Welkin wings (Ordo Zephyrius Mutatoris spell)

From LSWiki

(Difference between revisions)
Jump to: navigation, search
Revision as of 13:41, 16 August 2009 (edit)
Bifftundrish (Talk | contribs)

← Previous diff
Current revision (16:26, 24 November 2021) (edit)
Fungor (Talk | contribs)

 
Line 1: Line 1:
-> '''Ordo Zephyrius Mutatoris Spell: Welkin Wings'''+> '''[[Ordo Zephyrius Mutatoris]] Spell Aggelopteros'''
- Relevant Attributes: ten parts intelligence, one part willpower and one part charisma+ Common Name: Welkin Wings
- Relevant Skills: five parts enchantment, five parts symbology, one part channeling and one part evocation+ Knowledge Requirement: have at least 225 points among 100% of having the singing skill, 50% of having the aeroturgy skill,
- Rating Requirement: five hundred+ 25% of having the enchantment skill, 25% of having the conjuration skill, and 15% of having the keraunaturgy skill,
- Effective Maximum Rating: eight hundred+ be familiar with the rune of the skies, and be familiar with the Urwelle rune
- Difficulty: very difficult+ Summary: magickal wings
- Form of Evocation:+
- welkin wings for <target>+
- Base Energy Costs: three hundred points of chaos energy+
- Though not common, this is among the most beloved spell in Ordo Zephyrius Mutatoris's arsenal. +Though not common, this is among the most beloved spell in Ordo Zephyrius Mutatoris's arsenal, and seeing the presence of the ensuing enchantment is evidence of a a truly accomplished mage. The welkin wings enchantment was created by the tuatha Rosier. Rosier was an angel of Yehovah who fell when she became enamored with the magicks of the air. The loss of her wings motivated her to delve into spellcraft and construct this spell. This powerful enchantment pulls on the life force of the target to grant them a pair of wings constructed of their raw vital energy. They grant tremendous flight capacity, as well as augmented bodily fortitude and speed. These capacities will fade until the wings fade altogether, though they can be kept up by recasting the spell. Those with existing wings will be granted another pair. The wings are fragile, and if either of them ever becomes fully disabled, the enchantment will break prematurely and both wings will be lost.
-Seeing the presence of the ensuing enchantment is evidence of a a truly accomplished mage. +
-The welkin wings enchantment was created by the tuatha Rosier. Rosier was an angel of Yehovah who fell when she became enamored with the magicks of the air. +
-The loss of her wings motivated her to delve into spellcraft and construct this spell. +
-This powerful enchantment pulls on the life force of the target to grant them a pair of wings constructed of their raw vital energy. +
-They grant tremendous flight capacity, as well as augmented bodily fortitude and speed. These capacities will fade until the wings fade altogether, though they can be kept up by recasting the spell. +
-Those with existing wings will be granted another pair. The wings are fragile, and if either of them ever becomes fully disabled, the enchantment will break prematurely and both wings will be lost.+
- Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.+ Steps:
 + 1) speaking the winds
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[Enochian]] (dominant) and [[vocalization]] (small)
 + Energy Costs: zero of a point of metabolic energy
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[thaumaturgy]], [[evocation]], and [[ergiphrasty]]
 + Energy Costs: zero of a point of magickal energy
 + 3) speaking the first incantation
 + Type: Speech
 + Importance: major, optional
 + Difficulty: moderate
 + Skills: [[Enochian]] (moderate), [[symbology]] (moderate), and [[poetry]] (small)
 + Energy Costs: None
 + 4) shaping the atmosphere into a song
 + Type: Gesture
 + Importance: great
 + Difficulty: hard
 + Skills: [[keraunaturgy]] (moderate), [[prestidigitation]] (moderate), [[evocation]] (small), [[enchantment]] (tiny), and [[singing]] (miniscule)
 + Energy Costs: two hundred points of spiritual energy
 + 5) speaking the second incantation
 + Type: Speech
 + Importance: major, optional
 + Difficulty: moderate
 + Skills: [[Enochian]] (moderate), [[symbology]] (moderate), and [[poetry]] (small)
 + Energy Costs: None
 + 6) reifying the dynamics of flight
 + Type: Gesture
 + Importance: great
 + Difficulty: very hard
 + Skills: [[aeroturgy]] (moderate), [[prestidigitation]] (moderate), [[evocation]] (small), [[conjuration]] (tiny), and [[flight]] (miniscule)
 + Energy Costs: ten points of elemental air energy
 + 7) speaking the third incantation
 + Type: Speech
 + Importance: major, optional
 + Difficulty: moderate
 + Skills: [[Enochian]] (moderate), [[symbology]] (moderate), and [[poetry]] (small)
 + Energy Costs: None
 + 8) drawing the rune of the skies
 + Type: Gesture
 + Importance: great, optional
 + Difficulty: moderate
 + Skills: [[prestidigitation]] (heavy) and [[symbology]] (moderate)
 + Energy Costs: zero of a point of metabolic energy
 + 9) infusing the atmosphere with refined spiritual energy
 + Type: Gesture
 + Importance: great
 + Difficulty: very hard
 + Skills: [[evocation]] (moderate), [[thaumaturgy]] (moderate), [[enchantment]] (small), [[prestidigitation]] (small), and [[equilibrium]] (miniscule)
 + Energy Costs: ten points of magickal energy
 + 10) drawing the Urwelle rune
 + Type: Gesture
 + Importance: great, optional
 + Difficulty: moderate
 + Skills: [[prestidigitation]] (heavy) and [[symbology]] (moderate)
 + Energy Costs: zero of a point of metabolic energy
 + 11) manifesting the welkin wings
 + Type: Gesture
 + Importance: greater
 + Difficulty: hard
 + Skills: [[evocation]] (moderate), [[aeroturgy]] (small), [[enchantment]] (small), [[keraunaturgy]] (small), [[prestidigitation]] (small), and [[thaumaturgy]] (small)
 + Energy Costs: two hundred points of spiritual energy
 + 
 + Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Tue Oct 23 16:24:12 2018.
 + 
 +[[Category:Ordo Zephyrius Mutatoris]]

