Basic Aligned Guide

From LSWiki

(Difference between revisions)
Jump to: navigation, search
Revision as of 19:32, 27 January 2015 (edit)
Wesnile (Talk | contribs)
(Expanding Chakras.)
← Previous diff
Revision as of 19:39, 27 January 2015 (edit)
Wesnile (Talk | contribs)
(Major changes in how page is organized, added some linkage)
Next diff →
Line 77: Line 77:
Your degree of proficiency with Forms will be based off a rating taken from your level of skills/attributes with relate to the Form. Your degree of proficiency with Forms will be based off a rating taken from your level of skills/attributes with relate to the Form.
-====Order Energy====+===Order Energy===
Every Form takes a bit or a lot of Order Energy to be used. Every Form takes a bit or a lot of Order Energy to be used.
Line 88: Line 88:
You're max order energy is mostly based off your Order Affinity and Centering skill, and possibly other stuff like Attunement. You're max order energy is mostly based off your Order Affinity and Centering skill, and possibly other stuff like Attunement.
-===Basic Forms===+==Basic Forms==
These are the first forms you will have experience with as a Aligned These are the first forms you will have experience with as a Aligned
-====True Self====+===True Self===
The most used Form ever is the [[True Self]] Form. This converts your Magic Energy, to Order energy. The most used Form ever is the [[True Self]] Form. This converts your Magic Energy, to Order energy.
Line 98: Line 98:
-====Bridge====+===Bridge===
[[Bridge]] is also a very important form that Aligned off all levels normally use. It makes you a freaking ninja pretty much. It also has a constant drain on your Order Energy. [[Bridge]] is also a very important form that Aligned off all levels normally use. It makes you a freaking ninja pretty much. It also has a constant drain on your Order Energy.
-====Ambience====+===Ambience===
[[Ambience]] is also somewhat important to get early on. As it allows you to damage stuff slightly by buffing skills. Also nice for exploring I guess. [[Ambience]] is also somewhat important to get early on. As it allows you to damage stuff slightly by buffing skills. Also nice for exploring I guess.
-====Integrity====+===Integrity===
You should try to get [[Integrity]]. This creates a stone you may wear which charges your Order Energy, allowing you to actively use those Forms which have a slight constant drain and not worry to much. You should try to get [[Integrity]]. This creates a stone you may wear which charges your Order Energy, allowing you to actively use those Forms which have a slight constant drain and not worry to much.
You could always have a more advanced Aligned that's close to your size make you said stone though. But, any half decent Aligned will have this form quickly. You could always have a more advanced Aligned that's close to your size make you said stone though. But, any half decent Aligned will have this form quickly.
-====Mimesis==== +===Mimesis===
[[Mimesis]] is a handy little trick that has a heavy drain on your order well. It creates several motes which float around you and can be impressed with various damage types that happen to or around you. You can then fire back said damage types from these motes to deal damage. Each mote gets a damage type impression, how potent the impression is can be based off how effective the attack is, and your perfection with the form. There are multiple ways to fire a mote, ranging from which principle is used, or if the most potent impression is used. [[Mimesis]] is a handy little trick that has a heavy drain on your order well. It creates several motes which float around you and can be impressed with various damage types that happen to or around you. You can then fire back said damage types from these motes to deal damage. Each mote gets a damage type impression, how potent the impression is can be based off how effective the attack is, and your perfection with the form. There are multiple ways to fire a mote, ranging from which principle is used, or if the most potent impression is used.
-====Shade====+===Shade===
This form produces a straw hat for you to wear. At first, it may seem like it does nothing. However it increases your [[Blindfighting]] skill by a lot. This form produces a straw hat for you to wear. At first, it may seem like it does nothing. However it increases your [[Blindfighting]] skill by a lot.
-====Tendo Calcaneus====+===Tendo Calcaneus===
