Owl (Empathic Bond)

From LSWiki

(Difference between revisions)
Jump to: navigation, search
Revision as of 01:12, 1 February 2010 (edit)
Ralnos (Talk | contribs)

← Previous diff
Current revision (23:01, 19 December 2023) (edit)
Akkad (Talk | contribs)
(Other Notes)
 
Line 1: Line 1:
-==Requirements==+== Bond Requirements ==
-Unsure. +*[[Discipline]]
 +*[[Awareness]]
 +*[[Introspection]]
-==Known Abilities==+(94, 61, 34 was enough)
 +(also worked with 88, 40 [108 from buff], 20)
-===Attribute Modifiers===+== Attributes ==
 +Those who form an [[Empathic Bond|empathic bond]] with an owl receive bonuses to their [[Willpower]], [[Ego]] and [[Perception]].
-Those who form an [[Empathic Bond|empathic bond]] with an owl receive bonuses to their [[Willpower]], [[Charisma]] and [[Perception]].+==Sahasrara Chakra==
 +Owl familiars open and charge the [[Chakra#Sahasrara|Sahasrara chakra]] periodically.
-===Specialization Access===+==Skill Effects==
-Initial bonus specialties are provided to:+Current Owl Bonds as of 11/2/2022:
- [[Awareness]]: 1+{|border="1" cellpadding="10" cellspacing="2" text-align="center"
- [[Centering]]: 1+|-
 +! scope="col" style="text-align="center";" | Skill
 +! scope="col" style="text-align="center";" | Access
 +! scope="col" style="text-align="center";" | Bonus
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Awareness]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Centering]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Introspection]]
 +| style="text-align: center;background-color: #00AA00;" | 13
 +| style="text-align: center;background-color: #00AA00;" | 65
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Wyrding]]
 +| style="text-align: center;background-color: #00AA00;" | 13
 +| style="text-align: center;background-color: #00AA00;" | 65
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Discipline]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Channeling]]
 +| style="text-align: center;background-color: #00AA00;" | 11
 +| style="text-align: center;background-color: #00AA00;" | 55
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Aeroturgy]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Air Affinity]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Aquaturgy]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Earth Affinity]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Entropy Affinity]] (Accumulative Only)
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Extropy Affinity]] (Accumulative Only)
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Spirit Affinity]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Fire Affinity]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Geoturgy]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Pyraturgy]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Thanaturgy]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Viturgy]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Water Affinity]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Arcane Lore]]
 +| style="text-align: center;background-color: #BBEEBB;" | 7
 +| style="text-align: center;background-color: #BBEEBB;" | 35
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Shield]]
 +| style="text-align: center;background-color: #BBEEBB;" | 7
 +| style="text-align: center;background-color: #BBEEBB;" | 35
 +|-
 +| style="text-align: center;background-color: orange;" | [[Forestry]]
 +| style="text-align: center;background-color: orange;" | 6
 +| style="text-align: center;background-color: orange;" | 30
 +|-
 +| style="text-align: center;background-color: orange;" | [[Combat Reflexes]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Flight]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[Mountaineering]]
 +| style="text-align: center;background-color: #BB6666;" | 3
 +| style="text-align: center;background-color: #BB6666;" | none
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[Sky Fieldcraft]]
 +| style="text-align: center;background-color: #BB6666;" | 2
 +| style="text-align: center;background-color: #BB6666;" | none
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[Theology]]
 +| style="text-align: center;background-color: #BB6666;" | 2
 +| style="text-align: center;background-color: #BB6666;" | none
 +|}
-Additional bonus specialties with bond development in order of appearance:+== Charms ==
- +* [[:Category: Standard Charms (Empathic Bonds)|Standard Charms]]
- [[Introspection]] and [[Telesmatic Weapon]]: 1+* [[Summon Loamflage (Empathic Bonds)|Summon Loamflage]]
 +*Somewhat Frail (in fact these are "Middle Very Frail")
 +** [[Recall Conjured Followers (Empathic Bonds)|Recall Summoned Creatures]]
