Sunfish (Empathic Bond)
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consumes your consciousness. | consumes your consciousness. | ||
- | This applies a highly random set of modifications to attributes and skills. The attribute modifications are always positive and large, and scale with bond strength. The skill modifications vary greatly, and appear to have some relation to the type of madness effect applied. The madness effect type also varies greatly. | + | You feel your own mind uncontrollably teetering and jittering across |
+ | bizarre thoughts, settle into a pattern of unintelligible concepts, and blur | ||
+ | into a sensation of throbbing rapture that consumes your consciousness. | ||
- | ==Attribute Modifications== | + | A panoply of unintelligible emotions rushes over you, and you oscillate |
+ | between feelings of fear and empowerment -- until these two things merge and | ||
+ | become one apophatic sensation of acute rapture that consumes your | ||
+ | consciousness. | ||
- | They seem to give the same bonuses as a [[Sunray (Empathic Bond)|Sunray]]. Essentially, a large semi-random bonus is applied to all attributes; the more madnesses the familiar shares with its consort, the larger these bonuses will be. This bonus greatly increases with bond strength. These bonuses are only applied when your familiar is in your current environment - currently this does not include when the familiar is carried, but probably this will change in the near future. | + | This applies a highly random set of modifications to attributes and skills. The attribute modifications are always positive and large, and scale with bond strength. The skill modifications vary greatly, and appear to have some relation to the type of madness effect applied. The madness effect type also varies greatly. |
- | NB: The mental bonuses will be somewhat offset by penalties inflicted by the madnesses themselves. | + | ==Bond Assim== |
+ | With ~250 empathy and ~190 enchantment my bond assim was only 22% | ||
- | ==Specialty Bonuses and Access== | + | Training [[Pain tolerance]] didn't have any noticeable effect. |
+ | Training [[Fire Affinity]], [[Heat Affinity]], [[Light Affinity]], [[Lightning Affinity]] caused an immediate jump to 26%. | ||
- | ===Tier 1=== | + | Seems that the affinities are significantly more important than the usual empathy/enchantment+whatever else. |
- | *[[Biofeedback]] +2 bonus | + | |
- | *[[Heat Affinity]] +1 bonus, +4 access | + | |
- | *[[Introspection]] +3 bonus | + | |
- | *[[Light Affinity]] +1 bonus, +4 access | + | |
- | *[[Lightning Affinity]] +1 bonus +4 access | + | |
- | *[[Fire Affinity]] +3 access | + | |
- | ===Tier 2=== | + | These affinities also seem to tick passively while bonded to a sun critter. |
- | *[[First Aid]] | + | |
- | *[[Manipulation]] | + | |
- | *[[Pain Tolerance]] | + | |
- | *[[Psychology]] | + | |
- | *[[Redaction]] | + | |
- | *[[Torture]] | + | |
- | ===Tier 3=== | + | ==Attribute Modifications== |
- | *[[Fire Affinity]] NB: This skill is forcibly specialized to 1 on bonding with a constitution specialty point, but a bonus spec is applied at this tier. | + | |
- | ===Tier 4=== | + | They seem to give the same bonuses as a [[Sunray (Empathic Bond)|Sunray]]. Essentially, a large semi-random bonus is applied to all attributes; the more madnesses the familiar shares with its consort, the larger these bonuses will be. This bonus greatly increases with bond strength. These bonuses are only applied when your familiar is in your current environment - currently this does not include when the familiar is carried, but probably this will change in the near future. |
- | At the middle of "fairly healthy" bond strength: | + | |
- | *[[Cosmology]] | + | |
- | *[[Diplomacy]] | + | |
- | *[[Empathy]] | + | |
- | *[[Fast Talk]] | + | |
- | *[[Intimidation]] | + | |
- | *[[Metacreativity]] | + | |
