Lysator's projects
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*Losthaven's [[Pet Shoppe]] | *Losthaven's [[Pet Shoppe]] | ||
*[[Northlands]] 3d mapping | *[[Northlands]] 3d mapping | ||
- | *[[Avalon]]- the little island east of Almeria | + | *[[Avalon]] - the little island east of Almeria |
+ | *[[Gardagh]] - a barbaric island, second major regional mapping. | ||
==Updates== | ==Updates== | ||
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**[[Camelot]] - 2% Oct09 | **[[Camelot]] - 2% Oct09 | ||
- | *[[Gardagh]] - Full-sized mapping of the region north of Avalon. 98% Est release date Dec08 | + | *Gardagh |
- | **[[Vargan]] - City within Gardagh 70% Feb09 | + | **[[Vargan]] - City within Gardagh 90% Dec08 |
**[[Mordekar]] - City within Gardagh 65% Feb09 | **[[Mordekar]] - City within Gardagh 65% Feb09 | ||
**[[Sloan]] - City within Gardagh 65% Feb09 | **[[Sloan]] - City within Gardagh 65% Feb09 |
Revision as of 13:54, 29 October 2008
Contents |
Creations
- Losthaven's Pet Shoppe
- Northlands 3d mapping
- Avalon - the little island east of Almeria
- Gardagh - a barbaric island, second major regional mapping.
Updates
- Temple of Gaia - Moved it from the series of twelve rooms that was called "The forest of Devonshire" into the actual forested region of Avalon, and updated the code slightly in the process.
Current Projects
- Avalon - Updating the main map with newer features as they become available, such as day/night variations, aerial depictions, distant objects, and fleshing out placemarkers.
- Devonshire - 60% Est Release Date May09 set back due to my new capacity to add in association codes and realistically interactive NPC that can generate side quests and story arcs.
- Twilight Tower - Remaking the old Twilight Tower from the Twilight Gap section of Devonshire, for the Pzyruxial Sphere quest. 7% Est release date Mar09
- Camelot - 2% Oct09
- Gardagh
- Vargan - City within Gardagh 90% Dec08
- Mordekar - City within Gardagh 65% Feb09
- Sloan - City within Gardagh 65% Feb09
- Fliu Gulch - City within Gardagh 75% Jan09
- Fianna - Association of warrior-poets 42% Jan09
- Exiles - Guild 3% May09
- Other guild - Late October/Early November08
- Almeria Mapping - 21.1% Jan08
- Tenochlan Mapping - 3.5% Jun09
- Esartur Mapping - 0.3% Sept09
- Akalahai Mapping - 0.1% Nov09
Future Projects
I'll be working in waves of projects. First wave is to get the main regions all standardized and on mappings. The second wave is to start filling in all of the space that I opened up by making the mappings, which includes rebuilding outdated areas and creating new areas. Third wave is to add in the guilds and associations to the new areas on the map. Fourth wave is to intrinsically link my projects to the rest of the world. These waves repeat and overlap. Avalon's map is out, so while I am finishing up the Gardagh map (first wave), I am filling in Devonshire, which is the second wave for Avalon. Once Gardagh's map is released, I can begin working on the first wave map for Almeria, the second wave areas for Gardagh, and the third wave guilds and associations for Avalon. The Northlands area was intentionally left off of the working list because it will be redeveloped into the Wintercrest region with the current standardization.
- Wintercrest Region
- Whitewind's lair
- Togrek 3d mapping
- Improved orcish culture, lifestyles, and equipment
- Fleshing out the backstories to some of the artifacts
- Rukhan 3d mapping with Lothari culture update
- Kolond remapping with dwarven culture update
- Elven culture update
- Competition basic code
- Archery competitions
- Gladiatorial competitions
- Drinking games competitions
- Challenge simulations to replace basic skill/stat checks for joining associations
- Flesh out religions
- Rework some of the smaller areas that had a lot of potential and then forgotten
- Figuring out wtf is up with the Nexus, the Labyrinth, and the whole Sartan/Patryn conflict
- Earth Magi
- Almeria
- Avalon
- Cheapside
- the Tabard Inn
- A London derivative
- Castle Carbonek
- Nottingham
- Canterbury
- Devonshire updates
- Clerics - Separating them into more distinctive guilds, updating guild code, adding in spells, and adding more flavour for the guilds (and dropping the name of 'cleric' for most of them)
- Clockwork technology
- Steampunk technology
- Lighthouse
- Multiple quests
- Gardagh