Spark Dog (Empathic Bond)
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Revision as of 13:45, 12 February 2010 (edit) Fruri (Talk | contribs) (→Attributes Bonuses) ← Previous diff |
Current revision (13:38, 23 August 2024) (edit) Sammage (Talk | contribs) (→Charms) |
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+ | ''You experience feelings of attraction, attachment, energy, and devotion.''<br> | ||
+ | ''You experience visions of lightning.''<br> | ||
+ | |||
=Zetesai Spark Dog Bond= | =Zetesai Spark Dog Bond= | ||
==Spark Dogs== | ==Spark Dogs== | ||
- | Touching a spark dog results in an electric shock. | + | Spark dogs are commonly found in [[Exoma]] and [[Lakan]]. Touching a spark dog results in an electric shock. |
+ | |||
+ | You must do Lakan's Edifice quest to bond a spark dog. (NB: You will not be able to bond with a spark dog in Lakan due to spiritual disjunction. Take a portal to Exoma from Lakan and spark dogs are plentiful in Exoma.) | ||
==Attributes Bonuses== | ==Attributes Bonuses== | ||
- | Bonus to [[constitution]] and smaller bonuses to [[intelligence]] and [[perception]] | + | Bonus to [[Vitality]] of 75% of bond strength and bonuses to [[Intellect]] and [[Perception]] of 50% of bond strength. |
- | The begining somewhat frail bond give +8 constitution and +5 intelligence and perception. | + | |
- | ==Specialty Bonuses== | + | Adds 1/2 [[Tactics]] and [[Courage]] to Attack and Damage Ratings<br> |
- | Very frail: | + | Adds 1/2 [[Tactics]] to Dodge and Deflection Ratings |
- | *[[Air Affinity]] | + | |
- | *[[Courage]] | + | ==Skill Effects== |
- | *[[Psycholeptesis]] | + | {|border="1" cellpadding="10" cellspacing="2" text-align="center" |
- | *[[Vacuum Resistance]] | + | |- |
+ | ! scope="col" style="text-align="center";" | Skill | ||
+ | ! scope="col" style="text-align="center";" | Access | ||
+ | ! scope="col" style="text-align="center";" | Bonus | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Lightning Affinity]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Void Resistance]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 15 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 37.5 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Courage]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 30 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Psycholeptesis]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 11 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 0 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Plains Fieldcraft]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 10 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 25 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Elektraturgy]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Hardiness]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Recuperation]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Stamina]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Subordination]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Somatesthesia]] | ||
+ | | style="text-align: center;background-color: orange;" | 7 | ||
+ | | style="text-align: center;background-color: orange;" | 17.5 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Tactics]] | ||
+ | | style="text-align: center;background-color: orange;" | 7 | ||
+ | | style="text-align: center;background-color: orange;" | 17.5 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Exoma Fieldcraft]] | ||
+ | | style="text-align: center;background-color: orange;" | 6 | ||
+ | | style="text-align: center;background-color: orange;" | 15 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Leadership]] | ||
+ | | style="text-align: center;background-color: orange;" | 6 | ||
+ | | style="text-align: center;background-color: orange;" | 15 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Breath Control]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 10 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Centering]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 10 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Channeling]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 10 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Cold Tolerance]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 10 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Discipline]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 10 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Intimidation]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 10 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Meditation]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 10 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Pain Tolerance]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 10 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Resilience]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 10 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Steadiness]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 10 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Tracking]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 10 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: crimson;" | [[Killer Instinct]] | ||
+ | | style="text-align: center;background-color: crimson;" | 2 | ||
+ | | style="text-align: center;background-color: crimson;" | 0 | ||
+ | |} | ||
==Charms== | ==Charms== | ||
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*[[Call (Empathic Bonds)|Call]] | *[[Call (Empathic Bonds)|Call]] | ||
*[[Kinsee (Empathic Bonds)|Kinsee]] | *[[Kinsee (Empathic Bonds)|Kinsee]] | ||
+ | |||
+ | Somewhat frail: | ||
+ | *[[Transport (Empathic Bonds)|Transport]] | ||
+ | |||
+ | Fairly healthy (Mid-way through): | ||