- | *[[Telepathy]] | + | |
- | At "very healthy" bond strength, the Tier 1 bonus specialties are increased to 2. | + | NB: The mental bonuses will be somewhat offset by penalties inflicted by the madnesses themselves. |
- | At "Deep" bond strength: | + | ==Specialty Bonuses and Access== |
- | *[[Fire Affinity]] +2 bonus spec. | + | {|border="1" cellpadding="10" cellspacing="2" text-align="center" |
- | + | |- | |
- | In the middle of "Deep" bond strength: | + | ! scope="col" style="text-align="center";" | Skill |
- | + | ! scope="col" style="text-align="center";" | Access | |
- | *[[biofeedback]] +3 bonus spec | + | ! scope="col" style="text-align="center";" | Bonus |
- | *[[heat affinity]] +3 bonus spec | + | |- |
- | *[[light affinity]] +3 bonus spec | + | | style="text-align: center;background-color: #33EE33;" | [[Fire Affinity]] |
- | *[[lightning affinity]] +3 bonus spec | + | | style="text-align: center;background-color: #33EE33;" | 16 |
- | *[[introspection]] +3 bonus spec | + | | style="text-align: center;background-color: #33EE33;" | 37.5 + 5% |
- | + | |- | |
- | ===Tier 5=== | + | | style="text-align: center;background-color: #33EE33;" | [[Heat Affinity]] |
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 + 5% | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Introspection]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 + 5% | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Light Affinity]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 + 5% | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Lightning Affinity]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 + 5% | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Somatesthesia]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 + 5% | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[First Aid]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 30 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Manipulation]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 30 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Pain Tolerance]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 30 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Psychology]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 30 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Redaction]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 0 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Torture]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 30 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Cosmology]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Diplomacy]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Empathy]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Fast Talk]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Intimidation]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Metacreativity]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 0 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Telepathy]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 0 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Flight]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 10 | ||
+ | |- | ||
+ | |} | ||
==Charms== | ==Charms== | ||
* [[:Category: Standard Charms (Empathic Bonds)|Standard Charms]] | * [[:Category: Standard Charms (Empathic Bonds)|Standard Charms]] | ||
* [[:Category: Social Charms (Empathic Bonds)|Social Charms]] | * [[:Category: Social Charms (Empathic Bonds)|Social Charms]] | ||
- | + | *Sunfishes get [[Kinsee (Empathic Bonds)|Kinsee]] and [[Conjoin (Empathic Bonds)|Conjoin]] at some point in Very Frail. | |
==Traits== | ==Traits== | ||
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Also, in late "very frail", the consort gains one [[luminescence]] which increases with bond strength, albeit slowly. | Also, in late "very frail", the consort gains one [[luminescence]] which increases with bond strength, albeit slowly. | ||
