Hydra (Empathic Bond)

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Contents

Bonding

Confirmed: you need a mix of Intimidation, Killer Instinct, Courage, Leadership, Poison Lore, Elder Lore and Resilience and perhaps Regeneration. Seems there are 7-ish skills, and you need a total amount that is relatively high, but not every skill has to be incredibly high.

Intimidation 94, Killer Instinct 162, Courage 189, Leadership 136, Poison Lore 61, Elder Lore 23, Resilience 201, Regeneration 115 (total 981) - not enough

Intimidation 94, Killer instinct 154, Courage 232, Leadership 152, Poison Lore 61, Elder Lore 23, Resilience 237, Regeneration 133 (total 1086) - enough

Failure

You sense that the green-scaled hermaphroditic hydra considers you mere prey, bearing stature nor authority sufficient to command hir.

Imagining

You imagine what it would be like to have a deep bond with the green-scaled hermaphroditic hydra, and you feel a distinct echo from within hir. You experience feelings of aggression, rapid growth, resilience, and predatory hubris. You experience visions of masses of snakes, murky waters, pools of sizzling blood, and showers of gore.

Skill Effects

Skill Access Bonus
Acid Resistance 16 37.5 + 5% base
Poison Resistance 16 37.5 + 5% base
Regeneration 15 37.5
Swimming 14 35
Aquatic Fieldcraft 12 30
Graecan 12 30
Shorelands Fieldcraft 12 30
Alchemy 10 25
Courage 10 25
Eructation 10 25
History 10 25
Poison Lore 10 25
Tenacity 10 25
Antagonism 8 20
Intimidation 8 20
Massive Exertion 8 20
Flail 7 17.5
Lack of Weakness 7 17.5
Legend Lore 7 17.5
Precision Strike 7 17.5
Theology 7 17.5
Quickness 6 15
Pain Tolerance 4 10
Resilience 4 10

Traits

  • Regrowth (+1 every 10% bond strength, max +10 at complete)
  • Somatic Adaptability (+4 at complete)

Charms

Robust:

Resilient:

Mid-Very Deep:

  • the ability to tremendously increase your body's regenerative capacities. The benefits from this charm extend to one's familiar when it is performed.
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