Swimming
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- | Class: Athletic Skills | + | Class: Athletic Skills |
Attribute: [[Constitution]] | Attribute: [[Constitution]] | ||
Pedagogy: Physical Training | Pedagogy: Physical Training | ||
Line 21: | Line 21: | ||
Guild required: | Guild required: | ||
[[Coven]]: [[Halea]] | [[Coven]]: [[Halea]] | ||
- | [[Justicars of Tyr]]: [[Edwin]] | + | [[Justicars of Axa]]: [[Edwin]] |
[[Shapeshifters]] [[Maramar]] | [[Shapeshifters]] [[Maramar]] | ||
[[Verynvelyrae]]: [[Sirinil]] | [[Verynvelyrae]]: [[Sirinil]] |
Revision as of 02:23, 22 April 2016
Class: Athletic Skills
Attribute: Constitution Pedagogy: Physical Training Practitioner Term: Swimmer
The ability to swim. Determines how agilely one moves underwater and whether one can successfully swim difficult waters; influences how much one can carry and still keep one's head above water.
Notes
- The amount that can be carried increases very slowly with swimming skill, and is based on total weight, not encumberance.
- Swimming is trained by either moving in deep water (if you get the message "You cannot keep your head above water", you are training swimming) or by combat in any water
- Swimming has a huge effect on combat skills in water. If the skill is under fairly skilled, this will be a negative effect.
Trainers
Wandering: Damon Hanoma: Olaris Wanders Losthaven: Pryderi Quetlatl: Itozuma Wanders Association required: Guild required: Coven: Halea Justicars of Axa: Edwin Shapeshifters Maramar Verynvelyrae: Sirinil Quest required