Knights of the Round Table
From LSWiki
Revision as of 22:27, 17 December 2010 (edit) Heatmiser (Talk | contribs) ← Previous diff |
Revision as of 20:02, 10 April 2012 (edit) Kaballah (Talk | contribs) (specialty requirements, church of Yehovah) Next diff → |
||
Line 21: | Line 21: | ||
-|---- ----|- | -|---- ----|- | ||
- | ==Join Requirements:== | + | =Join Requirements:= |
+ | All knights are required to join the Pantarchic Church of Yehovah as a prerequesite. | ||
Races eligible to join are: | Races eligible to join are: | ||
Line 40: | Line 41: | ||
You will be denied entrance if your Str, Dex, or Con are too low. | You will be denied entrance if your Str, Dex, or Con are too low. | ||
Creating a level 1 human it appears you need approx 64 points in each. | Creating a level 1 human it appears you need approx 64 points in each. | ||
+ | ==Specialty requirements: | ||
+ | *[[Courage]] | ||
+ | *[[Equestrian]] | ||
+ | *[[Equipment Maintenance]] | ||
+ | *[[Heraldry]] | ||
+ | *[[Holy Fortitude]] | ||
+ | *[[Holy Lore]] | ||
+ | *[[Holy Purity]] | ||
+ | *[[Jousting]] | ||
+ | *[[Leadership]] | ||
+ | *[[Mounted Combat]] | ||
+ | *[[Riding]] | ||
+ | *[[Shield]] | ||
+ | *[[Sword]] | ||
- | ==Followers== | + | =Followers= |
At 25th level Knights have access to followers, a warhorse, squire (who can be raised to a knight himself) and yeomen (who can be joined to guilds if they meet the requirements). Important for fast knights: trust your followers individually so you don't lose them when you're moving, you'll slow down to allow your little army to catch up with you, otherwise you'll outrun them and leave them behind. | At 25th level Knights have access to followers, a warhorse, squire (who can be raised to a knight himself) and yeomen (who can be joined to guilds if they meet the requirements). Important for fast knights: trust your followers individually so you don't lose them when you're moving, you'll slow down to allow your little army to catch up with you, otherwise you'll outrun them and leave them behind. | ||
- | ==Recommendations== | + | =Recommendations= |
As well as the required strength, dex and con it's recommended a Knight has a high charisma. This will affect many of the Knights powers, from leadership to invocation. A high perception is required for the skills related to being mounted. Like many guilds a balanced character is probably the best approach. | As well as the required strength, dex and con it's recommended a Knight has a high charisma. This will affect many of the Knights powers, from leadership to invocation. A high perception is required for the skills related to being mounted. Like many guilds a balanced character is probably the best approach. | ||
Revision as of 20:02, 10 April 2012
-|---- Knights of the Round Table ----|-
As a Knight of the Round Table, there are certain standards which you must uphold. To receive the benefits of your patron god, Yehovah, you must keep yourself in proper alignment with His ideals. First and foremost, you must worship Adonai and no other. Continuing this respect, you must always remain purehearted and honorable, lest you fall from His favor. Yehovah recognizes that unorthodox methods must sometimes be employed in order to forward the cause of righteousness, but He still requires that Knights stay away from the path of chaos. Yehovah forbids the use or ingestion of any item sanctified to the legions of evil; such devices often feed upon their users, drawing them away from His path. To aid you in your neverending quest to extinguish the forces of evil, Yehovah grants you access to certain followers, equipment, and powers in order to sustain you during this struggle. A list of these may be found under 'help powers'. -|---- ----|-
Join Requirements:
All knights are required to join the Pantarchic Church of Yehovah as a prerequesite.
Races eligible to join are:
You will be denied entrance if your Str, Dex, or Con are too low. Creating a level 1 human it appears you need approx 64 points in each. ==Specialty requirements:
- Courage
- Equestrian
- Equipment Maintenance
- Heraldry
- Holy Fortitude
- Holy Lore
- Holy Purity
- Jousting
- Leadership
- Mounted Combat
- Riding
- Shield
- Sword
Followers
At 25th level Knights have access to followers, a warhorse, squire (who can be raised to a knight himself) and yeomen (who can be joined to guilds if they meet the requirements). Important for fast knights: trust your followers individually so you don't lose them when you're moving, you'll slow down to allow your little army to catch up with you, otherwise you'll outrun them and leave them behind.
Recommendations
As well as the required strength, dex and con it's recommended a Knight has a high charisma. This will affect many of the Knights powers, from leadership to invocation. A high perception is required for the skills related to being mounted. Like many guilds a balanced character is probably the best approach.