Oneirheton (Empathic Bond)

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==Charms== ==Charms==
- +'''Immediately
- First, the ability to urge your familiar to specific action. This ability can be used even if+ First, the ability to [[Urge (Empathic Bonds)|urge your familiar to specific action]]. This ability can be used even if
you do not know where your familiar is. To do this, concentrate on urging your familiar to you do not know where your familiar is. To do this, concentrate on urging your familiar to
undertake the desired action. undertake the desired action.
- +'''Very Frail
- Second, the ability to send your familiar to safety. This ability can be used even if you do+ Second, the ability to [[Send (Empathic Bonds)|send your familiar to safety]]. This ability can be used even if you do
not know where your familiar is. To do this, concentrate on sending your familiar to safety. not know where your familiar is. To do this, concentrate on sending your familiar to safety.
- +
- Third, the ability to call your familiar to your side. To do this, concentrate on calling+ Third, the ability to [[Call (Empathic Bonds)|call your familiar]] to your side. To do this, concentrate on calling
your familiar. your familiar.
- +'''Somewhat Frail
- Fourth, the ability to see through your familiar's eyes. This ability can be used even if you+ Fourth, the ability to [[Kinsee (Empathic Bonds)|see through your familiar's eyes]]. This ability can be used even if you
do not know where your familiar is. To do this, concentrate on seeing what your familiar sees. do not know where your familiar is. To do this, concentrate on seeing what your familiar sees.
- +
Fifth, the ability to begin viewing the world through the lens of dreams. While viewing the Fifth, the ability to begin viewing the world through the lens of dreams. While viewing the
- world through the lens of dreams, one may seek visions of places remembered, mark your current+ world through the lens of dreams, one may '''seek visions of places remembered''' and '''return to''' a
- location as important, or return to a location envisioned. In combat, one may focus one's will on+ location envisioned. The lens of dreams can enhance your perception and improve your general
- making dreams real - this will speed one's movements and slow one's enemies. The lens of dreams+ combat prowess, but may dazzle and distract you with vivid and occasionally nightmarish visions.
- can enhance your perception and improve your general combat prowess, but may dazzle and distract+ To begin viewing the world through the lens of dreams, imagine the world of dreams overlapping the
- you with vivid and occasionally nightmarish visions. To begin viewing the world through the lens+ real world. To cease viewing the world through the lens of dreams, imagine the world of dreams
- of dreams, imagine the world of dreams overlapping the real world. To cease viewing the world+ fading away.
- through the lens of dreams, imagine the world of dreams fading away.+
- Sixth, the ability to channel spiritual energy from yourself to your familiar. To do this,+ Sixth, the ability to [[Channel (Empathic Bonds)|channel spiritual energy]] from yourself to your familiar. To do this,
concentrate on channeling my spiritual energy outward. concentrate on channeling my spiritual energy outward.
- Seventh, the ability to channel spiritual energy from your familiar to yourself. To do this,+ Seventh, the ability to [[Channel (Empathic Bonds)|channel spiritual energy]] from your familiar to yourself. To do this,
concentrate on channeling spiritual energy inward. concentrate on channeling spiritual energy inward.
- Eighth, the ability to analyze the composition of persons and objects. To do this,+ Eighth, the ability to [[Composition Analysis (Empathic Bonds)|analyze the composition]] of persons and objects. To do this,
concentrate on analyzing a person or object. concentrate on analyzing a person or object.
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this bond is enabling you to acquire oneiric energy with this ability. To do this, concentrate on this bond is enabling you to acquire oneiric energy with this ability. To do this, concentrate on
channeling my spiritual energy into the desired type of energy. channeling my spiritual energy into the desired type of energy.
- +'''Intimate
- Twelfth, the ability to fly. If you already have wings, this charm will increase your+ Twelfth, the [[Flight (Empathic Bonds)|ability to fly]]. If you already have wings, this charm will increase your
- maneuverability. To do this, think about flying. (Granted at intimate)+ maneuverability. To do this, think about flying.
- +'''Partway through Nearly Complete
Thirteenth, the ability to [[Rarify (Empathic Bonds)|rarify]] your form and become intangible. To do this, concentrate on Thirteenth, the ability to [[Rarify (Empathic Bonds)|rarify]] your form and become intangible. To do this, concentrate on
- rarifying my form. (Granted partway through Nearly Complete)+ rarifying my form.
==Additional Bonuses and Powers== ==Additional Bonuses and Powers==

Revision as of 02:00, 8 January 2018

Contents

Familiar Description

This is a spherical region of iridescent ectoplasm that pulses in erratic, flowing patterns. You recognize this as an oneirheton, a sort of energy being composed out of dream-stuff and planar energies. Although not as resistant to mundane weapons as most energy beings, this is still quite hardy by the standards of most physical creatures. It sparkles with a miniscule faintly shimmering iridescent dweomer aura. It appears to be composed of a few thin wisps of pulsing chaotic glow and a webwork of sparkling light. It is giving off light. It looks about two fifths of a dimin across.

