Ordo Ignis Aeternis
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- | =The Ordo Ignis Aeternis= | + | =Introduction= |
- | You are a member of the Ordo Ignis Aeternis, a cabal of magi attuned to fire and heat energies. | + | Ordo Ignis Aeternis is a Devonshire-based order of mages that wields the energies of fire, heat and smoke. <s>At the time of this being written (21st of 2017) the guild is undergoing some revamps, courtesy of [[User:Wesnile|Starhound]],</s> but remains eminently and increasingly playable. The guild sports a robust selection of spells, ranging from a solid collection of offensive spells to a small handful of highly potent and multi-purposed utility and enchantment spells. |
- | Like all magi, you require a handful of esoteric skills that will allow you to manipulate the arcane, as well as a | + | =Guild Help= |
- | deep reserve of spiritual energy. In addition to these skills and energies, you will use several techniques and power | + | |
- | stores unique to an initiate of the Ordo Ignis Aeternis. | + | |
- | Your primary aspect of spell usage is fire. Fire has many uses and functions, and with further understanding of the | + | Located in Devonshire, 1n and 2w of the south gate. |
- | ways of pyromancy, a mage can learn of the different forms of fire. Fire, and its derivatives, are the basis for all of | + | |
- | an initiate's powers. Elemental fire energy is thus of great value to any member of the Ordo. | + | |
- | While the predominant effect of fire is destruction, there are many more aspects to the element. It can be used for | + | You are a member of Ordo Ignis Aeternis, a cabal of magi attuned to elemental fire and |
- | warmth, to shed light, to cook with, and as fuel for a multitude of other processes. Despite its many uses, fire is also | + | several of fire's amalgamal energies. |
- | dangerous, as are those who wield it. Great care must be taken when handling fire, and great respect for its power is | + | |
- | necessary to ensure your own safety. A reckless initiate can easily be burned by the power that he seeks to control or | + | |
- | find himself the victim of an angry mob of peasants who will tie him to a stake and give him a very direct access to the | + | |
- | power he seeks to control. | + | |
- | While the Ordo Ignis Aeternis are reformists from a Mage Conclave, they still maintain a certain hierarchy concerning | + | Like all magi, you require a handful of esoteric skills that will allow you to |
- | guild matters. This hierarchy is treated with the same respect shown towards the flames that power the guild spells. | + | manipulate the arcane, as well as a deep reserve of spiritual energy. In addition to |
- | Many Ordo Ignis Aeternis take on a personality that reflects the power of fire, being highly volatile, highly reactive, | + | these skills and energies, you will use several techniques and power stores unique to an |
- | and demanding a certain amount of respect when dealing with them. Should the members of the Ordo Ignis Aeternis show | + | initiate of Ordo Ignis Aeternis. |
- | open disrespect for each other, it is only a matter of time until beings from outside the guild begin showing their | + | |
- | disrespect, and the only feasible result of this would be for the Ordo Ignis Aeternis to burn everyone around them. This | + | |
- | would not be good for the image of a guild powered by a force that easily instills fear in the minds of lesser beings. | + | |
- | That being said, mutual respect among practitioners is highly encouraged, lest we all be consumed in our own flames. | + | |
- | Part of the hierarchical structure within the Ordo Ignis Aeternis is the Board of Spellcrafting, whose responsibility | + | Your primary aspect of spell usage is fire. Fire has many uses and functions, and |
- | is to ensure that spell study is performed according to certain standards, and that these newly researched spells are | + | with further understanding of the ways of pyraturgy, a mage can learn of the different |
- | thoroughly tested to ensure adequate safety measures are instilled. Once a spell has been sufficiently researched, | + | forms of fire. Fire, and its derivatives, are the basis for all of an initiate's powers. |
- | formulated, and passed the Board, it is made available for all other members of the guild to study. This ensures that we | + | Elemental fire energy is thus of great value to any member of the order. |
- | continue our studies, and that certain spells are not horded away in some dusty old library where they serve no purpose | + | |
- | to anyone. Any member of the guild can do spell research in attempts to formulate a new spell, and such spells can be | + | |
- | submitted to the Board at any time, though the review process may be lengthy. The more complex the spell, the more time | + | |
- | is needed to ensure all aspects of the spell are suitable for the guild. | + | |
- | When the Ordo Ignis Aeternis was known only as the Red Order, they were figuratively burned by the other factions of | + | While the predominant effect of fire is destruction, there are many more aspects to |
- | their 'Conclave'. Because of this, the Ordo Ignis Aeternis as a whole is very wary of those who are of extreme | + | the element. It can be used for warmth, to shed light, to cook with, and as fuel for a |
- | alignments. Fire is very neutral, caring not for the whims of the so-called battle between good and evil, nor of order | + | multitude of other processes. Despite its many uses, fire is also dangerous, as are those |
- | and chaos. No matter which side of a war you are on, your corpse burns just as well on a funeral pyre. An initiate's | + | who wield it. Great care must be taken when handling fire, and great respect for its |
- | energies are better suited towards furthering their own abilities at using fire energies than trying to promote some | + | power is necessary to ensure your own safety. A reckless initiate can easily be burned by |
- | ethical cause. Let the others have their little wars, and when the smoke clears, the Ordo Ignis Aeternis will be there | + | the power that he seeks to control or find himself the victim of an angry mob of peasants |
