User:Sukie/Hellwalking
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| - | List of [[Hellwalkers]] features and explanations that I'll try and explain based on my experiences and some unfounded wild guesses. | + | List of [[Hellwalkers]] features and explanations that I'll try and explain based on my experiences and some guesses of varying certainty. |
| - | =Abilities= | + | =Features= |
| [[Demonic Abilities]] | [[Demonic Abilities]] | ||
| + | * I'm fairly certain this explicitly marks you as having demon blood, but haven't bothered to check. | ||
| - | Your veins pulse with shifting scarlet energy. {shifting scarlet} | + | Life Save |
| - | * This happens rarely. | + | * {{shifting scarlet}Your veins pulse with shifting scarlet energy.} |
| - | ** (Wild guess) maybe based on being really hopped up on that demonic mojo, but really, no idea what decides this. | + | * on death get fullhealed and teleported somewhere instead, like [[Sea's blessing (Ordo Zephyrius Mutatoris spell)|Sea's Blessing]] or a no concept nav [[Ordo Ignis Aeternis#List|Phoenix Rebirth]] |
| + | * I've only seen this a couple times and have no idea what decides if it triggers | ||
| Affinity scaling | Affinity scaling | ||
| - | * most stuff scales in some way off your qlippotic/sephirotic/chaos/order affinity. | + | * stuff scales in some way off your qlippotic/sephirotic/chaos/order affinity |
| + | * how much SD you can have stolen from stuff | ||
| + | * passive bonuses from killing eligible things | ||
| - | Henosis damage | + | Henosis damage to things with Supernal Durability |
| * is a silly combination of qlippotic/sephirotic/chaos/order/goetia that {{shifting scarlet}existentially erases} or {{shimmering}pulses} | * is a silly combination of qlippotic/sephirotic/chaos/order/goetia that {{shifting scarlet}existentially erases} or {{shimmering}pulses} | ||
| - | * Your attacks do this to targets that currently have Supernal Durability if the attack is unarmed or using a lzarawn-runed weapon | + | * if whatever it is has all its SD drained out then you go back to doing boring damage |
| - | ** This stops happening if you drain all of something's SD (probably) | + | * requires the attack to be unarmed or using an eligible weapon |
| - | ** This will proc on special unarmed maneuvers like chi strike, and while wearing armor that covers your hands like a void/shell/parageos/et al. | + | ** [[Ancient artifacts#Dyad|Dyad]] is amazing. Heals onhit when hitting something that has SD or would charge passive stuff on death, and does the damage of a greataxe with double the armor pen and half the activity cost. |
| - | *** I haven't tested with piecemeal armour like the fire gauntlets you can get from Marius under Darkhold, but I don't see why it wouldn't. | + | ** the lzarawn-runed iron greataxe that can load on Ardlond in [[Shadow Tower]] is mediocre. |
| - | *** The artifact axe Dyad is eligible (and multiply amazing (and combined with The Red Plate can let you facetank Kali at level 40 while out of endurance (though that's a terrible idea that will probably destroy your inventory and you shouldn't do it))) | + | ** I've heard that the special ono made by the [[Aligned]] form [[Hell and Heaven (Aligned Form)|Hell and Heaven]] is really good. |
| - | *** A lzarawn-runed iron greataxe (which is alright, though high activity cost) can load on Aldond the scary npc Hellwalker in northeast 9th floor Shadow Tower | + | ** Unarmed attacks including fancy limbs other than arms count, and don't care if you're wearing something over that limb. (though unarmed scaling weapons like claws don't count) |
| - | *** I've been told the ono made by the Aligned form [[Hell_and_Heaven_(Aligned_Form)|Hell and Heaven]] is amazing. | + | |
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| * Punching something that has Supernal Durability with an eligible attack will debuff theirs and temporarily raise yours. | * Punching something that has Supernal Durability with an eligible attack will debuff theirs and temporarily raise yours. | ||
| ** This can stack across hitting different things. | ** This can stack across hitting different things. | ||
| - | **{{some bold purple color}You feel your durability being further augmented by supernal energies.} | + | * You can only hold so much stolen SD, after which you'll just have to settle for doing henosis damage. |
| - | * You can only steal so much, after which you'll just have to settle with hitting whatever it is for henosis damage. | + | ** How much scales with your affinities |
| - | ** At 180/180/179/180 I cap out at 175 stolen from ice wraiths | + | * Occasionally leaves unexpectedly soon |
| - | ** (Wild guess) How much you can steal might also depend on what you're stealing it from. If I could punch out Cthulhu to test, I totally would. | + | * Might be extended by punching things that have SD |
| - | * Times out after however long without stealing some. | + | |
| - | ** (Guess) Hitting stuff that would be eligible while full probably extends the timeout. | + | |
| - | ** (Wild Guess) If what you stole it from gets cleared from your kill log you lose the buff immediately. (This guess brought to you by losing supernal durability mid-fight against several dakshin, and other similar scenarios) | + | |
| Passive Bonuses | Passive Bonuses | ||
| - | * Strength / Constitution / Willpower / Perception .. Speed | + | * Strength / Constitution / Willpower / Perception / Speed |
| - | * Killing eligible things can raise things based on some criteria | + | * buffs go up upon killing something eligible while not at full charge |
| - | ** (Guessing) Asmodeans? Gods? Anything with supernal durability? Things I haven't tested because they're only eligible at lower strength charge than I'm willing to take time debuffing to? | + | * buffs go down upon killing unrelated things |
| - | * (Firm Guess) Somehow involves having them in your kill log | + | ** I'm fairly certain this is happens when the contributing thing gets kicked out of your kill log, but that's not feasibly provable. |
| - | ** Because if you kill stuff already in your kill log the buffs tend to persist | + | |
| - | ** But killing stuff you haven't killed in a while tends to suck your bonuses dry real fast if they aren't in turn eligible (and sometimes even then) | + | |
| + | |||
| + | =Buffs= | ||
| You are a competent second-degree possessor of supernal durability (37), | You are a competent second-degree possessor of supernal durability (37), | ||
| though you appear to be effectively functioning at an amazing level (252). | though you appear to be effectively functioning at an amazing level (252). | ||
| Line 61: | Line 61: | ||
| | Perception Prodigious [ 110 ] Unearthly [ 260 ] | | | Perception Prodigious [ 110 ] Unearthly [ 260 ] | | ||
| \-------------------------------------------------------/ | \-------------------------------------------------------/ | ||
| + | |||
| + | =Guesses= | ||
| + | Regarding passive buff charging (and why it's based on kill log tracking) | ||
| + | * Killing stuff that's probably already in your kill log tends to leave the buffs intact, no matter how not-demons the things are. | ||
| + | ** I've gone days of just killing stuff in an inefficiently small rotation without losing buffs | ||
| + | * Killing random stuff you haven't killed in a while tends to suck your bonuses dry real fast if they aren't in turn eligible (and sometimes even if they area) | ||
| + | ** If I intentionally kill a big pile of random stuff to kill my clear log, I end up with a couple false starts having to re-get buffs before they stop fizzling out the moment I start xping | ||
| + | |||
| + | |||
| + | Regarding stealing SD | ||
| + | * How much this maxes out at varies based on some things other than your affinities | ||
| + | ** I'm fairly sure it's related to what you're stealing from. | ||
| + | * I suspect in addition to having presumed time-based timeout, there are kill log related shenanigans | ||
| + | ** I've had the SD buff time out nonsensically fast after stealing it. | ||
| + | ** Usually immediately after killing something (e.g. sucked max I could hold out of a dakshin, killed it, killed the buff 15k xp dakshin without leeching any from it, immediately lost SD stolen 4 rounds prior.) | ||
| + | ** Might just be bugged, might have a randomly random timeout timer. | ||
| + | |||
| + | |||
| + | Regarding getting buffs from killing something | ||
| + | * some stuff might have more 'value' than other stuff | ||
| + | ** I tend to cap out at 64 speed off the easy ygelyeku/oni/whatever, but if I can take out the balrog the buffs usually tick up a bit higher, and for one inexplicable day was up to 77 resting speed with no external buffs | ||
Revision as of 08:25, 5 December 2015
List of Hellwalkers features and explanations that I'll try and explain based on my experiences and some guesses of varying certainty.