This manifests a pair of pants for the Aligned to wear. Buffs some skills, similar to all of the Aligned gear. This manifests a pair of pants for the Aligned to wear. Buffs some skills, similar to all of the Aligned gear.
-====Momentum====+===Momentum===
Creates a pair of sandals, buffs the [[Running]] skill, typically provides a small speed buff. Creates a pair of sandals, buffs the [[Running]] skill, typically provides a small speed buff.
-====Exhale====+===Exhale===
Creates a shirt, buffs [[Biofeedback]] and possibly some other skills. Creates a shirt, buffs [[Biofeedback]] and possibly some other skills.
-===Chakra Forms===+==Chakra Forms==
These are pretty useful. These are pretty useful.
Line 133: Line 133:
The Chakra Forms are as followed: The Chakra Forms are as followed:
-====Root====+===Root===
This form charges the muladhara chakra, which buffs strength and some various skills related to it. Also at max charge it grants a small amount of the [[Thanatogalvanism]] trait. This form charges the muladhara chakra, which buffs strength and some various skills related to it. Also at max charge it grants a small amount of the [[Thanatogalvanism]] trait.
-====Fire Flower====+===Fire Flower===
This Form charges the [[Charisma]] chakra, at max it only buffs some skills. Not the most important of chakra's, but nice to have eventually. This Form charges the [[Charisma]] chakra, at max it only buffs some skills. Not the most important of chakra's, but nice to have eventually.
-====Thousand-Petaled Lotus====+===Thousand-Petaled Lotus===
This charges the sahasrara ([[Willpower]]) chakra. At max it provides the [[Wingless Flight]] trait. That's right, Aligned have a method of flying without any magickal items. This charges the sahasrara ([[Willpower]]) chakra. At max it provides the [[Wingless Flight]] trait. That's right, Aligned have a method of flying without any magickal items.
-====Heartstrings====+===Heartstrings===
Charges the svadhisthana ([[Dexterity]]) chakra. One of the most important chakras, as at max it provides the [[Paraneurism]] trait, meaning you can't be stunned. Charges the svadhisthana ([[Dexterity]]) chakra. One of the most important chakras, as at max it provides the [[Paraneurism]] trait, meaning you can't be stunned.
-====Third Eye====+===Third Eye===
Charges the Ajna ([[Perception]]) chakra. Another vital chakra, as at max it provides the [[Paravision]] trait, meaning you can never be blinded. Charges the Ajna ([[Perception]]) chakra. Another vital chakra, as at max it provides the [[Paravision]] trait, meaning you can never be blinded.
'''Will also buff [[Combat Meditation]] skill by +40 at max''' '''Will also buff [[Combat Meditation]] skill by +40 at max'''
-====Self-Determination====+===Self-Determination===
Charges the anahata ([[Constitution]]) chakra. Handy to have, increases total hp, and at max grants 1 in the [[Regrowth]] trait. Charges the anahata ([[Constitution]]) chakra. Handy to have, increases total hp, and at max grants 1 in the [[Regrowth]] trait.
-====Chaos Star====+===Chaos Star===
Unless you have high Chaos favor of [[Chaos Affinity]] skill, then this form isn't to helpful... Unless you have high Chaos favor of [[Chaos Affinity]] skill, then this form isn't to helpful...
But if you do, then this is a very nice chakra to have. As it buffs most of the skills related to a lot of Forms. But if you do, then this is a very nice chakra to have. As it buffs most of the skills related to a lot of Forms.
-====Padme====+===Padme===
There is no form for the Padme chakra, which is a must for any high functioning Aligned. There is no form for the Padme chakra, which is a must for any high functioning Aligned.
Read more about [[Chakra]]s here. Read more about [[Chakra]]s here.
-===Weapon Forms===+==Weapon Forms==
This is where everyone tends to divide on. Aligned get a ton of options for weaponry. This is where everyone tends to divide on. Aligned get a ton of options for weaponry.
Line 174: Line 174:
These are the following weapon forms for Aligned. These are the following weapon forms for Aligned.
-====Flycatcher====+===Flycatcher===
Flycatcher creates a yari (small 1 handed spear for most races) for the Aligned to use. Flycatcher creates a yari (small 1 handed spear for most races) for the Aligned to use.
Line 181: Line 181:
Besides being a excellent weapon, it also does a few unusual damage types, such as fire and crystal. Besides being a excellent weapon, it also does a few unusual damage types, such as fire and crystal.
-====Spring====+===Spring===
