Spark Dog (Empathic Bond)

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==Spark Dogs== ==Spark Dogs==
-Spark dogs are commonly found in Exoma and Lakan. Touching a spark dog results in an electric shock.+Spark dogs are commonly found in [[Exoma]] and [[Lakan]]. Touching a spark dog results in an electric shock.
-Consider completing the Lakan's Edifice quest before you attempt to bond a spark dog. Otherwise, I hope they're like bonding a dog, but I had highly specced and skilled into animal lore, leadership, courage, tenacity, and even subordination.+You must do Lakan's Edifice quest to bond a spark dog. (NB: You will not be able to bond with a spark dog in Lakan due to spiritual disjunction. Take a portal to Exoma from Lakan and spark dogs are plentiful in Exoma.)
- +
-You must do Lakan's Edifice quest to bond a spark dog.+
==Attributes Bonuses== ==Attributes Bonuses==
-Bonus to [[constitution]] of 75% of bond strength and bonuses to [[intelligence]] and [[perception]] of 50% of bond strength.+Bonus to [[Vitality]] of 75% of bond strength and bonuses to [[Intellect]] and [[Perception]] of 50% of bond strength.
-==Specialty Bonuses==+Adds 1/2 [[Tactics]] and [[Courage]] to Attack and Damage Ratings<br>
-Very frail:+Adds 1/2 [[Tactics]] to Dodge and Deflection Ratings
-*[[Lightning Affinity]]+ 
-*[[Courage]]+==Skill Effects==
-*[[Psycholeptesis]]+{|border="1" cellpadding="10" cellspacing="2" text-align="center"
-*[[Void Resistance]]+|-
-Somewhat frail:+! scope="col" style="text-align="center";" | Skill
-*[[Plains Fieldcraft]]+! scope="col" style="text-align="center";" | Access
-Fairly healthy:+! scope="col" style="text-align="center";" | Bonus
-*[[Recuperation]]+|-
-*[[Stamina]]+| style="text-align: center;background-color: #33EE33;" | [[Lightning Affinity]]
-*[[Subordination]]+| style="text-align: center;background-color: #33EE33;" | 16
-Very Healthy:+| style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base
-*a second point of [[Lightning Affinity]]+|-
-*a second point of [[Void Resistance]]+| style="text-align: center;background-color: #00AA00;" | [[Void Resistance]]
-*[[Somatesthesia]]+| style="text-align: center;background-color: #00AA00;" | 15
-Robust:+| style="text-align: center;background-color: #00AA00;" | 37.5
-*[[Hardiness]]+|-
-*[[Tactics]]+| style="text-align: center;background-color: #00AA00;" | [[Courage]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Psycholeptesis]]
 +| style="text-align: center;background-color: #00AA00;" | 11
 +| style="text-align: center;background-color: #00AA00;" | 0
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Plains Fieldcraft]]
 +| style="text-align: center;background-color: #BBEEBB;" | 10
 +| style="text-align: center;background-color: #BBEEBB;" | 25
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Elektraturgy]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Hardiness]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Recuperation]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Stamina]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Subordination]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Somatesthesia]]
 +| style="text-align: center;background-color: orange;" | 7
 +| style="text-align: center;background-color: orange;" | 17.5
 +|-
 +| style="text-align: center;background-color: orange;" | [[Tactics]]
 +| style="text-align: center;background-color: orange;" | 7
 +| style="text-align: center;background-color: orange;" | 17.5
 +|-
 +| style="text-align: center;background-color: orange;" | [[Exoma Fieldcraft]]
 +| style="text-align: center;background-color: orange;" | 6
 +| style="text-align: center;background-color: orange;" | 15
 +|-
 +| style="text-align: center;background-color: orange;" | [[Leadership]]
 +| style="text-align: center;background-color: orange;" | 6
 +| style="text-align: center;background-color: orange;" | 15
 +|-
 +| style="text-align: center;background-color: orange;" | [[Breath Control]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Centering]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Channeling]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Cold Tolerance]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Discipline]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Intimidation]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Meditation]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Pain Tolerance]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Resilience]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Steadiness]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Tracking]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: crimson;" | [[Killer Instinct]]
 +| style="text-align: center;background-color: crimson;" | 2
 +| style="text-align: center;background-color: crimson;" | 0
 +|}
==Charms== ==Charms==
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*[[Transport (Empathic Bonds)|Transport]] *[[Transport (Empathic Bonds)|Transport]]
-Fairly healthy:+Fairly healthy (Mid-way through):
-* the ability to infuse yourself with electrical currents. To do this, '''concentrate on enhancing my bioelectric potential'''. To end the effects of this charm, '''concentrate on ceasing to enhance my bioelectric potential'''. This ability eventually grants [[paraneurism]] and a bonus to speed, killer instinct, and combat reflexes that increases with bond strength.+* the ability to infuse yourself with electrical currents. To do this, '''concentrate on enhancing my bioelectric potential'''. To end the effects of this charm, '''concentrate on ceasing to enhance my bioelectric potential'''. This aura grants [[paraneurism]] and a bonus to [[speed]], [[awareness]], [[combat reflexes]], [[dodge]], [[recuperation]], [[running]], [[stamina]], [[wyrding]], and [[killer instinct]], that increases with bond strength up to +100. It also strikes the opponent multiple times per round in combat, the number of strikes scaling with bond strength.
 +**Note: This scales even beyond 100% bond - didn't record 4 strikes, but starting at around 255-256% bond strength this strikes 5 times per round. At 380% bond strength this strikes 6 times per round!
 + 
 +Very healthy:
 +*[[Convert_(Empathic_Bonds)|Convert]] (Lightning Energy)
 + 
 +Resilient:
 +*[[Conjoin_(Empathic_Bonds)|Conjoin]]
 + 
 +Mid-Deep:
 +*[[Change Form (Empathic Bonds)|The ability to shapeshift into a spark dog]]
 + 
 +==Combat Maneuvers==
 + 
 +*'''Charged Fist'''
 +**Deals crushing/lightning damage
 +**Uses 10 points of spiritual energy per attack
 + Empathic Bonds Maneuver
 + Usage: perform charged fist [at <target>]
 + Activity Cost For You: 20
 +
 + Use your fist to deliver a shocking blow to a target.
 + 
 + Attack Rating:
 + 125% [[Agility]]
 + 25% [[Intellect]]
 + 25% [[Perception]]
 + 100% [[Brawling]]
 + 100% [[Elektraturgy]]
 + 100% [[Martial Arts]]
 + 100% [[Unarmed Combat]]
 + 25% [[Combat Reflexes]]
 + 25% [[Killer Instinct]]
 + 25% [[Precision Strike]]
 + 25% [[Tactics]]
 + 
 + Damage Rating:
 + 100% [[Strength]]
 + 100% [[Dirty Fighting]]
 + 100% [[Killer Instinct]]
 + 100% [[Lightning Affinity]]
 + 100% [[Massive Blow]]
 +
 +*'''Spark of Lightning''' at Intimate
 +**Uses 2.5 lightning energy per attack
 +**Same stats as Charged Fist
 +**Activity Cost: 13
 + 
 +*'''Discharge''' at Complete
 +**Uses 5 lightning energy per attack
 +**Same stats as Charged Fist and Spark of Lightning
 +**Deals lightning/spirit damage
 +**Activity Cost: 17
[[Category: Empathic Bond Familiars]] [[Category: Empathic Bond Familiars]]
[[Category: Zetesai Familiars]] [[Category: Zetesai Familiars]]
[[Category: Canine Familiars]] [[Category: Canine Familiars]]
 +[[Category: Extraplanar Familiars]]

