The Stalkers of the Gate

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-\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\ 
- \=\ \=\ 
- \=\ Stalkers of the Gate \=\ 
- \=\ News \=\ 
- \=\ \=\ 
- \=\ The Stalkers have been revised in many regards. The best way to \=\ 
- \=\ stay up to date is 'show changes to the Stalkers of the Gate'. \=\ 
- \=\ \=\ 
- \=\ -- Chaos, 2008-03-12 \=\ 
- \=\ \=\ 
- \=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\ 
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The Stalkers of the Gate are the elite, reserve force of the Shadow The Stalkers of the Gate are the elite, reserve force of the Shadow
- Lord Kalyxes, the creator and owner of Shadow Tower. In days gone by+ Lord [[Kalyxes]], the creator and owner of [[Shadow Tower]]. In days gone by
the Stalkers of the Gate would go out in the land and kill or capture the Stalkers of the Gate would go out in the land and kill or capture
- creatures which upset the balance Kalyxes was trying so hard to obtain.+ creatures which upset the balance [[Kalyxes]] was trying so hard to obtain.
Now with his prison he is more or less content with the balance of the Now with his prison he is more or less content with the balance of the
world, and has put the Stalkers of the Gate on reserve. world, and has put the Stalkers of the Gate on reserve.
- The Stalkers of the Gate see movement as paramount, and Kalyxes+ The Stalkers of the Gate see movement as paramount, and [[Kalyxes]]
found that creating portals to preset locations was the best way to found that creating portals to preset locations was the best way to
accomplish rapid movement. accomplish rapid movement.
Members receive their powers from the marble amulet which Members receive their powers from the marble amulet which
- Kalyxes gives them upon entering the Stalkers of the Gate. Wearing this+ [[Kalyxes]] gives them upon entering the Stalkers of the Gate. Wearing this
amulet provides all of the special abilities with which Stalkers are amulet provides all of the special abilities with which Stalkers are
empowered. Its weakness is that it is sensitive to imbalances of holy empowered. Its weakness is that it is sensitive to imbalances of holy
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including the Prime plane that constitutes the ordinary world as most including the Prime plane that constitutes the ordinary world as most
folk know it. Opening portals to more distant planes requires a good folk know it. Opening portals to more distant planes requires a good
- deal of skill in spatiomancy and considerably more expenditure of+ deal of skill in [[spatiophrasty|spatiomancy]] and considerably more expenditure of
spiritual resources. Since all portals are routed through the Umbra, spiritual resources. Since all portals are routed through the Umbra,
the distance from your current location to the Umbra and the distance the distance from your current location to the Umbra and the distance
from the Umbra to your destination are both relevant. from the Umbra to your destination are both relevant.
- +
Stalkers of the Gate can set their present location as a destination Stalkers of the Gate can set their present location as a destination
for one of their portals via the command 'link portal here', and they for one of their portals via the command 'link portal here', and they
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portal number they wish to remove. They may also list their current portal number they wish to remove. They may also list their current
portal destinations using the command 'portals'. portal destinations using the command 'portals'.
- + 
 +* The skill required is now [[spatiophrasty]].
 +* The command to display portal links is now 'show portals'.
 + 
 +* Portal links to and from non-Prime planes require higher skill:
 +** Setting portals to or conjuring portals while in [[River Tethys|Tethys]] requires somewhere between 110 and 140 [[spatiophrasty]].
 +** Setting portals to or conjuring portals while in [[Obsidia]] requires more than 140 [[spatiophrasty]].
 + 
 +* The number of locations that can be linked at once seems to rise slowly with [[spatiophrasty]] skill.
 +** 110 skill: 6 links plus the default [[Shadow Tower]] link.
 +** 140 skill: 7 links plus the default [[Shadow Tower]] link.
 + 
Stalkers create portals through the command 'conjure portal to #', Stalkers create portals through the command 'conjure portal to #',
where # is the portal number destination they would like to create the where # is the portal number destination they would like to create the
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-== Affiliation Incompatabilities ==+== Affiliation Incompatibilities ==
Kalyxes says, [/\ As a Devonshire Cleric, you could not become a proponent of neutrality by joining the Stalkers of the Gate. \/] to <§> Sanctify <§> . Kalyxes says, [/\ As a Devonshire Cleric, you could not become a proponent of neutrality by joining the Stalkers of the Gate. \/] to <§> Sanctify <§> .

Revision as of 16:53, 2 January 2018

    The Stalkers of the Gate are the elite, reserve force of the Shadow
Lord Kalyxes, the creator and owner of Shadow Tower.  In days gone by
the Stalkers of the Gate would go out in the land and kill or capture
creatures which upset the balance Kalyxes was trying so hard to obtain.
Now with his prison he is more or less content with the balance of the
world, and has put the Stalkers of the Gate on reserve.

