The Stalkers of the Gate

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- \=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\+The Stalkers of the Gate are the elite, reserve force of the Shadow
- \=\ Stalkers of the Gate \=\+ Lord [[Kalyxes]], the creator and owner of [[Shadow Tower]]. In days gone by
- \=\ News \=\+ the Stalkers of the Gate would go out in the land and kill or capture
- \=\ \=\+ creatures which upset the balance [[Kalyxes]] was trying so hard to obtain.
- \=\ If, for some reason, you wish to leave the Stalkers of the Gate, \=\+ Now with his prison he is more or less content with the balance of the
- \=\ you need only say that you wish to do so, while in the presence of \=\+ world, and has put the Stalkers of the Gate on reserve.
- \=\ Kalyxes. Rumors say that Kalyxes's death produces the same effect. \=\+
- \=\ \=\+ The Stalkers of the Gate see movement as paramount, and [[Kalyxes]]
- \=\ Stalkers now require skill in [[spatiomancy]] in order to create \=\+ found that creating portals to preset locations was the best way to
- \=\ portals to the desired destination every time. Kalyxes now teaches \=\+ accomplish rapid movement.
- \=\ spatiomancy. \=\+
- \=\ \=\+ Members receive their powers from the marble amulet which
- \=\ Some revisions have been made to the association; you can now \=\+ [[Kalyxes]] gives them upon entering the Stalkers of the Gate. Wearing this
- \=\ only create portals to and from planes bordering on the Umbra, \=\+ amulet provides all of the special abilities with which Stalkers are
- \=\ which at this time means only within the Prime plane. You also \=\+ empowered. Its weakness is that it is sensitive to imbalances of holy
- \=\ have a new command, 'determine plane', which will show you what \=\+ and unholy forces; in effect, a Stalker may only safely carry one more
- \=\ plane you are on at any time. \=\+ holy item than the number of unholy items he has, or vice versa. For
- \=\ \=\+ example, if a Stalker is carrying two holy items, and no unholy items,
- \=\ --Chaos (2000/05/25) \=\+ the amulet will react violently, releasing harmful shadow magicks until
- \=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\+ the Stalker has balanced himself either by getting an unholy item or by
 + dropping one of their holy items. While not worn, the amulet is dormant
 + and does not display this behavior. It takes some time after the amulet
 + is donned for it to synchronize itself with you, allowing the use of its
 + powers, however, so removing it is not always the best course of action.
 +
 + The amulet's powers, like Kalyxes's, are tied to the Umbra, and
 + portals are most easily opened to planes cosmologically adjoining it,
 + including the Prime plane that constitutes the ordinary world as most
 + folk know it. Opening portals to more distant planes requires a good
 + deal of skill in [[spatiophrasty|spatiomancy]] and considerably more expenditure of
 + spiritual resources. Since all portals are routed through the Umbra,
 + the distance from your current location to the Umbra and the distance
 + from the Umbra to your destination are both relevant.
 +
 + Stalkers of the Gate can set their present location as a destination
 + for one of their portals via the command 'link portal here', and they
 + may remove a portal destination with 'unlink portal #', where # is the
 + portal number they wish to remove. They may also list their current
 + portal destinations using the command 'portals'.
 +
 + Stalkers create portals through the command 'conjure portal to #',
 + where # is the portal number destination they would like to create the
 + portal to. Once the portal has been created, it will last for only
 + a short time; usually less than a minute. Portals may be entered, or
 + looked through, to see where they lead. A stalker may also 'conjure
 + random portal', to create a portal to a random location.
 +
 + Creating a portal is not without cost, however, as it requires an
 + expenditure of both spiritual and physical energy on the part of the
 + Stalker. The exertion necessary is greatly reduced if the Stalker is
 + conjuring a portal to or from the Umbra, and even moreso if conjuring
 + a portal from one location to another within it.
 +
 + The amulet's magicks also empower a Stalker to easily determine what
 + plane of existence he is on at any time through the command 'determine
 + plane'.
 +
 + Finally, Stalkers of the Gate may communicate with one another
 + via their own channel, which can be accessed using the commands 'stalkers',
 + 'stalker' or 'assoc'.
- \=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\+* The skill required is now [[spatiophrasty]].
- \=\ \=\+* The command to display portal links is now 'show portals'.
- \=\ The Stalkers of the Gate are the elite, reserve force of the Shadow \=\+ 
- \=\Lord Kalyxes, the creator and owner of Shadow Tower. In days gone by \=\+* '''Non-Prime Portals
- \=\the Stalkers of the Gate would go out in the land and kill or capture \=\+** [[Obsidia]]
- \=\creatures which upset the balance Kalyxes was trying so hard to obtain. \=\ +*** Requires somewhere between 141 and 170 [[spatiophrasty]].
- \=\Now with his prison he is more or less content with the balance of the \=\+*** ~250sp/1750end to conjure a portal to Obsidia from the Prime. Portals back to the Prime cost ~250sp/150end.
- \=\world, and has put the Stalkers of the Gate on reserve. \=\ +** [[River Tethys|Tethys]]
- \=\ \=\+*** Requires somewhere between 111 and 134 [[spatiophrasty]].
- \=\ The Stalkers of the Gate see movement as paramount, and Kalyxes \=\+*** 250sp/1300end to conjure a portal to Tethys from the Prime. Portals back to the Prime cost ~250sp/150end.
- \=\found that creating portals to preset locations was the best way to \=\+ 
- \=\accomplish rapid movement. \=\+* The number of locations that can be linked at once seems to rise slowly with [[spatiophrasty]] skill.