This creates a walking staff (Bo) for the Aligned. It is a decent blunt weapon and is relatively quick in combat. This creates a walking staff (Bo) for the Aligned. It is a decent blunt weapon and is relatively quick in combat.
Unless you have a special reason to be using a staff, you don't typically see many Aligned using this Form. Unless you have a special reason to be using a staff, you don't typically see many Aligned using this Form.
-====Arch and Orbit====+===Arch and Orbit===
Arch creates a longbow for the aligned, Orbit creates arrows. Arch creates a longbow for the aligned, Orbit creates arrows.
Line 193: Line 193:
This is a method for making a viable archer themed character. This is a method for making a viable archer themed character.
-====Ka====+===Ka===
Ka is a form for those Aligned who have joined Clyde's Wandslingers and have taken a vigil over Hanoma. Ka is a form for those Aligned who have joined Clyde's Wandslingers and have taken a vigil over Hanoma.
Line 202: Line 202:
With the changes and nerfing to Wandslingers, I no longer recommend using wands as a primary weapon, however it's something that goes well on say ... a Wayfarer cannon (like Peacemaker). With the changes and nerfing to Wandslingers, I no longer recommend using wands as a primary weapon, however it's something that goes well on say ... a Wayfarer cannon (like Peacemaker).
-====Wingspan====+===Wingspan===
This manifests a katana for the Aligned to use. It is a weapon of nice quality, and offers the 4 basic elements as damage types. This manifests a katana for the Aligned to use. It is a weapon of nice quality, and offers the 4 basic elements as damage types.
Line 246: Line 246:
These forms are gained by doing varous activities, spanning from Quests to Exploration. These forms are gained by doing varous activities, spanning from Quests to Exploration.
-===Exploration Forms===+==Exploration Forms==
These forms are gained by exploring the world of Lost Souls, and are as follows. These forms are gained by exploring the world of Lost Souls, and are as follows.
-====Stride====+===Stride===
[[Stride]] grants you the ability of instant short distance teleportation. At great order energy cost however. [[Stride]] grants you the ability of instant short distance teleportation. At great order energy cost however.
Stride also has a drawback, if you attempt to teleport into a space that is nonexistent, then you will encounter immense pain. Stride also has a drawback, if you attempt to teleport into a space that is nonexistent, then you will encounter immense pain.
-====Wander====+===Wander===
[[Wander]] is a form that is used when the [[Mimesis]] form is activated. It consumes a entire motes impression and sends it flying towards whoever you target. You can't be to close to the target, but also not to far away. [[Wander]] is a form that is used when the [[Mimesis]] form is activated. It consumes a entire motes impression and sends it flying towards whoever you target. You can't be to close to the target, but also not to far away.
-====Phase====+===Phase===
[[Phase]] is one of the ultimate Aligned Forms. It shifts your body into the Umbra, giving you great martial prowess and some various other traits. Phase also gives you SD, so you will not be able to regenerate spirit points while using it. [[Phase]] is one of the ultimate Aligned Forms. It shifts your body into the Umbra, giving you great martial prowess and some various other traits. Phase also gives you SD, so you will not be able to regenerate spirit points while using it.
-===Quests===+==Quest Forms==
The following forms are gained by doing various quests. The following forms are gained by doing various quests.
-====Prism====+===Prism===
Prism is another amazing form for Aligned. It's the AoE of our guild. Prism is another amazing form for Aligned. It's the AoE of our guild.
You must complete the Kill Blue quest to learn of it. You must complete the Kill Blue quest to learn of it.
-====Puzzle====+===Puzzle===
Puzzle is one of the most sought after forms for Aligned, as it allows you to re-size equipment much better than any NPC. Puzzle is one of the most sought after forms for Aligned, as it allows you to re-size equipment much better than any NPC.
To acquire the Puzzle form, you must complete all 3 Catelius quests. To acquire the Puzzle form, you must complete all 3 Catelius quests.
-====Mask====+===Mask===
A important form for most Aligned, as it produces a mask which when worn, grants Invisibility and Intangibility. A important form for most Aligned, as it produces a mask which when worn, grants Invisibility and Intangibility.

