Sentience

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Trait Category: Cognitive

Trait Type: Definition

One's class of sentience describes a very general category of mental functioning one operates within.  It determines whether one
is capable of speech and abstract reasoning, among other considerations.  One's intelligence attribute essentially determines where
one's mental functioning falls within the general bounds given by one's class of sentience.  Incarnoi will most often be of
anthropic sentience, which is to say, at the general level of functioning in which humans are found, capable of speech and abstract
reasoning.  Examples of other classes include animal and vegetable sentience, the total lack of sentience, and various classes of
cognition in which spiritual entities are found, from simple elemental sentience through roughly anthropic-class supernal sentience
on through divine sentience.  Note that the capacity for speech is not a reliable indicator of sentience level; some animals,
incapable of abstract thought, nonetheless have a faculty for mimicry making them able to produce speech, and some beings with
anthropic-grade cognition or beyond -- sometimes far beyond -- simply do not have a faculty for language.

Development Information: The sentience trait was created by Chaos; the
source code was last updated Tue Mar 15 02:23:58 2016.

See Also: intelligence, communication

List of Sentiences

  • Divine: Gods, such as Apollo, and lloigori, such as Nachthla have this.
  • Supernal: A sort of superior rarified intellect. Skogarhoggen have this. For some reason, this forbids them from joining affiliations.
  • Anthropic: Most of everything has this. Effectively normal human consciousness or sufficiently similar to it.
  • Intellectual: Lacks emotions, pure intellect only. Shoggothim, vlekthid, and Kazarak have it.
  • Solitary (most often Anthropic): These beings are highly solitary. Rachnei, drochnei, and mantids have it.
  • Parahive: Part of a hivemind, and supposed to grant access to it. Invae and suzumei have it.
  • Animal: Animals and animal-like creatures, such as empathic bonds familiars are this.
  • Plant: Plants, such as venascera and lipithrads have this.
  • Homeostatic: Dodkuler. A better golem design would allow them to do most of the things an Anthropic sentience does, but as Dodkuler stand now, this sentience means they can't think.
  • None: Nothing. Slimes, molds, puddings, acid blobs, chiaroscuroi and so forth have this. They often have willpower and intellect maximums of 0.
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