Search results

From LSWiki

You searched for Descriptions

Jump to: navigation, search

There is no page titled "Descriptions". You can create this page.

For more information about searching LSWiki, see Searching LSWiki.

Showing below up to 20 results starting with #1.


View (previous 20) (next 20) (20 | 50 | 100 | 250 | 500).

No page title matches

Page text matches

  1. Creative Process (2,527 bytes)
    15: ==Room Descriptions==
  2. Ordo Maleficus Powers (6,876 bytes)
    5: ... of unholy power to form enhancements. Below are descriptions
  3. Attributes (8,729 bytes)
    5: areas. Their names and descriptions are:
  4. Starting out (2,268 bytes)
    9: ...elp switch depiction' has more on controlling the descriptions you see.
  5. Man identify (3,546 bytes)
    19: The Ain Soph identification allows the descriptions of objects to vary
    33: the item's "known version" descriptions.
    35: These descriptions are specified through the standard descriptive
  6. Low Priority Projects (11,858 bytes)
    15: Set up some sort of functionality to add more descriptions into the air space above a 3d region, to break up...
    16: ...with different strata of the air having different descriptions and altitudes.
    86: ...r description. Leaving it to the players to make descriptions out-of-game has been tried before and failed mise...
    108: Apply seasonal effects to room descriptions.
  7. Man message (21,943 bytes)
    134: ...s using 0. Some contexts of message use, such as descriptions, process zeroes into references to the object des...
  8. Man set names (2,232 bytes)
    29: short descriptions, eliminating the need for a separate set_short ca...
  9. Man identity (9,687 bytes)
    10: (names and short descriptions) are determined.
  10. Man item (10,950 bytes)
    56: cases; these will be noted in their individual descriptions. Any item
  11. Man examine (1,787 bytes)
    23: set_item_descriptions(string *names, string *descr);
    26: is a corresponding array of descriptions. This line could appear in the
  12. Chaos on Autonomon Configuration (29,362 bytes)
    340: ...2006-04-23 21:43:18] [Workshop Chaos] the generic descriptions will prolly find
    367: ...[2006-04-23 21:44:51] [Workshop Chaos] now, these descriptions we're adding are in
    369: ... [2006-04-23 21:45:49] [Workshop Chaos] when the descriptions are finally displayed, in
    402: ...04-23 21:52:41] [Workshop Chaos] we good with the descriptions there, then?
  13. Haaru Map Extension (7,632 bytes)
    104: set_map_feature_item_descriptions(([
    141: ...oes into your map. You can use overlays to place descriptions, abstract items, content, etc into rooms.
  14. The Neophyte Handbook (22,821 bytes)
    48: 5. If you do not care to see descriptions of blows that do not cause wounds, type 'set filt...
  15. Newbie Ramblings (25,860 bytes)
    154: ...f using the command 'brief' to turn off your room descriptions, then struggling to figure out how to turn them b...
  16. Coding Class: Dagger (3,903 bytes)
    37: ...used to define and initialize identities, crafts, descriptions, materials, and other basic configuration aspects...
    40: ... can see more types of description macros in /lib/descriptions/description.h
  17. Coding Class: Dagger II (4,204 bytes)
    50: ... that you can target and use them specifically in descriptions or what have you. As an example we could alter o...
  18. Most Wanted (23,521 bytes)
    210: ...ions that are chosen randomly from a list of many descriptions that are influenced by how you/they are killed, E...
  19. News (2,351 bytes)
    14: descriptions are presented to you. Please see 'help set depic...
  20. Lysator's projects (6,093 bytes)
    24: *better descriptions for cliffsides

View (previous 20) (next 20) (20 | 50 | 100 | 250 | 500).



Search in namespaces:

List redirects
Search for
Views
Personal tools