+ | * the ability to infuse yourself with electrical currents. To do this, '''concentrate on enhancing my bioelectric potential'''. To end the effects of this charm, '''concentrate on ceasing to enhance my bioelectric potential'''. This aura grants [[paraneurism]] and a bonus to [[speed]], [[awareness]], [[combat reflexes]], [[dodge]], [[recuperation]], [[running]], [[stamina]], [[wyrding]], and [[killer instinct]], that increases with bond strength up to +100. It also strikes the opponent multiple times per round in combat, the number of strikes scaling with bond strength. | ||
+ | **Note: This scales even beyond 100% bond - didn't record 4 strikes, but starting at around 255-256% bond strength this strikes 5 times per round. At 380% bond strength this strikes 6 times per round. At around 532% it strikes 7 times per round. | ||
+ | |||
+ | Very healthy: | ||
+ | *[[Convert_(Empathic_Bonds)|Convert]] (Lightning Energy) | ||
+ | |||
+ | Resilient: | ||
+ | *[[Conjoin_(Empathic_Bonds)|Conjoin]] | ||
+ | |||
+ | Mid-Deep: | ||
+ | *[[Change Form (Empathic Bonds)|The ability to shapeshift into a spark dog]] | ||
+ | |||
+ | ==Combat Maneuvers== | ||
+ | |||
+ | *'''Charged Fist''' | ||
+ | **Deals crushing/lightning damage | ||
+ | **Uses 10 points of spiritual energy per attack | ||
+ | Empathic Bonds Maneuver | ||
+ | Usage: perform charged fist [at <target>] | ||
+ | Activity Cost For You: 20 | ||
+ | |||
+ | Use your fist to deliver a shocking blow to a target. | ||
+ | |||
+ | Attack Rating: | ||
+ | 125% [[Agility]] | ||
+ | 25% [[Intellect]] | ||
+ | 25% [[Perception]] | ||
+ | 100% [[Brawling]] | ||
+ | 100% [[Elektraturgy]] | ||
+ | 100% [[Martial Arts]] | ||
+ | 100% [[Unarmed Combat]] | ||
+ | 25% [[Combat Reflexes]] | ||
+ | 25% [[Killer Instinct]] | ||
+ | 25% [[Precision Strike]] | ||
+ | 25% [[Tactics]] | ||
+ | |||
+ | Damage Rating: | ||
+ | 100% [[Strength]] | ||
+ | 100% [[Dirty Fighting]] | ||
+ | 100% [[Killer Instinct]] | ||
+ | 100% [[Lightning Affinity]] | ||
+ | 100% [[Massive Blow]] | ||
+ | |||
+ | *'''Spark of Lightning''' at Intimate | ||
+ | **Uses 2.5 lightning energy per attack | ||
+ | **Same stats as Charged Fist | ||
+ | **Activity Cost: 13 | ||
+ | |||
+ | *'''Discharge''' at Complete | ||
+ | **Uses 5 lightning energy per attack | ||
+ | **Same stats as Charged Fist and Spark of Lightning | ||
+ | **Deals lightning/spirit damage | ||
+ | **Activity Cost: 17 | ||
[[Category: Empathic Bond Familiars]] | [[Category: Empathic Bond Familiars]] | ||
[[Category: Zetesai Familiars]] | [[Category: Zetesai Familiars]] | ||
+ | [[Category: Canine Familiars]] | ||
+ | [[Category: Extraplanar Familiars]] |
Current revision
You experience feelings of attraction, attachment, energy, and devotion.
You experience visions of lightning.
Contents |
Zetesai Spark Dog Bond
Spark Dogs
Spark dogs are commonly found in Exoma and Lakan. Touching a spark dog results in an electric shock.
You must do Lakan's Edifice quest to bond a spark dog. (NB: You will not be able to bond with a spark dog in Lakan due to spiritual disjunction. Take a portal to Exoma from Lakan and spark dogs are plentiful in Exoma.)
Attributes Bonuses
Bonus to Vitality of 75% of bond strength and bonuses to Intellect and Perception of 50% of bond strength.
Adds 1/2 Tactics and Courage to Attack and Damage Ratings
Adds 1/2 Tactics to Dodge and Deflection Ratings
Skill Effects
Skill | Access | Bonus |
---|---|---|
Lightning Affinity | 16 | 37.5 + 5% base |
Void Resistance | 15 | 37.5 |
Courage | 12 | 30 |
Psycholeptesis | 11 | 0 |
Plains Fieldcraft | 10 | 25 |
Elektraturgy | 8 | 20 |
Hardiness | 8 | 20 |
Recuperation | 8 | 20 |
Stamina | 8 | 20 |
Subordination | 8 | 20 |
Somatesthesia | 7 | 17.5 |
Tactics | 7 | 17.5 |
Exoma Fieldcraft | 6 | 15 |
Leadership | 6 | 15 |
Breath Control | 4 | 10 |
Centering | 4 | 10 |
Channeling | 4 | 10 |
Cold Tolerance | 4 | 10 |
Discipline | 4 | 10 |
Intimidation | 4 | 10 |
Meditation | 4 | 10 |
Pain Tolerance | 4 | 10 |
Resilience | 4 | 10 |
Steadiness | 4 | 10 |
Tracking | 4 | 10 |
Killer Instinct | 2 | 0 |
Charms
During very frail stage:
Somewhat frail:
Fairly healthy (Mid-way through):
- the ability to infuse yourself with electrical currents. To do this, concentrate on enhancing my bioelectric potential. To end the effects of this charm, concentrate on ceasing to enhance my bioelectric potential. This aura grants paraneurism and a bonus to speed, awareness, combat reflexes, dodge, recuperation, running, stamina, wyrding, and killer instinct, that increases with bond strength up to +100. It also strikes the opponent multiple times per round in combat, the number of strikes scaling with bond strength.
- Note: This scales even beyond 100% bond - didn't record 4 strikes, but starting at around 255-256% bond strength this strikes 5 times per round. At 380% bond strength this strikes 6 times per round. At around 532% it strikes 7 times per round.
Very healthy:
- Convert (Lightning Energy)
Resilient:
Mid-Deep:
Combat Maneuvers
- Charged Fist
- Deals crushing/lightning damage
- Uses 10 points of spiritual energy per attack
Empathic Bonds Maneuver Usage: perform charged fist [at <target>] Activity Cost For You: 20 Use your fist to deliver a shocking blow to a target.
Attack Rating: 125% Agility 25% Intellect 25% Perception 100% Brawling 100% Elektraturgy 100% Martial Arts 100% Unarmed Combat 25% Combat Reflexes 25% Killer Instinct 25% Precision Strike 25% Tactics
Damage Rating: 100% Strength 100% Dirty Fighting 100% Killer Instinct 100% Lightning Affinity 100% Massive Blow
- Spark of Lightning at Intimate
- Uses 2.5 lightning energy per attack
- Same stats as Charged Fist
- Activity Cost: 13
- Discharge at Complete
- Uses 5 lightning energy per attack
- Same stats as Charged Fist and Spark of Lightning
- Deals lightning/spirit damage
- Activity Cost: 17