    The Stalkers of the Gate see movement as paramount, and Kalyxes
found that creating portals to preset locations was the best way to
accomplish rapid movement.

    Members receive their powers from the marble amulet which
Kalyxes gives them upon entering the Stalkers of the Gate.  Wearing this
amulet provides all of the special abilities with which Stalkers are
empowered.  Its weakness is that it is sensitive to imbalances of holy
and unholy forces; in effect, a Stalker may only safely carry one more
holy item than the number of unholy items he has, or vice versa.  For
example, if a Stalker is carrying two holy items, and no unholy items,
the amulet will react violently, releasing harmful shadow magicks until
the Stalker has balanced himself either by getting an unholy item or by
dropping one of their holy items.  While not worn, the amulet is dormant
and does not display this behavior.  It takes some time after the amulet
is donned for it to synchronize itself with you, allowing the use of its
powers, however, so removing it is not always the best course of action.

    The amulet's powers, like Kalyxes's, are tied to the Umbra, and
portals are most easily opened to planes cosmologically adjoining it,
including the Prime plane that constitutes the ordinary world as most
folk know it.  Opening portals to more distant planes requires a good
deal of skill in spatiomancy and considerably more expenditure of
spiritual resources.  Since all portals are routed through the Umbra,
the distance from your current location to the Umbra and the distance
from the Umbra to your destination are both relevant.
 
    Stalkers of the Gate can set their present location as a destination
for one of their portals via the command 'link portal here', and they
may remove a portal destination with 'unlink portal #', where # is the
portal number they wish to remove.  They may also list their current
portal destinations using the command 'portals'.
  • The skill required is now spatiophrasty.
  • The command to display portal links is now 'show portals'.
  • Portal links to and from non-Prime planes require higher skill:
    • Setting portals to or conjuring portals while in Tethys requires somewhere between 110 and 140 spatiophrasty.
    • Setting portals to or conjuring portals while in Obsidia requires more than 140 spatiophrasty.
  • The number of locations that can be linked at once seems to rise slowly with spatiophrasty skill.
    Stalkers create portals through the command 'conjure portal to #',
where # is the portal number destination they would like to create the
portal to.  Once the portal has been created, it will last for only
a short time; usually less than a minute.  Portals may be entered, or
looked through, to see where they lead.  A stalker may also 'conjure
random portal', to create a portal to a random location.

    Creating a portal is not without cost, however, as it requires an
expenditure of both spiritual and physical energy on the part of the
Stalker.  The exertion necessary is greatly reduced if the Stalker is
conjuring a portal to or from the Umbra, and even moreso if conjuring
a portal from one location to another within it.

    The amulet's magicks also empower a Stalker to easily determine what
plane of existence he is on at any time through the command 'determine
plane'.

    Finally, Stalkers of the Gate may communicate with one another
via their own channel, which can be accessed using the commands 'stalkers',
'stalker' or 'assoc'.


Affiliation Incompatibilities

Kalyxes says, [/\ As a Devonshire Cleric, you could not become a proponent of neutrality by joining the Stalkers of the Gate. \/] to <§>  Sanctify  <§> .
Kalyxes says, [/\ As an Aliavelyr, you could not become a proponent of neutrality or a servant by joining the Stalkers of the Gate. \/] to you.
Kalyxes says, [/\ As a Journeyman Operative of the Warbreakers, you could not become a servant or an agent by joining the Stalkers of the Gate. \/] to you.
Kalyxes says, [/\ You cannot join the Stalkers of the Gate because you are a fanatic. \/] to you.
Kalyxes says, [/\ You cannot join the Stalkers of the Gate because you are a proponent of order. \/] to you.
Kalyxes says, [/\ You cannot become a Stalker of the Gate without a head. \/] to you.
Hagbard says, -|< As a Stalker of the Gate, you could not become a proponent of chaos by joining the Legion of Dynamic Discord. >|- at you.
Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.


Requirements

  • Please list any Artifacts which you know of that are acceptable
  • NOTE:CANNOT BE REJOINED IF YOU LEAVE THEM

Specialty Details

			min	max
Cosmology			 +3
Exoma Fieldcraft		+10	(adventurer's don't have)
Orienteering			 +3	(adventurer's don't have)
Shadow Affinity			 +5	(adventurer's don't have)
Spatiomancy		1	 +5	(adventurer's don't have) (Hidden Skill)
Subordination		1	 +2
Umbral Fieldcraft		+10	(adventurer's don't have)
  • Shadow Affinity is a locked/hidden skill.
    • To unlock Shadow Affinity you must come in contact with the affinity itself. This is most easily done by going to Loch Nether and fighting a nyloc in the combat pit while in passive mode. After that, simply return to shadow tower and you will be able to train the skill.
End of spoiler information.
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