- \=\ \=\+** 6 links plus the default [[Shadow Tower]] link at 110 skill. This improves to 7 links by 140 skill and 8 by 170 skill.
- \=\ Members recieve their powers from the marble amulet which \=\+ 
- \=\Kalyxes gives them upon entering the Stalkers of the Gate. This amulet \=\+== Affiliation Incompatibilities ==
- \=\cannot be removed, ensuring loyalty to Kalyxes, the Shadow Lord. Another \=\+ 
- \=\worthwhile note is that members may only have a difference of one item in \=\+ Kalyxes says, [/\ As a Devonshire Cleric, you could not become a proponent of neutrality by joining the Stalkers of the Gate. \/] to <§> Sanctify <§> .
- \=\terms of holy vs. unholy items they are carrying. For example, if a Stalker \=\+ Kalyxes says, [/\ As an Aliavelyr, you could not become a proponent of neutrality or a servant by joining the Stalkers of the Gate. \/] to you.
- \=\is carrying two holy items, and no unholy items, the amulet will begin to \=\+ Kalyxes says, [/\ As a Journeyman Operative of the Warbreakers, you could not become a servant or an agent by joining the Stalkers of the Gate. \/] to you.
- \=\melt into them, until they have balanced themselves either by getting an \=\+ Kalyxes says, [/\ You cannot join the Stalkers of the Gate because you are a fanatic. \/] to you.
- \=\unholy item, or by dropping one of their holy items. \=\+ Kalyxes says, [/\ You cannot join the Stalkers of the Gate because you are a proponent of order. \/] to you.
- \=\ \=\+ Hagbard says, -|< As a Stalker of the Gate, you could not become a proponent of chaos by joining the Legion of Dynamic Discord. >|- at you.
- \=\ Stalkers of the Gate can set their present location as a destination \=\+ Konem intones, .:) As a Stalker of the Gate, you could not become a proponent of goodness, a proponent of order, or an altruist by joining the Gauric Legion. (:> to you.
- \=\for one of their portals via the command 'set portal here', and they may \=\+ Kalyxes says, [/\ As an Ulfhednar, you could not become a servant by joining the Stalkers of the Gate. \/] to you
- \=\remove a portal destination with 'unset portal #', where # is the portal \=\+ Kalyxes says, [/\ You cannot become a Stalker of the Gate without a head. \/] to you.
- \=\number they wish to remove. They may also list their current portal \=\+{{spoilers}}
- \=\destinations using the command 'portals'. \=\+ 
- \=\ \=\+==Requirements==
- \=\ Stalkers create portals through the command 'conjure portal to #', \=\+*Apparently, one does not need to be neutral/neutral alignment to join the Stalkers of the Gate.
- \=\where # is the portal number destination they would like to create the \=\+**Your [[ethics]] and [[alignment]] also do not matter while you are in the service of the Stalkers of the Gate.
- \=\portal to. Once the portal has been created, it will last for only a \=\+**Despite your [[ethics]] and [[alignment]] being unimportant, the usual association restrictions still apply. You may not join or be a part of any association that is Ordered/Chaotic or Good/Evil.
- \=\short time; usually less than a minute. Portals may be entered, or looked \=\+*Two [[Ancient_artifacts|Artifacts]] are required to join the stalkers, one artifact must be holy and one must be unholy, and both must be given to [[Kalyxes]].
- \=\through, to see where they lead. A stalker may also 'conjure random portal', \=\+**Holy artifacts accepted:
- \=\to create a portal to a random location. \=\+***[[Yehovah's Hammer]]
- \=\ \=\+***[[Daemonicus Omega]]
- \=\ Creating a portal is not without cost, however, as it requires an \=\+***[[Dragonlance]]
- \=\expenditure of both spiritual and physical energy on the part of the Stalker. \=\+***[[Heavensfire]]
- \=\The exertion necessary is greatly reduced if the Stalker is conjuring a portal\=\+***[[Inquisitor]]
- \=\to or from the Umbra, and even moreso if conjuring a portal from one location \=\+***[[Llyr's Wrath]]
- \=\to another within it. \=\+***[[Excalibur]]
- \=\ \=\ +**Unholy artifacts accepted:
- \=\ The amulet's magicks also empower a Stalker to easily determine what \=\+***[[Stormbringer]]
- \=\plane of existence he is on at any time through the command 'determine plane'.\=\+***[[Arktakar]]
- \=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\+***[[Blackheart]]
 +***[[Nessavyn]]
 +***[[Nightbringer]]
 +***[[Thalamosh]]
 +***[[Odal Ossu]]
 +***[[Tirithmangar]]
 +***[[Zeal]]
 + 
 +*'''Please list any Artifacts which you know of that are acceptable'''
 + 
 +*'''NOTE:CANNOT BE REJOINED IF YOU LEAVE THEM
 + 
 +==Leaving==
 + You whisper, [- I wish to leave the Stalkers of the Gate -] in sibilant
 + Anglic.
 +
 + Kalyxes gestures.
 +
 + Your amulet vanishes.
 +
 + Kalyxes says, [/\ You are no longer a Stalker of the Gate, Esoteric
 + Thought. Now leave my sight. \/]
 +
 + You take off your small dark gray marble amulet.
 +
 + You no longer specialize in spatiophrasty. [event logged]
 +
 + You whisper, 'I wish to join the Stalkers of the Gate' in sibilant Anglic.
 +
 + Kalyxes says, [/\ You may not rejoin the Stalkers. \/] to you.
 + 
 +==Specialty Details==
 + min max
 + [[Cosmology]] +3
 + [[Exoma Fieldcraft]] +10 (adventurer's don't have)
 + [[Orienteering]] +3 (adventurer's don't have)
 + [[Shadow_affinity|Shadow Affinity]] +5 (adventurer's don't have)
 + [[Spatiomancy]] 1 +5 (adventurer's don't have) (Hidden Skill)
 + [[Subordination]] 1 +2
 + [[Umbral Fieldcraft]] +10 (adventurer's don't have)
 + 
 +*Shadow Affinity is a locked/hidden skill.
 +**To unlock Shadow Affinity you must come in contact with the affinity itself. This is most easily done by going to Loch Nether and fighting a nyloc in the combat pit while in passive mode. After that, simply return to shadow tower and you will be able to train the skill.
 + 
 +*If you have equipment that is too far out of alignment, your amulet will murder you. Stay neutral.
 + 
 +{{endspoilers}}
 + 
 +[[Category:Affiliations]][[Category:Associations]]
 +[[Category: Agent (affiliation types)]]
 +[[Category: Neutral (affiliation types)]]
 +[[Category: Servant (affiliation types)]]

