User:Sukie/Hellwalking
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- | * {{shifting scarlet}Your veins pulse with shifting scarlet energy.} | + | * Your veins {{shifting scarlet}pulse with shifting scarlet energy}. |
- | * on death get fullhealed and teleported somewhere instead, like [[Sea's blessing (Ordo Zephyrius Mutatoris spell)|Sea's Blessing]] or a no concept nav [[Ordo Ignis Aeternis#List|Phoenix Rebirth]] | + | * on death get fullhealed and randomly concept nav port away a la skilled [[Ordo Ignis Aeternis#List|Phoenix Rebirth]] |
* I've only seen this a couple times and have no idea what decides if it triggers | * I've only seen this a couple times and have no idea what decides if it triggers | ||
Revision as of 05:22, 6 December 2015
This is some stuff about Hellwalkers.
Features
- I'm fairly certain this explicitly marks you as having demon blood, but haven't bothered to check.
Life Save
- Your veins {{shifting scarlet}pulse with shifting scarlet energy}.
- on death get fullhealed and randomly concept nav port away a la skilled Phoenix Rebirth
- I've only seen this a couple times and have no idea what decides if it triggers
Affinity scaling
- stuff scales in some way off your qlippotic/sephirotic/chaos/order affinity
- how much SD you can have stolen from stuff
- passive bonuses from killing eligible things
Henosis damage to things with Supernal Durability
- is a silly combination of qlippotic/sephirotic/chaos/order/goetia that {{shifting scarlet}existentially erases} or {{shimmering}pulses}
- if whatever it is has all its SD drained out then you go back to doing boring damage
- requires the attack to be unarmed or using an eligible weapon
- Dyad is amazing. Heals onhit when hitting something that has SD or would charge passive stuff on death, and does the damage of a greataxe with double the armor pen and half the activity cost.
- the lzarawn-runed iron greataxe that can load on Ardlond in Shadow Tower is mediocre.
- I've heard that the special ono made by the Aligned form Hell and Heaven is really good.
- Unarmed attacks including fancy limbs other than arms count, and don't care if you're wearing something over that limb. (though unarmed scaling weapons like claws don't count)
Stealing Supernal Durability
- Punching something that has Supernal Durability with an eligible attack will debuff theirs and temporarily raise yours.
- This can stack across hitting different things.
- You can only hold so much stolen SD, after which you'll just have to settle for doing henosis damage.
- How much scales with your affinities
- Occasionally leaves unexpectedly soon
- Might be extended by punching things that have SD
Passive Bonuses
- Strength / Constitution / Willpower / Perception / Speed
- buffs go up upon killing something eligible while not at full charge
- buffs go down upon killing unrelated things
- I'm fairly certain this is happens when the contributing thing gets kicked out of your kill log, but that's not feasibly provable.
Buffs
You are a competent second-degree possessor of supernal durability (37), though you appear to be effectively functioning at an amazing level (252). Your speed is very fast (68). /---------------- Attributes of Honoka -----------------\ | Attribute Natural Effective | >-------------------------------------------------------< | Strength Good [ 61 ] Unearthly [ 211 ] | | Intelligence Amazing [ 150 ] | | Constitution Very High [ 80 ] Unearthly [ 230 ] | | Dexterity Incredible [ 130 ] | | Willpower Unearthly [ 270 ] Unearthly [ 450 ] | | Charisma Unimpressive [ 40 ] | | Perception Prodigious [ 110 ] Unearthly [ 260 ] | \-------------------------------------------------------/
Guesses
Regarding passive buff charging (and why it's based on kill log tracking)
- Killing stuff that's probably already in your kill log tends to leave the buffs intact, no matter how not-demons the things are.
- I've gone days of just killing stuff in an inefficiently small rotation without losing buffs
- Killing random stuff you haven't killed in a while tends to suck your bonuses dry real fast if they aren't in turn eligible (and sometimes even if they area)
- If I intentionally kill a big pile of random stuff to kill my clear log, I end up with a couple false starts having to re-get buffs before they stop fizzling out the moment I start xping
Regarding stealing SD
- How much this maxes out at varies based on some things other than your affinities
- I'm fairly sure it's related to what you're stealing from.
- I suspect in addition to having presumed time-based timeout, there are kill log related shenanigans
- I've had the SD buff time out nonsensically fast after stealing it.
- Usually immediately after killing something (e.g. sucked max I could hold out of a dakshin, killed it, killed the buff 15k xp dakshin without leeching any from it, immediately lost SD stolen 4 rounds prior.)
- Might just be bugged, might have a randomly random timeout timer.
Regarding getting buffs from killing something
- some stuff might have more 'value' than other stuff
- I tend to cap out at 64 speed off the easy ygelyeku/oni/whatever, but if I can take out the balrog the buffs usually tick up a bit higher, and for one inexplicable day was up to 77 resting speed with no external buffs