User:Sukie/Hellwalking

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-List of [[Hellwalkers]] features and explanations that I'll try and explain based on my experiences and some unfounded wild guesses.+List of [[Hellwalkers]] features and explanations that I'll try and explain based on my experiences and some guesses of varying certainty.
-=Abilities=+=Features=
[[Demonic Abilities]] [[Demonic Abilities]]
 +* I'm fairly certain this explicitly marks you as having demon blood, but haven't bothered to check.
-Your veins pulse with shifting scarlet energy. {shifting scarlet}+Life Save
-* This happens rarely.+* {{shifting scarlet}Your veins pulse with shifting scarlet energy.}
-** (Wild guess) maybe based on being really hopped up on that demonic mojo, but really, no idea what decides this.+* on death get fullhealed and teleported somewhere instead, like [[Sea's blessing (Ordo Zephyrius Mutatoris spell)|Sea's Blessing]] or a no concept nav [[Ordo Ignis Aeternis#List|Phoenix Rebirth]]
 +* I've only seen this a couple times and have no idea what decides if it triggers
Affinity scaling Affinity scaling
-* most stuff scales in some way off your qlippotic/sephirotic/chaos/order affinity.+* stuff scales in some way off your qlippotic/sephirotic/chaos/order affinity
 +* how much SD you can have stolen from stuff
 +* passive bonuses from killing eligible things
-Henosis damage+Henosis damage to things with Supernal Durability
* is a silly combination of qlippotic/sephirotic/chaos/order/goetia that {{shifting scarlet}existentially erases} or {{shimmering}pulses} * is a silly combination of qlippotic/sephirotic/chaos/order/goetia that {{shifting scarlet}existentially erases} or {{shimmering}pulses}
-* Your attacks do this to targets that currently have Supernal Durability if the attack is unarmed or using a lzarawn-runed weapon+* if whatever it is has all its SD drained out then you go back to doing boring damage
-** This stops happening if you drain all of something's SD (probably)+* requires the attack to be unarmed or using an eligible weapon
-** This will proc on special unarmed maneuvers like chi strike, and while wearing armor that covers your hands like a void/shell/parageos/et al.+** [[Ancient artifacts#Dyad|Dyad]] is amazing. Heals onhit when hitting something that has SD or would charge passive stuff on death, and does the damage of a greataxe with double the armor pen and half the activity cost.
-*** I haven't tested with piecemeal armour like the fire gauntlets you can get from Marius under Darkhold, but I don't see why it wouldn't.+** the lzarawn-runed iron greataxe that can load on Ardlond in [[Shadow Tower]] is mediocre.
-*** The artifact axe Dyad is eligible (and multiply amazing (and combined with The Red Plate can let you facetank Kali at level 40 while out of endurance (though that's a terrible idea that will probably destroy your inventory and you shouldn't do it)))+** I've heard that the special ono made by the [[Aligned]] form [[Hell and Heaven (Aligned Form)|Hell and Heaven]] is really good.
-*** A lzarawn-runed iron greataxe (which is alright, though high activity cost) can load on Aldond the scary npc Hellwalker in northeast 9th floor Shadow Tower+** Unarmed attacks including fancy limbs other than arms count, and don't care if you're wearing something over that limb. (though unarmed scaling weapons like claws don't count)
-*** I've been told the ono made by the Aligned form [[Hell_and_Heaven_(Aligned_Form)|Hell and Heaven]] is amazing.+
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* Punching something that has Supernal Durability with an eligible attack will debuff theirs and temporarily raise yours. * Punching something that has Supernal Durability with an eligible attack will debuff theirs and temporarily raise yours.
** This can stack across hitting different things. ** This can stack across hitting different things.
-**{{some bold purple color}You feel your durability being further augmented by supernal energies.}+* You can only hold so much stolen SD, after which you'll just have to settle for doing henosis damage.
