Sirinil
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[[combat reflexes]] [[legend lore]] [[swamp fieldcraft]] | [[combat reflexes]] [[legend lore]] [[swamp fieldcraft]] | ||
[[the use of crossbows]] [[mountaineering]] [[swimming]] | [[the use of crossbows]] [[mountaineering]] [[swimming]] | ||
- | [[desert fieldcraft]] [[mounted combat]] [[tanning]] | + | [[desert fieldcraft]] [[mounted combat]](~89) [[tanning]] |
[[the ability to elude pursuit]] [[orienteering]] [[tracking]] | [[the ability to elude pursuit]] [[orienteering]] [[tracking]] | ||
[[empathy]] [[plains fieldcraft]] [[weapon lore]] | [[empathy]] [[plains fieldcraft]] [[weapon lore]] |
Revision as of 20:46, 22 April 2011
- Location: Ranger guildhall (16,36 Almeria)
- Occupation: Leader of the Rangers.
- Look
This is a female half-elf with tan skin, brown hair, and amber eyes. Sirinil has a quiet, but commanding, disposition. She acts as if at complete ease and yet there's that sense that she's totally aware of everything around her and would react with the surprising quickness of a wild cat if it was required of her. She moves with an apparent strength and unnerving agility even uncommon in the elves. Her clothing does nothing to hide her well-built frame, and her strong, rough-worn hands give a hint at just what this woman is capable of. Her large, amber eyes look almost through you, but she is obviously weighing your strengths and weaknesses in an almost predatory fashion. She wears the skins of the animals she calls her brothers and sisters and her dark, coppery hair is pulled back in a long, loose braid. She moves fluidly and easily through her surroundings.
- Info
If you desire to join the Rangers, say 'I wish to become a Ranger'. Rangers may say the command 'advance'. To leave the Rangers, say 'I resign from the Rangers'. Sirinil is an instructor and responds to the following verbal commands: Availability inquiry: Sirinil, what skills do you train? Cost inquiry: Sirinil, what would a lesson in <subject> cost? Instruction request: Sirinil, train me in <subject(s)>.
- Trains
animal lore forestry resilience archery hardiness riding arctic fieldcraft hills fieldcraft the use of slings armour lore insect lore stamina awareness jungle fieldcraft steadiness cartography killer instinct stealth climbing leadership summoning combat reflexes legend lore swamp fieldcraft the use of crossbows mountaineering swimming desert fieldcraft mounted combat(~89) tanning the ability to elude pursuit orienteering tracking empathy plains fieldcraft weapon lore the equestrian arts plant lore first aid quickness foraging recuperation
- Notes