Natural Armour

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Your natural protection against attacks, "the natural toughness of your skin". Goes hand in hand with [[Natural Weaponry]]. Your natural protection against attacks, "the natural toughness of your skin". Goes hand in hand with [[Natural Weaponry]].
-'''Article wip''' 
-Must order the names and colorize 
-(This article only will have ~60 entries compared to Natural Weaponry's ~95. I believe there are less "set" NA stats vs NW stats) 
-*Bezhuldaar: Extremely Heavy+(This article has less entries compared to Natural Weaponry's ~95: there are less "set" NA stats vs NW stats, as not all races have inbuilt armors)
-*Fomor: Moderate+
-*Rachnei: Heavy+
-*Trullja: Moderate+
-*Zuth: Extremely Heavy+
-*Srazh: Heavy+
-Invae: Heavy+
-Urln: Moderate+
-Kobold: Moderate+
-Lothar: Extremely Heavy+
-Eolon: Extremely Heavy+
-Suzumei: Extremely Heavy+
-Raktorak: Extremely Heavy+
-Dragon: Extremely Heavy+
-68: | Natural Armour Extremely Heavy |+*[[Bezhuldaar]]: <span style="color:green">Extremely Heavy</span>
-69: | Natural Weaponry Superb |+*[[Zuth]]: <span style="color:green">Extremely Heavy</span>
-Dragon (6,423 bytes)+*[[Lothar]]: <span style="color:green">Extremely Heavy</span>
-73: | Natural Armour Extremely Heavy |+*[[Eolon]]: <span style="color:green">Extremely Heavy</span>
-74: | Natural Weaponry Superb |+*[[Suzumei]]: <span style="color:green">Extremely Heavy</span>
-Deck of Changes (25,145 bytes)+*[[Raktorak]]: <span style="color:green">Extremely Heavy</span>
-357: ...hing whose corrosive touch can eat away clothing, armour, and flesh alike. It has a tracery of sparkling ...+*[[Dragon]]: <span style="color:green">Extremely Heavy</span>
-399: ...steel light mail armour, suit of steel light mail armour, suit of steel heavy mail+*[[Mantid]]: <span style="color:green">Extremely Heavy</span>
-400: ...heavy mail armour, large suit of steel heavy mail armour, immense cyan gold chaos amulet, white ioun topaz...+*[[Balrog]]: <span style="color:green">Extremely Heavy</span>
-532: ... had occurred in between, so the +6 is likely not natural bglaz. [[User:Eternaleye|Eternaleye]] 04:01, 11 N...+*[[Loirekthen]]: <span style="color:green">Extremely Heavy</span>
-Combat (1,531 bytes)+*[[Skogarhogg]]: <span style="color:green">Extremely Heavy</span>
-20: Armour: your armour serves to absorb damage if you are hit. Some weap...+*[[Haughwan (Race)|Haughwan]]: <span style="color:green">Extremely Heavy</span>
-21: ... penetrating armour however, and the material and armour+*[[Dodkul]]: <span style="color:green">Extremely Heavy</span>
-24: Resistances: all races have natural resistance to certain attack forms.+*[[Sleklith]]: <span style="color:green">Very Heavy</span>
-Brute Squad Guide (18,547 bytes)+*[[Srazh]]: <span style="color:green">Heavy</span>
-20: ...all the ogre gets. No night vision, no particular natural weaponry or armor, no desirable brute traits. A s...+*[[Invae]]: <span style="color:green">Heavy</span>
-24: ...l-rounded stats, superb (as opposed to excellent) natural weaponry, nightvision, as well as horns which can...+*[[Rachnei]]: <span style="color:green">Heavy</span>
-26: ...ell-rounded stats. Heavy natural armor, excellent natural weapons, night vision, regeneration, and (very lo...+*[[Kalashk]]: <span style="color:green">Heavy</span>
-28: ...suit or find a rachnei-shaped suit of black plate armour. '''Only available to players with at least one ...+*[[Dakshin]]: <span style="color:green">Heavy</span>
-34: ...t in sunlight or avoiding dazzling anywhere but a naturally dark place. Since they're sanguivores, it can ...+*[[Drachannach]]: <span style="color:green">Heavy</span>
-Non-Newbie Ramblings (20,713 bytes)+*[[Dryad]]: <span style="color:green">Heavy</span>
-96: ... over weapon skills (which will increase just via natural usage at a much faster rate).+*[[Fomor]]: <span style="color:green">Moderate</span>
-103: [[armour use]] -- needed to wear heavier armour and not suffer an encumbrance penalty<br>+*[[Trullja]]: <span style="color:green">Moderate</span>
-167: ...s, you'll (usually) need good strength and good [[armour use]].+*[[Urln]]: <span style="color:green">Moderate</span>
-168: ... [[erivelin]] < [[mithril]] < [[adamantium]]. For armours, it's something like cloth < leather < studded l...+*[[Kobold]]: <span style="color:green">Moderate</span>
-172: ...r. Also there is a rod of repair that can repair armour, and there are some player abilities that can rep...+*[[Vaasa]]: <span style="color:green">Moderate</span>