-* You can only steal so much, after which you'll just have to settle with hitting whatever it is for henosis damage.+** How much scales with your affinities
-** At 180/180/179/180 I cap out at 175 stolen from ice wraiths+* Occasionally leaves unexpectedly soon
-** (Wild guess) How much you can steal might also depend on what you're stealing it from. If I could punch out Cthulhu to test, I totally would. +* Might be extended by punching things that have SD
-* Times out after however long without stealing some.+
-** (Guess) Hitting stuff that would be eligible while full probably extends the timeout.+
-** (Wild Guess) If what you stole it from gets cleared from your kill log you lose the buff immediately. (This guess brought to you by losing supernal durability mid-fight against several dakshin, and other similar scenarios)+
Passive Bonuses Passive Bonuses
-* Strength / Constitution / Willpower / Perception .. Speed+* Strength / Constitution / Willpower / Perception / Speed
-* Killing eligible things can raise things based on some criteria+* buffs go up upon killing something eligible while not at full charge
-** (Guessing) Asmodeans? Gods? Anything with supernal durability? Things I haven't tested because they're only eligible at lower strength charge than I'm willing to take time debuffing to?+* buffs go down upon killing unrelated things
-* (Firm Guess) Somehow involves having them in your kill log+** I'm fairly certain this is happens when the contributing thing gets kicked out of your kill log, but that's not feasibly provable.
-** Because if you kill stuff already in your kill log the buffs tend to persist+
-** But killing stuff you haven't killed in a while tends to suck your bonuses dry real fast if they aren't in turn eligible (and sometimes even then)+
 +
 +=Buffs=
You are a competent second-degree possessor of supernal durability (37), You are a competent second-degree possessor of supernal durability (37),
though you appear to be effectively functioning at an amazing level (252). though you appear to be effectively functioning at an amazing level (252).
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| Perception Prodigious [ 110 ] Unearthly [ 260 ] | | Perception Prodigious [ 110 ] Unearthly [ 260 ] |
\-------------------------------------------------------/ \-------------------------------------------------------/
 +
 +=Guesses=
 +Regarding passive buff charging (and why it's based on kill log tracking)
 +* Killing stuff that's probably already in your kill log tends to leave the buffs intact, no matter how not-demons the things are.
 +** I've gone days of just killing stuff in an inefficiently small rotation without losing buffs
 +* Killing random stuff you haven't killed in a while tends to suck your bonuses dry real fast if they aren't in turn eligible (and sometimes even if they area)
 +** If I intentionally kill a big pile of random stuff to kill my clear log, I end up with a couple false starts having to re-get buffs before they stop fizzling out the moment I start xping
 +
 +
 +Regarding stealing SD
 +* How much this maxes out at varies based on some things other than your affinities
 +** I'm fairly sure it's related to what you're stealing from.
 +* I suspect in addition to having presumed time-based timeout, there are kill log related shenanigans
 +** I've had the SD buff time out nonsensically fast after stealing it.
 +** Usually immediately after killing something (e.g. sucked max I could hold out of a dakshin, killed it, killed the buff 15k xp dakshin without leeching any from it, immediately lost SD stolen 4 rounds prior.)
 +** Might just be bugged, might have a randomly random timeout timer.
 +
 +
 +Regarding getting buffs from killing something
 +* some stuff might have more 'value' than other stuff
 +** I tend to cap out at 64 speed off the easy ygelyeku/oni/whatever, but if I can take out the balrog the buffs usually tick up a bit higher, and for one inexplicable day was up to 77 resting speed with no external buffs