Current revision

The Stalkers of the Gate are the elite, reserve force of the Shadow

Lord Kalyxes, the creator and owner of Shadow Tower.  In days gone by
the Stalkers of the Gate would go out in the land and kill or capture
creatures which upset the balance Kalyxes was trying so hard to obtain.
Now with his prison he is more or less content with the balance of the
world, and has put the Stalkers of the Gate on reserve.

    The Stalkers of the Gate see movement as paramount, and Kalyxes
found that creating portals to preset locations was the best way to
accomplish rapid movement.

    Members receive their powers from the marble amulet which
Kalyxes gives them upon entering the Stalkers of the Gate.  Wearing this
amulet provides all of the special abilities with which Stalkers are
empowered.  Its weakness is that it is sensitive to imbalances of holy
and unholy forces; in effect, a Stalker may only safely carry one more
holy item than the number of unholy items he has, or vice versa.  For
example, if a Stalker is carrying two holy items, and no unholy items,
the amulet will react violently, releasing harmful shadow magicks until
the Stalker has balanced himself either by getting an unholy item or by
dropping one of their holy items.  While not worn, the amulet is dormant
and does not display this behavior.  It takes some time after the amulet
is donned for it to synchronize itself with you, allowing the use of its
powers, however, so removing it is not always the best course of action.

    The amulet's powers, like Kalyxes's, are tied to the Umbra, and
portals are most easily opened to planes cosmologically adjoining it,
including the Prime plane that constitutes the ordinary world as most
folk know it.  Opening portals to more distant planes requires a good
deal of skill in spatiomancy and considerably more expenditure of
spiritual resources.  Since all portals are routed through the Umbra,
the distance from your current location to the Umbra and the distance
from the Umbra to your destination are both relevant.
 
