Drake (Empathic Bond)

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Some amount of [[courage]] and [[intimidation]], approximately 60 in each, is required to bond a drake. Some amount of [[courage]] and [[intimidation]], approximately 60 in each, is required to bond a drake.
-===Imagining the bond===+==Imagining==
- You imagine what it would be like to have a deep bond with the giant dark green winged lizard, and you + You imagine what it would be like to have a
- feel a distinct echo from within it.+ deep bond with the giant black female dark winged lizard, and you feel a
 + distinct echo from within her. You experience feelings of hunger, might,
 + ferocity, bravery, credence, and familiar inner warmth.
- You experience feelings of hunger, might, ferocity, bravery, and strange inner warmth.+==Attribute Bonuses and Traits==
 +A drake familiar grants its consort bonuses to their [[Strength]], [[Vitality]], [[Willpower]], and [[Perception]].
-==Known Abilities==+The familiar grants the following while in its presence (scaling to full bonus at Complete):
-===Attribute Bonuses===+*Adds 17 points to [[Natural Confidence]]
- A drake familiar grants its consort bonuses to their strength and constitution.+*Adds 10 points to [[Genetic Integrity]] and [[Somatic Adaptability]]
 +*Boosts [[Killer Instinct]] to 1.75x for Attack Rating.
 +*Adds [[Courage]] at .25x to Attack Rating
 +*Adds [[Courage]] at 1.5x to Deflection Rating
 +*Adds [[Tenacity]] at .25x to Deflection Rating
 +*Adds [[Tenacity]] at 1.5x to Dodge Rating
 +*Adds [[Hardiness]] at .25x to Dodge Rating
-===Skill Bonuses===+==Skill Effects==
 +{|border="1" cellpadding="10" cellspacing="2" text-align="center"
 +|-
 +! scope="col" style="text-align="center";" | Skill
 +! scope="col" style="text-align="center";" | Access
 +! scope="col" style="text-align="center";" | Bonus
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Courage]]
 +| style="text-align: center;background-color: #33EE33;" | 18
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Eructation]]
 +| style="text-align: center;background-color: #33EE33;" | 18
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Hardiness]]
 +| style="text-align: center;background-color: #33EE33;" | 18
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Intimidation]]
 +| style="text-align: center;background-color: #33EE33;" | 18
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Killer Instinct]]
 +| style="text-align: center;background-color: #33EE33;" | 18
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Leadership]]
 +| style="text-align: center;background-color: #33EE33;" | 18
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Massive Blow]]
 +| style="text-align: center;background-color: #33EE33;" | 18
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Massive Exertion]]
 +| style="text-align: center;background-color: #33EE33;" | 18
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Mounted Combat]]
 +| style="text-align: center;background-color: #33EE33;" | 18
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Stamina]]
 +| style="text-align: center;background-color: #33EE33;" | 18
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Armour Use]]
 +| style="text-align: center;background-color: #33EE33;" | 17
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +6% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Recuperation]]
 +| style="text-align: center;background-color: #33EE33;" | 17
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +6% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Tenacity]]
 +| style="text-align: center;background-color: #33EE33;" | 17
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +6% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Load Bearing]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +5% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Resilience]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +5% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Riding]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +5% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Steadiness]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +5% of base
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Combat Reflexes]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Crushing Resistance]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Cutting Resistance]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Impact Absorption]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Pain Tolerance]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Piercing Resistance]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Robustness]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Aging Retardation]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Antagonism]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Athleticism]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Axe]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Concentration]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Discipline]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Hammer]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Pole Arm]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Shield]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Somatesthesia]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Spear]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Unarmed Combat]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Sky Fieldcraft]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 12.5
 +|-
 +| style="text-align: center;background-color: orange;" | [[Breath Control]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Flight]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Ownership]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[Metacreativity]]
 +| style="text-align: center;background-color: #BB6666;" | 3
 +| style="text-align: center;background-color: #BB6666;" | none
 +|}
-====Extreme====+==Charms==
-*[[Hardiness]]+Initially on bonding:
- +
-====High====+
- +
-*[[Steadiness]]+
-*[[Massive Blow]]+
-*[[Massive Exertion]]+
-*[[Stamina]]+
-*[[Resilience]]+
-*[[Load Bearing]]+
-*[[Recuperation]]+
- +
-====Medium====+
- +
-*[[Killer Instinct]]+
- +
-====Low====+
- +
-*[[Pain Tolerance]]+
-*[[Intimidation]]+
-*[[Eructation]]+
-*[[Sky Fieldcraft]]+
-*[[Flight]]+
- +
-===Charms===+
- Initially on bonding:+
*[[Urge (Empathic Bonds)|Urge]] *[[Urge (Empathic Bonds)|Urge]]
- Shortly after:+Shortly after:
*[[Call (Empathic Bonds)|Call]] *[[Call (Empathic Bonds)|Call]]
*[[Send (Empathic Bonds)|Send]] *[[Send (Empathic Bonds)|Send]]
- Midway into Very Frail:+Midway into Very Frail:
*[[Kinsee (Empathic Bonds)|Kinsee]] *[[Kinsee (Empathic Bonds)|Kinsee]]
*[[Replenish Glands (Empathic Bonds)|Replenish Glands]] *[[Replenish Glands (Empathic Bonds)|Replenish Glands]]
-===Special Abilities===+At Deep:
- +*[[Surge (Empathic Bonds)|Surge]]
-Provides phlogiston glands, etc. at resilient, thanks, Rysas.+
- +
-=== Nemesys's Drake Familiar complete bond list of charms ===+
- +
- You sense that you have one method by which you can form an empathic bond: a full essence bond via spiritual germination, +
- a means provided by the Verynvelyrae. This bond is fulfilled by <§> Meg <§>, with whom your connection is complete. You +
- sense that he is thoroughly satiated and thoroughly quenched. You may break your empathic bond with him byconcentrating +
- on doing so.+
- +
- You sense that this bond is enabling you to perform several charms, arcane feats accomplished by simple mental acts.+
- +
- First, the ability to call your familiar to your side. To do this, concentrate on calling your familiar.+
- +
- Second, the ability to urge your familiar to specific action. This ability can be used even if you do not know where +
- your familiar is. To do this, concentrate on urging your familiar to undertake the desired action.+
- +
- Third, the ability to see through your familiar's eyes. This ability can be used even if you do not know where your +
- familiar is. To do this, concentrate on seeing what your familiar sees.+
- Fourth, the ability to send your familiar to safety. This ability can be used even if you do not know where your +At Intimate:
- familiar is. To do this, concentrate on sending your familiar to safety.+*Apotypona: The ability to imprint alterations to your body onto your familiar. This operation is quite taxing, and will completely undo the specified alteration to your body, as well as causing you to regress in advancement. To do this, concentrate on imprinting the alteration of my body by the desired body alteration skill.
- Fifth, the ability to refresh a gland depleted of hormones. To do this, concentrate on replenishing the glands of the +At Complete:
- desired person or creature.+*The ability to shapeshift into a dragon.
- [[User:Megnmax|Nemesys]] 07:45, 20 January 2011 (EST)+==Special Abilities==
 +Provides phlogiston glands at resilient.
 +At 75-80%, grants the [[Diet#Carnivore|carnivore diet]].
[[Category: Empathic Bond Familiars]] [[Category: Empathic Bond Familiars]]
Line 91: Line 229:
[[Category: Mountable Familiars]] [[Category: Mountable Familiars]]
[[Category: Flying Familiars]] [[Category: Flying Familiars]]
 +[[Category: Shemsu Sutekh Familiars]]

