Hanoma

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Entering from Ebiria leaves the player at 5, -5 (southeast corner). Moving "out" of Hanoma to any direction moves the player back to Ebiria -40, 40, only the altitude may differ. Hanoma "airspace" is not as high as the main maps and, if one moves too high, they are pushed back to Ebiria.

Image:hanoma1.png


Tarikun 01:28, 29 June 2013 (EDT)So I tried (stupidly) to bond with a hanoman child via spiritual germination. Turns out, the response wasn't like with other non-bondable creatures, which usually had "no emotional resonance"; instead, it told me that our 'needs were mismatched' and we couldn't bond with 'this method of bonding'. So now I'm wondering - what kind of bond is required? Fey doesn't count - you can fey pretty much anything.


Note that Hanoma is not similar grid-map like main maps; e.g. diagonal directions do not work (unless especially added, e.g. to enter some huts). However, coordinates still work.

Maps:

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