Sleklith
From LSWiki
Rarity: Unusual Plural: Sleklith Anatomy: Clawed Tailed Anthropoid Harm Skills: Anatomy 32% Intimidation 21% Politics 13% Animal Lore 9% Empathy 9% Law 9% Torture 9%
The sleklith are an ancient race; those alive are only degenerate reminders of what they once were. Once they were powerful and terrifying as they raided all along the waterways of Lost Souls, but that was long ago. Even farther back in the reaches of time they were one of the peoples who formed the Istax Empire, along with the dracon, the zuth, and the lost s'tali. After the fall of that realm, the sleklith reverted to barbarism, but retained much skill and power. In the following centuries, though, the great swamps that were their homes were diminishing, drying out and being drained. The formation of the Great Rift reversed this process with the creation of the Blackwater, but by this time the greatness of the sleklith had been lost.
In the present age, the sleklith have gone from barbarism back to savagery, their cultures barely greater than that of the most primitive of tribal bands. Their intellects, never renowned, are generally low to moronic. They live in small villages of twenty or thirty individuals. These are not organized along family lines like most human tribes, for the sleklith do not have a concept of family; for them there is only the individual and the community.
In shape, sleklith are powerful, humanoid reptiles. The average male is seven feet tall from the top of the head to the tip of the toe. They seldom stand fully erect, however, walking hunched over or on all fours. Their hands and feet have long, finger-like talons with webbing in between. Their faces have powerful lizard-like snouts. They have no noses, only breathing nostrils set above their large, lidless eyes. Their bodies are covered in thick, alligator-like leather, ridged and spiny down the back, soft and supple on the underside. Sleklith skin is various shades of greens, browns and yellows, giving them a natural camouflage in the reedy waterways of the swamp. Their massive tail is noted for its usefulness in combat, but their speed and agility are unimpressive. Sleklith live very short lives, growing quite old at fifty years. They speak the Hithal tongue, usually have some fragments of old Assarith, the tongue of the Istax Empire, and know little else of the arts of speaking.
┌─────────────────────────────────────── The Sleklith Race ───────────────────────────────────────┐ │ Attributes Strength 60 to 130 │ │ Intellect 30 to 80 │ │ Vitality 70 to 140 │ │ Agility 30 to 80 │ │ Willpower 30 to 100 │ │ Ego 10 to 50 │ │ Perception 10 to 75 │ │ Size 72 to 93 │ │ Typical Sexes Male │ │ Female │ │ Languages Native Hithal │ │ Innate Skills Killer Instinct 30 │ │ Regeneration 5 │ │ Specialty Access Killer Instinct available: degree II │ │ Regeneration available: degree I, bonus: degree I │ │ Resistances Temporal large vulnerability │ │ Traits Abstraction Yes │ │ Dreaming Yes │ │ Euphasia Yes │ │ Sentience Anthropic │ │ Assimilativity -5 │ │ Diet Carnivore │ │ Regrowth 1 │ │ Night Vision 1 │ │ Speech Pattern Reptilian │ │ Thanatogalvanism 7 │ │ Cultures and Homelands Almerian Wildling Almeria │ │ Freeholder Freehold │ │ Losthavener Losthaven │ │ Lowlander Halfmoon Bay │ │ Sanctuari Sanctuary │ │ Sserakan Sseraka │ │ Talantonite the Shadow Tower │ │ Tenochlani Wildling Tenochlan │ │ Physical Characteristics Anatomy Clawed Tailed Anthropoid │ │ Natural Armour Very Heavy │ │ Natural Weaponry Superb │ │ Other Bestial │ └─────────────────────────────────────────────────────────────────────────────────────────────────┘