Revision as of 19:39, 27 January 2015

Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.

Contents

Starting

This guide assumes you know enough about Lost Souls to function, but nothing about the Aligned guild or how they work. Enjoy.

Aligned are a pretty fun guild and all. But to be proper at it, there are some basic things you should do first as prep work before joining.

Having a talent is handy, as Aligned are great with psionic stuff. But it's not something that is truly need to function.

Make sure you start as a Ordered character. That helps speed this process along.

Race Selection

Picking a smart race is normally a good idea, high Int/Wil/Cha is a plus. Aligned effectively use every stat for forms besides Str/Con. If you plan to play a Orc Aligned/Hellwalker, then that will work. But you might not be the best Aligned ever though.

A race with Autodidaction is a plus.

A psionic race is also a plus, but that severely limits your choices.

A few of my favorites include:

Tuatha

Dana

Advenus

Chaosborn

Aisenshi

I highly suggest you instantly join the Aisenshi at level 1.

If your race has Autodidaction this will grant you Combat Meditation.

This will also give you the Chi attacks, with are very handy to have in Aligned.

Note that you don't wish to explore much as you want to not level so fast while in the Aisenshi.

It is possible to get all the Aisenshi special attacks, at level 1. You just need to train with Musashi properly and learn them.

Also, be sure to get some of the Kyotsugo language skill.

After you have the attacks/possible philosophy talent/combat meditation (if your race allows), then ask to leave. Musashi will tell you that you need to advance 3 levels before leaving.

If you're still level 1, go do a few riddles from the At'lordrith's Riddle quest. Don't finish it, just get enough xp to leave Aisenshi.

If he still doesn't let you go, just train your Philosophy skill more. And he will let you leave.

Be sure to go through your specs and make sure you free up as many as possible. As you will have some specs still in skills that were not removed.

Attuned

Every Aligned, is also part of the Attuned

After leaving Aisenshi, go and instantly join the Attuned while you're skills are decaying.

The first requirement for Aligned is that you must have been granted chakra energy from your Attunement with nature.

To be granted a chakra, you must have reached around 75 attunment from the Attuned association.

Since you will use Order Affinity a lot, I advise putting some wil specialties into that, and training it up a bit. It's also amazing for Attunement.

Read more about how Attunement works by clicking on the link.

Once you get your chakra, go talk to Taiji and join Aligned. Even if you have some left over skill decay from Aisenshi.

If you have the specs free of course. Just join next. Seriously.

First Steps

If you're level 4, like you should be, then you're on track.

Now you start off with the basic forms first for free. You might also get a few others from your time in the Aisenshi.

Forms

Forms are the Aligned version of spells.

There is no need to speak aloud, all Forms are used by thinking, sub-vocalizing, or visualizing things.

Your degree of proficiency with Forms will be based off a rating taken from your level of skills/attributes with relate to the Form.

Order Energy

Every Form takes a bit or a lot of Order Energy to be used.

Some Forms are just a 1 time use kind of deal, where you activate the form, use the order energy it takes, and that's it.

Others have a consistent drain upon your order well.

Run out of order energy, and all the ones that are draining your energy will be turned off. We'll talk about how to charge/refill your Order energy in a bit.