Current revision

Contents

Bonding

Drakes are large reptilian creatures, wild cousins of the dragons. They can be found roaming the wilderness in many different terrains. There are several types, each with a different type of breath attack.

Some amount of courage and intimidation, approximately 60 in each, is required to bond a drake.

Imagining

You imagine what it would be like to have a
deep bond with the giant black female dark winged lizard, and you feel a
distinct echo from within her. You experience feelings of hunger, might,
ferocity, bravery, credence, and familiar inner warmth.

Attribute Bonuses and Traits

A drake familiar grants its consort bonuses to their Strength, Vitality, Willpower, and Perception.

The familiar grants the following while in its presence (scaling to full bonus at Complete):

Skill Effects

Skill Access Bonus
Courage 18 37.5 +7% of base
Eructation 18 37.5 +7% of base
Hardiness 18 37.5 +7% of base
Intimidation 18 37.5 +7% of base
Killer Instinct 18 37.5 +7% of base
Leadership 18 37.5 +7% of base
Massive Blow 18 37.5 +7% of base
Massive Exertion 18 37.5 +7% of base
Mounted Combat 18 37.5 +7% of base
Stamina 18 37.5 +7% of base
Armour Use 17 37.5 +6% of base
Recuperation 17 37.5 +6% of base
Tenacity 17 37.5 +6% of base
Load Bearing 16 37.5 +5% of base
Resilience 16 37.5 +5% of base
Riding 16 37.5 +5% of base
Steadiness 16 37.5 +5% of base
Combat Reflexes 12 30
Crushing Resistance 12 30
Cutting Resistance 12 30
Impact Absorption 12 30
Pain Tolerance 12 30
Piercing Resistance 12 30
Robustness 12 30
Aging Retardation 8 20
Antagonism 8 20
Athleticism 8 20
Axe 8 20
Concentration 8 20
Discipline 8 20
Hammer 8 20
Pole Arm 8 20
Shield 8 20
Somatesthesia 8 20
Spear 8 20
Unarmed Combat 8 20
Sky Fieldcraft 5 12.5
Breath Control 4 10
Flight 4 10
Ownership 4 10
Metacreativity 3 none

Charms

Initially on bonding:

Shortly after:

Midway into Very Frail:

At Deep:

At Intimate:

  • Apotypona: The ability to imprint alterations to your body onto your familiar. This operation is quite taxing, and will completely undo the specified alteration to your body, as well as causing you to regress in advancement. To do this, concentrate on imprinting the alteration of my body by the desired body alteration skill.

At Complete:

  • The ability to shapeshift into a dragon.

Special Abilities

Provides phlogiston glands at resilient.

At 75-80%, grants the carnivore diet.

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