Unicorn (Empathic Bond)

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-Work In Progress+== Bond Imagine Message ==
 + You experience feelings of purity, understanding, grace, healing, freedom, and divine love.
 + You experience visions of a beautiful grove of pure nature.
 + You experience astral visions of flows of sephirotic energy.
-Bond Failure Message: You sense that the unicorn ignores you, requiring that you were more pure, perceptive and devoted to faith.+== Bond Failure Message ==
-Bond Imagine Message:+ You sense that the unicorn ignores you, requiring that you were more pure, perceptive and devoted to faith.
- You experience feelings of purity, understanding, grace, healing, freedom, and divine love.+
- You experience visions of a beautiful grove of pure nature.+== Bond Requirements ==
 +*[[Sephirotic Affinity]]
 +*[[Piety]]
 +*[[Awareness]]
 +*and perhaps [[Theology]]
- You experience astral visions of flows of sephirotic energy.+Successfully bonded with (180, 170, 200, 40) and with (322, 189, 135, 117)
-Successful Bond:+Possible other important skills: [[Empathy]], [[Leadership]]
-With animal 180, holy lore 150, law 120, exalt law 165, holy purity 180, piety 170, conjuration 100, leadership 180, awareness 200, empathy 210+
 +== Attributes ==
-Chakras+Provides a large bonus to [[perception]] and smaller bonuses to [[ego]] and [[intelligence]]
-You feel energy flowing into the ajna chakra on your forehead.+== Chakras ==
 +Opens and charges the [[Chakra#Ajna|Ajna chakra]], [[Chakra#Vishuddha|Vishuddha chakra]], and [[Chakra#Manipura|Manipura chakra]] periodically.
-You feel energy flowing into the vishuddha chakra on your throat.+== Traits ==
 +Grants [[Situational Awareness]] at resilient
-You feel energy flowing into the manipura chakra on your solar plexus.+== Combat Bonuses ==
 +Adds the following to attack, damage, and deflect ratings:
 +200% of [[Sephirotic Affinity]] (scaling - starts at 25%)<br>
 +100% of [[Piety]]<br>
 +100% of [[Kalaturgy]]<br>
 +== Energy Regen ==
 +Will slowly regenerate the consort's sephirotic energy while the consort is on sacred ground
 +
 + You feel the sacred grounds surrounding you infuse your spirit, replenishing the sephirotic energy within you.
-Attacks+== Combat Maneuvers/Special Attacks ==
-Touch of Grace 16+*'''Touch of Grace''' (Combat Maneuver) at very healthy
-You reach your left hand out towards the gray granite golem and blast its head devastatingly+ You reach your left hand out towards the gray granite golem and blast its head devastatingly
-Spike of Holy Fury 15 +
-You call out an invocation, and a spike of explosive holy darts+
-Holy Lightning 30+
-You shift your left hand releasing a torrent of white lightning at+
-Wrath of Divine Judgement 40+
-You turn your face upward, and a column of explosive holy theoplasm erupts around+
-Charms +
- You sense that this bond is enabling you to perform loads of charms, arcane feats accomplished by simple+*'''Spike of Holy Fury''' (Special Attack) at robust
- mental acts.+ You call out an invocation, and a spike of explosive holy darts
- First, the ability to tame creatures over which your familiar is sovereign. To do this, concentrate on+*'''Holy Lightning''' (Combat Maneuver) at very deep
- taming the creature.+ You shift your left hand releasing a torrent of white lightning at
- Second, the ability to command a friendly creature over which your familiar is sovereign to undertake a+*'''Wrath of Divine Judgement''' (Special Attack) at halfway through nearly complete
- specific action. You can command multiple creatures at once in this manner. To do this, concentrate on+ You turn your face upward, and a column of explosive holy theoplasm erupts around
- commanding your follower or followers to undertake the desired action.+
- Third, the ability to urge your familiar to specific action. This ability can be used even if you do not+==Skill Effects==
- know where your familiar is. To do this, concentrate on urging your familiar to undertake the desired action.+{|border="1" cellpadding="10" cellspacing="2" text-align="center"
 +|-
 +! scope="col" style="text-align="center";" | Skill
 +! scope="col" style="text-align="center";" | Access
 +! scope="col" style="text-align="center";" | Bonus
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[First Aid]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Kalaturgy]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Leadership]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Sephirotic Affinity]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Theology]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Centering]]
 +| style="text-align: center;background-color: #00AA00;" | 15
 +| style="text-align: center;background-color: #00AA00;" | 37.5
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Equestrian]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Piety]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Riding]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Introspection]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Escape]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Mounted Combat]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Flight]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Forestry]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Meditation]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Recuperation]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Stamina]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Steadiness]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +|}
- Fourth, the ability to imbue oneself with energy that will spur you to travel at incredible speeds while+== Charms ==
- mounted to your familiar. This charm only works if your familiar is running or walking, not swimming or+*[[Tame (Empathic Bonds)|Tame]]
