Natural Armour
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| Your natural protection against attacks, "the natural toughness of your skin". Goes hand in hand with [[Natural Weaponry]]. | Your natural protection against attacks, "the natural toughness of your skin". Goes hand in hand with [[Natural Weaponry]]. | ||
| - | '''Article wip''' | ||
| - | Must order the names and colorize | ||
| - | (This article only will have ~60 entries compared to Natural Weaponry's ~95. I believe there are less "set" NA stats vs NW stats) | ||
| - | *Bezhuldaar: Extremely Heavy | + | (This article has less entries compared to Natural Weaponry's ~95: there are less "set" NA stats vs NW stats, as not all races have inbuilt armors) |
| - | *Fomor: Moderate | + | |
| - | *Rachnei: Heavy | + | |
| - | *Trullja: Moderate | + | |
| - | *Zuth: Extremely Heavy | + | |
| - | *Srazh: Heavy | + | |
| - | Invae: Heavy | + | |
| - | Urln: Moderate | + | |
| - | Kobold: Moderate | + | |
| - | Lothar: Extremely Heavy | + | |
| - | Eolon: Extremely Heavy | + | |
| - | Suzumei: Extremely Heavy | + | |
| - | Raktorak: Extremely Heavy | + | |
| - | Dragon: Extremely Heavy | + | |
| - | 68: | Natural Armour Extremely Heavy | | + | *[[Bezhuldaar]]: <span style="color:green">Extremely Heavy</span> |
| - | 69: | Natural Weaponry Superb | | + | *[[Zuth]]: <span style="color:green">Extremely Heavy</span> |
| - | Dragon (6,423 bytes) | + | *[[Lothar]]: <span style="color:green">Extremely Heavy</span> |
| - | 73: | Natural Armour Extremely Heavy | | + | *[[Eolon]]: <span style="color:green">Extremely Heavy</span> |
| - | 74: | Natural Weaponry Superb | | + | *[[Suzumei]]: <span style="color:green">Extremely Heavy</span> |
| - | Deck of Changes (25,145 bytes) | + | *[[Raktorak]]: <span style="color:green">Extremely Heavy</span> |
| - | 357: ...hing whose corrosive touch can eat away clothing, armour, and flesh alike. It has a tracery of sparkling ... | + | *[[Dragon]]: <span style="color:green">Extremely Heavy</span> |
| - | 399: ...steel light mail armour, suit of steel light mail armour, suit of steel heavy mail | + | *[[Mantid]]: <span style="color:green">Extremely Heavy</span> |
| - | 400: ...heavy mail armour, large suit of steel heavy mail armour, immense cyan gold chaos amulet, white ioun topaz... | + | *[[Balrog]]: <span style="color:green">Extremely Heavy</span> |
| - | 532: ... had occurred in between, so the +6 is likely not natural bglaz. [[User:Eternaleye|Eternaleye]] 04:01, 11 N... | + | *[[Loirekthen]]: <span style="color:green">Extremely Heavy</span> |
| - | Combat (1,531 bytes) | + | *[[Skogarhogg]]: <span style="color:green">Extremely Heavy</span> |
| - | 20: Armour: your armour serves to absorb damage if you are hit. Some weap... | + | *[[Haughwan (Race)|Haughwan]]: <span style="color:green">Extremely Heavy</span> |
| - | 21: ... penetrating armour however, and the material and armour | + | *[[Dodkul]]: <span style="color:green">Extremely Heavy</span> |
| - | 24: Resistances: all races have natural resistance to certain attack forms. | + | *[[Sleklith]]: <span style="color:green">Very Heavy</span> |
| - | Brute Squad Guide (18,547 bytes) | + | *[[Srazh]]: <span style="color:green">Heavy</span> |
| - | 20: ...all the ogre gets. No night vision, no particular natural weaponry or armor, no desirable brute traits. A s... | + | *[[Invae]]: <span style="color:green">Heavy</span> |
| - | 24: ...l-rounded stats, superb (as opposed to excellent) natural weaponry, nightvision, as well as horns which can... | + | *[[Rachnei]]: <span style="color:green">Heavy</span> |
| - | 26: ...ell-rounded stats. Heavy natural armor, excellent natural weapons, night vision, regeneration, and (very lo... | + | *[[Kalashk]]: <span style="color:green">Heavy</span> |
| - | 28: ...suit or find a rachnei-shaped suit of black plate armour. '''Only available to players with at least one ... | + | *[[Dakshin]]: <span style="color:green">Heavy</span> |
| - | 34: ...t in sunlight or avoiding dazzling anywhere but a naturally dark place. Since they're sanguivores, it can ... | + | *[[Drachannach]]: <span style="color:green">Heavy</span> |
