | 35 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Literacy]] | ||
+ | | style="text-align: center;background-color: orange;" | 5 | ||
+ | | style="text-align: center;background-color: orange;" | 25 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Acting]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Appraisal]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Blindfighting]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Breath Control]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Equilibrium]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Erotic Lore]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Hardiness]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Heraldry]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Lack of Weakness]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Mimicry]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Poison Lore]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Poison Resistance]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Psychology]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Subordination]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BB6666;" | [[Finance]] | ||
+ | | style="text-align: center;background-color: #BB6666;" | 3 | ||
+ | | style="text-align: center;background-color: #BB6666;" | none | ||
+ | |} | ||
- | === '''Charms''' === | + | =Charms= |
+ | '''Initially on bonding:''' | ||
* [[Golden Path (Empathic Bonds)|Golden Path]] | * [[Golden Path (Empathic Bonds)|Golden Path]] | ||
Second, the ability to begin walking down the Golden Path. While walking | Second, the ability to begin walking down the Golden Path. While walking | ||
Line 35: | Line 233: | ||
* [[Command (Empathic Bonds)|Command]] | * [[Command (Empathic Bonds)|Command]] | ||
* [[Tame (Empathic Bonds)|Tame]] | * [[Tame (Empathic Bonds)|Tame]] | ||
- | * Very Frail | + | |
- | ** Channel spiritual energy out of the familiar to oneself | + | '''Very Frail''' |
- | ** Channel spiritual energy into the familiar from oneself | + | *Channel spiritual energy out of the familiar to oneself |
- | ** [[Call (Empathic Bonds)|Call]] | + | *Channel spiritual energy into the familiar from oneself |
- | ** [[Send (Empathic Bonds)|Send]] | + | *[[Call (Empathic Bonds)|Call]] |
- | Tenth, the ability to scry a person. To do this, concentrate on finding | + | *[[Send (Empathic Bonds)|Send]] |
+ | *Convert spirit to order energy | ||
+ | *[[Kinsee (Empathic Bonds)|Kinsee]] | ||
+ | The ability to scry a person. To do this, concentrate on finding | ||
the location of the person you are looking for. | the location of the person you are looking for. | ||
- | ** [[Kinsee (Empathic Bonds)|Kinsee]] | + | '''Somewhat Frail''' |
- | * Somewhat Frail | + | The ability to analyze the composition of persons and objects |
- | ** The ability to analyze the composition of persons and objects | + | |
Eleventh, the ability to analyze the composition of persons and objects. | Eleventh, the ability to analyze the composition of persons and objects. | ||
To do this, concentrate on analyzing a person or object. | To do this, concentrate on analyzing a person or object. | ||
- | * Fairly Health | + | '''Fairly Health''' |
Twelfth, the ability to enchant a dagger or knife to return to one's hand | Twelfth, the ability to enchant a dagger or knife to return to one's hand | ||
after thrown. To do this, visualize my hand as the home for the desired | after thrown. To do this, visualize my hand as the home for the desired | ||
Line 65: | Line 265: | ||
The kimono conceals much of your equipment from view. In addition, the kimono increases introspection and psychic integrity, and willpower. | The kimono conceals much of your equipment from view. In addition, the kimono increases introspection and psychic integrity, and willpower. | ||
- | * Very Healthy | + | '''Very Healthy''' |
- | ** The ability to acquire knowledge of persons and objects | + | The ability to acquire knowledge of persons and objects |
Fourteenth, the ability to acquire knowledge of persons and objects. To | Fourteenth, the ability to acquire knowledge of persons and objects. To | ||
do this, concentrate on gaining insight into a person or object. | do this, concentrate on gaining insight into a person or object. | ||
- | * Towards the end of Very Healthy | + | '''Towards the end of Very Healthy''' |
Fifteenth, the ability to scry a person's possessions. To do this, | Fifteenth, the ability to scry a person's possessions. To do this, | ||
concentrate on learning the possessions of the person you are interested in | concentrate on learning the possessions of the person you are interested in | ||
knowing this about. | knowing this about. | ||
- | * Robust | + | '''Robust''' |
Sixteenth, the ability to manifest a golden crown. To do this, visualize | Sixteenth, the ability to manifest a golden crown. To do this, visualize | ||
