Garrik's Assassins

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Current revision (23:11, 15 November 2025) (edit)
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(Direct attack skills seem to have been bumped in access)
 
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Garrik squeaks, <[[ Your grasp upon the Dethek language is too pathetic for me to consider your application at this time. ]]> at you. Garrik squeaks, <[[ Your grasp upon the Dethek language is too pathetic for me to consider your application at this time. ]]> at you.
</pre> </pre>
-[[Dethek]] was too low at 25, but high enough at 35.+[[Dethek]] requires at least 30.
<pre> <pre>
Garrik squeaks, <[[ I prefer that my agents have a modicum of knowledge regarding the workings government and authority. Come back when you are better learned. ]]> at you. Garrik squeaks, <[[ I prefer that my agents have a modicum of knowledge regarding the workings government and authority. Come back when you are better learned. ]]> at you.
</pre> </pre>
-[[Politics]] was too low at 0, but high enough at 9.+[[Politics]] was too low at 4, but high enough at 8.
<pre> <pre>
Garrik squeaks, <[[ Your inexperience in the ways of subtlety is too great for me to ignore. Improve yourself, then return. ]]> at you. Garrik squeaks, <[[ Your inexperience in the ways of subtlety is too great for me to ignore. Improve yourself, then return. ]]> at you.
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Garrik squeaks, <[[ You seek blood money, but would likely hesistate to throw a single punch. When such indecision has passed, you know where to find me. ]]> at you. Garrik squeaks, <[[ You seek blood money, but would likely hesistate to throw a single punch. When such indecision has passed, you know where to find me. ]]> at you.
</pre> </pre>
-[[Killer Instinct]] was too low at 40, but high enough at 47.+[[Killer Instinct]] was too low at 41, but high enough at 47.
The lowest joined with is [[Tenacity]] 10. The lowest joined with is [[Tenacity]] 10.
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==Leaving== ==Leaving==
 +==Incompatibilities==
 +<pre>
 + Garrik squeaks, <[[ As an Aisenshi-Insei-Te, you could not become a mercenary by joining Garrik's Assassins. ]]> at you.
 +
 +</pre>
== Specialty Access == == Specialty Access ==
1 point of access is provided for [[Dethek]], [[Discipline]], [[Memory]], and [[Quickness]]. 1 point of access is provided for [[Dethek]], [[Discipline]], [[Memory]], and [[Quickness]].
-2 points of access are provided for [[Acting]], [[Archery]], [[Balance]], [[Break Fall]], [[Breath Control]], [[Calligraphy]], [[Climbing]], [[Combat Reflexes]], [[Crossbow]], [[Dagger]], [[Diplomacy]], [[Disguise]], [[Dodge]], [[Eavesdropping]], [[Etiquette]], [[Fast Talk]], [[Instant Stand]], [[Intelligence Analysis]], [[Intimidation]], [[Jumping]], [[Law]], [[Lip Reading]], [[Lockpicking]], [[Manipulation]], [[Mimicry]], [[Pain Tolerance]], [[Picking Pockets]], [[Poison Lore]], [[Politics]], [[Running]], [[Swimming]], [[Sword]], [[Throwing]], [[Torture]], [[Traps]], [[Tumbling]], and [[Unarmed Combat]].+2 points of access are provided for [[Acting]], [[Balance]], [[Break Fall]], [[Breath Control]], [[Calligraphy]], [[Climbing]], [[Combat Reflexes]], [[Diplomacy]], [[Disguise]], [[Dodge]], [[Eavesdropping]], [[Etiquette]], [[Fast Talk]], [[Instant Stand]], [[Intelligence Analysis]], [[Intimidation]], [[Jumping]], [[Law]], [[Lip Reading]], [[Lockpicking]], [[Manipulation]], [[Mimicry]], [[Pain Tolerance]], [[Picking Pockets]], [[Poison Lore]], [[Politics]], [[Running]], [[Swimming]], [[Torture]], [[Traps]] and [[Tumbling]].
 + 
 +3 points of access are provided for [[Archery]], [[Crossbow]], [[Dagger]], [[Sword]], [[Throwing]] and [[Unarmed Combat]].
4 points of access are provided for [[Anatomy]], [[Awareness]], [[Escape]], and [[Subordination]]. 4 points of access are provided for [[Anatomy]], [[Awareness]], [[Escape]], and [[Subordination]].
-(This does not include possible hidden skill access.)+Note from Benerius: As far as I am aware, no one has discovered the hidden spec access you gain from intense investment into this association.
[[Category: Associations]] [[Category: Associations]]

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Contents

Description

    You say, [: I seek employment as one of your assassins :]
    You are now a first-degree specialist in anatomy, awareness, escape, and subordination. [event logged]
    Garrik nods, offering an unreadable smirk.
    Garrik gives a large silvery pewter ring to you with its left claw.
    Garrik squeaks, <[[ Your first assignment is ready. ]]>

Joining

Requires a mix of Politics, Literacy, Stealth, Dethek, and Killer Instinct and Tenacity to join successfully.

    Garrik squeaks, <[[ Your grasp upon the Dethek language is too pathetic for me to consider your application at this time. ]]> at you.

Dethek requires at least 30.

    Garrik squeaks, <[[ I prefer that my agents have a modicum of knowledge regarding the workings government and authority.  Come back when you are better learned. ]]> at you.

Politics was too low at 4, but high enough at 8.

    Garrik squeaks, <[[ Your inexperience in the ways of subtlety is too great for me to ignore.  Improve yourself, then return. ]]> at you.

Stealth was too low at 28, but high enough at 30.

    Garrik squeaks, <[[ You seek blood money, but would likely hesistate to throw a single punch.  When such indecision has passed, you know where to find me. ]]> at you.

Killer Instinct was too low at 41, but high enough at 47.

The lowest joined with is Tenacity 10.


Skill specialties are required in Anatomy (INT), Awareness (PER), Escape (AGI), and Subordination (PER).

Leaving

Incompatibilities

 Garrik squeaks, <[[ As an Aisenshi-Insei-Te, you could not become a mercenary by joining Garrik's Assassins. ]]> at you.

Specialty Access

1 point of access is provided for Dethek, Discipline, Memory, and Quickness.

2 points of access are provided for Acting, Balance, Break Fall, Breath Control, Calligraphy, Climbing, Combat Reflexes, Diplomacy, Disguise, Dodge, Eavesdropping, Etiquette, Fast Talk, Instant Stand, Intelligence Analysis, Intimidation, Jumping, Law, Lip Reading, Lockpicking, Manipulation, Mimicry, Pain Tolerance, Picking Pockets, Poison Lore, Politics, Running, Swimming, Torture, Traps and Tumbling.

3 points of access are provided for Archery, Crossbow, Dagger, Sword, Throwing and Unarmed Combat.

4 points of access are provided for Anatomy, Awareness, Escape, and Subordination.

Note from Benerius: As far as I am aware, no one has discovered the hidden spec access you gain from intense investment into this association.

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