Air Affinity
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- | Air Affinity | + | Class: Affinity Skills |
+ | Attribute: [[Vitality]] | ||
+ | Pedagogy: Body Alteration | ||
+ | Practitioner Term: Air Affinite | ||
+ | Antagonistic To: [[Earth Affinity]] | ||
+ | Hidden Skill | ||
- | Class: Esoteric Skills | + | This skill represents the infusion of an essence of elemental air into the substance of one's body, reducing the harm caused it and |
- | Attribute: Constitution | + | things that partake of its nature, potentially even to the point where exposure becomes restorative. One further gains the |
- | Pedagogy: Body Alteration | + | capacity to store a reserve of elemental air energy, in proportion to one's degree of affinity, should one have access to sources |
- | Specialty Required: Degree I | + | of it. However, the greater an affinity for air one develops, the more vulnerable one becomes to elemental earth and related |
- | Hidden Skill | + | essences. |
+ | |||
+ | Air affinity can be increased by exposure to wind or shadow damage, as well as degraded by exposure to earth damage, changing more | ||
+ | quickly according to one's [[somatic adaptability]]. If one also has earth affinity, these capabilities will slowly degrade each other | ||
+ | over time. | ||
- | This skill represents the infusion of an essence of elemental air into the | + | See Also: [[air resistance]], [[earth affinity]] |
- | flesh of one's body, reducing the harm caused by lightnings and raw energies | + | |
- | of the plane of Air, potentially even to the point where they become | + | |
- | restorative. However, the greater an affinity for air one develops, the more | + | |
- | vulnerable one becomes to the forces of elemental earth and exposure to | + | |
- | vacuum. | + | |
- | Development Information: The air affinity skill was created by Chaos; the | + | =[[:Category:Air Affinity Trainer|Trainers]]= |
- | source code was last updated Wed Jan 31 04:34:13 2007. | + | '''Public''' |
+ | * [[Temple of Discordia]]: [[Erasmus]] | ||
+ | * [[Darkhold]]: [[Helborg]] | ||
+ | |||
+ | '''Association''' | ||
+ | * [[Obsidia]]: [[Varn]] -- [[Weapons of Vengeance]] | ||
+ | |||
+ | '''Guild:''' | ||
+ | * [[Gardagh|Wanders Gardagh]]: [[Esme]] -- [[Coven]] | ||
+ | |||
+ | '''Quest:''' | ||
+ | * N/A | ||
+ | |||
+ | '''Special''' | ||
+ | * [[Zrael]] | ||
+ | * [[Ganesha]] | ||
+ | |||
+ | [[Category: Skills]] | ||
+ | [[Category: Affinity Skills]] | ||
+ | [[Category: Vitality Skills]] | ||
+ | [[Category: Hidden Skills]] |
Current revision
Class: Affinity Skills Attribute: Vitality Pedagogy: Body Alteration Practitioner Term: Air Affinite Antagonistic To: Earth Affinity Hidden Skill
This skill represents the infusion of an essence of elemental air into the substance of one's body, reducing the harm caused it and things that partake of its nature, potentially even to the point where exposure becomes restorative. One further gains the capacity to store a reserve of elemental air energy, in proportion to one's degree of affinity, should one have access to sources of it. However, the greater an affinity for air one develops, the more vulnerable one becomes to elemental earth and related essences. Air affinity can be increased by exposure to wind or shadow damage, as well as degraded by exposure to earth damage, changing more quickly according to one's somatic adaptability. If one also has earth affinity, these capabilities will slowly degrade each other over time.
See Also: air resistance, earth affinity
[edit]
Trainers
Public
Association
Guild:
- Wanders Gardagh: Esme -- Coven
Quest:
- N/A
Special