a circle around my thoughts. To end the effects of this charm, visualize my | a circle around my thoughts. To end the effects of this charm, visualize my | ||
Line 84: | Line 284: | ||
(This ends up manifesting as a golden tiara when Coven. I don't know what other | (This ends up manifesting as a golden tiara when Coven. I don't know what other | ||
genders would get.) | genders would get.) | ||
+ | +50 skill to linguistics, literacy, poetry, prose, symbology, and rhetoric. | ||
- | * Resilient | + | '''Resilient''' |
Seventeenth, the ability to become one with your familiar. This ability | Seventeenth, the ability to become one with your familiar. This ability | ||
can be used even if you do not know where your familiar is. To do this, | can be used even if you do not know where your familiar is. To do this, | ||
concentrate on becoming one with your familiar. | concentrate on becoming one with your familiar. | ||
- | * Mid Resilient | + | '''Mid Resilient''' |
Eighteenth, the ability to manifest a sphere of energy around oneself. A | Eighteenth, the ability to manifest a sphere of energy around oneself. A | ||
sphere can hold globes of ordered energy in orbit. These globes can assist by | sphere can hold globes of ordered energy in orbit. These globes can assist by | ||
Line 98: | Line 299: | ||
end the effects of this charm, visualize a hemisphere | end the effects of this charm, visualize a hemisphere | ||
- | A sphere should appear around you once you've visualized a globe. It has two settings: '''Feel at home''' | + | A sphere should appear around you once you've visualized a globe. It has two settings: '''imagine myself at home''' |
- | will turn it to cerulean while '''Feel free''' will turn it scarlet. After that you can use '''Feel wary''' | + | will turn it to cerulean while '''imagine myself free''' will turn it scarlet. After that you can use '''concentrate on wariness''' |
to create a stack-able globe that attaches to your sphere. Each hit taken or given will use a globe to either greatly | to create a stack-able globe that attaches to your sphere. Each hit taken or given will use a globe to either greatly | ||
reduce your damage taken or damage you deal. | reduce your damage taken or damage you deal. | ||
- | * Very Deep (Near the end) | + | '''Very Deep (Near the end)''' |
Nineteenth, the ability to manifest a pair of high-lacing sandals. To do | Nineteenth, the ability to manifest a pair of high-lacing sandals. To do | ||
Line 110: | Line 311: | ||
Looks like a + to speed. I get plus 15. | Looks like a + to speed. I get plus 15. | ||
- | * Intimate | + | '''Intimate''' |
Twentieth, the ability to scry an item. The item must be specific: a | Twentieth, the ability to scry an item. The item must be specific: a | ||
Line 117: | Line 318: | ||
interested in finding. | interested in finding. | ||
- | == '''Additional Abilities''' == | + | ==Additional Abilities== |
While in the city, a sparrow's consort will periodically regenerate order energy until at maximum. | While in the city, a sparrow's consort will periodically regenerate order energy until at maximum. | ||
Line 124: | Line 325: | ||
Tear a rift in the target that will cling and continue cause damage. | Tear a rift in the target that will cling and continue cause damage. | ||
- | The special attack 'Arc' is granted somewhere around very healthy? | + | The special attack 'Arc' is granted in the middle of very healthy. |
Spin and kick at an opponent, while conjuring a gust of golden wind to | Spin and kick at an opponent, while conjuring a gust of golden wind to | ||
propel one's foot. | propel one's foot. | ||
Line 138: | Line 339: | ||
When the familiar is present, the consort receives a bonus to throwing attack ratings, with the effect of the consort's perception and precision strike skill being greatly enhanced. | When the familiar is present, the consort receives a bonus to throwing attack ratings, with the effect of the consort's perception and precision strike skill being greatly enhanced. | ||
- | == '''Specialites''' == | + | =Tips= |
- | === Tier I === | + | * Ego, Willpower, and streetwise seem to help with the amount of order charged per tick. |
- | *[[Divination]] | + | |
- | *[[Eideturgy]] | + | |
- | *[[Escape]] | + | |
- | *[[Martial Arts]] | + | |
- | *[[Order Affinity]] | + | |
- | *[[Savoir Faire]] | + | |
- | *[[Streetwise]] | + | |
- | + | ||
- | === Tier III === | + | |
- | *[[Unarmed Combat]] | + | |
- | *[[Carousing]] | + | |
- | *[[Stealth]] | + | |
- | + | ||
- | === Tier IV === | + | |
- | *[[Combat Reflexes]] | + | |
- | *[[Dagger]] | + | |
- | *[[Diplomacy]] | + | |
- | *[[Dirty Fighting]] | + | |
- | *[[Manipulation]] | + | |
- | *[[Politics]] | + | |
- | *[[Recuperation]] | + | |
- | *[[Stamina]] | + | |
- | + | ||
- | === Tier V === | + | |
- | *[[Lockpicking]] | + | |
- | + | ||
- | === Tier VI === | + | |
- | At somewhat frail bond strength | + | |