You're max order energy is mostly based off your Order Affinity and Centering skill, and possibly other stuff like Attunement.

Basic Forms

These are the first forms you will have experience with as a Aligned

True Self

The most used Form ever is the True Self Form. This converts your Magic Energy, to Order energy.

It also trains your Order Affinity skill, so that's nice.


Bridge

Bridge is also a very important form that Aligned off all levels normally use. It makes you a freaking ninja pretty much. It also has a constant drain on your Order Energy.

Ambience

Ambience is also somewhat important to get early on. As it allows you to damage stuff slightly by buffing skills. Also nice for exploring I guess.

Integrity

You should try to get Integrity. This creates a stone you may wear which charges your Order Energy, allowing you to actively use those Forms which have a slight constant drain and not worry to much.

You could always have a more advanced Aligned that's close to your size make you said stone though. But, any half decent Aligned will have this form quickly.

Mimesis

Mimesis is a handy little trick that has a heavy drain on your order well. It creates several motes which float around you and can be impressed with various damage types that happen to or around you. You can then fire back said damage types from these motes to deal damage. Each mote gets a damage type impression, how potent the impression is can be based off how effective the attack is, and your perfection with the form. There are multiple ways to fire a mote, ranging from which principle is used, or if the most potent impression is used.

Shade

This form produces a straw hat for you to wear. At first, it may seem like it does nothing. However it increases your Blindfighting skill by a lot.

Tendo Calcaneus

This manifests a pair of pants for the Aligned to wear. Buffs some skills, similar to all of the Aligned gear.

Momentum

Creates a pair of sandals, buffs the Running skill, typically provides a small speed buff.

Exhale

Creates a shirt, buffs Biofeedback and possibly some other skills.

Chakra Forms

These are pretty useful.

Chakra's buff skills and stats. Skills and stats help with Forms. Forms help with being a Aligned. Domino effect or whatever.

I personally keep all my chakras charged to the max.

The Chakra Forms are as followed:

Root

This form charges the muladhara chakra, which buffs strength and some various skills related to it. Also at max charge it grants a small amount of the Thanatogalvanism trait.

Fire Flower

This Form charges the Charisma chakra, at max it only buffs some skills. Not the most important of chakra's, but nice to have eventually.

Thousand-Petaled Lotus

This charges the sahasrara (Willpower) chakra. At max it provides the Wingless Flight trait. That's right, Aligned have a method of flying without any magickal items.

Heartstrings

Charges the svadhisthana (Dexterity) chakra. One of the most important chakras, as at max it provides the Paraneurism trait, meaning you can't be stunned.

Third Eye

Charges the Ajna (Perception) chakra. Another vital chakra, as at max it provides the Paravision trait, meaning you can never be blinded.

Will also buff Combat Meditation skill by +40 at max

Self-Determination

Charges the anahata (Constitution) chakra. Handy to have, increases total hp, and at max grants 1 in the Regrowth trait.

Chaos Star

Unless you have high Chaos favor of Chaos Affinity skill, then this form isn't to helpful...

But if you do, then this is a very nice chakra to have. As it buffs most of the skills related to a lot of Forms.

Padme

There is no form for the Padme chakra, which is a must for any high functioning Aligned.

Read more about Chakras here.

Weapon Forms

This is where everyone tends to divide on. Aligned get a ton of options for weaponry.

I've always thought, that Aligned are a sort of "Jack of All Trades" when it comes to weapons. As you can really use anything pretty well, but it's better to be focused on one type of weapon.

If you plan on joining a Association that grants you a weapon Form, then it's most likely best to use that.

With Bridge on, you will also be very good at unarmed attacks. So a mix of that and your weapon works nicely.

These are the following weapon forms for Aligned.

Flycatcher

Flycatcher creates a yari (small 1 handed spear for most races) for the Aligned to use.

Only Aligned who are also Spearmaidens are allowed to have access to this form.