Features
- I'm fairly certain this explicitly marks you as having demon blood, but haven't bothered to check.
Life Save
- {{shifting scarlet}Your veins pulse with shifting scarlet energy.}
- on death get fullhealed and teleported somewhere instead, like Sea's Blessing or a no concept nav Phoenix Rebirth
- I've only seen this a couple times and have no idea what decides if it triggers
Affinity scaling
- stuff scales in some way off your qlippotic/sephirotic/chaos/order affinity
- how much SD you can have stolen from stuff
- passive bonuses from killing eligible things
Henosis damage to things with Supernal Durability
- is a silly combination of qlippotic/sephirotic/chaos/order/goetia that {{shifting scarlet}existentially erases} or {{shimmering}pulses}
- if whatever it is has all its SD drained out then you go back to doing boring damage
- requires the attack to be unarmed or using an eligible weapon
- Dyad is amazing. Heals onhit when hitting something that has SD or would charge passive stuff on death, and does the damage of a greataxe with double the armor pen and half the activity cost.
- the lzarawn-runed iron greataxe that can load on Ardlond in Shadow Tower is mediocre.
- I've heard that the special ono made by the Aligned form Hell and Heaven is really good.
- Unarmed attacks including fancy limbs other than arms count, and don't care if you're wearing something over that limb. (though unarmed scaling weapons like claws don't count)
Stealing Supernal Durability
- Punching something that has Supernal Durability with an eligible attack will debuff theirs and temporarily raise yours.
- This can stack across hitting different things.
- You can only hold so much stolen SD, after which you'll just have to settle for doing henosis damage.
- How much scales with your affinities
- Occasionally leaves unexpectedly soon
- Might be extended by punching things that have SD
Passive Bonuses
- Strength / Constitution / Willpower / Perception / Speed
- buffs go up upon killing something eligible while not at full charge
- buffs go down upon killing unrelated things
- I'm fairly certain this is happens when the contributing thing gets kicked out of your kill log, but that's not feasibly provable.
Buffs
You are a competent second-degree possessor of supernal durability (37),
though you appear to be effectively functioning at an amazing level (252).
Your speed is very fast (68).
/---------------- Attributes of Honoka -----------------\
| Attribute Natural Effective |
>-------------------------------------------------------<
| Strength Good [ 61 ] Unearthly [ 211 ] |
| Intelligence Amazing [ 150 ] |
| Constitution Very High [ 80 ] Unearthly [ 230 ] |
| Dexterity Incredible [ 130 ] |
| Willpower Unearthly [ 270 ] Unearthly [ 450 ] |
| Charisma Unimpressive [ 40 ] |
| Perception Prodigious [ 110 ] Unearthly [ 260 ] |
\-------------------------------------------------------/
Guesses
Regarding passive buff charging (and why it's based on kill log tracking)
- Killing stuff that's probably already in your kill log tends to leave the buffs intact, no matter how not-demons the things are.
- I've gone days of just killing stuff in an inefficiently small rotation without losing buffs
- Killing random stuff you haven't killed in a while tends to suck your bonuses dry real fast if they aren't in turn eligible (and sometimes even if they area)
- If I intentionally kill a big pile of random stuff to kill my clear log, I end up with a couple false starts having to re-get buffs before they stop fizzling out the moment I start xping
Regarding stealing SD
- How much this maxes out at varies based on some things other than your affinities
- I'm fairly sure it's related to what you're stealing from.
- I suspect in addition to having presumed time-based timeout, there are kill log related shenanigans
- I've had the SD buff time out nonsensically fast after stealing it.
- Usually immediately after killing something (e.g. sucked max I could hold out of a dakshin, killed it, killed the buff 15k xp dakshin without leeching any from it, immediately lost SD stolen 4 rounds prior.)
- Might just be bugged, might have a randomly random timeout timer.
Regarding getting buffs from killing something
- some stuff might have more 'value' than other stuff
- I tend to cap out at 64 speed off the easy ygelyeku/oni/whatever, but if I can take out the balrog the buffs usually tick up a bit higher, and for one inexplicable day was up to 77 resting speed with no external buffs