Current revision

You experience feelings of attraction, attachment, energy, and devotion.
You experience visions of lightning.

Contents

Zetesai Spark Dog Bond

Spark Dogs

Spark dogs are commonly found in Exoma and Lakan. Touching a spark dog results in an electric shock.

You must do Lakan's Edifice quest to bond a spark dog. (NB: You will not be able to bond with a spark dog in Lakan due to spiritual disjunction. Take a portal to Exoma from Lakan and spark dogs are plentiful in Exoma.)

Attributes Bonuses

Bonus to Vitality of 75% of bond strength and bonuses to Intellect and Perception of 50% of bond strength.

Adds 1/2 Tactics and Courage to Attack and Damage Ratings
Adds 1/2 Tactics to Dodge and Deflection Ratings

Skill Effects

Skill Access Bonus
Lightning Affinity 16 37.5 + 5% base
Void Resistance 15 37.5
Courage 12 30
Psycholeptesis 11 0
Plains Fieldcraft 10 25
Elektraturgy 8 20
Hardiness 8 20
Recuperation 8 20
Stamina 8 20
Subordination 8 20
Somatesthesia 7 17.5
Tactics 7 17.5
Exoma Fieldcraft 6 15
Leadership 6 15
Breath Control 4 10
Centering 4 10
Channeling 4 10
Cold Tolerance 4 10
Discipline 4 10
Intimidation 4 10
Meditation 4 10
Pain Tolerance 4 10
Resilience 4 10
Steadiness 4 10
Tracking 4 10
Killer Instinct 2 0

Charms

During very frail stage:

Somewhat frail:

Fairly healthy (Mid-way through):

  • the ability to infuse yourself with electrical currents. To do this, concentrate on enhancing my bioelectric potential. To end the effects of this charm, concentrate on ceasing to enhance my bioelectric potential. This aura grants paraneurism and a bonus to speed, awareness, combat reflexes, dodge, recuperation, running, stamina, wyrding, and killer instinct, that increases with bond strength up to +100. It also strikes the opponent multiple times per round in combat, the number of strikes scaling with bond strength.
    • Note: This scales even beyond 100% bond - didn't record 4 strikes, but starting at around 255-256% bond strength this strikes 5 times per round. At 380% bond strength this strikes 6 times per round!

Very healthy:

Resilient:

Mid-Deep:

Combat Maneuvers

  • Charged Fist
    • Deals crushing/lightning damage
    • Uses 10 points of spiritual energy per attack
Empathic Bonds Maneuver
Usage: perform charged fist [at <target>]
Activity Cost For You: 20

Use your fist to deliver a shocking blow to a target.
Attack Rating:
 125% Agility
 25% Intellect
 25% Perception
 100% Brawling
 100% Elektraturgy
 100% Martial Arts
 100% Unarmed Combat
 25% Combat Reflexes
 25% Killer Instinct
 25% Precision Strike
 25% Tactics
Damage Rating:
 100% Strength
 100% Dirty Fighting
 100% Killer Instinct
 100% Lightning Affinity
 100% Massive Blow
 
  • Spark of Lightning at Intimate
    • Uses 2.5 lightning energy per attack
    • Same stats as Charged Fist
    • Activity Cost: 13
  • Discharge at Complete
    • Uses 5 lightning energy per attack
    • Same stats as Charged Fist and Spark of Lightning
    • Deals lightning/spirit damage
    • Activity Cost: 17
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