-Aligned (9,109 bytes)+*[[Vlekthid]]: <span style="color:green">Moderate</span>
-13: ...at it is, one effects one's magicks by hermetic, "natural" processes, not divine favor.+*[[Kitsune]]: <span style="color:green">Moderate</span>
-44: [[Armour Lore]] 10+*[[Ardhalokh]]: <span style="color:green">Slight</span>
-Aligned Forms (20,963 bytes)+
-15: ...iphase]]||[[Natural Structure (Aligned Form Type)|natural structure]]|||gem of protection||75||20||25% of e...+
-43: ...ment skill plus 10% of disguise skill plus 10% of armour lore skill+
-45: ...y skill plus 20% of imagination skill plus 20% of armour lore skill plus 5% of conjuration skill plus 5% o...+
-61: ...nertia]]||[[Natural Structure (Aligned Form Type)|natural structure]]||damage/healing magnification||25||25...+
-69: ...attice]]||[[Natural Structure (Aligned Form Type)|natural structure]]||order integration||125||0||25% of in...+
-Bridge (Aligned Form) (5,116 bytes)+
-64: ...ffective at wounding armoured foes (be the armour natural or artificial). Typically one uses one's+
-Mantid (6,515 bytes)+
-85: | Natural Armour Extremely Heavy |+
-86: | Natural Weaponry Superb |+
-Kalashk (3,634 bytes)+
-45: | Natural Armour Heavy |+
-46: | Natural Weaponry Superb |+
-Spells (Ordo Ignis Aeternis) (123,835 bytes)+
-171: target's body, making natural processes to remove the toxin very inefficient. ...+
-547: in such as manner as to circumvent normal armour and to strike at particularly dextrous foes. Whi...+
-548: ... to hit foes that would normally be too nimble or armoured to+
-550: like shields, but also between armoured plates to strike at the soft flesh underneath.+
-695: One of the naturally occuring processes for fire production is found...+
-Vaasa (3,841 bytes)+
-55: | Natural Armour Moderate |+
-56: | Natural Weaponry Superb |+
-Dakshin (7,180 bytes)+
-51: | Natural Armour ...+
-52: | Natural Weaponry ...+
-Drake (Empathic Bond) (11,054 bytes)+
-17: *Adds 17 points to [[Natural Confidence]]+
-73: ...ext-align: center;background-color: #33EE33;" | [[Armour Use]]+
-Vlekthid (6,532 bytes)+
-56: | Natural Armour Moderate |+
-57: | Natural Weaponry Excellent |+
-Spells (Ordo Undine Proeliatori) (78,042 bytes)+
-18: ... [[animal lore]] skill, armour adaptation skill of 10 or higher, and+
-131: ...ur normal size will no longer be of use, and most armour or weapons used in hir swollen size will be too l...+
-156: ...humble catfish plays a very important role in the natural world, keeping the waters that it inhabits from b...+
-184: ... wash away afflictions which may be hindering the natural healing processes of the recipient.+
-Sleklith (7,219 bytes)+
-39: yellows, giving them a natural camouflage in the reedy waterways of the swamp.+
-82: │ Natural Armour Very Heavy ...+
-83: │ Natural Weaponry Superb ...+
-Racial viability (12,297 bytes)+
-3: ...is is false, increased size combined with natural armour produces extremely high damage resistance. -- Ma...+
-Drachannach (5,184 bytes)+
-64: | Natural Armour Heavy |+
-65: | Natural Weaponry Excellent |+
-Ghrollych's Lupine guide (42,016 bytes)+
-95: ... to consider throwing them into the mix. Since we naturally do slashing with our 3 attacks the technique Ri...+
-103: ...ure. Razor claws does Lunar/divine damage. Forest armour is like an aura that helps absorb lots of damage....+
-169: Now if you get a talent natural more power too ya. Talents are always good to hav...+
-Balrog (5,178 bytes)+
-70: | Natural Armour Extremely Heavy |+
-71: | Natural Weaponry Superb |+
-Ordo Ignis Aeternis Spells (111,783 bytes)+
-878: ...natural fires (even if their original cause was unnatural) in the area.+
-1127: One of the naturally occuring processes for fire production is found...+
-1128: ...e phlogiston glands and ignited in the air. This natural combustion depletes these phlogiston glands, and ...+
-1161: One of the naturally occuring processes for fire production is found...+
-1162: ...e phlogiston glands and ignited in the air. This natural combustion depletes these phlogiston glands, and ...+
-Loirekthen (5,724 bytes)+
-58: │ Natural Armour Extremely Heavy ...+
-59: │ Natural Weaponry Superb ...+
-Kali vs Finwe (523,553 bytes)+
-1167: ..., and pale blue eyes. His lithe form has a preternatural grace to it, but also a sense of power coiled rea...+
-3155: ..., and pale blue eyes. His lithe form has a preternatural grace to it, but also a sense of power coiled rea...+
-4075: ..., and pale blue eyes. His lithe form has a preternatural grace to it, but also a sense of power coiled rea...+
