Lysator's projects
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Contents |
Lysator
Creations
- Losthaven's Pet Shoppe
- Northlands 3d mapping
- Avalon - the little island east of Almeria (Sept 2008)
- Gardagh - a barbaric island to the north of Avalon (October 2008)
- Almeria 3d mapping (April 2009)
- Tenochlan 3d mapping (April 2009)
- Atalantic Ocean (April 2009)
- Skarlan (April 2009)
- Ordo Ignis Aeternis (June 2009)
- Schola Fervitus - the guildhall for the OIA (June 2009)
- Ordo Undine Proeliatori (Jan 2011)
- Vargan and its gladiatorial pits (March 2011)
Updates
- Temple of Gaia - Moved it from the series of twelve rooms that was called "The forest of Devonshire" into the actual forested region of Avalon, and updated the code slightly in the process.
Current Projects
This is what I have going on in my development directory
- Expugno Magi Potens
- Support for clockwork and mechanical creatures
- Devonshire update
- Sounion - the merman kingdom from Devonshire
- Fort Boastt - the region through the south gate of Devonshire
- Arnedio Shrine - remake of the temple of Ilsidahur
- Terravis - magi with powers over earth
- Argopolis
- Camelot update
- Support code for individual keeps
- Drakkarim - Dark Knights
- Exiles - though the name may change
- Loremasters
- Fianna
- Fliu Gulch
- Sloan
- Mordekar
- Paran
- Tol Norno
- Wintercrest
- Lair of Whitewind - cuz we all need more dragons to slay
- Support code for player generated maps
- More weapons, armour, and items
- Interactive NPC's, with a tendency towards newbie friendliness
- More support for cities, which could lead to a reputation system, city rankings, and primitive economics.
- More quests
- Updates and maintenance for the current projects
World View
This is my view of a more perfect LS.
- Huge player base, so that when one person goes emodramatic, it doesn't wipe out 1/4 of the player base.
- 80+ guilds, each with an average player load of 3 players at any given time.
- Immense world, with Aedaris fully developed, a traversible space region, multiple elemental planes, and several alternate planes (the Exoma, Barsaive, Amber, Courts of Chaos, etc).
- Multipath guilds, so that even with 10 players online in a guild, no two have a similar build.
- Active wiki and blogs, enough that if you miss a week, you have a lot of catching up to do.
- More graphics on the wiki - Maps, illustrations, character sketches, something better than a cheesy photoshopped image with a witty text at the bottom.
- Interactive newbie initiation which gives a new player an introductory quests that introduces them to many of the facets of the game, such as an initial scuffle (to teach them fleeing, setting combat mode, various combat skills, brief combat), followed by healing (to introduce healers, clerics, and alternative means of healing), a mini quest to the sewers (intro to diseases, disease curing, light sources, and searching), something to do with communication (ooc -, tell, shout, channels), and something to do with navigating the main map (terrains, orienteering, compass/sextant, climbing, and crystal cubes).
- Fully interactive cities with multiple mini-quests, functional politics/economy/infrastructure, and a viable reason for existence (something more than 'We need a gnome area')
- Interactive trade system with a functional world economy
- Vehicles set up to facilitate easier travel between cities
- Alternative advancement systems other than xp grinding