 +** [[Enable Darkvision (Empathic Bonds)|Enable Darkvision]]
 +** [[Conjure Corithil (Empathic Bonds)|Conjure Corithil]]
 +** [[Convert (Empathic Bonds)|Convert Spiritual Energy]]
 +*Fairly Healthy (in fact "Late Very Frail"; a bit later you will get Kinsee and Conjoin; the spirits shown in this section are actually minor elementals)
 +** [[Summon Earth Spirit (Empathic Bonds)|Summon Earth Spirit]]
 +** [[Summon Water Spirit (Empathic Bonds)|Summon Water Spirit]]
 +** [[Starsee (Empathic Bonds)|Starsee]]
 +*Very Healthy (the spirits shown in this section are major elementals)
 +** [[Summon Water Elemental (Empathic Bonds)|Summon Water Elemental]]
 +** [[Summon Earth Elemental (Empathic Bonds)|Summon Earth Elemental]]
 +*Resilient (then the spirits return to minor here)
 +** [[Cloudweave (Empathic Bonds)|Cloudweave]]
 +** [[Summon Night Spirit (Empathic Bonds)|Summon Night Spirit]]
 +** [[Summon Air Spirit (Empathic Bonds)|Summon Air Spirit]]
 +*Deep
 +** [[Channel (Empathic Bonds)|Channel (inward)]]
 +** [[Summon Fire Spirit (Empathic Bonds)|Summon Fire Spirit]]
 +*Intimate
 +** [[Summon Fire Elemental (Empathic Bonds)|Summon Fire Elemental]]
 +*Nearly Complete
 +** [[Summon Air Elemental (Empathic Bonds)|Summon Air Elemental]]
 +** [[Summon Night Amalgamal(Empathic Bonds)|Summon Night Amalgamal]]
 +* [[Summon Selenta (Empathic Bonds)|Summon Selenta]]
- [[Discipline]]: 1+== Corithil ==
 +At somewhat frail bond strength, owl consorts are granted the ability to conjure a corithil, a sphere of raw selero. Corithils may be used as melee weapons and are wielded alone to use. Their melee deal lunar damage and run off of your [[wyrding]] and [[shield]] skills for attack rating.
 +However the main benefit of having a corithil is that they allow use of a special attack. This special attack can be performed manually by concentrating on directing a (slight/moderate/significant/tremendous/vast) amount of energy through it at a target. The level of energy that one is able to direct is dependent on bond strength and magickal skills, as are the attack rating and damage. The special attack works much like some RW runes, where it can be automated through maneuvers but the rating is not visible to you because it is triggered by a thought process.
- [[Channeling]]: 1+ You grasp your sphere, holding it against the palm of your right hand by dipping your ring and middle fingers slightly
 + into its yielding surface, as though it were liquid, and keeping your thumb, index finger, and little finger curved
 + gently across it as though it were solid.
 + Your sphere sends an array of elemental sensations through your right hand and into the rest of your body: you feel
 + hot, then cold, then wet, then dry as the shifting impressions flow through your muscles and skin and make you
 + intimately aware of every part of your anatomy.
 + You feel as though a stray moonbeam has illuminated unknown corners in your mind, and it dances with the secret
 + knowledge of the night.
-Specialty access is provided for:+While wielded, the corithil will slowly replenish the energy type associated with the plane it is attuned to (or spirit if attuned to the moon).
- [[Fire Affinity]], [[Water Affinity]], [[Air Affinity]] and [[Earth Affinity]]: 2+
- [[Pyromancy]], [[Hydromancy]], [[Cthonimancy]], [[Aeromancy]]: 2+
-===Charms===+=== Attuning a Corithil ===
 +Corithils may be attuned to the Elemental Planes and an adjacent Amalgamal Plane by visualizing a representation of those planes. Attuning the corithil to a given element provides a large bonus to its associated attribute, as well as enabling the discharge attack of that element. As the consort's power grows and they are able to draw in and channel more and more massive amounts of energy through their corithil, other phenomena have been known to curl off and manifest.
 +===== Illani and the Umbra (Int) =====
 +Visualize the Moon
 +*Damages
 +**Lunar
 +**Shadow
 +===== Fire and Smoke (Per) =====
 +Visualize the Sun
 +*Damages
 +**Fire
 +**Smoke
 +===== Earth and Crystal (Vit) =====
 +Visualize the Earth
 +*Damages
 +**Earth
 +**Crystal
 +===== Air and Lightning (Agi) =====
 +Visualize the Sky
 +*Damages
 +**Air
 +**Lightning
 +===== Water and Mist (Str) =====
 +Visualize the Sea
 +*Damages
 +**Water
 +**Mist
-The ability to recall your conjured followers to your side. To do this, concentrate on recalling the desired follower or followers.+===Corithil Bonuses===
 +Corithil bonuses unlock with bond strength, with most unlocking late in resilient strength. Skill bonuses gradually rise as bond strength progresses to a maximum of 40.
 +===== Fire and Smoke =====
 +* [[Situational Awareness]]