- flying. To do this, imagine myself traveling like the wind. To end the effects of this charm, imagine myself+*[[Command (Empathic Bonds)|Command]]
- traveling at normal speeds.+*[[Urge (Empathic Bonds)|Urge]]
- +*[[Tachypodes (Empathic Bonds)|Tachypodes]]
- Fifth, the ability to call your familiar to your side. To do this, concentrate on calling your familiar.+*[[Call (Empathic Bonds)|Call]]
- +*[[Analyze Surroundings (Empathic Bonds)|Analyze Surroundings]]
- Sixth, the ability to analyze one's surroundings. To do this, visualize my surroundings as a set of+*[[Send (Empathic Bonds)|Send]]
- abstract symbols.+*[[Minor Mend (Empathic Bonds)|Minor Mend]]
- +*[[Acquire Knowledge (Empathic Bonds)|Acquire Knowledge]]
- Seventh, the ability to send your familiar to safety. This ability can be used even if you do not know+*[[Kinsee (Empathic Bonds)|Kinsee]]
- where your familiar is. To do this, concentrate on sending your familiar to safety.+*[[Conjoin (Empathic Bonds)|Conjoin]]
- +*[[Starsee (Empathic Bonds)|Starsee]]
- Eighth, the ability to mend minor wounds over time. To do this, concentrate on cautiously mending+*[[Channel (Empathic Bonds)|Channel]]
- someone.+*[[Convert (Empathic Bonds)|Convert Spiritual Energy]]
- +*[[Create Ioun Stone (Familiar Power)|Gemwake]]
- Ninth, the ability to acquire knowledge of persons and objects. To do this, concentrate on gaining+*[[Minor Heal (Empathic Bonds)|Minor Heal]]
- insight into a person or object.+*[[Cleanse (Empathic Bonds)|Cleanse Disease]]
- +*[[Unafflict (Empathic Bonds)|Unafflict]]
- Tenth, the ability to see through your familiar's eyes. This ability can be used even if you do not know+*[[Scry Warding (Empathic Bonds)|Scry Ward]]
- where your familiar is. To do this, concentrate on seeing what your familiar sees.+*[[Transport (Empathic Bonds)|Transport]]
- +*[[Greater Mend (Empathic Bonds)|Greater Mend]]
- Eleventh, the ability to become one with your familiar. This ability can be used even if you do not know+*[[Heal (Empathic Bonds)|Heal]]
- where your familiar is. To do this, concentrate on becoming one with your familiar.+*[[Conjure Tetrakolumbos (Empathic Bonds)|Conjure Tetrakolumbos]]
- +*[[Memorize follower essence (Empathic Bonds)|Memorize Follower]]
- Twelfth, the ability to perceive subtle energy flows. To do this, concentrate on perceiving subtle energy+*[[Galvanize (Empathic Bonds)|Galvanize]]
- flows. To end the effects of this charm, concentrate on ceasing to perceive subtle energy flows.+*[[Greater Heal (Empathic Bonds)|Greater Heal]]
- +
- Thirteenth, the ability to channel spiritual energy from your familiar to yourself. To do this,+
- concentrate on channeling spiritual energy inward.+
- +
- Fourteenth, the ability to channel spiritual energy from yourself to your familiar. To do this,+
- concentrate on channeling my spiritual energy outward.+
- +
- Fifteenth, the ability to convert spiritual energy into more refined forms. You sense that this bond is+
- enabling you to acquire sephirotic energy with this ability. To do this, concentrate on channeling my+
- spiritual energy into the desired type of energy.+
- +
- Sixteenth, the ability to enchant an ordinary gemstone to orbit around your head and bestow various+
- benefits. This charm requires the brainstem of a pegasus as a component. To do this, concentrate on the+
- moving empyrian power rooted within the brainstem into the desired gemstone.+
- +
- Seventeenth, the ability to heal minor injuries. To do this, concentrate on healing the minor wounds of+
- someone.+
- +
- Eighteenth, the ability to cleanse someone of disease. To do this, concentrate on cleansing someone.+
- +
- Nineteenth, the ability to remove a curse. To do this, concentrate on removing afflictions from a cursed+
- person.+
- +
- Twentieth, the ability to ward yourself and your surroundings from scrying. To do this, concentrate on+
- warding myself from prying eyes. To end the effects of this charm, concentrate on ceasing to ward myself+
- against prying eyes.+
- +
- Twenty-first, the ability to transport your tamed followers to your side. To do this, concentrate on+
- transporting the desired follower or followers.+
- +
- Twenty-second, the ability to mend serious wounds over time. To do this, concentrate on greatly mending+
- someone.+
- +
- Twenty-third, the ability to heal. To do this, concentrate on healing the wounds of someone.+
- +
- Twenty-fourth, the ability to summon a tetrakolumbos. To do this, concentrate on summoning a+
- tetrakolumbos.+
- +
- Twenty-fifth, the ability to commit an enchanted image of a follower to memory. To do this, concentrate+
- on memorizing the essence of the follower. This ability is the keystone of a faculty of mnemonically+
- preserving followers, a faculty that allows you to preserve your followers against the vicissitudes of time+
- and fate. To exercise the ability to restore a follower from the enchanted mnemonic image, concentrate on+
- mnemonically realizing the follower specified either by name or, more precisely, by the ordinality of the+
- memory (e.g. "my second preserved memory"). To exercise the ability to call to mind and reflect upon the+
- enchanted images you have burned into your memory, think of the essences burned into my memory. To exercise+
- the ability to erase the enchanted image of a follower from memory, concentrate on forgetting the essence of+
- the follower specified either by name or, more precisely, by the ordinality of the memory (e.g. "my second+
- preserved memory").+
- +
- Twenty-sixth, the ability for you and your familiar to inspire those you jointly lead. To do this,+
- concentrate on galvanizing my followers.+
- +
- Twenty-seventh, the ability to greatly heal. To do this, concentrate on healing the major wounds of+
- someone.+
[[Category: Empathic Bond Familiars]] [[Category: Empathic Bond Familiars]]
 +[[Category: Mountable Familiars]]