+ | |||
+ | In late "very frail", you will get "Your eyes begin glowing" and you will have glowing eyes (white color). They may also shift to orange. | ||
At full bond [[luminescence]] = +6 | At full bond [[luminescence]] = +6 | ||
Line 98: | Line 162: | ||
Sunfish give [[madnesses]] much like a sunray, all of them are temporary, which in turn grant you massive boosts to stats as long as you're near your familiar. They also enhance possibly random skills in extreme amounts. Note that the sunfish boosts are greater than the sunray boosts, but they can still put some of your skills into negatives and lower your stats, whether it's a madness or the actual bond doing this or not is unknown. Overall, the boosts are related to how insane you are, the more madnesses you have, the bigger your bonuses get. | Sunfish give [[madnesses]] much like a sunray, all of them are temporary, which in turn grant you massive boosts to stats as long as you're near your familiar. They also enhance possibly random skills in extreme amounts. Note that the sunfish boosts are greater than the sunray boosts, but they can still put some of your skills into negatives and lower your stats, whether it's a madness or the actual bond doing this or not is unknown. Overall, the boosts are related to how insane you are, the more madnesses you have, the bigger your bonuses get. | ||
- | == Skills Buffed == | + | ==Skills Buffed== |
It would seem that the skill buff is not entirely random. The ammount of buff is generally random based on some huge underling multiplier (yet to be determined but probably [bond strength * $rnd], where bond strength range is 0 to 1000). | It would seem that the skill buff is not entirely random. The ammount of buff is generally random based on some huge underling multiplier (yet to be determined but probably [bond strength * $rnd], where bond strength range is 0 to 1000). | ||
- | The range of skills buffed is also composed of a small subset. Those identified so far are [[massive exertion]], [[Killer Instinct]], [[resilience]], [[steadiness]], [[centering]], [[channeling]], [[courage]] [[imagination]], [[hardiness]], [[recuperation]], [[stamina]], [[pain]] [[tolerance]], [[psychology]], [[empathy]], [[fast talk]], [[intimidation]], [[torture]] | + | The range of skills buffed is also composed of a small subset. Those identified so far are [[massive exertion]], [[Killer Instinct]], [[resilience]], [[steadiness]], [[centering]], [[channeling]], [[courage]] [[imagination]], [[hardiness]], [[recuperation]], [[stamina]], [[pain tolerance]], [[psychology]], [[empathy]], [[fast talk]], [[intimidation]], [[torture]], [[supernal durability]] |
- | + | ||
- | == Completed Bond == | + | |
- | + | ||
- | at complete Bond | + | |
- | + | ||
- | *[[Cosmology]] +3 bonus (29 max) | + | |
- | *[[Dipolomacy]] +2 bonus (8 max) | + | |
- | *[[Empathy]] +2 bonus (25 max) | + | |
- | *[[Fast Talk]] +2 bonus (8 max) | + | |
- | *[[Fire Affinity]] +2 bonus (11 max) | + | |
- | *[[First Aid]] +3 bonus (22 max) | + | |
- | *[[Flight]] +1 bonus (8 max) | + | |
- | *[[Heat Affinity]] +4 bonus (16 max) | + | |
- | *[[Intimidation]] +2 bonus (8 max) | + | |
- | *[[Light Affinity]] +4 bonus (16 max) | + | |
- | *[[Lightning Affinity]] +4 bonus (16 max) | + | |
- | *[[Manipulation]] +3 bonus (12 max) | + | |
- | *[[Metacreativity]] +2 bonus (10 max) | + | |
- | *[[Pain Tolerance]] +3 bonus (14 max) | + | |
- | *[[Psychology]] +3 bonus (14 max) | + | |
- | *[[Redaction]] +3 bonus (16 max) | + | |
- | *[[Somatesthesia]] +4 bonus (17 max) | + | |
- | *[[Telepathy]] +2 bonus (11 max) | + | |
- | + | ||
- | [[User:Megnmax|Nemesys]] 02:55, 24 April 2011 (EDT) | + | |
- | + | ||
+ | ==Some Conjoin Notes== | ||
+ | /-----------------------------------------------------------------------------\ | ||
+ | | Wuuu | | ||