- | controlling things from their neutral vantage point. | + | who will tie him to a stake and give him a very direct access to the power he seeks to |
+ | control. | ||
- | Read 'help spells' for information on Ordo Ignis Aeternis spells and spellcasting. See 'help spell summary' for a | + | The order maintains a certain hierarchy concerning guild matters. This hierarchy is |
- | quick display of your spell information. | + | treated with the same respect shown towards the flames that power the guild spells. Many |
+ | initiates take on a personality that reflects the power of fire, being highly volatile, | ||
+ | highly reactive, and demanding a certain amount of respect when dealing with them. Should | ||
+ | the members of Ordo Ignis Aeternis show open disrespect for each other, it is only a | ||
+ | matter of time until beings from outside the guild begin showing their disrespect, and the | ||
+ | only feasible result of this would be for Ordo Ignis Aeternis to burn everyone around them. | ||
+ | This would not be good for the image of a guild powered by a force that easily instills | ||
+ | fear in the minds of lesser beings. That being said, mutual respect among practitioners | ||
+ | is highly encouraged, lest we all be consumed in our own flames. | ||
- | =Joining the Ordo Ignis Aeternis= | + | Part of the hierarchical structure within Ordo Ignis Aeternis is the Board of |
- | {{spoilers}} | + | Spellcrafting, whose responsibility is to ensure that spell study is performed according |
- | The tanned-skinned male anthrope intones, ((= An Ordo initiate must be sufficiently literate | + | to certain standards, and that these newly researched spells are thoroughly tested to |
- | as to be able to read scrolls and spells, and especially to document their spell research. | + | ensure adequate safety measures are instilled. Once a spell has been sufficiently |
- | You do not meet this requirement. =)) to you. | + | researched, formulated, and passed the Board, it is made available for all other members |
+ | of the guild to study. This ensures that we continue our studies, and that certain spells | ||
+ | are not horded away in some dusty old library where they serve no purpose to anyone. Any | ||
+ | member of the guild can do spell research in attempts to formulate a new spell, and such | ||
+ | spells can be submitted to the Board at any time, though the review process may be lengthy. | ||
+ | The more complex the spell, the more time is needed to ensure all aspects of the spell are | ||
+ | suitable for the guild. | ||
- | Literacy 60>95 | + | As a matter of policy, the order as a whole is very wary of those who are of extreme |
+ | alignments. Fire is very neutral, caring not for the whims of the so-called battle | ||
+ | between good and evil, nor of order and chaos. No matter which side of a war you are on, | ||
+ | your corpse burns just as well on a funeral pyre. An initiate's energies are better | ||
+ | suited towards furthering their own abilities at using fire energies than trying to | ||
+ | promote some ethical cause. Let the others have their little wars, and when the smoke | ||
+ | clears, Ordo Ignis Aeternis will be there, controlling matters from their neutral vantage | ||
+ | point. | ||
- | Max level to join is 300. | + | Read 'help ordo ignis aeternis spells' for information on Ordo Ignis Aeternis spells and spellcasting. |
+ | See 'help ordo ignis aeternis spell summary' for a quick display of your spell information. | ||
- | Members of the Pantarchic Church are not welcome in the guild. | + | =Joining Ordo Ignis Aeternis= |
+ | {{spoilers}} | ||
+ | The requirements are unlisted due to a lack of research on them. It's very likely you'll only need a little bit of literacy to join (15-25). | ||
- | ==Requirements and Bonus Specialties== | + | Minimum spec points requirements seems to be [[Intellect]] = 1, [[Vitality]] = 3 and [[Willpower]] = 2. |
- | Min Bonus | + | |
- | [[Literacy]] 2 2 | + | |
- | [[Pyromancy]] 2 1 | + | |
- | [[Centering]] 3 1 | + | |
- | [[Channeling]] 3 1 | + | |
- | [[Legerdemain]] 1 | + | |
- | [[Prestidigitation]] 1 | + | |
- | [[Arcane Lore]] 1 | + | |
- | [[Enochian]] 1 | + | |
- | [[Heat tolerance|Heat Tolerance]] 1 | + | |
- | [[Introspection]] 1 | + | |
- | [[Memory]] 1 | + | |
- | [[Scholarship]] 1 | + | |
- | Total of 4 [[willpower]], 1 [[intelligence]], and 2 [[dexterity]] | ||
- | |||
- | {{endspoilers}} | ||
- | =Spells= | + | ==Requirements and Bonus Specialties== |
- | Ordo Ignis Aeternis Spells | + | Min Bonus |
+ | [[Centering]] 1 1 | ||
+ | [[Enochian]] 1 0 | ||
+ | [[Equilibrium]] 1 1 | ||
+ | [[Fire Affinity]] 1 0 | ||
+ | [[Heat Affinity]] 0 0 | ||
+ | [[Magick Affinity]] 0 0 | ||
+ | [[Pyraturgy]] 1 0 | ||
+ | [[Smoke Affinity]] 0 0 | ||
- | The spells of the Ordo Ignis Aeternis involve evocation processes of varying sorts, but they all begin by incanting | + | =NPCs and Facilities= |
- | the spell's name, followed by the target (if any), in the Enochian tongue. Some spells have additional requirements, | + | |
- | such as material components or an environ with a specific fuel for the spell. These will be noted in each spells help | + | |
- | file. | + | |
- | Your rating in a spell is determined by a weighted average of certain attributes and skills, listed in the help file. | + | [[Farachat]] is running a "bookstore", which is actually general purpose magick/book shop. He is apparently responsible for the research behind several of the spells available. |
- | You must have a certain minimum rating (also listed) into order to cast the spell at all, and every point above that | + | |
- | rating will increase the effectiveness and decrease the energy cost of the spell. Exactly how much it's decreased | + | |
- | depends on the difficulty of the spell -- ordinary spells will go down to about half of the base rating, while more | + | |
- | difficult spells will go down by only a small fraction. | + | |
- | You may see a summary of the spell list by typing 'help spell summary'. | + | [[Mirandys]] is the guild portal master. |
- | Almost all combat spells require you to aim them and can potentially be dodged; your attack rating with these spells | + | [[Flizera]] is an archetypically venerable human, and one of the trainers. |