Current revision

> Ordo Zephyrius Mutatoris Spell Aggelopteros

   Common Name: Welkin Wings
   Knowledge Requirement: have at least 225 points among 100% of having the singing skill, 50% of having the aeroturgy skill, 
   25% of having the enchantment skill, 25% of having the conjuration skill, and 15% of having the keraunaturgy skill, 
   be familiar with the rune of the skies, and be familiar with the Urwelle rune
   Summary: magickal wings

Though not common, this is among the most beloved spell in Ordo Zephyrius Mutatoris's arsenal, and seeing the presence of the ensuing enchantment is evidence of a a truly accomplished mage. The welkin wings enchantment was created by the tuatha Rosier. Rosier was an angel of Yehovah who fell when she became enamored with the magicks of the air. The loss of her wings motivated her to delve into spellcraft and construct this spell. This powerful enchantment pulls on the life force of the target to grant them a pair of wings constructed of their raw vital energy. They grant tremendous flight capacity, as well as augmented bodily fortitude and speed. These capacities will fade until the wings fade altogether, though they can be kept up by recasting the spell. Those with existing wings will be granted another pair. The wings are fragile, and if either of them ever becomes fully disabled, the enchantment will break prematurely and both wings will be lost.

   Steps:
   1) speaking the winds
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
       Energy Costs: zero of a point of metabolic energy
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
       Energy Costs: zero of a point of magickal energy
   3) speaking the first incantation
       Type: Speech
       Importance: major, optional
       Difficulty: moderate
       Skills: Enochian (moderate), symbology (moderate), and poetry (small)
       Energy Costs: None
   4) shaping the atmosphere into a song
       Type: Gesture
       Importance: great
       Difficulty: hard
       Skills: keraunaturgy (moderate), prestidigitation (moderate), evocation (small), enchantment (tiny), and singing (miniscule)
       Energy Costs: two hundred points of spiritual energy
   5) speaking the second incantation
       Type: Speech
       Importance: major, optional
       Difficulty: moderate
       Skills: Enochian (moderate), symbology (moderate), and poetry (small)
       Energy Costs: None
   6) reifying the dynamics of flight
       Type: Gesture
       Importance: great
       Difficulty: very hard
       Skills: aeroturgy (moderate), prestidigitation (moderate), evocation (small), conjuration (tiny), and flight (miniscule)
       Energy Costs: ten points of elemental air energy
   7) speaking the third incantation
       Type: Speech
       Importance: major, optional
       Difficulty: moderate
       Skills: Enochian (moderate), symbology (moderate), and poetry (small)
       Energy Costs: None
   8) drawing the rune of the skies
       Type: Gesture
       Importance: great, optional
       Difficulty: moderate
       Skills: prestidigitation (heavy) and symbology (moderate)
       Energy Costs: zero of a point of metabolic energy
   9) infusing the atmosphere with refined spiritual energy
       Type: Gesture
       Importance: great
       Difficulty: very hard
       Skills: evocation (moderate), thaumaturgy (moderate), enchantment (small), prestidigitation (small), and equilibrium (miniscule)
       Energy Costs: ten points of magickal energy
   10) drawing the Urwelle rune
       Type: Gesture
       Importance: great, optional
       Difficulty: moderate
       Skills: prestidigitation (heavy) and symbology (moderate)
       Energy Costs: zero of a point of metabolic energy
   11) manifesting the welkin wings
       Type: Gesture
       Importance: greater
       Difficulty: hard
       Skills: evocation (moderate), aeroturgy (small), enchantment (small), keraunaturgy (small), prestidigitation (small), and thaumaturgy (small)
       Energy Costs: two hundred points of spiritual energy
   Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Tue Oct 23 16:24:12 2018.
Personal tools