+ | >------------------------\ /-----------------------\ /------------------------< | ||
+ | | Sex: Neuter | Race: Sunfish | Age: 0 | | ||
+ | | Level: 17 | Experience: 86535 | Wealth: 0 | | ||
+ | | Kills: 0 | Deaths: 0 | Kill Ratio: * | | ||
+ | | Lives: 0 | Quest Points: 3 | Diet: Ametabolic | | ||
+ | >------------------------/ \----------\ /----------/ \------------------------< | ||
+ | | Strength Incredible [ 138 ] | You are about one and nine | | ||
+ | | Agility Prodigious [ 114 ] | twentieths dimins across and two | | ||
+ | | Vitality Incredible [ 136 ] | and seventeen twentieths dimins | | ||
+ | | Ego Remarkable [ 66 ] | long. You are right-handed. Your | | ||
+ | | Intellect Prodigious [ 102 ] | ethics are 0, and your alignment is | | ||
+ | | Willpower Preternatural [ 199 ] | charitable and innovative. Your | | ||
+ | | Perception Superior [ 98 ] | ethics and alignment are in accord. | | ||
+ | | | You are of the subsapient culture, | | ||
+ | | | with the Exoma your homeland. | | ||
+ | >------------------------\ /----------/ \----------\ /------------------------< | ||
+ | | Combat: Balanced | Attack Scatter: Off | Effort: 100% | | ||
+ | | Aim: High | Strike: None | Brief Combat: Off | | ||
+ | | Elude: On | Chase: Off | Stealth: Off | | ||
+ | | Encumbrance: None | | Resolve: 100% | | ||
+ | >------------------------/ \-----------------------/ \------------------------< | ||
+ | | Speed: Fairly Quick (30) | | ||
+ | | Your unarmed combat skill level is prodigious (138). | | ||
+ | \-----------------------------------------------------------------------------/ | ||
+ | Met at level 16 | ||
+ | /- Affinity Skills ---------------------------------------\ | ||
+ | | Fire Affinity Incredible [ 160 ] [ V ] | | ||
+ | | Heat Affinity Amazing [ 266 ] [ X ] | | ||
+ | | Light Affinity Amazing [ 266 ] [ X ] | | ||
+ | >- Athletic Skills ---------------------------------------< | ||
+ | | Athleticism Prodigious [ 130 ] [ III ] | | ||
+ | | Massive Exertion Inept [ 11 ] | | ||
+ | | Swimming Fairly Competent [ 31 ] | | ||
+ | >- Combat Skills -----------------------------------------< | ||
+ | | Combat Reflexes Amazing [ 271 ] [ VII ] | | ||
+ | | Dodge Incredible [ 176 ] [ III ] | | ||
+ | | Find Weakness Proficient [ 56 ] [ I ] | | ||
+ | | Impact Absorption Very Inept [ 2 ] | | ||
+ | | Massive Blow Amazing [ 237 ] [ VII ] | | ||
+ | | Precision Strike Incredible [ 197 ] [ V ] | | ||
+ | | Unarmed Combat Prodigious [ 138 ] [ II ] | | ||
+ | >- Esoteric Skills ---------------------------------------< | ||
+ | | Centering Incredible [ 186 ] [ V ] | | ||
+ | | Wyrding Amazing [ 227 ] [ VII ] | | ||
+ | >- Fieldcraft Skills -------------------------------------< | ||
+ | | Awareness Adept [ 94 ] [ II ] | | ||
+ | | Cold Tolerance Prodigious [ 142 ] [ III ] | | ||
+ | | Heat Tolerance Inept [ 18 ] | | ||
+ | >- Mental Skills -----------------------------------------< | ||
+ | | Courage Incredible [ 160 ] [ IV ] | | ||
+ | >- Military Skills ---------------------------------------< | ||
+ | | Subordination Fairly Proficient [ 44 ] | | ||
+ | | Tactics Amazing [ 291 ] [ IX ] | | ||
+ | >- Movement Skills ---------------------------------------< | ||
+ | | Quickness Expert [ 104 ] [ II ] | | ||
+ | >- Physical Conditioning Skills --------------------------< | ||
+ | | Recuperation Adept [ 94 ] [ II ] | | ||
+ | >- Resistance Skills -------------------------------------< | ||
+ | | Chaos Resistance Very Inept [ 6 ] | | ||
+ | | Goetia Resistance Very Inept [ 1 ] | | ||
+ | | Magick Resistance Very Inept [ 1 ] | | ||
+ | | Pain Tolerance Adept [ 93 ] [ II ] | | ||
+ | | Psychic Integrity Amazing [ 266 ] [ X ] | | ||
+ | | Spirit Resistance Very Inept [ 1 ] | | ||
+ | >- Social Skills -----------------------------------------< | ||
+ | | Carousing Very Inept [ 1 ] | | ||
+ | | Intimidation Expert [ 105 ] [ II ] | | ||
