Natural Armour

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Your natural protection against attacks, "the natural toughness of your skin". Goes hand in hand with [[Natural Weaponry]]. Your natural protection against attacks, "the natural toughness of your skin". Goes hand in hand with [[Natural Weaponry]].
-'''Article wip''' 
-Must order the names and colorize 
-(This article only will have ~60 entries compared to Natural Weaponry's ~95. I believe there are less "set" NA stats vs NW stats)+(This article has less entries compared to Natural Weaponry's ~95: there are less "set" NA stats vs NW stats, as not all races have inbuilt armors)
-*[[Bezhuldaar]]: Extremely Heavy+*[[Bezhuldaar]]: <span style="color:green">Extremely Heavy</span>
-*[[Fomor]]: Moderate+*[[Zuth]]: <span style="color:green">Extremely Heavy</span>
-*[[Rachnei]]: Heavy+*[[Lothar]]: <span style="color:green">Extremely Heavy</span>
-*[[Trullja]]: Moderate+*[[Eolon]]: <span style="color:green">Extremely Heavy</span>
-*[[Zuth]]: Extremely Heavy+*[[Suzumei]]: <span style="color:green">Extremely Heavy</span>
-*[[Srazh]]: Heavy+*[[Raktorak]]: <span style="color:green">Extremely Heavy</span>
-*[[Invae]]: Heavy+*[[Dragon]]: <span style="color:green">Extremely Heavy</span>
-*[[Urln]]: Moderate+*[[Mantid]]: <span style="color:green">Extremely Heavy</span>
-*[[Kobold]]: Moderate+*[[Balrog]]: <span style="color:green">Extremely Heavy</span>
-*[[Lothar]]: Extremely Heavy+*[[Loirekthen]]: <span style="color:green">Extremely Heavy</span>
-*[[Eolon]]: Extremely Heavy+*[[Skogarhogg]]: <span style="color:green">Extremely Heavy</span>
-*[[Suzumei]]: Extremely Heavy+*[[Haughwan (Race)|Haughwan]]: <span style="color:green">Extremely Heavy</span>
-*[[Raktorak]]: Extremely Heavy+*[[Dodkul]]: <span style="color:green">Extremely Heavy</span>
-*[[Dragon]]: Extremely Heavy+*[[Sleklith]]: <span style="color:green">Very Heavy</span>
-*[[Mantid]]: Extremely Heavy+*[[Srazh]]: <span style="color:green">Heavy</span>
-*Kalashk: Heavy+*[[Invae]]: <span style="color:green">Heavy</span>
-*Vaasa: Moderate+*[[Rachnei]]: <span style="color:green">Heavy</span>
-*Dakshin: Heavy+*[[Kalashk]]: <span style="color:green">Heavy</span>
-*Vlekthid: Moderate+*[[Dakshin]]: <span style="color:green">Heavy</span>
-*Sleklith: Very Heavy+*[[Drachannach]]: <span style="color:green">Heavy</span>
-*Drachannach: Heavy+*[[Dryad]]: <span style="color:green">Heavy</span>
-*Balrog: Extremely Heavy+*[[Fomor]]: <span style="color:green">Moderate</span>
-Loirekthen: Extremely Heavy+*[[Trullja]]: <span style="color:green">Moderate</span>
-*Dryad: Heavy+*[[Urln]]: <span style="color:green">Moderate</span>
-*Ardhalokh: Slight+*[[Kobold]]: <span style="color:green">Moderate</span>
-Ardhalokh (5,593 bytes)+*[[Vaasa]]: <span style="color:green">Moderate</span>
-12: ... and powerful strikes, although they gain no supernatural powers or claws. Shunned in fomori society, Ardh...+*[[Vlekthid]]: <span style="color:green">Moderate</span>
-54: | Natural Armour Slight ...+*[[Kitsune]]: <span style="color:green">Moderate</span>
-55: | Natural Weaponry Good ...+*[[Ardhalokh]]: <span style="color:green">Slight</span>
-Paraxos (5,886 bytes)+
-2: *General class of armour that will attempt to murder you if you do not hav...+
-3: ...ering only limbs which are not already covered by armour.+
-4: ...er degrees of [[Chaos Favour]], some forms of the armour will even manifest special effects such as growin...+
-8: This is a full suit of armour made of cyan syrax. The quality of its craftsman...+
-10: and irregularities in the shape of the armour surface. It shifts colour throughout the spectru...+
-Armaments of Calibra (10,947 bytes)+
-11: ...city of Echelos, who make judicious use of strata armours, energy weapons,+
-22: armours, energy weapons, and more esoteric order-imbued ...+
-31: make judicious use of strata armours, energy weapons, and more esoteric order-imbued ...+
-45: ...city of Echelos, who make judicious use of strata armours, energy weapons, and more esoteric order-imbued+
-60: judicious use of strata armours, energy weapons, and more esoteric order-imbued+
-Rings (6,176 bytes)+
-4: *Like most armour, rings come in different sizes and will not alway...+
-92: ====Natural Confidence====+
-93: Grants 2 points of [[natural confidence]] per level of magnitude.+
-Justicar orisons (20,331 bytes)+
-214: ...es through the invoker to restore the body to its natural state. This can heal wounds and, at higher level...+
-249: Poison and disease are an aberration of the natural order. Through orison, a Justicar can remove the...+
-344: ==Create Echelon Armour==+
-346: Summary: create/upgrade armour+
-347: ...invoke create echelon armour in the form of a/an <armour type>+
-Piercing Strike (597 bytes)+
-8: ...a punch, but it is far more effective at wounding armoured foes (be the+
-9: armour natural or artificial). Typically one uses one's fist, p...+
-Skogarhogg (8,008 bytes)+
-70: | Natural Armour Extremely Heavy ...+
-71: | Natural Weaponry Excellent ...+
-Haughwan (Race) (8,039 bytes)+
-65: │ Natural Armour Extremely Heavy ...+
-Kitsune (5,122 bytes)+
-65: | Natural Armour Moderate ...+
-Dodkul (8,272 bytes)+
-62: ...│ Natural Armour Extremely Heavy │+

Current revision

Your natural protection against attacks, "the natural toughness of your skin". Goes hand in hand with Natural Weaponry.

(This article has less entries compared to Natural Weaponry's ~95: there are less "set" NA stats vs NW stats, as not all races have inbuilt armors)

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