 +* [[Awareness]], [[Killer instinct]], [[Precision strike]], [[Introspection]]
-The ability to summon a water spirit. To do this, concentrate on summoning a water spirit+===== Earth and Crystal =====
 +* [[Paraneurism]]
 +* [[Hardiness]], [[Stamina]], [[Resilience]], [[Steadiness]], [[Robustness]]
-The ability to call your familiar to your side. To do this, concentrate on calling your familiar.+===== Air and Lightning =====
 +* [[Intangibility]]
 +* [[Flight]], [[Dodge]], [[Quickness]], [[Combat reflexes]]
-The ability to summon a earth spirit. To do this, concentrate on summoning an earth spirit.+===== Water and Mist =====
 +* [[Amorphism]]
 +* [[Massive blow]], [[Load bearing]], [[Armour use]]
-The ability to send your familiar to safety. This ability can be used even if you do not know where your familiar is. To do this, concentrate on sending your familiar to safety.+===== Illani and the Umbra =====
 +* [[Shadow Resistance]], [[Metaphysics]], [[Arcane Lore]]
-The ability to summon a loamphlage. To do this, concentrate on summoning a loamflage.+==Other Notes==
 +* Owls have Mimic Sentience and Anglic language skills, which means you can give them verbal commands like "set attribute development focus" that otherwise don't work with the [[Urge (Empathic Bonds)|Urge]] charm
 +* If attuned to the moon, the corithil will consume spirit when directing energy.
 +* If you are outside at night and the moon is visible, all energies associated with the bond will regenerate.
-The ability to urge your familiar to specific action. This ability can be used even if you do not know where your familiar is. To do this, concentrate on urging your familiar to undertake the desired action.+ You feel the light of the moon slip beneath your flesh and fill the well of your spirit, replenishing the earth, air,
 + water, and fire within you.
-The ability to convert spiritual energy into more refined forms. You sense that this bond is enabling you to acquire elemental fire, elemental water, elemental earth and elemental air energies with this ability. To do this, concentrate on channeling my spiritual energy into the desired type of energy.+* A Cimbran forest owl started off at level 2, with 64 more experience required to reach level 3.
-The ability to urge your familiar to specific action. This ability can be used even if you do not know where your familiar is. To do this, concentrate on urging your familiar to undertake the desired action.+===Conjoin stuff===
 +*Owls have 6 points of night vision, and 4 of light sensitivity.
 +*They have "Mimic" sentience. Despite this, they still have Hebetude (no creativity) and no Awareness.
 +*Their assimilitivity is 0.
 +*Their limbs are really weak. Head 9 HP, body 20 on a level 9 owl, to give you an idea.
 +*They can carry up to 7 dekans in weight (may increase with bond progress and leveling up).
-===Additional Abilities===+==Bond Failure==
-Owl familiars open and charge? the Sahasrara(willpower) [[chakra]] periodically.+ You sense a sort of mild condescension from the tabby female owl, as
- + though it considers you to be immature or childlike in some way.
-You will also develop elemental attacks like the following:+
- +
-You raise your right hand, and a bolt of elemental earth leaps toward the brown male rat, barely catches him and causes a tremor in him.+
- +
-These attacks use the elemental energy gathered with the charm above.+
-<br>Note from Ralnos: There seems to be two tiers of elemental attacks. The one shown here is a bottom tier attack, which means it takes only one type of elemental energy and very minimal amounts of it. The upper tier attacks take two types of energies, as far as I know, and take more significant amounts. (Stream of Elemental Water takes one water energy per use, Cloud of Tempest takes around 3 and some air energy as well.)+
- +
-The bond also grants night vision and reduces light sensitivity.+
- +
-====Traits Granted====+
-Owl familiars grant [[Night vision]] and [[Light sensitivity]] that increases based on bond strength.+
- +
-==Suspected Abilities==+
-Misc. skill bonuses in centering, telesmatic weapon and others.+
- +
-Ralnos comments: Twilight said that owls can summon twelve different spirits. We'll see soon what they are and what they're capable of. We already know of loamflages and two elemental spirits- water and air- so far. I suspect that we get actual elementals eventually and maybe another extraterrestial summon like the loamflage.+
[[Category: Empathic Bond Familiars]] [[Category: Empathic Bond Familiars]]
 +[[Category: Verynvelyrae Familiars]]
 +[[Category: Coven Familiars]]
 +[[Category: Flying Familiars]]
 +[[Category: Avian Familiars]]

