Air Affinity

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* [[Temple of Discordia]]: [[Erasmus]] * [[Temple of Discordia]]: [[Erasmus]]
* [[Shadow Tower]]: [[Helborg]] * [[Shadow Tower]]: [[Helborg]]
-* [[Nexus]]: [[Varn]] 
'''Association''' '''Association'''
-* [[Gardagh|Wanders Gardagh]]: [[Esme]] -- [[Coven]]+* [[Nexus]]: [[Varn]] -- [[Weapons of Vengeance]]
'''Guild:''' '''Guild:'''
-* N/A+* [[Gardagh|Wanders Gardagh]]: [[Esme]] -- [[Coven]]
 + 
'''Quest:''' '''Quest:'''
* N/A * N/A

Revision as of 14:06, 6 February 2014

Class: Affinity Skills
Attribute: Constitution
Pedagogy: Body Alteration
Practitioner Term: Air Affinite
Antagonistic To: Earth Affinity
Hidden Skill
This skill represents the infusion of an essence of elemental air into the substance of one's body,
reducing the harm caused by such forces, potentially even to the point where exposure becomes
restorative.  This is also true, to a lesser extent, of the amalgams heat, thunder, cold, ice,
lightning, smoke, mist, void, and shadow.  One further gains the capacity to store a reserve of
elemental air energy, in proportion to one's degree of affinity, should one have access to sources
of it.  However, the greater an affinity for air one develops, the more vulnerable one becomes to
elemental earth, and to a lesser degree the amalgams acid, metal, alkali, ash, crystal, mud, magma,
and eskara.
See Also: air resistance, earth affinity

Trainers

Public

Association

Guild:

Quest:

  • N/A

Special

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