+ | >- Trade Skills ------------------------------------------< | ||
+ | | Torture Very Inept [ 5 ] | | ||
+ | \---------------------------------------------------------/ | ||
+ | /-------- Traits of Wuuu ---------\ | ||
+ | | Trait Value | | ||
+ | >---------------------------------< | ||
+ | | Cognitive Traits | | ||
+ | | Awareness Yes | | ||
+ | | Hebetude Yes | | ||
+ | | Sentience Animal | | ||
+ | | Esoteric Traits | | ||
+ | | Wingless Flight Yes | | ||
+ | | Genetic Traits | | ||
+ | | Regrowth 10 | | ||
+ | | Material Traits | | ||
+ | | Intangibility Yes | | ||
+ | | Luminescence 2 | | ||
+ | | Metabolic Traits | | ||
+ | | Diet Ametabolic | | ||
+ | | Respiration None | | ||
+ | | Neurological Traits | | ||
+ | | Handedness Right | | ||
+ | | Sensory Traits | | ||
+ | | Night Vision 1 | | ||
+ | | Vocal Traits | | ||
+ | | Quote Style Normal | | ||
+ | | Speech Pattern Ordinary | | ||
+ | \---------------------------------/ | ||
[[Category: Empathic Bond Familiars]] | [[Category: Empathic Bond Familiars]] | ||
+ | [[Category: Deep Whisperer Familiars]] | ||
[[Category: Flying Familiars]] | [[Category: Flying Familiars]] | ||
[[Category: Zetesai Familiars]] | [[Category: Zetesai Familiars]] | ||
+ | [[Category: Metaterrene Familiars]] |
Current revision
Contents |
Known Abilities
Sunfish are small, potent creatures made out of golden plasma, which will damage those who attack them bare-handed. They have a special attack which does photonic and possibly heat. They attack normally with a body slam-like attack, dealing plasma damage. They are almost completely immune to physical damage, and are healed by fire, plasma, photonic and possibly heat. The contact damage effect that occurs when the familiar is struck will expend some of its vital humor, so while the sunfish may seem a good choice to "tank" in combat, it cannot do it indefinitely.
You imagine what it would be like to have a deep bond with the sunfish, and you feel a distinct echo from within it. You experience feelings of instability, torment, rapture, clarity, madness, and intense heat. You experience visions of a blindingly bright, crystalline surface and the sun. You approach the sunfish calmly and deliberately. You reach out and blend the periphery of your perceptive and emotive sensitivities with a sunfish's mind. The sunfish flies to your side. You feel spiritually exhausted but deeply contented, as though you have been made more complete. You will now trust a sunfish. You are now a first-degree specialist in heat affinity, introspection, light affinity, lightning affinity, and somatesthesia. [event logged] Your hair turns golden fire.
Madness Effect
Samples:
A panoply of unintelligible emotions rushes over you, and you oscillate between feelings of fear and empowerment -- until these two things merge and become one apophatic sensation of overwhelming anguish that consumes your consciousness.
You feel your own mind uncontrollably teetering and jittering across bizarre thoughts, settle into a pattern of of unintelligible concepts, and blur into a sensation of overflowing joy that consumes your consciousness.
You feel your own mind uncontrollably teetering and jittering across bizarre thoughts, settle into a pattern of unintelligible concepts, and blur into a sensation of throbbing rapture that consumes your consciousness.
A panoply of unintelligible emotions rushes over you, and you oscillate between feelings of fear and empowerment -- until these two things merge and become one apophatic sensation of acute rapture that consumes your consciousness.
This applies a highly random set of modifications to attributes and skills. The attribute modifications are always positive and large, and scale with bond strength. The skill modifications vary greatly, and appear to have some relation to the type of madness effect applied. The madness effect type also varies greatly.
