Sekh
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Revision as of 10:03, 23 March 2008
Sekhmeti:
The Sekhmeti (singular "sekh") are a people with a proud yet tragic history. They consider themselves the children of the goddess Sekhmet, hence their name. No one contests this suggestion to a sekh's face; for the first matter, their physical form supports it, as they resemble humanoid cats, and for the second, the sekh are a fierce people with astounding agility and deadly clawed hands. They make potent magicians as well, having strong wills and a moderate dash of raw magickal talent.
A sekh lives somewhat longer than a human, usually on the order of 100 years, and possesses cat-like night vision. Notably, their famed agility extends to the talent of ambidexterity. They rely on their quickness greatly, though, as they are not as robust in strength and endurance as many other races. Their tongue is called Ikatari. Most Sekhmeti are jungle dwellers and have either a leopard-like coloration or, less commonly, a fine black coat, though a notable subspecies roam the plains and are almost entirely of the leopard-spotted variety. There are occasional rumors of lesser-known types making their homes in more unusual locales.
Strangely, unlike other large cats, the Sekhmeti have a notable aversion to water, and function much less effectively in it. Their legends hold that this is related to some sort of divine interference in their creation.
Less obscure is the sekh enmity for the garou, sleestak, dracon, and zuth. In ancient days, the normally individualistic Sekhmeti were united by a great hero into the kingdom of Bubasti. To the misfortune of all, this kingdom coexisted with the powerful Istax Empire, which warred with it from time to time, in later days using subjugated garou against the Sekhmeti. One of these conflicts resulted in the death of the great hero and the subsequent fall of Bubasti, which could not hold together the fractious Sekhmeti without his leadership. The long years of war left the Sekhmeti with a hatred for the races responsible which, while it may have faded slightly with time, has never abated entirely.
/------------------------------ The Sekh Race -------------------------------\ | Attributes Strength 30 to 80 | | Intelligence 30 to 90 | | Constitution 25 to 75 | | Dexterity 90 to 120 | | Willpower 40 to 100 | | Charisma 10 to 100 | | Perception 60 to 110 | | Size 48 to 65 | | Typical Sexes Male | | Female | | Languages Native Anglic | | Innate Skills Killer Instinct 25 | | Specialty Access Break Fall available: degree III, | | bonus: degree I | | Killer Instinct and available: degree II, | | Tumbling bonus: degree I | | Swimming forbidden: degree II | | Resistances Water small vulnerability | | Temporal slight resistance | | Traits Ambidexterity Yes | | Assimilativity -1 | | Diet Carnivore | | Luck 1 | | Night Vision 1 | | Sentience Anthropic | | Speech Pattern Feline | | Cultures and Homelands Almerian Wildling Almeria | | Bubastian Bubasti | | Freeholder Freehold | | Losthavener Losthaven | | Lowlander Halfmoon Bay | | Sanctuary | | Tenochlani Wildling Tenochlan | | Physical Characteristics Anatomy Clawed Tailed | | Anthropoid | | Natural Weaponry Excellent | | Other Bestial | \----------------------------------------------------------------------------/