Sirinil

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[[combat reflexes]] [[legend lore]] [[swamp fieldcraft]] [[combat reflexes]] [[legend lore]] [[swamp fieldcraft]]
[[the use of crossbows]] [[mountaineering]] [[swimming]] [[the use of crossbows]] [[mountaineering]] [[swimming]]
- [[desert fieldcraft]] [[mounted combat]] [[tanning]]+ [[desert fieldcraft]] [[mounted combat]](~89) [[tanning]]
[[the ability to elude pursuit]] [[orienteering]] [[tracking]] [[the ability to elude pursuit]] [[orienteering]] [[tracking]]
[[empathy]] [[plains fieldcraft]] [[weapon lore]] [[empathy]] [[plains fieldcraft]] [[weapon lore]]

Revision as of 20:46, 22 April 2011

  • Location: Ranger guildhall (16,36 Almeria)
  • Occupation: Leader of the Rangers.
  • Look
This is a female half-elf with tan skin, brown hair, and amber eyes.  Sirinil
has a quiet, but commanding, disposition.  She acts as if at complete ease and
yet there's that sense that she's totally aware of everything around her and 
would react with the surprising quickness of a wild cat if it was required of
her.  She moves with an apparent strength and unnerving agility even uncommon
in the elves.  Her clothing does nothing to hide her well-built frame, and her
strong, rough-worn hands give a hint at just what this woman is capable of. 
Her large, amber eyes look almost through you, but she is obviously weighing
your strengths and weaknesses in an almost predatory fashion.  She wears the
skins of the animals she calls her brothers and sisters and her dark, coppery
hair is pulled back in a long, loose braid.  She moves fluidly and easily through
her surroundings.   
  • Info
If you desire to join the Rangers, say 'I wish to become a Ranger'.  
Rangers may say the command 'advance'.  
To leave the Rangers, say 'I resign from the Rangers'.  
Sirinil is an instructor and responds to the following verbal commands:
   Availability inquiry: Sirinil, what skills do you train?
   Cost inquiry:         Sirinil, what would a lesson in <subject> cost?
   Instruction request:  Sirinil, train me in <subject(s)>.
  • Trains
animal lore                           forestry                   resilience
archery                               hardiness                  riding
arctic fieldcraft                     hills fieldcraft           the use of slings
armour lore                           insect lore                stamina
awareness                             jungle fieldcraft          steadiness
cartography                           killer instinct            stealth
climbing                              leadership                 summoning
combat reflexes                       legend lore                swamp fieldcraft
the use of crossbows                  mountaineering             swimming
desert fieldcraft                     mounted combat(~89)        tanning
the ability to elude pursuit          orienteering               tracking
empathy                               plains fieldcraft          weapon lore
the equestrian arts                   plant lore
first aid                             quickness
foraging                              recuperation












  • Notes
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