Bond Assim
With ~250 empathy and ~190 enchantment my bond assim was only 22%
Training Pain tolerance didn't have any noticeable effect. Training Fire Affinity, Heat Affinity, Light Affinity, Lightning Affinity caused an immediate jump to 26%.
Seems that the affinities are significantly more important than the usual empathy/enchantment+whatever else.
These affinities also seem to tick passively while bonded to a sun critter.
Attribute Modifications
They seem to give the same bonuses as a Sunray. Essentially, a large semi-random bonus is applied to all attributes; the more madnesses the familiar shares with its consort, the larger these bonuses will be. This bonus greatly increases with bond strength. These bonuses are only applied when your familiar is in your current environment - currently this does not include when the familiar is carried, but probably this will change in the near future.
NB: The mental bonuses will be somewhat offset by penalties inflicted by the madnesses themselves.
Specialty Bonuses and Access
Skill | Access | Bonus |
---|---|---|
Fire Affinity | 16 | 37.5 + 5% |
Heat Affinity | 16 | 37.5 + 5% |
Introspection | 16 | 37.5 + 5% |
Light Affinity | 16 | 37.5 + 5% |
Lightning Affinity | 16 | 37.5 + 5% |
Somatesthesia | 16 | 37.5 + 5% |
First Aid | 12 | 30 |
Manipulation | 12 | 30 |
Pain Tolerance | 12 | 30 |
Psychology | 12 | 30 |
Redaction | 12 | 0 |
Torture | 12 | 30 |
Cosmology | 8 | 20 |
Diplomacy | 8 | 20 |
Empathy | 8 | 20 |
Fast Talk | 8 | 20 |
Intimidation | 8 | 20 |
Metacreativity | 8 | 0 |
Telepathy | 8 | 0 |
Flight | 4 | 10 |
Charms
- Standard Charms
- Social Charms
- Sunfishes get Kinsee and Conjoin at some point in Very Frail.
Traits
In mid-late "somewhat frail" bond strength, the consort is turned into a photovore.
Also, in late "very frail", the consort gains one luminescence which increases with bond strength, albeit slowly.
In late "very frail", you will get "Your eyes begin glowing" and you will have glowing eyes (white color). They may also shift to orange.
At full bond luminescence = +6
Additional Powers
Sunfish give madnesses much like a sunray, all of them are temporary, which in turn grant you massive boosts to stats as long as you're near your familiar. They also enhance possibly random skills in extreme amounts. Note that the sunfish boosts are greater than the sunray boosts, but they can still put some of your skills into negatives and lower your stats, whether it's a madness or the actual bond doing this or not is unknown. Overall, the boosts are related to how insane you are, the more madnesses you have, the bigger your bonuses get.
Skills Buffed
It would seem that the skill buff is not entirely random. The ammount of buff is generally random based on some huge underling multiplier (yet to be determined but probably [bond strength * $rnd], where bond strength range is 0 to 1000).
