Lagomorph (Empathic Bond)

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Revision as of 21:22, 1 July 2015 (edit)
Guardas (Talk | contribs)
(Lagomorphs now give anahata and have the hrit charm and documented the discharge rating boost. Lagomorphs rock!)
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Revision as of 21:31, 9 March 2016 (edit)
Zylox (Talk | contribs)
(+template)
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-= Imagining The Bond =+== Bonding Requirement ==
- You experience feelings of nervous energy, patience, wisdom, moderation, and sensitivity.+
- +
-= Bonding Requirement =+
Some amount of [[discipline]] and [[introspection]], as is obvious from the bond failure message. One was bonded with 62 discipline and 27 introspection. Some amount of [[discipline]] and [[introspection]], as is obvious from the bond failure message. One was bonded with 62 discipline and 27 introspection.
-== Failure Message == 
- You sense that the gray female rabbit expects some measure of self-knowledge and self-control 
- from you that you presently lack. 
- 
- 
-= Boons = 
==Combat Bonuses== ==Combat Bonuses==
Line 21: Line 12:
Being bonded to a lagomorph opens and charges the [[Chakra#Anahata|Anahata (green) chakra]]. Being bonded to a lagomorph opens and charges the [[Chakra#Anahata|Anahata (green) chakra]].
-== Specialties ==+==Skill Effects==
-=== Tier 1 ===+{|border="1" cellpadding="10" cellspacing="2" text-align="center"
-* [[biofeedback]]+|-
-* [[combat reflexes]]+! scope="col" style="text-align="center";" | Skill
-* [[discipline]]+! scope="col" style="text-align="center";" | Access
-* [[dodge]]+! scope="col" style="text-align="center";" | Bonus
-* [[elude pursuit]]+|-
-* [[jumping]]+| style="text-align: center;background-color: #33EE33;" | [[Discipline]]
- +| style="text-align: center;background-color: #33EE33;" | 16
-=== Tier 2 ===+| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
-* [[quickness]]+|-
- +| style="text-align: center;background-color: #33EE33;" | [[Dodge]]
-=== Tier 3 ===+| style="text-align: center;background-color: #33EE33;" | 16
-* [[centering]]+| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
-* [[eavesdropping]]+|-
-* [[plains fieldcraft]]+| style="text-align: center;background-color: #33EE33;" | [[Elude Pursuit]]
-* [[poison resistance]]+| style="text-align: center;background-color: #33EE33;" | 16
-* [[psychic integrity]]+| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
-* [[recuperation]]+|-
-* [[robustness]]+| style="text-align: center;background-color: #33EE33;" | [[Jumping]]
-* [[running]]+| style="text-align: center;background-color: #33EE33;" | 16
-* [[aging retardation]]+| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Somatesthesia]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Combat Reflexes]]
 +| style="text-align: center;background-color: #00AA00;" | 14
 +| style="text-align: center;background-color: #00AA00;" | 70
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Quickness]]
 +| style="text-align: center;background-color: #00AA00;" | 13
 +| style="text-align: center;background-color: #00AA00;" | 65
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Aging Retardation]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Centering]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Eavesdropping]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Plains Fieldcraft]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Poison Resistance]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Psychic Integrity]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Recuperation]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Robustness]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Running]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Escape]]
 +| style="text-align: center;background-color: #00AA00;" | 11
 +| style="text-align: center;background-color: #00AA00;" | 55
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Awareness]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Diplomacy]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Hills Fieldcraft]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Introspection]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Regeneration]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Forestry]]
 +| style="text-align: center;background-color: #BBEEBB;" | 7
 +| style="text-align: center;background-color: #BBEEBB;" | 35
 +|-
 +| style="text-align: center;background-color: orange;" | [[Savoir Faire]]
 +| style="text-align: center;background-color: orange;" | 6
 +| style="text-align: center;background-color: orange;" | 30
 +|-
 +| style="text-align: center;background-color: orange;" | [[Calligraphy]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 25
 +|-
 +| style="text-align: center;background-color: orange;" | [[Martial Arts]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 25
 +|-
 +| style="text-align: center;background-color: orange;" | [[Painting]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 25
 +|-
 +| style="text-align: center;background-color: orange;" | [[Poetry]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 25
 +|-
 +| style="text-align: center;background-color: orange;" | [[Channeling]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Stamina]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Stealth]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[Carousing]]
 +| style="text-align: center;background-color: #BB6666;" | 2
 +| style="text-align: center;background-color: #BB6666;" | none
 +|}
-=== Tier 4 === 
-* [[escape]] 
== Charms == == Charms ==

Revision as of 21:31, 9 March 2016

Contents

Bonding Requirement

Some amount of discipline and introspection, as is obvious from the bond failure message. One was bonded with 62 discipline and 27 introspection.

Combat Bonuses

50% of biofeedback skill, 50% of Jumping skill, and a percentage of your Strength attribute added to dodge rating. Scaling buff to discharge attack rating based on discipline and willpower.

Attribute Bonuses

One who has bonded to a rabbit gains bonuses to their dexterity, constitution, willpower and perception.

Anahata Chakra

Being bonded to a lagomorph opens and charges the Anahata (green) chakra.

Skill Effects

Skill Access Bonus
Discipline 16 75 + 10% base
Dodge 16 75 + 10% base
Elude Pursuit 16 75 + 10% base
Jumping 16 75 + 10% base
Somatesthesia 16 75 + 10% base
Combat Reflexes 14 70
Quickness 13 65
Aging Retardation 12 60
Centering 12 60
Eavesdropping 12 60
Plains Fieldcraft 12 60
Poison Resistance 12 60
Psychic Integrity 12 60
Recuperation 12 60
Robustness 12 60
Running 12 60
Escape 11 55
Awareness 8 40
Diplomacy 8 40
Hills Fieldcraft 8 40
Introspection 8 40
Regeneration 8 40
Forestry 7 35
Savoir Faire 6 30
Calligraphy 5 25
Martial Arts 5 25
Painting 5 25
Poetry 5 25
Channeling 4 20
Stamina 4 20
Stealth 4 20
Carousing 2 none


Charms

Directly After Bonding

Shortly After

Towards The End Of Very Frail

At the Beginning of Very Healthy

  • Hrit - the ability to channel energy from one's anahata chakra into one's holstered wands, converting it into wand charges. To do this, visualize my abdominal energy as lightning and fire
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