Lysator's projects
From LSWiki
Revision as of 13:13, 29 December 2008 (edit) Bladestorm (Talk | contribs) ← Previous diff |
Revision as of 09:40, 30 December 2008 (edit) Bladestorm (Talk | contribs) Next diff → |
||
Line 20: | Line 20: | ||
**3 - 100% | **3 - 100% | ||
**4 - 100% | **4 - 100% | ||
- | **5 - 98% | + | **5 - 100% |
- | **6 - 98% | + | **6 - 100% |
- | **7 - 98% | + | **7 - 100% |
- | **8 - 98% | + | **8 - 100% |
**9 - 98% | **9 - 98% | ||
**10 - 90% | **10 - 90% |
Revision as of 09:40, 30 December 2008
Contents |
Lysator
Creations
- Losthaven's Pet Shoppe
- Northlands 3d mapping
- Avalon - the little island east of Almeria
- Gardagh - a barbaric island to the north of Avalon
Updates
- Temple of Gaia - Moved it from the series of twelve rooms that was called "The forest of Devonshire" into the actual forested region of Avalon, and updated the code slightly in the process.
Current Projects
- Avalon - Updating the main map with newer features as they become available, such as day/night variations, aerial depictions, distant objects, and fleshing out placemarkers.
- Devonshire - 40% Set back due to my new capacity to add in association codes and realistically interactive NPC that can generate side quests and story arcs. Blame Erebus for innovating new code that I can rip off.
- Twilight Tower - Remaking the old Twilight Tower from the Twilight Gap section of Devonshire, for the Pzyruxial Sphere quest. 7%
- Camelot - Massive conversion into an actual castle/city with better defenses and more realistic design. 4%
- Holiday Surprises, which are completely late at this point, but should be phenomenal once it is released. The scope of these projects is unprecedented, and should make things a lot more interesting. Eshara and Gavadel have already sampled some of the work, and teasers are coming out as I get more of the work done. At 100%, I am doing the final proofing and playtesting. Undetermined release date due to numerous last minute things that keep popping up.
- 1 - 100%
- 2 - 100%
- 3 - 100%
- 4 - 100%
- 5 - 100%
- 6 - 100%
- 7 - 100%
- 8 - 100%
- 9 - 98%
- 10 - 90%
- 11 - 90%
- 12 - 60%
- 13 - 1%
- 14 - 1%
- Gardagh
- Vargan - Small village within Gardagh 90% Jan09
- Mordekar - Medium village within Gardagh 65% Feb09
- Sloan - Small Village within Gardagh 65% Feb09
- Fliu Gulch - Tiny village within Gardagh 75% Jan09
- Fianna - Association of warrior-poets 42% Feb09
- Exiles - Guild 3% May09
- Pyromancers guild - Late February/Early March09
- Wiki update - area development walkthrough
Future Projects
I'll be working in waves of projects. First wave is to get the main regions all standardized and on mappings. The second wave is to start filling in all of the space that I opened up by making the mappings, which includes rebuilding outdated areas and creating new areas. Third wave is to add in the guilds and associations to the new areas on the map. Fourth wave is to intrinsically link my projects to the rest of the world. These waves repeat and overlap. Avalon's map is out, so while I am finishing up the Almeria map (first wave), I am filling in Avalon and Gardagh, which is the second wave. Once Almeria's map is released, I can begin working on the first wave map for Akalahai, Tenochlan, and Esartur, the second wave areas for Almeria, and the third wave guilds and associations for Avalon and Gardagh. The Northlands area was intentionally left off of the working list because it will be redeveloped into the Wintercrest region with the current standardization.
- Wintercrest Region
- Whitewind's lair
- Togrek 3d mapping
- Improved orcish culture, lifestyles, and equipment
- Fleshing out the backstories to some of the artifacts
- Rukhan 3d mapping with Lothari culture update
- Kolond remapping with dwarven culture update
- Elven culture update
- Competition basic code
- Archery competitions
- Gladiatorial competitions
- Drinking games competitions
- Challenge simulations to replace basic skill/stat checks for joining associations
- Flesh out religions
- Rework some of the smaller areas that had a lot of potential and then forgotten
- Figuring out wtf is up with the Nexus, the Labyrinth, and the whole Sartan/Patryn conflict
- Earth Magi
- Almeria
- Avalon
- the Forest of Iniquity
- Cheapside
- the Tabard Inn
- A London derivative
- Castle Carbonek
- Nottingham
- Canterbury
- Thessalae update
- Devonshire updates
- Clerics - Separating them into more distinctive guilds, updating guild code, adding in spells, and adding more flavour for the guilds (and dropping the name of 'cleric' for most of them)
- Clockwork technology
- Steampunk technology
- Lighthouse
- Multiple quests
- Gardagh