- | is always determined by your [[telesmatic weapon]], [[pyromancy]], and their mother attributes. | + | |
- | Spells do not have endurance cost, except when cast in combat. The amount of extra energy it takes to cast a combat | + | [[Badlokk]] the Butcheress is one of trainers, first found in Mordo 18, 13, 0. She is an orc, and charges rather hefty fees for her lessons. |
- | spell is determined by one's skill at legerdemain. | + | |
- | ==List== | + | [[Iklam]] is a yeti that wanders the Northlands. He says he has no use for the metal in your coins, and will train you for free. |
- | /------------------------------ Ordo Ignis Aeternis Spell Summary ------------------------------\ | + | |
- | | Spell rating (%) Description s f h n | | + | |
- | >-----------------------------------------------------------------------------------------------< | + | |
- | | [[#Blazing Twister|blazing twister]] 770 (42%) heat and fire cyclone attack 52 52 52 0 | | + | |
- | | [[#Burning Fever|burning fever]] 400 (100%) disease remedy 29 29 0 0 | | + | |
- | | [[#Calm Heartfires|calm heartfires]] 722 (85%) soothe the inner fire of anger and rage 33 46 3 0 | | + | |
- | | [[#Candlelight|candlelight]] 600 (100%) light production 10 13 0 0 | | + | |
- | | [[#Comforting Warmth|comforting warmth]] 375 (100%) soothing heat 15 12 24 0 | | + | |
- | | [[#Dancing Flame|dancing flame]] 676 (88%) conjure fire spirit 56 56 56 0 | | + | |
- | | [[#Dancing Needle|dancing needle]] 700 (100%) inerrant phosphorous attack 42 31 31 0 | | + | |
- | | [[#Deplete Phlogiston|deplete phlogiston]] 635 (70%) phlogiston depletion 36 22 18 0 | | + | |
- | | [[#Desiccate Remains|desiccate remains]] 350 (100%) corpse preservation 5 13 15 0 | | + | |
- | | [[#Enhance Phlogiston|enhance phlogiston]] 632 (60%) phlogiston replenishment 38 53 19 0 | | + | |
- | | [[#Fan of Flames|fan of flames]] 710 (91%) fan-shaped fire attack 15 30 30 0 | | + | |
- | | [[#Fire Barrage|fire barrage]] 734 (89%) exploding fire area attack 162 298 0 0 | | + | |
- | | [[#Fire Bolt|fire bolt]] 750 (100%) basic fire attack 13 13 0 0 | | + | |
- | | [[#Fire Rain|fire rain]] 717 (67%) raining fire attack 194 93 47 0 | | + | |
- | | [[#Fire Spikes|fire spikes]] 450 (100%) basic fire attack 5 5 0 0 | | + | |
- | | [[#Fire Web|fire web]] 600 (100%) ensnaring web of flame 28 53 6 0 | | + | |
- | | [[#Fireball|fireball]] 600 (100%) caustic fire area attack 27 33 17 0 | | + | |
- | | [[#Flame_of_Knowledge|flame of knowledge]] 626 (62%) identification 36 40 0 0 | | + | |
- | | [[#Flame Shield|flame shield]] 600 (100%) multipurpose protection spell 25 140 10 0 | | + | |
- | | [[#Flamra Armour|flamra armour]] 600 (100%) armour conjuration 63 75 13 0 | | + | |
- | | [[#Flamra Bolt|flamra bolt]] 604 (34%) bolt 4 5 0 0 | | + | |
- | | [[#Flamra Crossbow|flamra crossbow]] 666 (39%) crossbow weapon 105 101 0 0 | | + | |
- | | [[#Flamra Staff|flamra staff]] 659 (38%) staff weapon 105 169 0 0 | | + | |
- | | [[#Flare|flare]] 500 (100%) photonic blind attack 15 13 0 0 | | + | |
- | | [[#Frostfire Bolt|frostfire bolt]] 636 (53%) cold flame attack 20 16 0 0 | | + | |
- | | [[#Funeral Pyre|funeral pyre]] 350 (100%) rejuvenation and cold protection 1 1 0 0 | | + | |
- | | [[#Heat Ball|heat ball]] 795 (74%) heat attack 35 0 42 0 | | + | |
- | | [[#Heat Vent|heat vent]] 691 (98%) modified heat attack 27 24 0 0 | | + | |
- | | [[#Immolate|immolate]] 753 (44%) fiery shroud 0 225 0 0 | | + | |
- | | [[#Incinerate Magick|incinerate magick]] 687 (0%) magick consuming attack 200 200 100 0 | | + | |
- | | [[#Inferno|inferno]] 701 (0%) intense directed fire attack 175 350 150 0 | | + | |
- | | [[#Internal Warmth|internal warmth]] 350 (100%) cold and frost protection 12 26 26 0 | | + | |
- | | [[#Magick Embers|magick embers]] 736 (80%) detect magick 12 0 0 0 | | + | |
- | | [[#Mark of the Phoenix|mark of the phoenix]] 600 (100%) phoenix protection charm 88 147 0 0 | | + | |
- | | [[#Obscuring Smoke|obscuring smoke]] 621 (56%) scrying protection 102 41 0 0 | | + | |
- | | [[#Phoenix Claws|phoenix claws]] 400 (100%) clawed slashing attack 30 35 0 0 | | + | |
- | | [[#Phoenix Fire|phoenix fire]] 671 (28%) resurrect the fallen 24 24 0 0 | | + | |
- | | [[#Piercing Flame|piercing flame]] 666 (67%) flaming weapon enhancement 54 127 0 0 | | + | |
- | | [[#Protection from Fire|protection from fire]] 375 (100%) fire and heat resistance 10 1 1 0 | | + | |
- | | [[#Purging Flame|purging flame]] 400 (100%) antidote 12 12 0 0 | | + | |
- | | [[#Pyrotechnic Surge|pyrotechnic surge]] 300 (100%) 45 30 0 0 | | + | |
- | | [[#Raging Fire|raging fire]] 600 (100%) clinging fire attack 89 130 33 0 | | + | |
- | | [[#Scrying Flame|scrying flame]] 450 (100%) scry person 37 19 0 0 | | + | |
- | | [[#Searing Heat|searing heat]] 325 (100%) searing heat attack 13 0 25 0 | | + | |
- | | [[#Smoke and Mirrors|smoke and mirrors]] 607 (62%) conjure smoke image 69 69 69 0 | | + | |
- | | [[#Smoke Bolt|smoke bolt]] 650 (100%) solidified smoke attack 23 13 8 0 | | + | |
- | | [[#Sunbeam|sunbeam]] 550 (100%) photonic pillar attack 17 17 17 0 | | + | |
- | | [[#Torrid Tempest|torrid tempest]] 657 (0%) fire and heat attack 60 55 55 0 | | + | |
- | | [[#Triad of Fire|triad of fire]] 600 (100%) triple fire bolt attack 16 13 4 0 | | + | |
- | | [[#Withdraw Heat|withdraw heat]] 747 (53%) decrease thermal acceleration 0 0 150 0 | | + | |
- | | [[#Wraith Fire|wraith fire]] 691 (97%) spiritual fire attack 10 1 1 0 | | + | |
- | \-----------------------------------------------------------------------------------------------/ | + | |
- | :Min=minimum spell level required to cast | + | [[Itozuma]] the Golden wanders around the jungles of Tenochlan spouting his own prophecies of doom. He <s>also does not charge, and</s> teaches a ton of skills, like [[leeching]], [[diagnosis]], and [[break fall]]. As of February 2024, he charges for lessons, but much less for OIA members. |
- | :Max=maximum effective spell level | + | |
- | :s=base spiritual energy cost | + | |
- | :f=base elemental fire energy cost | + | |
- | :h=base heat energy cost | + | |
- | :n=base endurance enegry cost | + | |
- | :dif=difficulty level | + | |
- | :Difficuly levels: easy, ordinary, somewhat difficult, difficult, very difficult, extraordinarily difficult | + | |