Revision as of 07:25, 5 December 2015

List of Hellwalkers features and explanations that I'll try and explain based on my experiences and some guesses of varying certainty.

Features

Demonic Abilities

  • I'm fairly certain this explicitly marks you as having demon blood, but haven't bothered to check.


Life Save

  • {{shifting scarlet}Your veins pulse with shifting scarlet energy.}
  • on death get fullhealed and teleported somewhere instead, like Sea's Blessing or a no concept nav Phoenix Rebirth
  • I've only seen this a couple times and have no idea what decides if it triggers


Affinity scaling

  • stuff scales in some way off your qlippotic/sephirotic/chaos/order affinity
  • how much SD you can have stolen from stuff
  • passive bonuses from killing eligible things


Henosis damage to things with Supernal Durability

  • is a silly combination of qlippotic/sephirotic/chaos/order/goetia that {{shifting scarlet}existentially erases} or {{shimmering}pulses}
  • if whatever it is has all its SD drained out then you go back to doing boring damage
  • requires the attack to be unarmed or using an eligible weapon
    • Dyad is amazing. Heals onhit when hitting something that has SD or would charge passive stuff on death, and does the damage of a greataxe with double the armor pen and half the activity cost.
    • the lzarawn-runed iron greataxe that can load on Ardlond in Shadow Tower is mediocre.
    • I've heard that the special ono made by the Aligned form Hell and Heaven is really good.
    • Unarmed attacks including fancy limbs other than arms count, and don't care if you're wearing something over that limb. (though unarmed scaling weapons like claws don't count)


Stealing Supernal Durability

  • Punching something that has Supernal Durability with an eligible attack will debuff theirs and temporarily raise yours.
    • This can stack across hitting different things.
  • You can only hold so much stolen SD, after which you'll just have to settle for doing henosis damage.
    • How much scales with your affinities
  • Occasionally leaves unexpectedly soon
  • Might be extended by punching things that have SD


Passive Bonuses

  • Strength / Constitution / Willpower / Perception / Speed
  • buffs go up upon killing something eligible while not at full charge
  • buffs go down upon killing unrelated things
    • I'm fairly certain this is happens when the contributing thing gets kicked out of your kill log, but that's not feasibly provable.


Buffs

    You are a competent second-degree possessor of supernal durability (37),
though you appear to be effectively functioning at an amazing level (252).

    Your speed is very fast (68).

/---------------- Attributes of Honoka -----------------\
| Attribute     Natural               Effective         |
>-------------------------------------------------------<
| Strength      Good         [  61 ]  Unearthly [ 211 ] |
| Intelligence  Amazing      [ 150 ]                    |
| Constitution  Very High    [  80 ]  Unearthly [ 230 ] |
| Dexterity     Incredible   [ 130 ]                    |
| Willpower     Unearthly    [ 270 ]  Unearthly [ 450 ] |
| Charisma      Unimpressive [  40 ]                    |
| Perception    Prodigious   [ 110 ]  Unearthly [ 260 ] |
\-------------------------------------------------------/

Guesses

Regarding passive buff charging (and why it's based on kill log tracking)

  • Killing stuff that's probably already in your kill log tends to leave the buffs intact, no matter how not-demons the things are.
    • I've gone days of just killing stuff in an inefficiently small rotation without losing buffs
  • Killing random stuff you haven't killed in a while tends to suck your bonuses dry real fast if they aren't in turn eligible (and sometimes even if they area)
    • If I intentionally kill a big pile of random stuff to kill my clear log, I end up with a couple false starts having to re-get buffs before they stop fizzling out the moment I start xping


Regarding stealing SD

  • How much this maxes out at varies based on some things other than your affinities
    • I'm fairly sure it's related to what you're stealing from.
  • I suspect in addition to having presumed time-based timeout, there are kill log related shenanigans
    • I've had the SD buff time out nonsensically fast after stealing it.
    • Usually immediately after killing something (e.g. sucked max I could hold out of a dakshin, killed it, killed the buff 15k xp dakshin without leeching any from it, immediately lost SD stolen 4 rounds prior.)
    • Might just be bugged, might have a randomly random timeout timer.


Regarding getting buffs from killing something

  • some stuff might have more 'value' than other stuff
    • I tend to cap out at 64 speed off the easy ygelyeku/oni/whatever, but if I can take out the balrog the buffs usually tick up a bit higher, and for one inexplicable day was up to 77 resting speed with no external buffs
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