Empathic Bonds
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Empathic Bonds
Bonding to a familiar is handled through this faculty, this means it can work independently of guild and associations (somewhat like Wild Talents)
Bonds are no longer dependent on skills or stats. They build up like a skill, starting at 0 and ending at 100. Your skills/stats affect how quickly the bond builds. Bonding can do many things: give you limbs, chakras, maneuvers, organs, change your combat rating weights, and all sorts of other craziness.
There are no help files whatsoever, you can however think about my ability to form empathic bonds
The text of the ingame Empathic Bonds Book is probably worth reading.
Familiars
Forming a Bond
To fulfill an unused bond, you must find a suitable creature and: concentrate on forming an empathic bond with <creature> via <means>
.
You may size up a potential bond-mate with: imagine forming an empathic bond with <creature> via <means>
, rather than concentrating on it.
Breaking a Bond
When a bond with a familiar is broken, the familiar always dies, and the Spiritual disjunction effect is applied for some length of time as well as one or more mental illnesses. The duration of the spiritual disjunction effect is inversely scaled to the strength of the bond; i.e. if the bond is completed (maximum) then the duration will be shortest. The severity and number of mental illnesses is also inversely scaled with the strength of the bond, although the duration has been said to be permanent. The mental disorders can be cured by a Cleric's Cure Permanent Madness spell, or by other means (e.g. a golden unicorn horn or an experienced POEE character]).
Bond Strength
0% to 10% : very frail 11% to 19% : somewhat frail 20% to 29% : fairly healthy 30% to 39% : very healthy 40% to 49% : robust 50% to 59% : resilient 60% to 69% : deep 70% to 79% : very deep 80% to 89% : intimate 90% to 99% : nearing completion 100% : Completed
Check this for the new bond strength scale measure. See change #4842
Charms
Charms are arcane feats accomplished by simple mental acts. Some of them are quite simple like calling your familiar to your side, others may involve esoteric feats of mind and magic.
Here are some of the shared charms, some familiars have unique charms, here is the full list of Empatic Bond Charms
Basic Charms
Social Charms
Auras
The consort is not the only one that benefits from the bond. Every familiar has an aura which strengthens them in various ways.
Methods of Obtaining an Empathic Bond
Guilds
Use of Fey Abilities
For races that have the Fey Abilities faculty, there is a chance that the character can develop the capacity for forming a form of empathic bond, one that is more limited than that given to guilds centered around empathic bonds. This appears to be random, similar to how wild talents can be obtained.
An example of a fey bond popping follows:
You stare intently at the brown male sparrow, guiding your mind into the special state necessary to forging a magickal bond, and feel the magickal resonance fall into place, linking you. As you complete your bond with the brown male sparrow, you feel your psyche reel, as though it has hit its target so squarely that it has gone *through* it, and now sees and desires something deeper. You sense a new emotional need opening up within you -- an incompleteness you never fully grasped, the need for a true soulmate of some kind -- along with the desire and ability to fulfill that need and to complete yourself.
Fey Bonds are limited to 20% of the strength of a full bond type. Any boons granted past the 20% strength will be unattainable. Usually this includes limb acquisition and most traits. Change 4832 describes this in detail, as provided below:
/------------------------------------------- System Change 4842 -------------------------------------------\ | Summary empathic bonds charm rating revisions | | Number 4842 | | Type content revision | | By Twilight | | When Nov 18 2010 10:47 AM | | Description 1) the effective strength of your bond now matter for your ability to use the charms | | granted by the bond. the effective strength is the strength multiplied by the charm | | factor of the bond type (i.e. 1.0 for vv/zet/etc., 0.2 for fey bonds). the effective bond | | strength puts a drag on the rating, making it harder t(but not impossible) to get high | | ratings. for example at 20% effective bond strength, a certain amount of your rating | | w(depending on the minimum rating threshold) will be multiplied by 0.44. 2) the eye glow | | that happens when you use a charm is now more intense the higher your rating is relative | | to the max rating, so there is a mechanism that lets you know how good approximately how | | good you are. | | Reason necessary for balance, and also makes sense. and also wanted a feedback mechanism for | | players to see how good they were at charms, given that there are no help files. | | Result lets me do a number of things, like shift some charms to be earlier for some bonds now | | that i don't have to worry about fey bonds getting as crazy. also, i expect that a lot of | | the math in particular charms will ahve to be refigured because of this | | Projects Empathic Bonds | | Importance Rated 2.3, closer to limited than moderate, by three raters, spread 2-3 | | Value Rated 4.3, closer to good than great, by three raters, spread 4-5 | | Version not updated | \----------------------------------------------------------------------------------------------------------/
Associations
None yet known