- | ===Blazing Twister=== | + | |
- | Relevant Attributes: a fifth of a part [[charisma]], a tenth of a part [[intelligence]] and | + | [[Pierce]] wanders around Underdark. He trains some very useful skills higher as well as [[fire affinity]]. |
- | a tenth of a part [[dexterity]] | + | |
- | Relevant Skills: half a part [[evocation]], three tenths of a part [[pyromancy]] and a | + | |
- | fifth of a part [[prestidigitation]] | + | |
- | Rating Requirement: six hundred seventy-five | + | |
- | Effective Maximum Rating: nine hundred | + | |
- | Difficulty: very difficult | + | |
- | Forms of Evocation: | + | |
- | blazing twister | + | |
- | blazing twister <target> | + | |
- | Base Energy Costs: sixty points of spiritual energy, sixty points of heat and sixty points of | + | |
- | elemental fire energy | + | |
- | + | ||
- | This spell summons a powerful tornado composed of devastating flame and searing heat and | + | |
- | directs it towards the caster's target. | + | |
- | Development Information: This spell was created by Lysator; the source code was last updated Sun May 31 16:15:47 2009. | + | =Skills= |
+ | Due to changes, this guild is no longer extremely int-heavy, but also requires heavy doses of [[willpower]] and [[ego]] making it balanced statwise if not power/spec-wise. | ||
- | ===Blue Flame=== | + | The skills required vary spell by spell, but the ones deserving of the heaviest investment are [[Pyraturgy]], [[Evocation]] and [[Enchantment]] for general spell capability, [[Bellerophrasty]], [[Hylophrasty]], [[Ergiphrasty]], [[Arcane Lore]], [[Metaphysics]], and [[Aisthophrasty]] for unlocking spell knowledge, and [[Fire Affinity]], [[Typhaturgy]], [[Smoke Affinity]], [[Thermaturgy]], [[Heat Affinity]], and similar skills for various minutiae. In addition, [[Prestidigitation]], [[Spatiophrasty]], [[Enochian]], and [[Vocalization]] will help with "Calling the Watcher" steps present in many spells, and "the opening of the way" in yet others, so a few specs may boost your overall performance. |
- | Relevant Attributes: three tenths of a part [[charisma]] and a tenth of a part | + | =Spells= |
- | [[intelligence]] | + | <pre style="white-space: pre-wrap"> |
- | Relevant Skills: three tenths of a part [[abjuration]], a fifth of a part [[anatomy]], a | + | Ordo Ignis Aeternis Spells |
- | fifth of a part [[chirurgery]], a fifth of a part [[Exoma fieldcraft]], a fifth of a part | + | |
- | [[empathy]], a tenth of a part [[biofeedback]], a tenth of a part [[conjuration]], a tenth | + | |
- | of a part [[metaphysics]], a tenth of a part [[pyromancy]] and a tenth of a part [[biology]] | + | |
- | Rating Requirement: five hundred fifty | + | |
- | Effective Maximum Rating: nine hundred | + | |
- | Difficulty: extraordinarily difficult | + | |
- | Forms of Evocation: | + | |
- | blue flame | + | |
- | blue flame <target> | + | |
- | Base Energy Costs: two hundred fifty points of spiritual energy and three hundred twenty | + | |
- | points of elemental fire energy | + | |
- | + | ||
- | Though the Ordo Ignis Aeternis has vowed not to get involved with the insipid battles of | + | |
- | ideaologies known as order and chaos, sometimes one of our own is an innocent bystander of | + | |
- | the backlash of that conflict. One of the most notoriously debilitating attacks that the | + | |
- | forces of Chaos have is their ability to completely warp a person's entire identity, from | + | |
- | their race, to their skin colour, to the make-up of their anatomy. This effect essentially | + | |
- | cruelly disfigures whomever it touches that is not in alignment with Chaos. To help | + | |
- | protect ourselves and those aligned with us, a spell was devised that would counter this | + | |
- | disfigurement process. This spell burns away the chaos energies that were forced upon the | + | |
- | target, and much like a phoenix rising whole again from its funeral pyre, the recipient of | + | |
- | this spell will rise again in its original form. The process has not been perfected yet, | + | |
- | so there may be some loss of motor coordination or clouding of the mind. Many victims of | + | |
- | chaos warping will gladly sacrifice that small amount for their original form back. Sadly | + | |
- | though, this spell cannot restore lost talents that were wiped away during the original | + | |
- | warping process. | + | |
- | Development Information: This spell was created by Lysator; the source code was last updated Wed Jul 01 00:36:29 2009. | + | Before any spells may be cast, one must enter into the proper mental state for |
+ | hermetic spellcasting, forming a mental link with the magickal forces one wishes to wield. | ||
- | ===Brimstone Portal=== | + | For members of Ordo Ignis Aeternis, this link is called an igniculus -- a mental |
+ | approximation of the forces of fire and heat To initiate your igniculus, visualize a spark | ||
+ | igniting. | ||
- | ===Burning Fever=== | + | The syntax for casting spells is 'cast <spell name> [on <target> | with <component> | |
+ | without <spell step> | using <argument>]'. | ||
- | Relevant Attributes: a fifth of a part intelligence, a tenth of a part constitution and a tenth of a part charisma | + | Each spell has its own help file accessed by typing 'help <spell name>'. |
- | Relevant Skills: four fifths of a part first aid, three tenths of a part pyromancy, a fifth of a part enchantment and | + | |
- | a tenth of a part prestidigitation | + | |
- | Rating Requirement: two hundred fifty | + | |
- | Effective Maximum Rating: four hundred | + | |
- | Difficulty: somewhat difficult | + | |
- | Form of Evocation: | + | |
- | burning fever <target> | + | |
- | Base Energy Costs: fifty points of spiritual energy and fifty points of elemental fire energy | + | |
- | This spell calls forth the ability of fire to burn away impurities, in this case, the impurity is disease and rot. | + | The spells of Ordo Ignis Aeternis involve evocation processes of varying sorts, but |
- | Timely use of this spell can sometimes mean the difference between life and death. Due to the use of elemental fire in | + | they all begin by incanting the spell's name, followed by the target (if any), in the |
