Fey Bonds
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{{spoilers}} | {{spoilers}} | ||
- | ===Use of Fey Abilities=== | + | ==Use of Fey Abilities== |
- | For races that have the [[Fey Abilities]] faculty, there is a chance that the character can develop the capacity for forming a form of empathic bond, one that is more limited than that given to guilds centered around empathic bonds. This appears to be random, similar to how [[Psychic Wild Talents|wild talents]] can be obtained. | + | For characters that have [[Fey Abilities]] (either naturally or through joining [[Fianna]]), each use of the create bond fey ability has a chance to open an empathic bond via fey bloodbonding. This appears to be random, similar to how [[Psychic Wild Talents|wild talents]] can be obtained. |
An example of a fey bond popping follows: | An example of a fey bond popping follows: | ||
Line 17: | Line 17: | ||
desire and ability to fulfill that need and to complete yourself. | desire and ability to fulfill that need and to complete yourself. | ||
- | Fey Bonds are limited to 20% of the strength of a full bond type. Any boons granted past the 20% strength will be unattainable. Usually this includes limb acquisition and most traits. Change 4842 describes this in detail, as provided below: | + | Fey Bonds are a type of limited bond and obtain the following: 10% of a full bond's attributes, 20% of a full bond's charms, skills, traits, and scaling combat ratings, 60% of a full bond's aura, and an as yet unknown percentage of a full bond's anatomy. Skills and bond aura continue increasing past 'complete' bond strength. |
- | + | ||
- | /------------------------------------------- System Change 4842 -------------------------------------------\ | + | |
- | | Summary empathic bonds charm rating revisions | | + | |
- | | Number 4842 | | + | |
- | | Type content revision | | + | |
- | | By Twilight | | + | |
- | | When Nov 18 2010 10:47 AM | | + | |
- | | Description 1) the effective strength of your bond now matter for your ability to use the charms | | + | |
- | | granted by the bond. the effective strength is the strength multiplied by the charm | | + | |
- | | factor of the bond type (i.e. 1.0 for vv/zet/etc., 0.2 for fey bonds). the effective bond | | + | |
- | | strength puts a drag on the rating, making it harder t(but not impossible) to get high | | + | |
- | | ratings. for example at 20% effective bond strength, a certain amount of your rating | | + | |
- | | w(depending on the minimum rating threshold) will be multiplied by 0.44. 2) the eye glow | | + | |
- | | that happens when you use a charm is now more intense the higher your rating is relative | | + | |
- | | to the max rating, so there is a mechanism that lets you know how good approximately how | | + | |
- | | good you are. | | + | |
- | | Reason necessary for balance, and also makes sense. and also wanted a feedback mechanism for | | + | |
- | | players to see how good they were at charms, given that there are no help files. | | + | |
- | | Result lets me do a number of things, like shift some charms to be earlier for some bonds now | | + | |
- | | that i don't have to worry about fey bonds getting as crazy. also, i expect that a lot of | | + | |
- | | the math in particular charms will ahve to be refigured because of this | | + | |
- | | Projects Empathic Bonds | | + | |
- | | Importance Rated 2.3, closer to limited than moderate, by three raters, spread 2-3 | | + | |
- | | Value Rated 4.3, closer to good than great, by three raters, spread 4-5 | | + | |
- | | Version not updated | | + | |
- | \----------------------------------------------------------------------------------------------------------/ | + | |
===Player Notes=== | ===Player Notes=== |
Revision as of 15:54, 18 October 2022
Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.
Contents |
Use of Fey Abilities
For characters that have Fey Abilities (either naturally or through joining Fianna), each use of the create bond fey ability has a chance to open an empathic bond via fey bloodbonding. This appears to be random, similar to how wild talents can be obtained.
An example of a fey bond popping follows:
You stare intently at the brown male sparrow, guiding your mind into the special state necessary to forging a magickal bond, and feel the magickal resonance fall into place, linking you. As you complete your bond with the brown male sparrow, you feel your psyche reel, as though it has hit its target so squarely that it has gone *through* it, and now sees and desires something deeper. You sense a new emotional need opening up within you -- an incompleteness you never fully grasped, the need for a true soulmate of some kind -- along with the desire and ability to fulfill that need and to complete yourself.
Fey Bonds are a type of limited bond and obtain the following: 10% of a full bond's attributes, 20% of a full bond's charms, skills, traits, and scaling combat ratings, 60% of a full bond's aura, and an as yet unknown percentage of a full bond's anatomy. Skills and bond aura continue increasing past 'complete' bond strength.
Player Notes
I know very little about how to activate this capacity. aside from the fact that it is very rare and difficult.
- Using the Create Bond ability is central to it. Mastering this ability is obviously key, though actual mastery is not necessary -- a fey bond was successfully popped at competent.
- Having beings bonded in this way die negatively impacts your odds of unlocking the faculty.
- The beings bondable in this way are basically the ones in the Verynvelyrae bond list, and the activation of this bond (in the few cases available) seems to happen when using Create Bond on a creature from this list.
- It is possible to unlock a feybond despite having had a bond before.
- Modified stats/skills help for unlocking - one that is extremely helpful is The Protector of the Three office, with the mental boost activated.
- Investing in the skills associated with Create Bond is likely important. These are: Enchantment, Divination, Awareness. Joining a mage guild is helpful in maximizing these skills.
Fey Bonds (Completed)
Felivanus
Charms: Urge Call Send Kinsee Displacement
Misc: Grow 2 Tentacles - Appears to have lost the ability to wield weapons or wear rings, so probably useless now.
Owl
Charms: Urge Call Send Kinsee Recall Conjured Followers Summon Loamflage Darkvision Conjure Corithil Convert Energy Summon Minor Earth Elemental Summon Minor Water Elemental
Misc: Corithil Skill Bonus are VERY low (20ish), based entirely on Bond Strength Corithil does not appear to give Traits Corithil is capped at moderate channel
End of spoiler information.