Zetesai

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=Abilities= =Abilities=
-Zetesai have the ability to bond with extraplanar familiars through various methods, including archsymbiosis.+Zetesai have the ability to bond with extraplanar familiars via archsymbiosis.
It is a good idea to [[trust]] your familiar upon bonding, to be sure it is able to keep up with you while moving. Note that this does not help if your character is flying and the familiar cannot, or in some other circumstances such as swimming or falling. It is a good idea to [[trust]] your familiar upon bonding, to be sure it is able to keep up with you while moving. Note that this does not help if your character is flying and the familiar cannot, or in some other circumstances such as swimming or falling.

Revision as of 09:03, 9 May 2010

Contents

Description

The Zetesai (plural for Zetesa) are seekers of higher biomsymbioses.


Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.


Locations

The Zetesai have two bases of operation, one of which is a hanging structure above the River Tethys at approximately 12, 3, 3.

Joining

Animal Lore 1
Biology 1
Conjuration
Cosmology 1
Enchantment 1

Gwale will ask you to provide the dissected head of a rare creature. More specifically: drop a coruscar in the presence of a deathroach. This turns it into a rather powerful monster; after it is killed, dissect out the brain (40 anatomy worked).

Abilities

Zetesai have the ability to bond with extraplanar familiars via archsymbiosis. It is a good idea to trust your familiar upon bonding, to be sure it is able to keep up with you while moving. Note that this does not help if your character is flying and the familiar cannot, or in some other circumstances such as swimming or falling.

Ralnos whispers: It would be a good idea to read the Empathic Bonds Book, because a lot of things said in there are true for Zetesai as well.

Known Familiar Types

List of Zetesai Familiars

Trainers

End of spoiler information.
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