- | this spell, it is not the most gentle method of removing an affliction, so care must be taken when administering this | + | Enochian tongue. Some spells have additional requirements, such as material components or |
- | magickal remedy to those who are sensitive to the effects of flames. | + | an environ with a specific fuel for the spell. These will be noted in each spells help |
+ | file. | ||
- | Development Information: This spell was created by Lysator; the source code was last updated Sun Jul 12 19:32:33 2009. | + | You may see a summary of the spell list by typing 'help spell summary'. |
- | ===Burn Undead=== | + | Almost all combat spells require you to aim them and can potentially be |
+ | dodged; your attack rating with these spells is determined by your relevant | ||
+ | telesmic skills skills (such as pyraturgy, evocation, and bellerophrasty) and | ||
+ | their mother attributes. | ||
+ | </pre> | ||
- | Relevant Attributes: [[charisma]] | + | * Casting any OIA spells requires your igniculus to be on |
- | Relevant Skills: two fifths of a part [[telesmatic weapon]], three tenths of a part | + | ** Activate with 'visualize a spark igniting' |
- | [[arcane lore]], three tenths of a part [[evocation]], a tenth of a part [[conjuration]] | + | ** If it's not on, trying to cast a spell you know you should be able to cast returns something like this: You do not know how to cast any such spell as "gather flames". |
- | and a tenth of a part [[pyromancy]] | + | ** Dying snuffs it out, respark it |
- | Rating Requirement: four hundred ninety-five | + | |
- | Effective Maximum Rating: six hundred fifty | + | |
- | Difficulty: ordinary | + | |
- | Forms of Evocation: | + | |
- | burn undead | + | |
- | burn undead <target> | + | |
- | Base Energy Costs: forty-five points of spiritual energy, twenty-five points of elemental | + | |
- | fire energy and fifteen points of heat | + | |
- | There are beings that roam the lands that are neither alive nor dead--beings referred to as | + | * The aiming of a combat spell usually occurs in its final step, with the final Attack Rating modified to some degree by your overall performance at casting the spell |
- | the Undead. These creatures are growing in number at an alarming rate, and seem resistant | + | ** Source: Marcosy |
- | to most strains of fire. The Ordo Ignis Aeternis, not to be outsmarted by a defiant | + | |
- | unthinking creature, did some research and developed this spell, designed specifically to | + | |
- | inflict our fiery power upon the walking dead things. | + | |
- | Development Information: This spell was created by Lysator; the source code was last updated Wed Jul 01 00:36:29 2009. | ||
- | ===Calm Heartfire=== | + | ==Being Interrupted== |
- | ===Candlelight=== | + | Taking damage while casting a spell, stunning, agonizing, and euphoria will interrupt the casting. This can be overcome by predominantly [[Concentration]], with [[Discipline]] and [[Tenacity]] adding into the resist. |
- | Ordo Ignis Aeternis Spell: Candlelight | + | |
- | Relevant Attributes: a fifth of a part intelligence and a tenth of a part | + | While not potentially interrupting a cast in progress, having less than two hands or becoming unable to speak during combat will prevent any further casting, effectively interrupting all casting thereafter. |
- | charisma | + | |
- | Relevant Skills: a fifth of a part pyromancy, a tenth of a part | + | |
- | conjuration and a tenth of a part enchantment | + | |
- | Rating Requirement: three hundred | + | |
- | Effective Maximum Rating: six hundred | + | |
- | Difficulty: ordinary | + | |
- | Form of Evocation: | + | |
- | candlelight on <target> | + | |
- | Base Energy Costs: twenty points of spiritual energy and twenty-five | + | |
- | points of elemental fire energy | + | |
- | Drawing upon the ability of a candle's flame to illuminate the darkness, | + | ==Proficiency Levels== |
- | this spell causes the target to begin glowing with the intensity of a small | + | The following proficiencies exist for spell casting (as shown at the completed casted of any spell). |
- | candle. As with candles, a single candle only produces a small amount of | + | |
- | light, but many candles can brightly illuminate an entire room. | + | |
- | ===Comforting Warmth=== | + | < 0 : extremely poor |
- | ===Dancing Flame=== | + | 0 - 5 : very poor |
- | ===Dancing Needle=== | + | 6 - 15 : poor |
- | ===Deplete Phlogiston=== | + | 16 - 25 : somewhat poor |
- | ===Desiccate Remains=== | + | 26 - 35 : mediocre |
- | ===Enhance Phlogiston=== | + | 36 - 45 : somewhat good |
- | ===Fan of Flames=== | + | 46 - 55 : good |
- | ===Fire Barrage=== | + | 56 - 65 : very good |
- | ===Fire Bolt=== | + | 66 - 75 : excellent |
+ | 76 - 85 : superb | ||
+ | 86 - 95 : nearly perfect | ||
+ | > 95 : perfect | ||
- | Relevant Attributes: three tenths of a part [[charisma]] and a tenth of a part [[intelligence]] | + | ==Robes== |
- | Relevant Skills: two fifths of a part [[evocation]], two fifths of a part [[telesmatic weapon]], a tenth of a part | + | |
- | [[conjuration]] and a tenth of a part [[pyromancy]] | + | |
- | Rating Requirement: two hundred fifty | + | |
- | Effective Maximum Rating: seven hundred fifty | + | |
- | Difficulty: ordinary | + | |
- | Forms of Evocation: | + | |
- | fire bolt | + | |
- | fire bolt <target> | + | |
- | Base Energy Costs: twenty-five points of spiritual energy and twenty-five points of elemental fire energy | + | |
- | A staple of any fire mage's attack spells, this simple spell is readily grasped by newer initiates, and is still | + | These robes no longer passively regenerate esoteric energies for the guild, but they still look AWESOME! |
- | highly functional for more adept member of the order. A single bolt of fire is shot from the caster's hand. As the | + | |
- | mage's abilities with fire magic improve, so too does this spell's performance. | + | |
- | Development Information: This spell was created by Lysator; the source code was last updated Wed Jul 01 00:36:29 2009. | + | ==List== |
- | ===Fire Rain=== | + | [[Ordo_Ignis_Aeternis_Spells|List of all OIA spells]] |
- | ===Fire Spikes=== | + | |
- | ===Fire Web=== | + | |
- | ===Fire Ball=== | + | |
- | ===Flame of Knowledge=== | + | |
- | ===Flame Shield=== | + | |
- | ===Flamra Armour=== | + | |
- | ===Flamra Bolt=== | + | |