| - | Non-Newbie Ramblings (20,713 bytes) | + | *[[Dryad]]: <span style="color:green">Heavy</span> |
| - | 96: ... over weapon skills (which will increase just via natural usage at a much faster rate). | + | *[[Fomor]]: <span style="color:green">Moderate</span> |
| - | 103: [[armour use]] -- needed to wear heavier armour and not suffer an encumbrance penalty<br> | + | *[[Trullja]]: <span style="color:green">Moderate</span> |
| - | 167: ...s, you'll (usually) need good strength and good [[armour use]]. | + | *[[Urln]]: <span style="color:green">Moderate</span> |
| - | 168: ... [[erivelin]] < [[mithril]] < [[adamantium]]. For armours, it's something like cloth < leather < studded l... | + | *[[Kobold]]: <span style="color:green">Moderate</span> |
| - | 172: ...r. Also there is a rod of repair that can repair armour, and there are some player abilities that can rep... | + | *[[Vaasa]]: <span style="color:green">Moderate</span> |
| - | Aligned (9,109 bytes) | + | *[[Vlekthid]]: <span style="color:green">Moderate</span> |
| - | 13: ...at it is, one effects one's magicks by hermetic, "natural" processes, not divine favor. | + | *[[Kitsune]]: <span style="color:green">Moderate</span> |
| - | 44: [[Armour Lore]] 10 | + | *[[Ardhalokh]]: <span style="color:green">Slight</span> |
| - | Aligned Forms (20,963 bytes) | + | |
| - | 15: ...iphase]]||[[Natural Structure (Aligned Form Type)|natural structure]]|||gem of protection||75||20||25% of e... | + | |
| - | 43: ...ment skill plus 10% of disguise skill plus 10% of armour lore skill | + | |
| - | 45: ...y skill plus 20% of imagination skill plus 20% of armour lore skill plus 5% of conjuration skill plus 5% o... | + | |
| - | 61: ...nertia]]||[[Natural Structure (Aligned Form Type)|natural structure]]||damage/healing magnification||25||25... | + | |
| - | 69: ...attice]]||[[Natural Structure (Aligned Form Type)|natural structure]]||order integration||125||0||25% of in... | + | |
| - | Bridge (Aligned Form) (5,116 bytes) | + | |
| - | 64: ...ffective at wounding armoured foes (be the armour natural or artificial). Typically one uses one's | + | |
| - | Mantid (6,515 bytes) | + | |
| - | 85: | Natural Armour Extremely Heavy | | + | |
| - | 86: | Natural Weaponry Superb | | + | |
| - | Kalashk (3,634 bytes) | + | |
| - | 45: | Natural Armour Heavy | | + | |
| - | 46: | Natural Weaponry Superb | | + | |
| - | Spells (Ordo Ignis Aeternis) (123,835 bytes) | + | |
| - | 171: target's body, making natural processes to remove the toxin very inefficient. ... | + | |
| - | 547: in such as manner as to circumvent normal armour and to strike at particularly dextrous foes. Whi... | + | |
| - | 548: ... to hit foes that would normally be too nimble or armoured to | + | |
| - | 550: like shields, but also between armoured plates to strike at the soft flesh underneath. | + | |
| - | 695: One of the naturally occuring processes for fire production is found... | + | |
| - | Vaasa (3,841 bytes) | + | |
| - | 55: | Natural Armour Moderate | | + | |
| - | 56: | Natural Weaponry Superb | | + | |
| - | Dakshin (7,180 bytes) | + | |
| - | 51: | Natural Armour ... | + | |
| - | 52: | Natural Weaponry ... | + | |
| - | Drake (Empathic Bond) (11,054 bytes) | + | |
| - | 17: *Adds 17 points to [[Natural Confidence]] | + | |
| - | 73: ...ext-align: center;background-color: #33EE33;" | [[Armour Use]] | + | |
| - | Vlekthid (6,532 bytes) | + | |
| - | 56: | Natural Armour Moderate | | + | |
| - | 57: | Natural Weaponry Excellent | | + | |
| - | Spells (Ordo Undine Proeliatori) (78,042 bytes) | + | |
| - | 18: ... [[animal lore]] skill, armour adaptation skill of 10 or higher, and | + | |
| - | 131: ...ur normal size will no longer be of use, and most armour or weapons used in hir swollen size will be too l... | + | |
| - | 156: ...humble catfish plays a very important role in the natural world, keeping the waters that it inhabits from b... | + | |
| - | 184: ... wash away afflictions which may be hindering the natural healing processes of the recipient. | + | |
| - | Sleklith (7,219 bytes) | + | |
