Anhedonia

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subsumes anhedonia. Any entity whose mentation lacks the capacity for emotion is also effectively anhedonic. subsumes anhedonia. Any entity whose mentation lacks the capacity for emotion is also effectively anhedonic.
- Development Information: The anhedonia trait was created by Chaos and is maintained by Lost Souls; the source code was last updated+ Development Information: The anhedonia trait was created by Chaos; the source code was last updated Tue Mar 15 02:23:58 2016.
- Mon Oct 07 13:15:58 2013.+
See Also: [[analgesia]], [[combat mode]], [[numbness]], [[sentience]] See Also: [[analgesia]], [[combat mode]], [[numbness]], [[sentience]]
 +
 +==Trait sources:==
 +*'''Guilds:'''
 +**[[Justicars of Axa|Justicars]]: [[Justicar_invocations#Invocation_of_Detachment|Invocation of Detachment]]
[[Category: Traits]] [[Category: Traits]]
[[Category: Sensory Traits]] [[Category: Sensory Traits]]

Revision as of 17:24, 30 April 2020

Trait Category: Sensory
Trait Type: Flag
Overall Possible Natural Values: Yes or No
Anhedonia is the inability to experience pleasure; individuals with it (generally considered to be "suffering from" it, if it is not
their natural state) are referred to as anhedonic.  While there is little to recommend such a state to most, it has been argued that
it frees one from distraction. Individuals in a berserk rage become anhedonic while the battle fury lasts, and overall numbness
subsumes anhedonia.  Any entity whose mentation lacks the capacity for emotion is also effectively anhedonic.
Development Information: The anhedonia trait was created by Chaos; the source code was last updated Tue Mar 15 02:23:58 2016.
See Also: analgesia, combat mode, numbness, sentience

Trait sources:

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