- | *[[Dodge]] | + | |
- | *[[Killer Instinct]] | + | |
- | *[[Precision Strike]] | + | |
- | *[[Throwing]] | + | |
- | + | ||
- | === Tier VII === | + | |
- | *[[Erotic Arts]] | + | |
- | + | ||
- | === Tier VIII === | + | |
- | At fairly health bond strength | + | |
- | *[[Balance]] | + | |
- | *[[Climbing]] | + | |
- | *[[Disguise]] | + | |
- | *[[Find Weakness]] | + | |
- | *[[Lip Reading]] | + | |
- | *[[Ownership]] | + | |
- | *[[Tumbling]] | + | |
- | + | ||
- | === Tier IX === | + | |
- | At very healthy bond strength bonus specs go from +1 to +2 | + | |
- | *[[Eideturgy]] | + | |
- | *[[Order Affinity]] | + | |
- | *[[Streetwise]] | + | |
- | + | ||
- | === Tier X === | + | |
- | Partway through very healthy bond strength | + | |
- | *[[Divination]] | + | |
- | *[[Escape]] | + | |
- | + | ||
- | === Tier XI === | + | |
- | Also in Very Healthy | + | |
- | *[[Martial Arts]] 2ed bonus spec | + | |
- | *[[Savoir Faire]] ^^^ | + | |
- | + | ||
- | === Tier XII === | + | |
- | *[[History]] | + | |
- | + | ||
- | During Intimate: | + | |
- | *[[Acting]] | + | |
- | *[[Appraisal]] | + | |
- | *[[Blindfighting]] | + | |
- | *[[Erotic lore]] | + | |
- | *[[Heraldry]] | + | |
- | *[[Mimicry]] | + | |
- | *[[Poison lore]] | + | |
- | *[[Poison resistance]] | + | |
- | *[[Psychology]] | + | |
- | *[[Subordination]] | + | |
- | *[[Breath control]] | + | |
- | *[[Lack of weakness]] | + | |
- | *[[Hardiness]] | + | |
- | *[[Channeling]] | + | |
- | + | ||
- | ==Tips== | + | |
- | * Charisma, Willpower, and streetwise seem to help with the amount of order charged per tick. | + | |
This makes certain challenges.. Well more challenging. Akrasia ends up being more of a pain in | This makes certain challenges.. Well more challenging. Akrasia ends up being more of a pain in | ||
the ass than it should. | the ass than it should. | ||
- | * Coven seem better able to join due to access to Leah. | + | * Coven seem better able to join due to access to [[Streetwise]] specs and [[Leah]]. [[Brotherhood of Wine and Song]] is an alternative. |
* The [[Martial arts]]/[[Unarmed combat]] bonuses do help you a lot if you've gone through either [[Hawkmen]] or [[Aisenshi]]. | * The [[Martial arts]]/[[Unarmed combat]] bonuses do help you a lot if you've gone through either [[Hawkmen]] or [[Aisenshi]]. | ||
- | * As of now, flying does not count towards steps on your Golden Path. Its currently being worked on. Although this will probably be changed since it means people with wings can disable one at a location they want then have a specific teleport spot. ''This has been changed back'' | ||
* Wielding a dagger is crucial for 2 of your combat maneuvers. | * Wielding a dagger is crucial for 2 of your combat maneuvers. | ||
* If you have the steps. Make sure at least 1 area your able to port to is considered a city-type square. That way you can port in and out. Skill/distance seem to affect this now. Make sure you have the order energy to port there to recharge. | * If you have the steps. Make sure at least 1 area your able to port to is considered a city-type square. That way you can port in and out. Skill/distance seem to affect this now. Make sure you have the order energy to port there to recharge. | ||
- | * If you come across Pathfinder or somebody says they're giving it away take it. Its a randomload Sparrow bond dagger--->Trust me you'll like it. Remember to flip the switch on it. | + | * If you come across [[Pathfinder]] or somebody says they're giving it away take it. Its a randomload Sparrow bond dagger--->Trust me you'll like it. Remember to flip the switch on it. |
* Groups go with you. If you're grouping make sure you tell them when your almost at your limit. Otherwise you'll lose your out. | * Groups go with you. If you're grouping make sure you tell them when your almost at your limit. Otherwise you'll lose your out. | ||
* Try and use the combat mode Patient. Ya do hit more and do more damage with less attacks. Which in the end means less order energy used. Its a huge benefit for both soloing or grouping. | * Try and use the combat mode Patient. Ya do hit more and do more damage with less attacks. Which in the end means less order energy used. Its a huge benefit for both soloing or grouping. | ||
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[[Category: Empathic Bond Familiars]] | [[Category: Empathic Bond Familiars]] | ||
[[Category: Coven Familiars]] | [[Category: Coven Familiars]] | ||
+ | [[Category: Verynvelyrae Familiars]] | ||
[[Category: Flying Familiars]] | [[Category: Flying Familiars]] | ||
[[Category: Avian Familiars]] | [[Category: Avian Familiars]] |
Current revision
Contents |
Bonding Requirements
- Streetwise - Successful bond at 65, 67 manipulation, 20 politics, 18 erotic lore/arts
- (I successfully bonded one with just graecan, streetwise, and politics. No erotic lore/arts or manipulation.(Poetry might have something to do with it.)) - Zak.
- Possibly other skills
- Have read the book 'The Golden Path'
Failure message
You sense a sort of disdain from the brown female sparrow that is surprising for so humble a creature, as though it operates in a world that is civilized, adult, dangerous, and far below your comprehension.
Imagined Bond
You imagine what it would be like to have a deep bond with the brown female sparrow, and you feel a distinct echo from within it. You experience feelings of vibrance, community, versality, belonging, wanderlust, and sensuality. You experience visions of a city, a dagger, and a golden path. You experience astral visions of flows of order energy.
Known Abilities
Attribute Modifications
Those who form an empathic bond with a sparrow receive a large bonus to Perception, a medium bonus to Ego and Agility and a small bonus to Vitality and Intellect.
Skill Effects
Skill | Access | Bonus |
---|---|---|
Lexiturgy | 16 | 75 + 10% base |
Order Affinity | 16 | 75 + 10% base |
Streetwise | 16 | 75 + 10% base |
Divination | 15 | 75 |
Escape | 15 | 75 |
Martial arts | 14 | 70 |
Etiquette | 14 | 70 |
Carousing | 13 | 65 |
Stealth | 13 | 65 |
Unarmed Combat | 13 | 65 |
Combat Reflexes | 12 | 60 |
Dagger | 12 | 60 |
Diplomacy | 12 | 60 |
Dirty Fighting | 12 | 60 |
Manipulation | 12 | 60 |
Politics | 12 | 60 |
Recuperation | 12 | 60 |
Stamina | 12 | 60 |
Lockpicking | 11 | 55 |
Dodge | 10 | 50 |
Killer Instinct | 10 | 50 |
Throwing | 10 | 50 |
Erotic Arts | 9 | 45 |
Balance | 8 | 40 |
Climbing | 8 | 40 |
Disguise | 8 | 40 |
Find Weakness | 8 | 40 |
Lip Reading | 8 | 40 |
Metasenses | 8 | 40 |
Ownership | 8 | 40 |
Tumbling | 8 | 40 |
History | 7 | 35 |
Literacy | 5 | 25 |
Acting | 4 | 20 |
Appraisal | 4 | 20 |
Blindfighting | 4 | 20 |
Breath Control | 4 | 20 |
Equilibrium | 4 | 20 |
Erotic Lore | 4 | 20 |
Hardiness | 4 | 20 |
Heraldry | 4 | 20 |
Lack of Weakness | 4 | 20 |
Mimicry | 4 | 20 |
Poison Lore | 4 | 20 |
Poison Resistance | 4 | 20 |
Psychology | 4 | 20 |
Subordination | 4 | 20 |
Finance | 3 | none |
Charms
Initially on bonding:
Second, the ability to begin walking down the Golden Path. While walking the Golden Path, one may review one's path, or step to or turn to a location on that path. To begin down the Golden Path, visualize the Golden Path. To step off the Golden Path, visualize an ordinary path.
This allows you to teleport/view the last X rooms you walked into. The highest step being the last room you were in and the first being the one you took longest ago. Its very useful for exploring areas or retreating. Walking down on the Golden Path also appears to grant astral perception and situational awareness.
Very Frail
- Channel spiritual energy out of the familiar to oneself
- Channel spiritual energy into the familiar from oneself
- Call
- Send
- Convert spirit to order energy
- Kinsee
The ability to scry a person. To do this, concentrate on finding the location of the person you are looking for.
Somewhat Frail
The ability to analyze the composition of persons and objects Eleventh, the ability to analyze the composition of persons and objects. To do this, concentrate on analyzing a person or object.
Fairly Health
Twelfth, the ability to enchant a dagger or knife to return to one's hand after thrown. To do this, visualize my hand as the home for the desired blade.
Thirteenth, the ability to manifest a concealing robe. To do this, visualize a drape concealing my identity. To end the effects of this charm, visualize my full identity. Your red silk kimono appears in your inventory in a rift of golden light. wear kimono You shrug into your red silk kimono, and pull it shut so that it envelops your body. You feel safe and protected inside your red silk kimono, shielded from attention and able to listen to and follow your own thoughts and desires.
