Swimming
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Pedagogy: Physical Training | Pedagogy: Physical Training | ||
- | The ability to swim. Determines how agilely one moves underwater and whether one can successfully | + | The ability to swim. Determines how agilely one moves underwater and whether one can successfully |
- | swim difficult waters; influences how much one can carry and still keep one's head above water. | + | swim difficult waters; influences how much one can carry and still keep one's head above water. |
- | * '''Notes''' | + | =[[:Category:Swimming Trainer|Trainers]]= |
- | The amount that can be carried increases very slowly with swimming skill, and is based on total weight, not encumberance. | + | |
- | + | ||
- | Swimming is trained by either moving in deep water (if you get the message "You cannot keep your head above water", you are training swimming) or by combat in any water | + | |
- | + | ||
- | Swimming has a huge effect on combat skills in water. If the skill is under fairly skilled, this will be a negative effect. | + | |
- | Trainers: | + | |
Wandering: [[Damon]] | Wandering: [[Damon]] | ||
[[Hanoma]]: [[Olaris]] Wanders | [[Hanoma]]: [[Olaris]] Wanders | ||
Line 24: | Line 18: | ||
[[Verynvelyrae]]: [[Sirinil]] | [[Verynvelyrae]]: [[Sirinil]] | ||
Quest required | Quest required | ||
- | + | ||
+ | '''Notes''' | ||
+ | * The amount that can be carried increases very slowly with swimming skill, and is based on total weight, not encumberance. | ||
+ | |||
+ | * Swimming is trained by either moving in deep water (if you get the message "You cannot keep your head above water", you are training swimming) or by combat in any water | ||
+ | |||
+ | * Swimming has a huge effect on combat skills in water. If the skill is under fairly skilled, this will be a negative effect. | ||
[[Category: Skills]] | [[Category: Skills]] | ||
[[Category: Athletic Skills]] | [[Category: Athletic Skills]] | ||
[[Category:Constitution Skills]] | [[Category:Constitution Skills]] |
Revision as of 09:54, 5 February 2014
Class: Athletic Skills Attribute: Constitution Pedagogy: Physical Training
The ability to swim. Determines how agilely one moves underwater and whether one can successfully swim difficult waters; influences how much one can carry and still keep one's head above water.
Trainers
Wandering: Damon Hanoma: Olaris Wanders Losthaven: Pryderi Quetlatl: Itozuma Wanders Association required: Guild required: Coven: Halea Justicars of Tyr: Edwin Shapeshifters Maramar Verynvelyrae: Sirinil Quest required
Notes
- The amount that can be carried increases very slowly with swimming skill, and is based on total weight, not encumberance.
- Swimming is trained by either moving in deep water (if you get the message "You cannot keep your head above water", you are training swimming) or by combat in any water
- Swimming has a huge effect on combat skills in water. If the skill is under fairly skilled, this will be a negative effect.