The range of skills buffed is also composed of a small subset. Those identified so far are massive exertion, Killer Instinct, resilience, steadiness, centering, channeling, courage imagination, hardiness, recuperation, stamina, pain tolerance, psychology, empathy, fast talk, intimidation, torture, supernal durability
Some Conjoin Notes
/-----------------------------------------------------------------------------\ | Wuuu | >------------------------\ /-----------------------\ /------------------------< | Sex: Neuter | Race: Sunfish | Age: 0 | | Level: 17 | Experience: 86535 | Wealth: 0 | | Kills: 0 | Deaths: 0 | Kill Ratio: * | | Lives: 0 | Quest Points: 3 | Diet: Ametabolic | >------------------------/ \----------\ /----------/ \------------------------< | Strength Incredible [ 138 ] | You are about one and nine | | Agility Prodigious [ 114 ] | twentieths dimins across and two | | Vitality Incredible [ 136 ] | and seventeen twentieths dimins | | Ego Remarkable [ 66 ] | long. You are right-handed. Your | | Intellect Prodigious [ 102 ] | ethics are 0, and your alignment is | | Willpower Preternatural [ 199 ] | charitable and innovative. Your | | Perception Superior [ 98 ] | ethics and alignment are in accord. | | | You are of the subsapient culture, | | | with the Exoma your homeland. | >------------------------\ /----------/ \----------\ /------------------------< | Combat: Balanced | Attack Scatter: Off | Effort: 100% | | Aim: High | Strike: None | Brief Combat: Off | | Elude: On | Chase: Off | Stealth: Off | | Encumbrance: None | | Resolve: 100% | >------------------------/ \-----------------------/ \------------------------< | Speed: Fairly Quick (30) | | Your unarmed combat skill level is prodigious (138). | \-----------------------------------------------------------------------------/
Met at level 16
/- Affinity Skills ---------------------------------------\ | Fire Affinity Incredible [ 160 ] [ V ] | | Heat Affinity Amazing [ 266 ] [ X ] | | Light Affinity Amazing [ 266 ] [ X ] | >- Athletic Skills ---------------------------------------< | Athleticism Prodigious [ 130 ] [ III ] | | Massive Exertion Inept [ 11 ] | | Swimming Fairly Competent [ 31 ] | >- Combat Skills -----------------------------------------< | Combat Reflexes Amazing [ 271 ] [ VII ] | | Dodge Incredible [ 176 ] [ III ] | | Find Weakness Proficient [ 56 ] [ I ] | | Impact Absorption Very Inept [ 2 ] | | Massive Blow Amazing [ 237 ] [ VII ] | | Precision Strike Incredible [ 197 ] [ V ] | | Unarmed Combat Prodigious [ 138 ] [ II ] | >- Esoteric Skills ---------------------------------------< | Centering Incredible [ 186 ] [ V ] | | Wyrding Amazing [ 227 ] [ VII ] | >- Fieldcraft Skills -------------------------------------< | Awareness Adept [ 94 ] [ II ] | | Cold Tolerance Prodigious [ 142 ] [ III ] | | Heat Tolerance Inept [ 18 ] | >- Mental Skills -----------------------------------------< | Courage Incredible [ 160 ] [ IV ] | >- Military Skills ---------------------------------------< | Subordination Fairly Proficient [ 44 ] | | Tactics Amazing [ 291 ] [ IX ] | >- Movement Skills ---------------------------------------< | Quickness Expert [ 104 ] [ II ] | >- Physical Conditioning Skills --------------------------< | Recuperation Adept [ 94 ] [ II ] | >- Resistance Skills -------------------------------------< | Chaos Resistance Very Inept [ 6 ] | | Goetia Resistance Very Inept [ 1 ] | | Magick Resistance Very Inept [ 1 ] | | Pain Tolerance Adept [ 93 ] [ II ] | | Psychic Integrity Amazing [ 266 ] [ X ] | | Spirit Resistance Very Inept [ 1 ] | >- Social Skills -----------------------------------------< | Carousing Very Inept [ 1 ] | | Intimidation Expert [ 105 ] [ II ] | >- Trade Skills ------------------------------------------< | Torture Very Inept [ 5 ] | \---------------------------------------------------------/
/-------- Traits of Wuuu ---------\ | Trait Value | >---------------------------------< | Cognitive Traits | | Awareness Yes | | Hebetude Yes | | Sentience Animal | | Esoteric Traits | | Wingless Flight Yes | | Genetic Traits | | Regrowth 10 | | Material Traits | | Intangibility Yes | | Luminescence 2 | | Metabolic Traits | | Diet Ametabolic | | Respiration None | | Neurological Traits | | Handedness Right | | Sensory Traits | | Night Vision 1 | | Vocal Traits | | Quote Style Normal | | Speech Pattern Ordinary | \---------------------------------/