Requirements

300 points amongst:

Skill Effects

Skill Access Bonus
Dream Affinity 16 75 + 10% base
Imagination 16 75 + 10% base
Introspection 16 75 + 10% base
Martial Arts 16 75 + 10% base
Metacreativity 16 75 + 10% base
Oneiroturgy 16 75 + 10% base
Somatesthesia 15 75
Quickness 14 70
Blindfighting 13 65
Awareness 12 60
Meditation 12 60
Musical Composition 12 60
Philosophy 12 60
Psychology 12 60
Telesmatic Weapon 12 60
Lack of Weakness 11 55
Breath Control 10 50
Combat Reflexes 9 45
Discipline 8 40
Dodge 8 40
Legend Lore 8 40
Ownership 8 40
Lockpicking 7 35
Channeling 6 30
First Aid 6 30
Manipulation 6 30
Psychic Integrity 6 30
Metacathexis 5 25
Tactics 5 25
Centering 4 20
Empathy 4 20
Hardiness 4 20
Recuperation 4 20
Stamina 4 20


Charms

Immediately

First, the ability to urge your familiar to specific action.  This ability can be used even if
you do not know where your familiar is.  To do this, concentrate on urging your familiar to
undertake the desired action.

Very Frail

Second, the ability to send your familiar to safety.  This ability can be used even if you do
not know where your familiar is.  To do this, concentrate on sending your familiar to safety.

Third, the ability to call your familiar to your side.  To do this, concentrate on calling
your familiar.

Somewhat Frail

Fourth, the ability to see through your familiar's eyes.  This ability can be used even if you
do not know where your familiar is.  To do this, concentrate on seeing what your familiar sees.

Fifth, the ability to begin viewing the world through the lens of dreams.  While viewing the
world through the lens of dreams, one may seek visions of places remembered and return to a
location envisioned.  The lens of dreams can enhance your perception and improve your general
combat prowess, but may dazzle and distract you with vivid and occasionally nightmarish visions. 
To begin viewing the world through the lens of dreams, imagine the world of dreams overlapping the
real world.  To cease viewing the world through the lens of dreams, imagine the world of dreams
fading away.
Sixth, the ability to channel spiritual energy from yourself to your familiar.  To do this,
concentrate on channeling my spiritual energy outward.
Seventh, the ability to channel spiritual energy from your familiar to yourself.  To do this,
concentrate on channeling spiritual energy inward.
Eighth, the ability to analyze the composition of persons and objects.  To do this,
concentrate on analyzing a person or object.
Ninth, the ability to acquire knowledge of persons and objects.  To do this, concentrate on
gaining insight into a person or object.
Tenth, the ability to become one with your familiar.  This ability can be used even if you do
not know where your familiar is.  To do this, concentrate on becoming one with your familiar.
Eleventh, the ability to convert spiritual energy into more refined forms.  You sense that
this bond is enabling you to acquire oneiric energy with this ability.  To do this, concentrate on
channeling my spiritual energy into the desired type of energy.

Intimate

Twelfth, the ability to fly.  If you already have wings, this charm will increase your
maneuverability.  To do this, think about flying.

Partway through Nearly Complete

Thirteenth, the ability to rarify your form and become intangible.  To do this, concentrate on
rarifying my form.

Additional Bonuses and Powers

The use of the Dreamsight charm will enable the use of some attacks as your bond strengthens. If the charm is not active, the attacks will not be visible or usable. The accuracy of these attacks benefits highly from Perception and Intelligence.

Wrathful Visions
You close your eyes, and a corona of spiritual wrath forms from the air around you around
Urzyketh and desecrates his head, forelegs, and torso, despite his attempt to dodge.
Metasynthetic Glare - Enabled at Robust connection
You glare, and a flare of metasynthesis bursts from your eye across Urzyketh's head and torso,
dissociating them, despite his attempt to dodge.
Nightmare Spike - Enabled around Deep connection. This uses a very small amount of Oneiric energy per attack.
A swirling aura of nightmare springs up around you, and you concentrate for a moment, and a
spike of nightmarish chiaroscuro shoots from your aura into Urzyketh's head, blasting it full of
pure energy, despite his attempt to dodge. 
Annihilation Shockwave - Enabled around Intimate connection. This uses 5 Oneiric energy per attack.
You lock your hands together, then draw them apart, and a shockwave of surreal annihilation
bursts from your palms into the brown-scaled male kobold, eradicating him, despite his attempt to
dodge.
Lacuna of Dream-Time - This isn't a named attack, but it is one of the abilities granted from having the Dreamsight charm active and detailed in the Dreamsight charm itself.
Once your bond grows strong enough and you gain a large well of Oneiric energy, you can speed up your movements while slowing your enemies. This uses 15 Oneiric energy to activate. It increased my speed by 6.
 Focus my will on making dreams real
  You close your eyes.
  You bring your mind into contact with the world of dreams, drawing its essence into yourself.
  With a titanic effort of will, you open yourself to the dual worlds fully, creating a momentary lacuna of dream-time around yourself.
  A dazzling explosion of color floods forth from you momentarily enveloping the area, enveloping you and a great gray male wolf before fading away rapidly.
  You feel a sense of surety and swiftness surge into you, hastening your movements.
  You open your eye and see that your enemies have begun to move with dreamlike slowness.

Combat Bonuses

Oneirhetoi seem to give a rather hefty buff to dodge and deflection rating based on imagination and introspection skills while the familiar is present. These adds stay whether or not the Dreamsight charm is active, though it's worth noting that Dreamsight buffs both of these skills mildly.

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