Anhedonia
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subsumes anhedonia. Any entity whose mentation lacks the capacity for emotion is also effectively anhedonic. | subsumes anhedonia. Any entity whose mentation lacks the capacity for emotion is also effectively anhedonic. | ||
- | Development Information: The anhedonia trait was created by Chaos and is maintained by Lost Souls; the source code was last updated | + | Development Information: The anhedonia trait was created by Chaos; the source code was last updated Tue Mar 15 02:23:58 2016. |
- | Mon Oct 07 13:15:58 2013. | + | |
See Also: [[analgesia]], [[combat mode]], [[numbness]], [[sentience]] | See Also: [[analgesia]], [[combat mode]], [[numbness]], [[sentience]] | ||
+ | |||
+ | ==Trait sources:== | ||
+ | *'''Guilds:''' | ||
+ | **[[Justicars of Axa|Justicars]]: [[Justicar_invocations#Invocation_of_Detachment|Invocation of Detachment]] | ||
[[Category: Traits]] | [[Category: Traits]] | ||
[[Category: Sensory Traits]] | [[Category: Sensory Traits]] |
Revision as of 17:24, 30 April 2020
Trait Category: Sensory Trait Type: Flag Overall Possible Natural Values: Yes or No
Anhedonia is the inability to experience pleasure; individuals with it (generally considered to be "suffering from" it, if it is not their natural state) are referred to as anhedonic. While there is little to recommend such a state to most, it has been argued that it frees one from distraction. Individuals in a berserk rage become anhedonic while the battle fury lasts, and overall numbness subsumes anhedonia. Any entity whose mentation lacks the capacity for emotion is also effectively anhedonic.
Development Information: The anhedonia trait was created by Chaos; the source code was last updated Tue Mar 15 02:23:58 2016.
See Also: analgesia, combat mode, numbness, sentience
Trait sources:
- Guilds: