Leadership
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[[Hawkmen]]: [[Katar]] | [[Hawkmen]]: [[Katar]] | ||
Quest required | Quest required | ||
- | + | [[Corna Quests]]: [[Marshall Osaka]] | |
[[Category: Skills]] | [[Category: Skills]] | ||
[[Category: Social Skills]] | [[Category: Social Skills]] | ||
[[Category: Charisma Skills]] | [[Category: Charisma Skills]] |
Revision as of 06:19, 2 June 2010
Class: Social Skills Attribute: Charisma Pedagogy: Procedural
The ability to direct and inspire the actions of others. This skill is the primary factor determining how many followers you can keep, and affects experienced gained from followers' actions. In addition, if the leader of an adventuring company has the leadership skill, this provides a bonus to the experience members of the company gain through it while the leader is incarnate.
See Also: followers, keep, Ownership
- Notes
Trainers: Mycenae: Kyros Association required: Guild required: Coven: Halea Hawkmen: Katar Quest required Corna Quests: Marshall Osaka