- | ===Flamra Crossbow=== | + | |
- | ===Flamra Staff=== | + | |
- | ===Flare=== | + | |
- | ===Frostfire Bolt=== | + | |
- | Relevant Attributes: three tenths of a part charisma and a tenth of a part intelligence | + | =Specialty Details= |
- | Relevant Skills: three tenths of a part cryomancy, a fifth of a part physics, a tenth of a part conjuration, a tenth | + | |
- | of a part evocation and a tenth of a part pyromancy | + | |
- | Rating Requirement: four hundred fifty | + | |
- | Knowledge Requirement: arctic fieldcraft skill of 35 or higher and complete Scale Mount Doom | + | |
- | Effective Maximum Rating: eight hundred | + | |
- | Difficulty: somewhat difficult | + | |
- | Forms of Evocation: | + | |
- | frostfire | + | |
- | frostfire <target> | + | |
- | Base Energy Costs: twenty-five points of spiritual energy and twenty points of elemental fire energy | + | |
- | An esoteric attack type that few initiates of the Ordo Ignis Aeternis are able to make use of, frostfire is almost a | + | Abjuration 15 |
- | contradiction to the teachings of pyromancy. It combines the power of fire with the bite of cold to produce a rather | + | Aisthophrasty 10 |
- | unique combination that very few opponents would be well prepared for. | + | Alchemy 2 |
+ | Anatomy 6 | ||
+ | Anglic 9 | ||
+ | Animal Lore 3 | ||
+ | Antagonism 10 | ||
+ | Arcane Lore 15 | ||
+ | Archery 2 | ||
+ | Aretophrasty 10 | ||
+ | Armour Lore 4 | ||
+ | Armour Use 4 | ||
+ | Artillery 2 | ||
+ | Awareness 3 | ||
+ | Bellerophrasty 10 | ||
+ | Brewing 3 | ||
+ | Calligraphy 3 | ||
+ | Cartography 3 | ||
+ | Centering 25 | ||
+ | Combat Reflexes 5 | ||
+ | Concentration 10 | ||
+ | Conjuration 15 | ||
+ | Cooking 3 | ||
+ | Cosmology 3 | ||
+ | Courage 2 | ||
+ | Dagger 10 | ||
+ | Desert Fieldcraft 3 | ||
+ | Diplomacy 2 | ||
+ | Discipline 10 | ||
+ | Divination 10 | ||
+ | Dodge 10 | ||
+ | Eavesdropping 2 | ||
+ | Elude Pursuit 3 | ||
+ | Enchantment 15 | ||
+ | Enochian 18 | ||
+ | Equilibrium 25 | ||
+ | Ergiphrasty 10 | ||
+ | Etiquette 2 | ||
+ | Evocation 16 | ||
+ | Fast Talk 3 | ||
+ | Finance 2 | ||
+ | Find Weakness 6 | ||
+ | Fire Affinity 18 | ||
+ | Firefighting 10 | ||
+ | First Aid 4 | ||
+ | Fletching 4 | ||
+ | Gambling 2 | ||
+ | Gem Lore 3 | ||
+ | Haggling 2 | ||
+ | Hammer 10 | ||
+ | History 4 | ||
+ | Hylophrasty 10 | ||
+ | Illusion 10 | ||
+ | Imagination 4 | ||
+ | Insect Lore 3 | ||
+ | Intimidation 3 | ||
+ | Introspection 15 | ||
+ | Killer Instinct 5 | ||
+ | Klimaphrasty 10 | ||
+ | Law 3 | ||
+ | Leadership 3 | ||
+ | Legend Lore 6 | ||
+ | Legerdemain 16 | ||
+ | Linguistics 5 | ||
+ | Literacy 15 | ||
+ | Lockpicking 2 | ||
+ | Logic 5 | ||
+ | Logistics 2 | ||
+ | Manipulation 3 | ||
+ | Massive Blow 2 | ||
+ | Mathematics 5 | ||
+ | Meditation 10 | ||
+ | Memory 25 | ||
+ | Metaphysics 15 | ||
+ | Mortuary 3 | ||
+ | Nymophrasty 10 | ||
+ | Ownership 3 | ||
+ | Pain Tolerance 2 | ||
+ | Pathophrasty 10 | ||
+ | Philosophy 5 | ||
+ | Physics 5 | ||
+ | Plant Lore 3 | ||
+ | Politics 5 | ||
+ | Precision Strike 5 | ||
+ | Prestidigitation 16 | ||
+ | Psychology 5 | ||
+ | Psychophrasty 10 | ||
+ | Pyraturgy 18 | ||
+ | Resilience 5 | ||
+ | Rhetoric 3 | ||
+ | Rune Lore 6 | ||
+ | Scholarship 6 | ||
+ | Sculpture 3 | ||
+ | Shield 3 | ||
+ | Siege Engineering 3 | ||
+ | Smithing 4 | ||
+ | Somatesthesia 4 | ||
+ | Spatiophrasty 10 | ||
+ | Stamina 3 | ||
+ | Steadiness 8 | ||
+ | Strategy 4 | ||
+ | Symbology 15 | ||
+ | Tactics 4 | ||
+ | Teaching 5 | ||
+ | Tenacity 4 | ||
+ | Thaumaturgy 15 | ||
+ | Thermaturgy 16 | ||
+ | Throwing 4 | ||
+ | Traps 4 | ||
+ | Typhaturgy 16 | ||
+ | Unarmed Combat 5 | ||
+ | Vocalization 4 | ||
+ | Weapon Lore 4 | ||
+ | Wyrding 15 | ||
- | Development Information: This spell was created by Lysator; the source code was last updated Sun Jul 12 19:32:33 2009. | + | {{endspoilers}} |
- | + | ||
- | ===Funeral Pyre=== | + | |
- | ===Heat Ball=== | + | |
- | ===Heat Vent=== | + | |
- | ===Immolation=== | + | |
- | ===Incinerate Magick=== | + | |
- | ===Inferno=== | + | |
- | ===Internal Warmth=== | + | |
- | ===Magick Embers=== | + | |
- | ===Mark of the Phoenix=== | + | |
- | ===Obscuring Smoke=== | + | |
- | ===Phoenix Claws=== | + | |
- | ===Phoenix Fire=== | + | |
- | ===Piercing Flame=== | + | |
- | + | ||
- | Relevant Attributes: a fifth of a part intelligence, a fifth of a part charisma and a tenth of a part dexterity | + | |
- | Relevant Skills: half a part enchantment, half a part weapon lore, three tenths of a part pyromancy, three tenths of | + | |
- | a part smithing, three tenths of a part prestidigitation and a fifth of a part evocation | + | |
- | Rating Requirement: four hundred | + | |
- | Knowledge Requirement: weapon lore skill of 35 or higher and enchantment skill of 75 or higher | + | |
- | Effective Maximum Rating: eight hundred | + | |
- | Difficulty: somewhat difficult | + | |
- | Form of Evocation: | + | |
- | piercing flame <target> | + | |
- | Base Energy Costs: seventy-five points of spiritual energy and one hundred seventy-five points of elemental fire | + | |
- | energy | + | |
- | + | ||
- | This spell envelops a weapon in a corona of fire, which supplements an arsenal of spells with a realm of combat enhancement. | + | |
- | + | ||
- | Development Information: This spell was created by Maglor and is maintained by Lysator; the source code was last updated Sun Jul 12 19:32:33 2009. | + | |
- | ===Protection from Fire=== | + | |
- | ===Purging Flame=== | + | |
- | + | ||
- | + | ||
- | ===Pyrotechnic Surge=== | + | |
- | + | ||
- | Relevant Attributes: three tenths of a part [[charisma]] and a tenth of a part | + | |
- | [[intelligence]] | + | |
- | Relevant Skills: two fifths of a part [[alchemy]], two fifths of a part | + | |
- | [[evocation]], a tenth of a part [[conjuration]] and a tenth of a part | + | |
- | [[pyromancy]] | + | |
- | Rating Requirement: one hundred fifty | + | |
- | Knowledge Requirement: complete [[a Lotus for Sai]] and [[Nihonese]] skill of 75 or higher | + | |
- | Effective Maximum Rating: three hundred | + | |
- | Difficulty: easy | + | |
- | Forms of Evocation: | + | |
- | pyrotechnic surge | + | |
- | pyrotechnic surge <target> | + | |
