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- Creative Process (2,527 bytes)
15: ==Room Descriptions== - Ordo Maleficus Powers (6,876 bytes)
5: ... of unholy power to form enhancements. Below are descriptions - Attributes (8,729 bytes)
5: areas. Their names and descriptions are: - Starting out (2,268 bytes)
9: ...elp switch depiction' has more on controlling the descriptions you see. - Man identify (3,546 bytes)
19: The Ain Soph identification allows the descriptions of objects to vary
33: the item's "known version" descriptions.
35: These descriptions are specified through the standard descriptive - Low Priority Projects (11,858 bytes)
15: Set up some sort of functionality to add more descriptions into the air space above a 3d region, to break up...
16: ...with different strata of the air having different descriptions and altitudes.
86: ...r description. Leaving it to the players to make descriptions out-of-game has been tried before and failed mise...
108: Apply seasonal effects to room descriptions. - Man message (21,943 bytes)
134: ...s using 0. Some contexts of message use, such as descriptions, process zeroes into references to the object des... - Man set names (2,232 bytes)
29: short descriptions, eliminating the need for a separate set_short ca... - Man identity (9,687 bytes)
10: (names and short descriptions) are determined. - Man item (10,950 bytes)
56: cases; these will be noted in their individual descriptions. Any item - Man examine (1,787 bytes)
23: set_item_descriptions(string *names, string *descr);
26: is a corresponding array of descriptions. This line could appear in the - Chaos on Autonomon Configuration (29,362 bytes)
340: ...2006-04-23 21:43:18] [Workshop Chaos] the generic descriptions will prolly find
367: ...[2006-04-23 21:44:51] [Workshop Chaos] now, these descriptions we're adding are in
369: ... [2006-04-23 21:45:49] [Workshop Chaos] when the descriptions are finally displayed, in
402: ...04-23 21:52:41] [Workshop Chaos] we good with the descriptions there, then? - Haaru Map Extension (7,632 bytes)
104: set_map_feature_item_descriptions(([
141: ...oes into your map. You can use overlays to place descriptions, abstract items, content, etc into rooms. - The Neophyte Handbook (22,821 bytes)
48: 5. If you do not care to see descriptions of blows that do not cause wounds, type 'set filt... - Newbie Ramblings (25,860 bytes)
154: ...f using the command 'brief' to turn off your room descriptions, then struggling to figure out how to turn them b... - Coding Class: Dagger (3,903 bytes)
37: ...used to define and initialize identities, crafts, descriptions, materials, and other basic configuration aspects...
40: ... can see more types of description macros in /lib/descriptions/description.h - Coding Class: Dagger II (4,204 bytes)
50: ... that you can target and use them specifically in descriptions or what have you. As an example we could alter o... - Most Wanted (23,521 bytes)
210: ...ions that are chosen randomly from a list of many descriptions that are influenced by how you/they are killed, E... - News (2,351 bytes)
14: descriptions are presented to you. Please see 'help set depic... - Lysator's projects (6,093 bytes)
24: *better descriptions for cliffsides
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