Newbie's Guide to a Ring of Power
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==Introduction== | ==Introduction== | ||
This is currently a work in progress. Here I will detail my experience as a Ringwielder. It's not a promise of the best advice, or even good advice. It's merely what I learn as I go. | This is currently a work in progress. Here I will detail my experience as a Ringwielder. It's not a promise of the best advice, or even good advice. It's merely what I learn as I go. |
Revision as of 04:42, 31 July 2011
Contents |
Introduction
This is currently a work in progress. Here I will detail my experience as a Ringwielder. It's not a promise of the best advice, or even good advice. It's merely what I learn as I go.
Races
I like Drow. The only major detriment to running a drow that I have noticed the the fact that experience gain is a tad slow. There is a minor detriment of being dazzled in bright light, but this can be overcome with a lantern of darkfire, or a few runes that will be detailed later on in this guide. Access to both Magick Resistance and Entropic Affinity is a bonus.
I've tried human, but I found it difficult. The lack of stats meant a lack of spec points, which meant lower skills, which meant harder to play, as a newbie. I'm sure that by the sufficiently experienced this can be overcome.
I'm considering a faerie in the future, for both giggles and the fact that it really does look like a decent match for the guild, in an odd way.
Becoming a Ringwraith err wielder
You need to gain 30 quest points, in whatever way you can. Then go to Yevath, located at 14, 40, and say in Ahrikol's presence, "I seek a Ring of Power". Being an evil alignment is recommended, so the guards permit you to pass the gates, although having Saintly/Ordered ethics while being of an evil alignment can, according to rumor, increase your available runespace. I would spec 3 dodge and 3 in your preferred weapon type before attempting the quests, and go ahead and train these skills as mentioned in Newbie Ramblings. The easiest quests to get the required 30 qps, in my not so informed opinion, are Hardin's Gauntlet (asking for help), the Lost Kentaur, Assassination Quest, Remedios's Tree, the Holy Dagger Quest, the Inner Sanctum Quest, At'lordrith's Riddle and maybe, if you're decent with logic puzzles, Solve the Catelius Major.
Benefits
The obvious benefit is a Ring of Power. This is what being a Ringwraith, I mean wielder, is all about. You can aquire runes upon your Ring from Ahrikol. He will grant you runes when you "petition for <runename>" in his presence, assuming that you have runespace available. Runes will grant you spec access to the control skills each rune uses. Control skills control the effectiveness of a particular rune. Another benefit is immateriality. This happens over time, but eventually permits you to pass through some obstacles with ease. Eventually you stop requiring food and drink, even after a resurrection.
Detriments
Undeath for starters. While a benefit, it is also detrimental. Certain spells and powers are designed specifically to work upon the undead, and eventually you will qualify. Another detriment is the lack of eating and drinking. While beneficial in some ways, as mentioned above, it does mean that no longer can you drink a potion, which might cause some annoyance. There is a rune that will let you get around this, but it does consume sps while active. You can no longer get drunk, either. This includes spell type effects which would otherwise cause drunkenness, such as the ELF invocation. Your blood does not flow, which denies some blood magick. Once again this can be overcome with a rune.
Runespace
Runespace is the amount of space you have available for runes. This is based on willpower, your leadership and subordination skills, and how immaterial you are. I've been told that quest points also play a role in this, so I would recommend completing quests are you are able to. As mentioned earlier, I've heard a rumor that saintly/ordered ethics with an evil alignment merits an increase in runespace, but I have no way to confirm this, not having those ethics myself. The 'help runes' helpfile says: "It is also said that, while he holds in high regard those with a strong innate sense of ethical integrity, he also recognizes that the world requires difficult moral choices of one and appreciates those willing to make hard decisions." I'm not entirely sure what that statement signifies precisely, high regard vs appreciates, but I think that refers to this rumor.
Runes
First, you can see the help file for 'help runes' here: Ringwielder runes. A very nice summary page can be seen here: Ringwielder Rune Summary.
I think the first three runes that should be gotten are Zadash, Ciiv, and N'rax. These provide resistance to slashing, piercing and crushing damage, which is a solid foundation upon which to build. Next I like to get some attack runes. I'm a fan of the necromatic line of attacks, so I went with Festiglis. As a secondary attack, I picked up the acid rune Hlithmar. This rune will also be useful later, when you work on the Power Potion Quest. Evrak, the fire attack, is another good rune. Now some teleportation. Tzakhos will allow you to teleport to another Ringwielder. This is handy for a number of reasons. First, you can teleport to Ven and Merethus to pickup some training. Next, there are a number of players who are Ringwielders, and we generally don't mind other wielders teleporting to us for whatever reason. It can permit you to pass some obstacles which otherwise might be a bit too much for you to handle currently. Ispiri brings you back to Yevath, which I personally consider a must. It lets you get away from a situation that's out of hand, such as combat gone wrong and permits you to escape from say, the Nexus if you're stuck.
Now I would recommend one of a few ways. The first option to to pickup the stat gain runes: Krah-li for willpower, Thabtka for intelligence, Omavistis for constitution, Vanar for dexterity, Ekaschos for charisma, and Qiange for perception. Next is to pickup from the following: Onichald summons a Rhug Shi, a fell beast, to ride. Not only does it fly, but it assists you in combat quite a bit as a new wielder. Also, there is a significant bonus associated with being mounted when in combat. Xiriaq lets you identify things. You don't actually need this, but it can save some frustration involved in camping Luc for lenses of insight. Finally, Nysevrak summons a fiery blade. This comes in handy in a number of circumstances. Personally I use it when I need an alternative damage type or when I've died and need a weapon in a pinch. I've been told that eventually with enough skill the damage type will change to plasma, and that it's quite useful to use on a regular basis. The fact that it drains 5sp every 30 seconds or so is a bit much for a newbie, so I wouldn't recommend that you use it on a regular basis to start, but it's worth getting. Fyl'thyrzha is another option, summoning a wind whip instead of a blade, if you'd prefer.
Personally, I went with a mix of the above. I picked up stat runes for willpower and constitution, and picked up the other utility type runes listed above. There are a large number of options on how to go, the world is your mollusk at this point, as far as runes are concerned.
More coming, and reworking this....just getting thoughts down now.