Oneirheton (Empathic Bond)
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Contents |
Familiar Description
This is a spherical region of iridescent ectoplasm that pulses in erratic, flowing patterns. You recognize this as an oneirheton, a sort of energy being composed out of dream-stuff and planar energies. Although not as resistant to mundane weapons as most energy beings, this is still quite hardy by the standards of most physical creatures. It sparkles with a miniscule faintly shimmering iridescent dweomer aura. It appears to be composed of a few thin wisps of pulsing chaotic glow and a webwork of sparkling light. It is giving off light. It looks about two fifths of a dimin across.
Requirements
300 points amongst:
- 400% of oneiroturgy
- 200% of metacreativity
- 150% of philosophy
- 100% of psychology, imagination, introspection
- 50% of quickness, meditation, empathy, musical composition
Skill Effects
Skill | Access | Bonus |
---|---|---|
Dream Affinity | 16 | 75 + 10% base |
Imagination | 16 | 75 + 10% base |
Introspection | 16 | 75 + 10% base |
Martial Arts | 16 | 75 + 10% base |
Metacreativity | 16 | 75 + 10% base |
Oneiroturgy | 16 | 75 + 10% base |
Somatesthesia | 15 | 75 |
Quickness | 14 | 70 |
Blindfighting | 13 | 65 |
Awareness | 12 | 60 |
Meditation | 12 | 60 |
Musical Composition | 12 | 60 |
Philosophy | 12 | 60 |
Psychology | 12 | 60 |
Telesmatic Weapon | 12 | 60 |
Lack of Weakness | 11 | 55 |
Breath Control | 10 | 50 |
Combat Reflexes | 9 | 45 |
Discipline | 8 | 40 |
Dodge | 8 | 40 |
Legend Lore | 8 | 40 |
Ownership | 8 | 40 |
Lockpicking | 7 | 35 |
Channeling | 6 | 30 |
First Aid | 6 | 30 |
Manipulation | 6 | 30 |
Psychic Integrity | 6 | 30 |
Metacathexis | 5 | 25 |
Tactics | 5 | 25 |
Centering | 4 | 20 |
Empathy | 4 | 20 |
Hardiness | 4 | 20 |
Recuperation | 4 | 20 |
Stamina | 4 | 20 |
Charms
Immediately
First, the ability to urge your familiar to specific action. This ability can be used even if you do not know where your familiar is. To do this, concentrate on urging your familiar to undertake the desired action.
Very Frail
Second, the ability to send your familiar to safety. This ability can be used even if you do not know where your familiar is. To do this, concentrate on sending your familiar to safety. Third, the ability to call your familiar to your side. To do this, concentrate on calling your familiar.
Somewhat Frail
Fourth, the ability to see through your familiar's eyes. This ability can be used even if you do not know where your familiar is. To do this, concentrate on seeing what your familiar sees. Fifth, the ability to begin viewing the world through the lens of dreams. While viewing the world through the lens of dreams, one may seek visions of places remembered and return to a location envisioned. The lens of dreams can enhance your perception and improve your general combat prowess, but may dazzle and distract you with vivid and occasionally nightmarish visions. To begin viewing the world through the lens of dreams, imagine the world of dreams overlapping the real world. To cease viewing the world through the lens of dreams, imagine the world of dreams fading away.
Partway through Fairly Healthy
Sixth, the ability to channel spiritual energy from yourself to your familiar. To do this, concentrate on channeling my spiritual energy outward. Seventh, the ability to channel spiritual energy from your familiar to yourself. To do this, concentrate on channeling spiritual energy inward.
???
Eighth, the ability to analyze the composition of persons and objects. To do this, concentrate on analyzing a person or object. Ninth, the ability to acquire knowledge of persons and objects. To do this, concentrate on gaining insight into a person or object. Tenth, the ability to become one with your familiar. This ability can be used even if you do not know where your familiar is. To do this, concentrate on becoming one with your familiar. Eleventh, the ability to convert spiritual energy into more refined forms. You sense that this bond is enabling you to acquire oneiric energy with this ability. To do this, concentrate on channeling my spiritual energy into the desired type of energy.
Intimate
Twelfth, the ability to fly. If you already have wings, this charm will increase your maneuverability. To do this, think about flying.
Partway through Nearly Complete
Thirteenth, the ability to rarify your form and become intangible. To do this, concentrate on rarifying my form.
Additional Bonuses and Powers
The use of the Dreamsight charm will enable the use of some attacks as your bond strengthens. If the charm is not active, the attacks will not be visible or usable. The accuracy of these attacks benefits highly from Perception and Intelligence.
Wrathful Visions You close your eyes, and a corona of spiritual wrath forms from the air around you around Urzyketh and desecrates his head, forelegs, and torso, despite his attempt to dodge.
Metasynthetic Glare - Enabled at Robust connection You glare, and a flare of metasynthesis bursts from your eye across Urzyketh's head and torso, dissociating them, despite his attempt to dodge.
Nightmare Spike - Enabled around Deep connection. This uses a very small amount of Oneiric energy per attack. A swirling aura of nightmare springs up around you, and you concentrate for a moment, and a spike of nightmarish chiaroscuro shoots from your aura into Urzyketh's head, blasting it full of pure energy, despite his attempt to dodge.
Annihilation Shockwave - Enabled around Intimate connection. This uses 5 Oneiric energy per attack. You lock your hands together, then draw them apart, and a shockwave of surreal annihilation bursts from your palms into the brown-scaled male kobold, eradicating him, despite his attempt to dodge.
Lacuna of Dream-Time - This isn't a named attack, but it is one of the abilities granted from having the Dreamsight charm active and detailed in the Dreamsight charm itself. Once your bond grows strong enough and you gain a large well of Oneiric energy, you can speed up your movements while slowing your enemies. This uses 15 Oneiric energy to activate. It increased my speed by 6. Focus my will on making dreams real You close your eyes. You bring your mind into contact with the world of dreams, drawing its essence into yourself. With a titanic effort of will, you open yourself to the dual worlds fully, creating a momentary lacuna of dream-time around yourself. A dazzling explosion of color floods forth from you momentarily enveloping the area, enveloping you and a great gray male wolf before fading away rapidly. You feel a sense of surety and swiftness surge into you, hastening your movements. You open your eye and see that your enemies have begun to move with dreamlike slowness.
Combat Bonuses
Oneirhetoi seem to give a rather hefty buff to dodge and deflection rating based on imagination and introspection skills while the familiar is present. These adds stay whether or not the Dreamsight charm is active, though it's worth noting that Dreamsight buffs both of these skills mildly.