Besides being a excellent weapon, it also does a few unusual damage types, such as fire and crystal.

Spring

This creates a walking staff (Bo) for the Aligned. It is a decent blunt weapon and is relatively quick in combat.

Unless you have a special reason to be using a staff, you don't typically see many Aligned using this Form.

Arch and Orbit

Arch creates a longbow for the aligned, Orbit creates arrows.

When both are mixed Arch ends up being one of the best bows in the game.

This is a method for making a viable archer themed character.

Ka

Ka is a form for those Aligned who have joined Clyde's Wandslingers and have taken a vigil over Hanoma.

Besides having a infinitely rechargeable wand, you can also change the damage type and characteristics of the wand.

Whatever you set it to however, part of the damage type will always be cold.

With the changes and nerfing to Wandslingers, I no longer recommend using wands as a primary weapon, however it's something that goes well on say ... a Wayfarer cannon (like Peacemaker).

Wingspan

This manifests a katana for the Aligned to use. It is a weapon of nice quality, and offers the 4 basic elements as damage types.

Not as good as some artifacts in the game, however something is better than nothing!

Advanced Forms

These require a little more training to get, but do more and cooler things then the basic starting ones.

Blossom

Blossom (Aligned Form) is really handy as it allows you to charge a chakra higher. Making the attribute and skill buff from it be sweeter.

When held, the flower does a pretty sick discharge attack. Which is cool because it's a free attack.

The chakra you set it to is mostly preference.

Each chakra gives the flower a different damage type for it's attack.

Personally, I always have my Blossom set to the Padme chakra, as it buffs most of the Forms to the point where I can get a few without really need to work hard for them.

Sleeping Moon

Sleeping Moon buffs the empathy skill of whatever you use it on, as well as debuffing Killer Instinct skill to -100. This form might seem more utility in nature, but empathy is used in many Form ratings, and is also a harm skill for some races.

Inertia

The Inertia form is really cool, because when used it combat it will deal full body order damage based upon the amount of damage you yourself deals to the target. But, it the target is healed by order, then you'll just be healing them. So... watch out. Because so many things are immune to order.

This form is just another way of dealing damage, and is used very often.

Nature's Joints

One of the more complex forms to get when starting, the Nature's Joints form will buff the your harm skills for whatever you are fighting, increasing your damage output for combat a little more.

It's not a thing you will die without, but it will make you a bit better. Which is always nice.

Echo

Echo has a bit of a love/hate relationship with Aligned.

While it's buffs are insanely nice. It has a rather large draw back.

Using Echo is solely preference, go read about it and decide if you wish to use it.

You need to have like 175 attunement, so it's a Form that comes a little later for you.

Normative Forms

These forms are gained by doing varous activities, spanning from Quests to Exploration.

Exploration Forms

These forms are gained by exploring the world of Lost Souls, and are as follows.

Stride

Stride grants you the ability of instant short distance teleportation. At great order energy cost however. Stride also has a drawback, if you attempt to teleport into a space that is nonexistent, then you will encounter immense pain.

Wander

Wander is a form that is used when the Mimesis form is activated. It consumes a entire motes impression and sends it flying towards whoever you target. You can't be to close to the target, but also not to far away.

Phase

Phase is one of the ultimate Aligned Forms. It shifts your body into the Umbra, giving you great martial prowess and some various other traits. Phase also gives you SD, so you will not be able to regenerate spirit points while using it.

Quest Forms

The following forms are gained by doing various quests.

Prism

Prism is another amazing form for Aligned. It's the AoE of our guild.

You must complete the Kill Blue quest to learn of it.

Puzzle

Puzzle is one of the most sought after forms for Aligned, as it allows you to re-size equipment much better than any NPC.

To acquire the Puzzle form, you must complete all 3 Catelius quests.

Mask

A important form for most Aligned, as it produces a mask which when worn, grants Invisibility and Intangibility.

To acquire Mask, you much have reached at least 100 quest points.

Personal tools