Current revision

Contents

Bond Imagine Message

You experience feelings of purity, understanding, grace, healing, freedom, and divine love.
You experience visions of a beautiful grove of pure nature.
You experience astral visions of flows of sephirotic energy.

Bond Failure Message

You sense that the unicorn ignores you, requiring that you were more pure, perceptive and devoted to faith.

Bond Requirements

Successfully bonded with (180, 170, 200, 40) and with (322, 189, 135, 117)

Possible other important skills: Empathy, Leadership

Attributes

Provides a large bonus to perception and smaller bonuses to ego and intelligence

Chakras

Opens and charges the Ajna chakra, Vishuddha chakra, and Manipura chakra periodically.

Traits

Grants Situational Awareness at resilient

Combat Bonuses

Adds the following to attack, damage, and deflect ratings:

200% of Sephirotic Affinity (scaling - starts at 25%)
100% of Piety
100% of Kalaturgy

Energy Regen

Will slowly regenerate the consort's sephirotic energy while the consort is on sacred ground

You feel the sacred grounds surrounding you infuse your spirit, replenishing the sephirotic energy within you.

Combat Maneuvers/Special Attacks

  • Touch of Grace (Combat Maneuver) at very healthy
You reach your left hand out towards the gray granite golem and blast its head devastatingly
  • Spike of Holy Fury (Special Attack) at robust
You call out an invocation, and a spike of explosive holy darts
  • Holy Lightning (Combat Maneuver) at very deep
You shift your left hand releasing a torrent of white lightning at
  • Wrath of Divine Judgement (Special Attack) at halfway through nearly complete
You turn your face upward, and a column of explosive holy theoplasm erupts around

Skill Effects

Skill Access Bonus
First Aid 16 37.5 + 5% base
Kalaturgy 16 37.5 + 5% base
Leadership 16 37.5 + 5% base
Sephirotic Affinity 16 37.5 + 5% base
Theology 16 37.5 + 5% base
Centering 15 37.5
Equestrian 12 30
Piety 12 30
Riding 12 30
Introspection 8 20
Escape 8 20
Mounted Combat 8 20
Flight 4 10
Forestry 4 10
Meditation 4 10
Recuperation 4 10
Stamina 4 10
Steadiness 4 10

Charms

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