Current revision

Contents

Bond Requirements

(94, 61, 34 was enough) (also worked with 88, 40 [108 from buff], 20)

Attributes

Those who form an empathic bond with an owl receive bonuses to their Willpower, Ego and Perception.

Sahasrara Chakra

Owl familiars open and charge the Sahasrara chakra periodically.

Skill Effects

Current Owl Bonds as of 11/2/2022:

Skill Access Bonus
Awareness 16 75 + 10% base
Centering 16 75 + 10% base
Introspection 13 65
Wyrding 13 65
Discipline 12 60
Channeling 11 55
Aeroturgy 8 40
Air Affinity 8 40
Aquaturgy 8 40
Earth Affinity 8 40
Entropy Affinity (Accumulative Only) 8 40
Extropy Affinity (Accumulative Only) 8 40
Spirit Affinity 8 40
Fire Affinity 8 40
Geoturgy 8 40
Pyraturgy 8 40
Thanaturgy 8 40
Viturgy 8 40
Water Affinity 8 40
Arcane Lore 7 35
Shield 7 35
Forestry 6 30
Combat Reflexes 4 20
Flight 4 20
Mountaineering 3 none
Sky Fieldcraft 2 none
Theology 2 none

Charms

Corithil

At somewhat frail bond strength, owl consorts are granted the ability to conjure a corithil, a sphere of raw selero. Corithils may be used as melee weapons and are wielded alone to use. Their melee deal lunar damage and run off of your wyrding and shield skills for attack rating. However the main benefit of having a corithil is that they allow use of a special attack. This special attack can be performed manually by concentrating on directing a (slight/moderate/significant/tremendous/vast) amount of energy through it at a target. The level of energy that one is able to direct is dependent on bond strength and magickal skills, as are the attack rating and damage. The special attack works much like some RW runes, where it can be automated through maneuvers but the rating is not visible to you because it is triggered by a thought process.

You grasp your sphere, holding it against the palm of your right hand by dipping your ring and middle fingers slightly
into its yielding surface, as though it were liquid, and keeping your thumb, index finger, and little finger curved
gently across it as though it were solid.
Your sphere sends an array of elemental sensations through your right hand and into the rest of your body: you feel
hot, then cold, then wet, then dry as the shifting impressions flow through your muscles and skin and make you
intimately aware of every part of your anatomy.
You feel as though a stray moonbeam has illuminated unknown corners in your mind, and it dances with the secret
knowledge of the night.

While wielded, the corithil will slowly replenish the energy type associated with the plane it is attuned to (or spirit if attuned to the moon).

Attuning a Corithil

Corithils may be attuned to the Elemental Planes and an adjacent Amalgamal Plane by visualizing a representation of those planes. Attuning the corithil to a given element provides a large bonus to its associated attribute, as well as enabling the discharge attack of that element. As the consort's power grows and they are able to draw in and channel more and more massive amounts of energy through their corithil, other phenomena have been known to curl off and manifest.

Illani and the Umbra (Int)

Visualize the Moon

  • Damages
    • Lunar
    • Shadow
Fire and Smoke (Per)

Visualize the Sun

  • Damages
    • Fire
    • Smoke
Earth and Crystal (Vit)

Visualize the Earth

  • Damages
    • Earth
    • Crystal
Air and Lightning (Agi)

Visualize the Sky

  • Damages
    • Air
    • Lightning
Water and Mist (Str)

Visualize the Sea

  • Damages
    • Water
    • Mist

Corithil Bonuses

Corithil bonuses unlock with bond strength, with most unlocking late in resilient strength. Skill bonuses gradually rise as bond strength progresses to a maximum of 40.

Fire and Smoke
Earth and Crystal
Air and Lightning
Water and Mist
Illani and the Umbra

Other Notes

  • Owls have Mimic Sentience and Anglic language skills, which means you can give them verbal commands like "set attribute development focus" that otherwise don't work with the Urge charm
  • If attuned to the moon, the corithil will consume spirit when directing energy.
  • If you are outside at night and the moon is visible, all energies associated with the bond will regenerate.
You feel the light of the moon slip beneath your flesh and fill the well of your spirit, replenishing the earth, air, 
water, and fire within you.
  • A Cimbran forest owl started off at level 2, with 64 more experience required to reach level 3.

Conjoin stuff

  • Owls have 6 points of night vision, and 4 of light sensitivity.
  • They have "Mimic" sentience. Despite this, they still have Hebetude (no creativity) and no Awareness.
  • Their assimilitivity is 0.
  • Their limbs are really weak. Head 9 HP, body 20 on a level 9 owl, to give you an idea.
  • They can carry up to 7 dekans in weight (may increase with bond progress and leveling up).

Bond Failure

You sense a sort of mild condescension from the tabby female owl, as
though it considers you to be immature or childlike in some way.
Personal tools