The kimono conceals much of your equipment from view. In addition, the kimono increases introspection and psychic integrity, and willpower.
Very Healthy
The ability to acquire knowledge of persons and objects Fourteenth, the ability to acquire knowledge of persons and objects. To do this, concentrate on gaining insight into a person or object.
Towards the end of Very Healthy
Fifteenth, the ability to scry a person's possessions. To do this, concentrate on learning the possessions of the person you are interested in knowing this about.
Robust
Sixteenth, the ability to manifest a golden crown. To do this, visualize a circle around my thoughts. To end the effects of this charm, visualize my thoughts and words as unbound.
You place your gold tiara on your head. You feel a heady rush of mental energy enter your mind that quickly settles into extremely refined structures that dramatically increase your linguistic prowess and your fluidity of thought.
(This ends up manifesting as a golden tiara when Coven. I don't know what other genders would get.) +50 skill to linguistics, literacy, poetry, prose, symbology, and rhetoric.
Resilient
Seventeenth, the ability to become one with your familiar. This ability can be used even if you do not know where your familiar is. To do this, concentrate on becoming one with your familiar.
Mid Resilient
Eighteenth, the ability to manifest a sphere of energy around oneself. A sphere can hold globes of ordered energy in orbit. These globes can assist by nullifying incoming attacks or multiplying the efficacy of one's outgoing attacks, depending on the disposition of the sphere. One can manipulate the sphere by feeling at home, free, or wary. To do this, visualize a globe. To end the effects of this charm, visualize a hemisphere
A sphere should appear around you once you've visualized a globe. It has two settings: imagine myself at home will turn it to cerulean while imagine myself free will turn it scarlet. After that you can use concentrate on wariness to create a stack-able globe that attaches to your sphere. Each hit taken or given will use a globe to either greatly reduce your damage taken or damage you deal.
Very Deep (Near the end)
Nineteenth, the ability to manifest a pair of high-lacing sandals. To do this, visualize twine wrapping around my legs and feet. To end the effects of this charm, visualize my legs and feet unbound.
Looks like a + to speed. I get plus 15.
Intimate
Twentieth, the ability to scry an item. The item must be specific: a unique item with a name you know, an item that you yourself have named, or an item you are keeping. To do this, concentrate on locating the item you are interested in finding.
Additional Abilities
While in the city, a sparrow's consort will periodically regenerate order energy until at maximum.
The special attack 'Rift' is granted somewhere around somewhat frail bond strength.
Tear a rift in the target that will cling and continue cause damage.
The special attack 'Arc' is granted in the middle of very healthy.
Spin and kick at an opponent, while conjuring a gust of golden wind to propel one's foot.
The special attack 'Pulse' is granted around resilient.
Use martial prowess to channel a pulse of order energy at the target, with the intent of disrupting their position in time and space.
The special attack 'Circle' is granted at the start of deep.
Translocate behind a target and unerringly stab them in a weak point.
Adds 800% Perception, 500% Killer Instinct,400% Intelligence, Find Weakness and Tactics to damage rating.
When the familiar is present, the consort receives a bonus to throwing attack ratings, with the effect of the consort's perception and precision strike skill being greatly enhanced.
Tips
- Ego, Willpower, and streetwise seem to help with the amount of order charged per tick.
This makes certain challenges.. Well more challenging. Akrasia ends up being more of a pain in the ass than it should.
- Coven seem better able to join due to access to Streetwise specs and Leah. Brotherhood of Wine and Song is an alternative.
- The Martial arts/Unarmed combat bonuses do help you a lot if you've gone through either Hawkmen or Aisenshi.
- Wielding a dagger is crucial for 2 of your combat maneuvers.
- If you have the steps. Make sure at least 1 area your able to port to is considered a city-type square. That way you can port in and out. Skill/distance seem to affect this now. Make sure you have the order energy to port there to recharge.
- If you come across Pathfinder or somebody says they're giving it away take it. Its a randomload Sparrow bond dagger--->Trust me you'll like it. Remember to flip the switch on it.
- Groups go with you. If you're grouping make sure you tell them when your almost at your limit. Otherwise you'll lose your out.
- Try and use the combat mode Patient. Ya do hit more and do more damage with less attacks. Which in the end means less order energy used. Its a huge benefit for both soloing or grouping.
- The Pulse attack has the effect of often removing armor from the limb which it hits. On occasion, it will also remove the limb.
- The Rift attack takes its damage type at least in part from the damage type of the dagger with which it is performed, with a strong element of order damage.