Common Bird (Empathic Bond)

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(Combat Bonuses)
 
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-= Familiar =+==Familiar==
-Common birds are to be found everywhere. Sparrows and bluejays are common birds, actually.+Common birds are to be found everywhere and include doves, pigeons, pheasants, bluejays and others.
- +==Bonding Requirements==
-= Bonding Requirements =+
Probably none. Probably none.
 +==Imagined Bond Message==
 +
 + You imagine forming an empathic bond with dove via spiritual germination.
 + You imagine what it would be like to have a deep bond with the grey female bird, and you feel a distinct echo from within her.
 + You experience feelings of jubilation, weightlessness, serendipity, and flock membership.
 + You experience visions of treetops, mountain peaks, and endless skies.
==Attribute Modifications== ==Attribute Modifications==
-Grants its consort fair bonuses to [[dexterity]], [[perception]], moderate bonus in [[charisma]] and a few in [[intelligence]].+Grants its consort fair bonuses to [[agility]] and [[perception]], a moderate bonus to [[ego]], and a small bonus to [[intellect]].
 +==Traits Granted==
-==Specialty Bonuses==+[[Luck]] which increases with bond strength (30 at complete).
-Bonus specialty degrees and access are provided as follows:+==Combat Bonuses==
 +Adds the following scaling bonuses to Dodge Rating:<br>
-===Tier 1===+2.5 * [[Flight]] Skill (added in addition to the dodge rating [[Flight]] skill gives while flying) <br>
-*[[Dodge]]+2.5 * [[Sky Fieldcraft]] Skill <br>
-*[[Flight]]+2 * [[Imagination]] Skill <br>
-*[[Quickness]]+2 * [[Tenacity]] Skill <br>
-*[[Singing]]+1.5 * [[Carousing]] Skill <br>
-*[[Sky Fieldcraft]]+1/10 * [[Vocalization]] Skill <br>
-*[[Vocalization]]+
-*[[Wind Instruments]]+
-===Tier 2===+Note 1: these bonuses apply even when not flying (i.e. running or swimming) <br>
-*[[Carousing]]+Note 2: the [[Flight (Empathic Bonds)|Flight]] charm provided by the bond boosts both [[Flight]] and [[Sky Fieldcraft]] when activated by a large amount if you already have wings<br>
-*[[Combat reflexes]]+Note 3: the bond does not provide spec access to two of these skills, namely [[Imagination]] and [[Tenacity]]<br>
 +Note 4: provides a Special Effects on Self bonus to Dodge Rating that seems to be based on [[Singing]] skill (+77 at 88 Singing)
-===Tier 3===+==Skill Effects==
-*[[Escape]]+{|border="1" cellpadding="10" cellspacing="2" text-align="center"
-*[[Fast Talk]]+|-
- +! scope="col" style="text-align="center";" | Skill
-Soon after fairly healthy because tiers suck+! scope="col" style="text-align="center";" | Access
-*[[Haggling]]+! scope="col" style="text-align="center";" | Bonus
-*[[Memory]]+|-
-*[[Subordination]]+| style="text-align: center;background-color: #33EE33;" | [[Dodge]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Flight]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Quickness]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Singing]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Wind Instruments]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Sky Fieldcraft]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Vocalization]]
 +| style="text-align: center;background-color: #00AA00;" | 15
 +| style="text-align: center;background-color: #00AA00;" | 37.5
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Carousing]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Combat Reflexes]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Escape]]
 +| style="text-align: center;background-color: #00AA00;" | 11
 +| style="text-align: center;background-color: #00AA00;" | 27.5
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Fast Talk]]
 +| style="text-align: center;background-color: #00AA00;" | 9
 +| style="text-align: center;background-color: #00AA00;" | 22.5
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Haggling]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Memory]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Subordination]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Carving]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Lack of Weakness]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Leadership]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +|}
==Charms== ==Charms==
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* [[:Category: Standard Charms (Empathic Bonds)|Standard Charms]] * [[:Category: Standard Charms (Empathic Bonds)|Standard Charms]]
* [[:Category: Social Charms (Empathic Bonds)|Social Charms]] * [[:Category: Social Charms (Empathic Bonds)|Social Charms]]
- +* [[Flight (Empathic Bonds)|Flight]] (shortly after fairly healthy)
-*Fly charm+
- +
- +
-===Traits granted===+
- +
-* [[Luck]] which increases with bond strength.+
- +
- +
-===Combat bonuses===+
-*Really crappy bonus to dodge rating from vocalization, decent bonus from carousing and imagination, and a pretty good bonus from sky fieldcraft that seems to increase with bond strength and when you're actually in the sky.+
[[Category: Empathic Bond Familiars]] [[Category: Empathic Bond Familiars]]

Current revision

Contents

Familiar

Common birds are to be found everywhere and include doves, pigeons, pheasants, bluejays and others.

Bonding Requirements

Probably none.

Imagined Bond Message

   You imagine forming an empathic bond with dove via spiritual germination.
   You imagine what it would be like to have a deep bond with the grey female bird, and you feel a distinct echo from within her.
   You experience feelings of jubilation, weightlessness, serendipity, and flock membership.
   You experience visions of treetops, mountain peaks, and endless skies.

Attribute Modifications

Grants its consort fair bonuses to agility and perception, a moderate bonus to ego, and a small bonus to intellect.

Traits Granted

Luck which increases with bond strength (30 at complete).

Combat Bonuses

Adds the following scaling bonuses to Dodge Rating:

2.5 * Flight Skill (added in addition to the dodge rating Flight skill gives while flying)
2.5 * Sky Fieldcraft Skill
2 * Imagination Skill
2 * Tenacity Skill
1.5 * Carousing Skill
1/10 * Vocalization Skill

Note 1: these bonuses apply even when not flying (i.e. running or swimming)
Note 2: the Flight charm provided by the bond boosts both Flight and Sky Fieldcraft when activated by a large amount if you already have wings
Note 3: the bond does not provide spec access to two of these skills, namely Imagination and Tenacity
Note 4: provides a Special Effects on Self bonus to Dodge Rating that seems to be based on Singing skill (+77 at 88 Singing)

Skill Effects

Skill Access Bonus
Dodge 16 37.5 + 5% base
Flight 16 37.5 + 5% base
Quickness 16 37.5 + 5% base
Singing 16 37.5 + 5% base
Wind Instruments 16 37.5 + 5% base
Sky Fieldcraft 16 37.5 + 5% base
Vocalization 15 37.5
Carousing 12 30
Combat Reflexes 12 30
Escape 11 27.5
Fast Talk 9 22.5
Haggling 8 20
Memory 8 20
Subordination 8 20
Carving 4 10
Lack of Weakness 4 10
Leadership 4 10

Charms

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