- | Base Energy Costs: forty-five points of spiritual energy and thirty points | + | |
- | of elemental fire energy | + | |
- | + | ||
- | The first usage of this technique originated in Nihon during one of their | + | |
- | winter celebrations. Someone, in a moment of absentmindedness, added too much | + | |
- | flash powder to their cantrips, with rather explosive, yet very visually | + | |
- | stimulating, results. This visually flashy spells plays upon both the | + | |
- | egotistical side of fire to want to impress an audience and with the desire to | + | |
- | reduce opponents to ash. | + | |
- | + | ||
- | Development Information: This spell was created by Lysator; the source | + | |
- | code was last updated Sun May 31 16:15:47 2009. | + | |
- | + | ||
- | ===Raging Fire=== | + | |
- | ===Scrying Flame=== | + | |
- | ===Searing Heat=== | + | |
- | ===Smoke and Mirrors=== | + | |
- | ===Smoke Bolt=== | + | |
- | ===Smoke Bomb=== | + | |
- | ===Stardarts=== | + | |
- | ===Star knives=== | + | |
- | ===Starfire Bolt=== | + | |
- | ===Sunbeam=== | + | |
- | ===Sunfire Bolt=== | + | |
- | ===Torrid Tempest=== | + | |
- | ===Triad of Fire=== | + | |
- | ===Withdraw Heat=== | + | |
- | ===Wraith Fire=== | + | |
[[Category: Guilds]] | [[Category: Guilds]] | ||
[[Category: Affiliations]] | [[Category: Affiliations]] | ||
- | [[Category: Neutral (affiliation types)]] | ||
[[Category: Initiate (affiliation types)]] | [[Category: Initiate (affiliation types)]] | ||
[[Category: Magician (affiliation types)]] | [[Category: Magician (affiliation types)]] | ||
[[Category: Scholar (affiliation types)]] | [[Category: Scholar (affiliation types)]] |
Current revision
Contents |
Introduction
Ordo Ignis Aeternis is a Devonshire-based order of mages that wields the energies of fire, heat and smoke. At the time of this being written (21st of 2017) the guild is undergoing some revamps, courtesy of Starhound, but remains eminently and increasingly playable. The guild sports a robust selection of spells, ranging from a solid collection of offensive spells to a small handful of highly potent and multi-purposed utility and enchantment spells.
Guild Help
Located in Devonshire, 1n and 2w of the south gate.
You are a member of Ordo Ignis Aeternis, a cabal of magi attuned to elemental fire and several of fire's amalgamal energies.
Like all magi, you require a handful of esoteric skills that will allow you to manipulate the arcane, as well as a deep reserve of spiritual energy. In addition to these skills and energies, you will use several techniques and power stores unique to an initiate of Ordo Ignis Aeternis.
Your primary aspect of spell usage is fire. Fire has many uses and functions, and with further understanding of the ways of pyraturgy, a mage can learn of the different forms of fire. Fire, and its derivatives, are the basis for all of an initiate's powers. Elemental fire energy is thus of great value to any member of the order.
While the predominant effect of fire is destruction, there are many more aspects to the element. It can be used for warmth, to shed light, to cook with, and as fuel for a multitude of other processes. Despite its many uses, fire is also dangerous, as are those who wield it. Great care must be taken when handling fire, and great respect for its power is necessary to ensure your own safety. A reckless initiate can easily be burned by the power that he seeks to control or find himself the victim of an angry mob of peasants who will tie him to a stake and give him a very direct access to the power he seeks to control.
The order maintains a certain hierarchy concerning guild matters. This hierarchy is treated with the same respect shown towards the flames that power the guild spells. Many initiates take on a personality that reflects the power of fire, being highly volatile, highly reactive, and demanding a certain amount of respect when dealing with them. Should the members of Ordo Ignis Aeternis show open disrespect for each other, it is only a matter of time until beings from outside the guild begin showing their disrespect, and the only feasible result of this would be for Ordo Ignis Aeternis to burn everyone around them. This would not be good for the image of a guild powered by a force that easily instills fear in the minds of lesser beings. That being said, mutual respect among practitioners is highly encouraged, lest we all be consumed in our own flames.
Part of the hierarchical structure within Ordo Ignis Aeternis is the Board of Spellcrafting, whose responsibility is to ensure that spell study is performed according to certain standards, and that these newly researched spells are thoroughly tested to ensure adequate safety measures are instilled. Once a spell has been sufficiently researched, formulated, and passed the Board, it is made available for all other members of the guild to study. This ensures that we continue our studies, and that certain spells are not horded away in some dusty old library where they serve no purpose to anyone. Any member of the guild can do spell research in attempts to formulate a new spell, and such spells can be submitted to the Board at any time, though the review process may be lengthy. The more complex the spell, the more time is needed to ensure all aspects of the spell are suitable for the guild.
As a matter of policy, the order as a whole is very wary of those who are of extreme alignments. Fire is very neutral, caring not for the whims of the so-called battle between good and evil, nor of order and chaos. No matter which side of a war you are on, your corpse burns just as well on a funeral pyre. An initiate's energies are better suited towards furthering their own abilities at using fire energies than trying to promote some ethical cause. Let the others have their little wars, and when the smoke clears, Ordo Ignis Aeternis will be there, controlling matters from their neutral vantage point.
Read 'help ordo ignis aeternis spells' for information on Ordo Ignis Aeternis spells and spellcasting. See 'help ordo ignis aeternis spell summary' for a quick display of your spell information.
Joining Ordo Ignis Aeternis
The requirements are unlisted due to a lack of research on them. It's very likely you'll only need a little bit of literacy to join (15-25).