| - | 39: yellows, giving them a natural camouflage in the reedy waterways of the swamp. | + | |
| - | 82: │ Natural Armour Very Heavy ... | + | |
| - | 83: │ Natural Weaponry Superb ... | + | |
| - | Racial viability (12,297 bytes) | + | |
| - | 3: ...is is false, increased size combined with natural armour produces extremely high damage resistance. -- Ma... | + | |
| - | Drachannach (5,184 bytes) | + | |
| - | 64: | Natural Armour Heavy | | + | |
| - | 65: | Natural Weaponry Excellent | | + | |
| - | Ghrollych's Lupine guide (42,016 bytes) | + | |
| - | 95: ... to consider throwing them into the mix. Since we naturally do slashing with our 3 attacks the technique Ri... | + | |
| - | 103: ...ure. Razor claws does Lunar/divine damage. Forest armour is like an aura that helps absorb lots of damage.... | + | |
| - | 169: Now if you get a talent natural more power too ya. Talents are always good to hav... | + | |
| - | Balrog (5,178 bytes) | + | |
| - | 70: | Natural Armour Extremely Heavy | | + | |
| - | 71: | Natural Weaponry Superb | | + | |
| - | Ordo Ignis Aeternis Spells (111,783 bytes) | + | |
| - | 878: ...natural fires (even if their original cause was unnatural) in the area. | + | |
| - | 1127: One of the naturally occuring processes for fire production is found... | + | |
| - | 1128: ...e phlogiston glands and ignited in the air. This natural combustion depletes these phlogiston glands, and ... | + | |
| - | 1161: One of the naturally occuring processes for fire production is found... | + | |
| - | 1162: ...e phlogiston glands and ignited in the air. This natural combustion depletes these phlogiston glands, and ... | + | |
| - | Loirekthen (5,724 bytes) | + | |
| - | 58: │ Natural Armour Extremely Heavy ... | + | |
| - | 59: │ Natural Weaponry Superb ... | + | |
| - | Kali vs Finwe (523,553 bytes) | + | |
| - | 1167: ..., and pale blue eyes. His lithe form has a preternatural grace to it, but also a sense of power coiled rea... | + | |
| - | 3155: ..., and pale blue eyes. His lithe form has a preternatural grace to it, but also a sense of power coiled rea... | + | |
| - | 4075: ..., and pale blue eyes. His lithe form has a preternatural grace to it, but also a sense of power coiled rea... | + | |
| - | 4223: ..., and pale blue eyes. His lithe form has a preternatural grace to it, but also a sense of power coiled rea... | + | |
| - | 4693: ..., and pale blue eyes. His lithe form has a preternatural grace to it, but also a sense of power coiled rea... | + | |
| - | Dryad (3,575 bytes) | + | |
| - | 50: | Natural Armour Heavy | | + | |
| - | 51: | Natural Weaponry Good | | + | |
| - | Strength Based Attack Rating Challenge (8,696 bytes) | + | |
| - | 80: | Your axe skill level is preternatural (394). | | + | |
| - | 88: | Armour Operation 13 0 13 35 1... | + | |
| - | 101: | Attribute Natural Effective | | + | |
| - | 103: | Strength Preternatural [ 186 ] Unearthly [ 493 ] | | + | |
| - | Aedarene Benisons (104,460 bytes) | + | |
| - | 43: ...ss to Will Benison : will the spirits of the natural world to bestow the aspect of the <animal> upon <... | + | |
| - | 45: Though the natural world may seem brutish and simplistic to those wh... | + | |
| - | 47: sophistication, both in terms of natural ability and symbolic philosophical resonance. Th... | + | |
| - | 70: |Dragon||[[Arcane Lore]]||[[Armour Use]]||[[Blindfighting]] | + | |
| - | 161: ... small expenditure of Aeda's grace, but some supernatural diseases or poisons may | + | |
| - | Ardhalokh (5,593 bytes) | + | |
| - | 12: ... and powerful strikes, although they gain no supernatural powers or claws. Shunned in fomori society, Ardh... | + | |
| - | 54: | Natural Armour Slight ... | + | |
| - | 55: | Natural Weaponry Good ... | + | |
| - | Paraxos (5,886 bytes) | + | |
| - | 2: *General class of armour that will attempt to murder you if you do not hav... | + | |
| - | 3: ...ering only limbs which are not already covered by armour. | + | |
| - | 4: ...er degrees of [[Chaos Favour]], some forms of the armour will even manifest special effects such as growin... | + | |
| - | 8: This is a full suit of armour made of cyan syrax. The quality of its craftsman... | + | |
