Eishund (Empathic Bond)
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Revision as of 21:09, 13 January 2013 (edit) Kaballah (Talk | contribs) (→Specialty Bonuses - reorg) Next diff → |
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===Tier 3=== | ===Tier 3=== | ||
+ | Very shortly after: | ||
+ | *[[Tenacity]] | ||
+ | |||
+ | ===Tier 4=== | ||
* [[Courage]] | * [[Courage]] | ||
* [[Killer Instinct]] | * [[Killer Instinct]] | ||
- | ===Tier 4=== | + | ===Tier 5=== |
Towards the end of 'very frail' bond strength: | Towards the end of 'very frail' bond strength: | ||
* [[Combat Reflexes]] | * [[Combat Reflexes]] | ||
Line 50: | Line 54: | ||
* [[Tactics]] | * [[Tactics]] | ||
- | ===Tier 5=== | + | ===Tier 6=== |
During 'somewhat frail': | During 'somewhat frail': | ||
* [[Intimidation]] | * [[Intimidation]] | ||
* [[Recuperation]] | * [[Recuperation]] | ||
- | ===Tier 6=== | + | ===Tier 7=== |
At the middle of 'somewhat frail': | At the middle of 'somewhat frail': | ||
* [[Find Weakness]] | * [[Find Weakness]] | ||
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* [[Tracking]] | * [[Tracking]] | ||
- | ===Tier 7=== | + | ===Tier 8=== |
At 'fairly healthy': | At 'fairly healthy': | ||
* [[Bludgeon]] | * [[Bludgeon]] | ||
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At 'very healthy' bond strength, the first tier specialty bonuses ([[Arctic Fieldcraft]] and [[Ice Affinity]]) are increased to 2. | At 'very healthy' bond strength, the first tier specialty bonuses ([[Arctic Fieldcraft]] and [[Ice Affinity]]) are increased to 2. | ||
- | ===Tier 8=== | + | ===Tier 9=== |
At the middle of 'very healthy': | At the middle of 'very healthy': | ||
* [[Massive Exertion]] | * [[Massive Exertion]] |
Revision as of 21:09, 13 January 2013
Contents |
Bond Test
You imagine what it would be like to have a deep bond with the white dog, and you feel a distinct echo from within it. You experience feelings of predation, cunning, and ruthlessness. You experience visions of a glacier.
Bond Failure
The white dog seems to consider you for a brief moment, but then bares its teeth and you sense that the white dog feels you lack the ability to endure wintery weather and hunt the taiga and tundra landscapes with its pack.
Bonding Requirements
Judging from the bond test/failure info, probably some combination of cold tolerance, arctic fieldcraft, killer instinct, intimidation, and/or tactics.
Known Abilities
The eishund is a powerful extraplanar canine animal native to the elemental plane of Ice, which can also be found in the Exoma. It is a large, powerful physical combatant with its teeth and the cryomer spikes mounted on its forelegs. It has a carnivorous diet and can see in the dark.
Contact Damage
You pet Griff with your right claw. You feel yourself slowing down from the effects of ice. Your right claw is chilled somewhat by contact with Griff's white fur, though you resist the attack slightly.
This effect is applied in combat when opponents hit the eishund, and will damage the limb used to perform the attack.
Attribute Modifications
The eishund familiar grants its consort a large bonus to constitution (100% of bond strength).
Specialty Bonuses
Specialty access and bonus specialties increase with bond strength.
Tier 1
Initially on bonding:
NB: Spec I access to Regeneration is available immediately on bonding.
Tier 2
Very shortly after:
Tier 3
Very shortly after:
Tier 4
Tier 5
Towards the end of 'very frail' bond strength:
Tier 6
During 'somewhat frail':
Tier 7
At the middle of 'somewhat frail':
Tier 8
At 'fairly healthy':
At 'very healthy' bond strength, the first tier specialty bonuses (Arctic Fieldcraft and Ice Affinity) are increased to 2.
Tier 9
At the middle of 'very healthy':
Additionally at this point, the second tier bonus specialties (Cold Tolerance and Hardiness) are increased to 2.
Charms
Initially the eishund grants the following charms:
Shortly after:
At 'somewhat frail' bond strength:
At 'fairly healthy':
- Rime, the ability to surround yourself with an icy shroud.
At 'resilient':