-4223: ..., and pale blue eyes. His lithe form has a preternatural grace to it, but also a sense of power coiled rea...+
-4693: ..., and pale blue eyes. His lithe form has a preternatural grace to it, but also a sense of power coiled rea...+
-Dryad (3,575 bytes)+
-50: | Natural Armour Heavy |+
-51: | Natural Weaponry Good |+
-Strength Based Attack Rating Challenge (8,696 bytes)+
-80: | Your axe skill level is preternatural (394). |+
-88: | Armour Operation 13 0 13 35 1...+
-101: | Attribute Natural Effective |+
-103: | Strength Preternatural [ 186 ] Unearthly [ 493 ] |+
-Aedarene Benisons (104,460 bytes)+
-43: ...ss to Will Benison : will the spirits of the natural world to bestow the aspect of the <animal> upon <...+
-45: Though the natural world may seem brutish and simplistic to those wh...+
-47: sophistication, both in terms of natural ability and symbolic philosophical resonance. Th...+
-70: |Dragon||[[Arcane Lore]]||[[Armour Use]]||[[Blindfighting]]+
-161: ... small expenditure of Aeda's grace, but some supernatural diseases or poisons may+
-Ardhalokh (5,593 bytes)+
-12: ... and powerful strikes, although they gain no supernatural powers or claws. Shunned in fomori society, Ardh...+
-54: | Natural Armour Slight ...+
-55: | Natural Weaponry Good ...+
-Paraxos (5,886 bytes)+
-2: *General class of armour that will attempt to murder you if you do not hav...+
-3: ...ering only limbs which are not already covered by armour.+
-4: ...er degrees of [[Chaos Favour]], some forms of the armour will even manifest special effects such as growin...+
-8: This is a full suit of armour made of cyan syrax. The quality of its craftsman...+
-10: and irregularities in the shape of the armour surface. It shifts colour throughout the spectru...+
-Armaments of Calibra (10,947 bytes)+
-11: ...city of Echelos, who make judicious use of strata armours, energy weapons,+
-22: armours, energy weapons, and more esoteric order-imbued ...+
-31: make judicious use of strata armours, energy weapons, and more esoteric order-imbued ...+
-45: ...city of Echelos, who make judicious use of strata armours, energy weapons, and more esoteric order-imbued+
-60: judicious use of strata armours, energy weapons, and more esoteric order-imbued+
-Rings (6,176 bytes)+
-4: *Like most armour, rings come in different sizes and will not alway...+
-92: ====Natural Confidence====+
-93: Grants 2 points of [[natural confidence]] per level of magnitude.+
-Justicar orisons (20,331 bytes)+
-214: ...es through the invoker to restore the body to its natural state. This can heal wounds and, at higher level...+
-249: Poison and disease are an aberration of the natural order. Through orison, a Justicar can remove the...+
-344: ==Create Echelon Armour==+
-346: Summary: create/upgrade armour+
-347: ...invoke create echelon armour in the form of a/an <armour type>+
-Piercing Strike (597 bytes)+
-8: ...a punch, but it is far more effective at wounding armoured foes (be the+
-9: armour natural or artificial). Typically one uses one's fist, p...+
-Skogarhogg (8,008 bytes)+
-70: | Natural Armour Extremely Heavy ...+
-71: | Natural Weaponry Excellent ...+
-Sithaz (43,420 bytes)+
-37: <td>Natural Confidence</td>+
-209: <th>Natural</th>+
-266: <td>Armour Use</td>+
-2107: *Your natural confidence is being enhanced by your verdant glyp...+
-2123: ...l arts, quickness, load bearing, flight, running, armour use, enchantment, darkness affinity, conjuration,...+
-Haughwan (Race) (8,039 bytes)+
-65: │ Natural Armour Extremely Heavy ...+
-66: │ Natural Weaponry Excellent ...+
-Kitsune (5,122 bytes)+
-21: kitsune are possessed of great powers of natural healing in addition to sharp claws, feral+
-65: | Natural Armour Moderate ...+
-66: | Natural Weaponry Good ...+
-Dodkul (8,272 bytes)+
-62: ...│ Natural Armour Extremely Heavy │+
-63: │ Natural Weaponry Ordinary ...+
-89: Wear armour+
-118: player who's a dodkul to use your armour+
-Master Jeht (3,453 bytes)+
-24: [[Armour lore]]+
-76: 'natural' skill points they dynamically allocate+
-Natural Weaponry (4,458 bytes)+
-1: The natural striking power of your [[limbs]].+
-2: Goes hand in hand with [[Natural Armour]].+
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Current revision

Your natural protection against attacks, "the natural toughness of your skin". Goes hand in hand with Natural Weaponry.

(This article has less entries compared to Natural Weaponry's ~95: there are less "set" NA stats vs NW stats, as not all races have inbuilt armors)

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