Minimum spec points requirements seems to be Intellect = 1, Vitality = 3 and Willpower = 2.
Requirements and Bonus Specialties
Min Bonus Centering 1 1 Enochian 1 0 Equilibrium 1 1 Fire Affinity 1 0 Heat Affinity 0 0 Magick Affinity 0 0 Pyraturgy 1 0 Smoke Affinity 0 0
NPCs and Facilities
Farachat is running a "bookstore", which is actually general purpose magick/book shop. He is apparently responsible for the research behind several of the spells available.
Mirandys is the guild portal master.
Flizera is an archetypically venerable human, and one of the trainers.
Badlokk the Butcheress is one of trainers, first found in Mordo 18, 13, 0. She is an orc, and charges rather hefty fees for her lessons.
Iklam is a yeti that wanders the Northlands. He says he has no use for the metal in your coins, and will train you for free.
Itozuma the Golden wanders around the jungles of Tenochlan spouting his own prophecies of doom. He also does not charge, and teaches a ton of skills, like leeching, diagnosis, and break fall. As of February 2024, he charges for lessons, but much less for OIA members.
Pierce wanders around Underdark. He trains some very useful skills higher as well as fire affinity.
Skills
Due to changes, this guild is no longer extremely int-heavy, but also requires heavy doses of willpower and ego making it balanced statwise if not power/spec-wise.
The skills required vary spell by spell, but the ones deserving of the heaviest investment are Pyraturgy, Evocation and Enchantment for general spell capability, Bellerophrasty, Hylophrasty, Ergiphrasty, Arcane Lore, Metaphysics, and Aisthophrasty for unlocking spell knowledge, and Fire Affinity, Typhaturgy, Smoke Affinity, Thermaturgy, Heat Affinity, and similar skills for various minutiae. In addition, Prestidigitation, Spatiophrasty, Enochian, and Vocalization will help with "Calling the Watcher" steps present in many spells, and "the opening of the way" in yet others, so a few specs may boost your overall performance.
Spells
Ordo Ignis Aeternis Spells Before any spells may be cast, one must enter into the proper mental state for hermetic spellcasting, forming a mental link with the magickal forces one wishes to wield. For members of Ordo Ignis Aeternis, this link is called an igniculus -- a mental approximation of the forces of fire and heat To initiate your igniculus, visualize a spark igniting. The syntax for casting spells is 'cast <spell name> [on <target> | with <component> | without <spell step> | using <argument>]'. Each spell has its own help file accessed by typing 'help <spell name>'. The spells of Ordo Ignis Aeternis involve evocation processes of varying sorts, but they all begin by incanting the spell's name, followed by the target (if any), in the Enochian tongue. Some spells have additional requirements, such as material components or an environ with a specific fuel for the spell. These will be noted in each spells help file. You may see a summary of the spell list by typing 'help spell summary'. Almost all combat spells require you to aim them and can potentially be dodged; your attack rating with these spells is determined by your relevant telesmic skills skills (such as pyraturgy, evocation, and bellerophrasty) and their mother attributes.
- Casting any OIA spells requires your igniculus to be on
- Activate with 'visualize a spark igniting'
- If it's not on, trying to cast a spell you know you should be able to cast returns something like this: You do not know how to cast any such spell as "gather flames".
- Dying snuffs it out, respark it
- The aiming of a combat spell usually occurs in its final step, with the final Attack Rating modified to some degree by your overall performance at casting the spell
- Source: Marcosy
Being Interrupted
Taking damage while casting a spell, stunning, agonizing, and euphoria will interrupt the casting. This can be overcome by predominantly Concentration, with Discipline and Tenacity adding into the resist.
While not potentially interrupting a cast in progress, having less than two hands or becoming unable to speak during combat will prevent any further casting, effectively interrupting all casting thereafter.
Proficiency Levels
The following proficiencies exist for spell casting (as shown at the completed casted of any spell).
< 0 : extremely poor 0 - 5 : very poor 6 - 15 : poor 16 - 25 : somewhat poor 26 - 35 : mediocre 36 - 45 : somewhat good 46 - 55 : good 56 - 65 : very good 66 - 75 : excellent 76 - 85 : superb 86 - 95 : nearly perfect > 95 : perfect
Robes
These robes no longer passively regenerate esoteric energies for the guild, but they still look AWESOME!
List
Specialty Details
Abjuration 15 Aisthophrasty 10 Alchemy 2 Anatomy 6 Anglic 9 Animal Lore 3 Antagonism 10 Arcane Lore 15 Archery 2 Aretophrasty 10 Armour Lore 4 Armour Use 4 Artillery 2 Awareness 3 Bellerophrasty 10 Brewing 3 Calligraphy 3 Cartography 3 Centering 25 Combat Reflexes 5 Concentration 10 Conjuration 15 Cooking 3 Cosmology 3 Courage 2 Dagger 10 Desert Fieldcraft 3 Diplomacy 2 Discipline 10 Divination 10 Dodge 10 Eavesdropping 2 Elude Pursuit 3 Enchantment 15 Enochian 18 Equilibrium 25 Ergiphrasty 10 Etiquette 2 Evocation 16 Fast Talk 3 Finance 2 Find Weakness 6 Fire Affinity 18 Firefighting 10 First Aid 4 Fletching 4 Gambling 2 Gem Lore 3 Haggling 2 Hammer 10 History 4 Hylophrasty 10 Illusion 10 Imagination 4 Insect Lore 3 Intimidation 3 Introspection 15 Killer Instinct 5 Klimaphrasty 10 Law 3 Leadership 3 Legend Lore 6 Legerdemain 16 Linguistics 5 Literacy 15 Lockpicking 2 Logic 5 Logistics 2 Manipulation 3 Massive Blow 2 Mathematics 5 Meditation 10 Memory 25 Metaphysics 15 Mortuary 3 Nymophrasty 10 Ownership 3 Pain Tolerance 2 Pathophrasty 10 Philosophy 5 Physics 5 Plant Lore 3 Politics 5 Precision Strike 5 Prestidigitation 16 Psychology 5 Psychophrasty 10 Pyraturgy 18 Resilience 5 Rhetoric 3 Rune Lore 6 Scholarship 6 Sculpture 3 Shield 3 Siege Engineering 3 Smithing 4 Somatesthesia 4 Spatiophrasty 10 Stamina 3 Steadiness 8 Strategy 4 Symbology 15 Tactics 4 Teaching 5 Tenacity 4 Thaumaturgy 15 Thermaturgy 16 Throwing 4 Traps 4 Typhaturgy 16 Unarmed Combat 5 Vocalization 4 Weapon Lore 4 Wyrding 15