Kolond

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Current revision (08:41, 25 February 2024) (edit)
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-Moria is located in the northern mountains between Almeria and the Northlands. Home to the [[dwarf|dwarves]], Moria boasts finely crafted and smithed arms and armour.+Kolond is located in the northern mountains between [[Almeria]] and the [[Northlands]]. Home to the [[thond|thondak]], Kolond boasts finely crafted and smithed arms and armour. Those seeking to entrance to Kolond will find their journey impeded, by a huge rock door. A crafty adventurer might be able to find a way through, but for those observant ones, it is as simple as uttering single word (that is, if you know the language of the [[Thond]]).
 + '''IMPORTANT''': Evil characters cannot ENTER Kolond past the entrance statues. They can, however, leave through them.
-Hidden behind a huge door, only friends of the Dwarves may enter.+[[Image:Kolond.jpg|none]]
 +=Location=
 +
 +Kolond is located at '''(-2, 19, 3)''' in [[Korindim]] (Global '''(79, 19, 3)''').
 +
 +
 +{{spoilers}}
 +=Guilds and Associations=
 +
 +*[[Battleragers]]
 +*[[Garrik's Assassins]]
 +
 +=Quests=
 +
 +*[[Gwalin's Quandary]]
 +
 +
 +=Notable Personalities=
-Notable people: 
*[[Morin]] the scholar, who teaches [[rune lore]] and languages, among other skills. *[[Morin]] the scholar, who teaches [[rune lore]] and languages, among other skills.
 +
*[[Borulien]] the guildmaster of the [[Battleragers]]. *[[Borulien]] the guildmaster of the [[Battleragers]].
 +
*[[Duthien]] who teaches fighting arts, including [[brawling]] *[[Duthien]] who teaches fighting arts, including [[brawling]]
 +
*[[Gwalin]] who seeks his lost amulet, will train you in various crafting and [[smithing]] related skills. *[[Gwalin]] who seeks his lost amulet, will train you in various crafting and [[smithing]] related skills.
-[[Category:Areas]][[Category:Almeria]]+ 
 +=Notable Attractions=
 + 
 +*Wall of Moria
 + 
 +*[[Gwalin|Gwalin's]] Shop
 + 
 + 
 +=Notes=
 + 
 +*'''City alignment:'''
 + 
 +*'''Guards assist:'''
 +*say "friend" in [[Dethek]]
 +*Drows and pixies will get roasted by the statue when entering.
 +*They also don't seem to like adveni or lunaeala. Oddly, my advenus was scorched on one entry but allowed on another. --[[User:Temur|Temur]] 08:41, 25 February 2024 (EST)
 +{{endspoilers}}
 + 
 +=Maps=
 + 
 +[[:Image:Kolond.jpg|Kolond]] by [[Kenobi]]
 + 
 + 
 +{{stub}}
 +[[Category:Areas]][[Category:Korindim]][[Category:Prime]]

Current revision

Kolond is located in the northern mountains between Almeria and the Northlands. Home to the thondak, Kolond boasts finely crafted and smithed arms and armour. Those seeking to entrance to Kolond will find their journey impeded, by a huge rock door. A crafty adventurer might be able to find a way through, but for those observant ones, it is as simple as uttering single word (that is, if you know the language of the Thond).

IMPORTANT: Evil characters cannot ENTER Kolond past the entrance statues. They can, however, leave through them.


Contents

Location

Kolond is located at (-2, 19, 3) in Korindim (Global (79, 19, 3)).


Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.

Guilds and Associations

Quests


Notable Personalities

  • Morin the scholar, who teaches rune lore and languages, among other skills.
  • Gwalin who seeks his lost amulet, will train you in various crafting and smithing related skills.


Notable Attractions

  • Wall of Moria


Notes

  • City alignment:
  • Guards assist:
  • say "friend" in Dethek
  • Drows and pixies will get roasted by the statue when entering.
  • They also don't seem to like adveni or lunaeala. Oddly, my advenus was scorched on one entry but allowed on another. --Temur 08:41, 25 February 2024 (EST)
End of spoiler information.

Maps

Kolond by Kenobi


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