    Stalkers of the Gate can set their present location as a destination
for one of their portals via the command 'link portal here', and they
may remove a portal destination with 'unlink portal #', where # is the
portal number they wish to remove.  They may also list their current
portal destinations using the command 'portals'.

Stalkers create portals through the command 'conjure portal to #',
where # is the portal number destination they would like to create the
portal to.  Once the portal has been created, it will last for only
a short time; usually less than a minute.  Portals may be entered, or
looked through, to see where they lead.  A stalker may also 'conjure
random portal', to create a portal to a random location.

    Creating a portal is not without cost, however, as it requires an
expenditure of both spiritual and physical energy on the part of the
Stalker.  The exertion necessary is greatly reduced if the Stalker is
conjuring a portal to or from the Umbra, and even moreso if conjuring
a portal from one location to another within it.

    The amulet's magicks also empower a Stalker to easily determine what
plane of existence he is on at any time through the command 'determine
plane'.

    Finally, Stalkers of the Gate may communicate with one another
via their own channel, which can be accessed using the commands 'stalkers',
'stalker' or 'assoc'.
  • The skill required is now spatiophrasty.
  • The command to display portal links is now 'show portals'.
  • Non-Prime Portals
    • Obsidia
      • Requires somewhere between 141 and 170 spatiophrasty.
      • ~250sp/1750end to conjure a portal to Obsidia from the Prime. Portals back to the Prime cost ~250sp/150end.
    • Tethys
      • Requires somewhere between 111 and 134 spatiophrasty.
      • 250sp/1300end to conjure a portal to Tethys from the Prime. Portals back to the Prime cost ~250sp/150end.
  • The number of locations that can be linked at once seems to rise slowly with spatiophrasty skill.
    • 6 links plus the default Shadow Tower link at 110 skill. This improves to 7 links by 140 skill and 8 by 170 skill.

Contents

Affiliation Incompatibilities

Kalyxes says, [/\ As a Devonshire Cleric, you could not become a proponent of neutrality by joining the Stalkers of the Gate. \/] to <§>  Sanctify  <§> .
Kalyxes says, [/\ As an Aliavelyr, you could not become a proponent of neutrality or a servant by joining the Stalkers of the Gate. \/] to you.
Kalyxes says, [/\ As a Journeyman Operative of the Warbreakers, you could not become a servant or an agent by joining the Stalkers of the Gate. \/] to you.
Kalyxes says, [/\ You cannot join the Stalkers of the Gate because you are a fanatic. \/] to you.
Kalyxes says, [/\ You cannot join the Stalkers of the Gate because you are a proponent of order. \/] to you.
Hagbard says, -|< As a Stalker of the Gate, you could not become a proponent of chaos by joining the Legion of Dynamic Discord. >|- at you.
Konem intones, .:) As a Stalker of the Gate, you could not become a proponent of goodness, a proponent of order, or an altruist by joining the Gauric Legion. (:> to you.
Kalyxes says, [/\ As an Ulfhednar, you could not become a servant by joining the Stalkers of the Gate. \/] to you
Kalyxes says, [/\ You cannot become a Stalker of the Gate without a head. \/] to you.
Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.


Requirements

  • Please list any Artifacts which you know of that are acceptable
  • NOTE:CANNOT BE REJOINED IF YOU LEAVE THEM

Leaving

   You whisper, [- I wish to leave the Stalkers of the Gate -] in sibilant
Anglic.

   Kalyxes gestures.

   Your amulet vanishes.

   Kalyxes says, [/\ You are no longer a Stalker of the Gate, Esoteric
Thought.  Now leave my sight. \/]

   You take off your small dark gray marble amulet.

   You no longer specialize in spatiophrasty. [event logged]

   You whisper, 'I wish to join the Stalkers of the Gate' in sibilant Anglic.

   Kalyxes says, [/\ You may not rejoin the Stalkers. \/] to you.

Specialty Details

			min	max
Cosmology			 +3
Exoma Fieldcraft		+10	(adventurer's don't have)
Orienteering			 +3	(adventurer's don't have)
Shadow Affinity			 +5	(adventurer's don't have)
Spatiomancy		1	 +5	(adventurer's don't have) (Hidden Skill)
Subordination		1	 +2
Umbral Fieldcraft		+10	(adventurer's don't have)
  • Shadow Affinity is a locked/hidden skill.
    • To unlock Shadow Affinity you must come in contact with the affinity itself. This is most easily done by going to Loch Nether and fighting a nyloc in the combat pit while in passive mode. After that, simply return to shadow tower and you will be able to train the skill.
  • If you have equipment that is too far out of alignment, your amulet will murder you. Stay neutral.
End of spoiler information.