| - | 10: and irregularities in the shape of the armour surface. It shifts colour throughout the spectru... | + | |
| - | Armaments of Calibra (10,947 bytes) | + | |
| - | 11: ...city of Echelos, who make judicious use of strata armours, energy weapons, | + | |
| - | 22: armours, energy weapons, and more esoteric order-imbued ... | + | |
| - | 31: make judicious use of strata armours, energy weapons, and more esoteric order-imbued ... | + | |
| - | 45: ...city of Echelos, who make judicious use of strata armours, energy weapons, and more esoteric order-imbued | + | |
| - | 60: judicious use of strata armours, energy weapons, and more esoteric order-imbued | + | |
| - | Rings (6,176 bytes) | + | |
| - | 4: *Like most armour, rings come in different sizes and will not alway... | + | |
| - | 92: ====Natural Confidence==== | + | |
| - | 93: Grants 2 points of [[natural confidence]] per level of magnitude. | + | |
| - | Justicar orisons (20,331 bytes) | + | |
| - | 214: ...es through the invoker to restore the body to its natural state. This can heal wounds and, at higher level... | + | |
| - | 249: Poison and disease are an aberration of the natural order. Through orison, a Justicar can remove the... | + | |
| - | 344: ==Create Echelon Armour== | + | |
| - | 346: Summary: create/upgrade armour | + | |
| - | 347: ...invoke create echelon armour in the form of a/an <armour type> | + | |
| - | Piercing Strike (597 bytes) | + | |
| - | 8: ...a punch, but it is far more effective at wounding armoured foes (be the | + | |
| - | 9: armour natural or artificial). Typically one uses one's fist, p... | + | |
| - | Skogarhogg (8,008 bytes) | + | |
| - | 70: | Natural Armour Extremely Heavy ... | + | |
| - | 71: | Natural Weaponry Excellent ... | + | |
| - | Sithaz (43,420 bytes) | + | |
| - | 37: <td>Natural Confidence</td> | + | |
| - | 209: <th>Natural</th> | + | |
| - | 266: <td>Armour Use</td> | + | |
| - | 2107: *Your natural confidence is being enhanced by your verdant glyp... | + | |
| - | 2123: ...l arts, quickness, load bearing, flight, running, armour use, enchantment, darkness affinity, conjuration,... | + | |
| - | Haughwan (Race) (8,039 bytes) | + | |
| - | 65: │ Natural Armour Extremely Heavy ... | + | |
| - | 66: │ Natural Weaponry Excellent ... | + | |
| - | Kitsune (5,122 bytes) | + | |
| - | 21: kitsune are possessed of great powers of natural healing in addition to sharp claws, feral | + | |
| - | 65: | Natural Armour Moderate ... | + | |
| - | 66: | Natural Weaponry Good ... | + | |
| - | Dodkul (8,272 bytes) | + | |
| - | 62: ...│ Natural Armour Extremely Heavy │ | + | |
| - | 63: │ Natural Weaponry Ordinary ... | + | |
| - | 89: Wear armour | + | |
| - | 118: player who's a dodkul to use your armour | + | |
| - | Master Jeht (3,453 bytes) | + | |
| - | 24: [[Armour lore]] | + | |
| - | 76: 'natural' skill points they dynamically allocate | + | |
| - | Natural Weaponry (4,458 bytes) | + | |
| - | 1: The natural striking power of your [[limbs]]. | + | |
| - | 2: Goes hand in hand with [[Natural Armour]]. | + | |
| - | View (previous 500) (next 500) (20 | 50 | 100 | 250 | 500). | + | |
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Current revision
Your natural protection against attacks, "the natural toughness of your skin". Goes hand in hand with Natural Weaponry.
(This article has less entries compared to Natural Weaponry's ~95: there are less "set" NA stats vs NW stats, as not all races have inbuilt armors)
- Bezhuldaar: Extremely Heavy
- Zuth: Extremely Heavy
- Lothar: Extremely Heavy
- Eolon: Extremely Heavy
- Suzumei: Extremely Heavy
- Raktorak: Extremely Heavy
- Dragon: Extremely Heavy
- Mantid: Extremely Heavy
- Balrog: Extremely Heavy
- Loirekthen: Extremely Heavy
- Skogarhogg: Extremely Heavy
- Haughwan: Extremely Heavy
- Dodkul: Extremely Heavy
- Sleklith: Very Heavy
- Srazh: Heavy
- Invae: Heavy
- Rachnei: Heavy
- Kalashk: Heavy
- Dakshin: Heavy
- Drachannach: Heavy
- Dryad: Heavy
- Fomor: Moderate
- Trullja: Moderate
- Urln: Moderate
- Kobold: Moderate
- Vaasa: Moderate
- Vlekthid: Moderate
- Kitsune: Moderate
- Ardhalokh: Slight
