Heron (Empathic Bond)

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(Known Abilities)
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-= Known Abilities = 
==Vishuddha Chakra== ==Vishuddha Chakra==
-The heron familiar grants and automatically charges the [[Chakra#Vishuddha|Vishuddha (blue) chakra]], which provides a large bonus to [[Intelligence]], as well as numerous skill bonuses.+The heron familiar grants and automatically charges the [[Chakra#Vishuddha|Vishuddha (blue) chakra]], which provides a large bonus to [[Intellect]], as well as numerous skill bonuses.
==Attribute Modifications== ==Attribute Modifications==
 +The heron grants its consort a large bonus to [[Agility]], as well as moderate bonuses to [[Strength]], [[Intellect]] and [[Perception]].
-==Specialty Bonuses==+==Skill Effects==
 +{|border="1" cellpadding="10" cellspacing="2" text-align="center"
 +|-
 +! scope="col" style="text-align="center";" | Skill
 +! scope="col" style="text-align="center";" | Access
 +! scope="col" style="text-align="center";" | Bonus
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Find Weakness]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Lack of Weakness]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Painting]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Sword]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Dancing]]
 +| style="text-align: center;background-color: #00AA00;" | 14
 +| style="text-align: center;background-color: #00AA00;" | 70
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Philosophy]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Physics]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Shorelands Fieldcraft]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Tactics]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Divination]]
 +| style="text-align: center;background-color: #00AA00;" | 11
 +| style="text-align: center;background-color: #00AA00;" | 55
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Metasenses]]
 +| style="text-align: center;background-color: #00AA00;" | 11
 +| style="text-align: center;background-color: #00AA00;" | 55
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Introspection]]
 +| style="text-align: center;background-color: #BBEEBB;" | 10
 +| style="text-align: center;background-color: #BBEEBB;" | 50
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Breath Control]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Combat Reflexes]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Massive Blow]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Precision Strike]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Steadiness]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Weapon Lore]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Meditation]]
 +| style="text-align: center;background-color: #BBEEBB;" | 7
 +| style="text-align: center;background-color: #BBEEBB;" | 35
 +|-
 +| style="text-align: center;background-color: orange;" | [[Discipline]]
 +| style="text-align: center;background-color: orange;" | 6
 +| style="text-align: center;background-color: orange;" | 30
 +|-
 +| style="text-align: center;background-color: orange;" | [[Balance]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 25
 +|-
 +| style="text-align: center;background-color: orange;" | [[Dodge]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Fishing]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Metallurgy]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Smithing]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[Flight]]
 +| style="text-align: center;background-color: #BB6666;" | 3
 +| style="text-align: center;background-color: #BB6666;" | none
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[Load Bearing]]
 +| style="text-align: center;background-color: #BB6666;" | 3
 +| style="text-align: center;background-color: #BB6666;" | none
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[Resilience]]
 +| style="text-align: center;background-color: #BB6666;" | 3
 +| style="text-align: center;background-color: #BB6666;" | none
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[Sky Fieldcraft]]
 +| style="text-align: center;background-color: #BB6666;" | 3
 +| style="text-align: center;background-color: #BB6666;" | none
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[Swimming]]
 +| style="text-align: center;background-color: #BB6666;" | 3
 +| style="text-align: center;background-color: #BB6666;" | none
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[Sculpture]]
 +| style="text-align: center;background-color: #BB6666;" | 1
 +| style="text-align: center;background-color: #BB6666;" | none
 +|}
-Bonus specialty degrees and access are provided as follows: 
-===Tier 1=== 
-*[[Dancing]] 
-*[[Find Weakness]] 
-*[[Lack of Weakness]] 
-*[[Painting]] 
-*[[Sword]] 
-===Tier 2===+==Charms==
-*[[Philosophy]]+
-*[[Physics]]+
-*[[Shorelands fieldcraft]]+
-*[[Tactics]]+
-===Tier 3===+*[[Urge (Empathic Bonds)|Urge]]
 +*[[Call (Empathic Bonds)|Call]]
 +*[[Send (Empathic Bonds)|Send]]
 +*[[Kinsee (Empathic Bonds)|Kinsee]]
-===Tier 4===+==Special Combat Maneuvers==
 +At "somewhat frail" bond strength, two new attack maneuvers are granted. "Sword Slap" and "Brush". These require that a medium-sized sword (e.g. a katana, or longsword) be wielded, and cannot be used with any other type of weapon, including larger or smaller swords. They can be executed via the 'perform' command or allowed to fire randomly.
-===Tier 5===+These attacks also inherit the sword's damage type (if any).
-===Tier 6===+ Perform Brush
 + Usage: perform brush [at <target>]
 + A sweeping sword attack inspired by the movements of the paintbrush.
-==Charms==+ Perform Sword Slap
 + Usage: perform sword slap [at <target>]
 + Slap a foe with the flat of the blade of a sword, to cause pain and keep them off balance.
 + 
 +At "fairly healthy", a new attack maneuver "Cleave" is granted.
 + 
 + Perform Cleave
 + Usage: perform cleave [at <target>]
 + Make a powerful strike at a target with a sword, with the intention not only of cutting but cutting through the target.
 + 
 +At "robust"
 + 
 + Perform Long Thrust
 + Usage: perform long thrust [at <target>]
 + Quickly execute a thrust with extended reach, using a sword.
 + 
 +At "deep"
 + 
 + Perform Sable Lash
 + Usage: perform sable lash [at <target>]
 + A blindingly fast sword attack that relies on speed and surprise to get past an opponents defenses.
 + 
 +At late "intimate" or early "nearly complete"
-==Additional Bonuses and Powers==+ Perform Master Stroke
 + Usage: perform master stroke [at <target>]
 + The perfect sword stroke, made gradually but with flawless timing, striking at the point of maximum vulnerability.
-===Traits granted===+==Traits granted==
 +*[[Aphobia]] at some point during "resilient" bond strength.
 +*[[Situational Awareness]] some time after "resilient" bond strength.
[[Category: Empathic Bond Familiars]] [[Category: Empathic Bond Familiars]]
[[Category: Verynvelyrae Familiars]] [[Category: Verynvelyrae Familiars]]
 +[[Category: Flying Familiars]]
 +[[Category: Avian Familiars]]

Current revision

Contents

Vishuddha Chakra

The heron familiar grants and automatically charges the Vishuddha (blue) chakra, which provides a large bonus to Intellect, as well as numerous skill bonuses.

Attribute Modifications

The heron grants its consort a large bonus to Agility, as well as moderate bonuses to Strength, Intellect and Perception.

Skill Effects

Skill Access Bonus
Find Weakness 16 75 + 10% base
Lack of Weakness 16 75 + 10% base
Painting 16 75 + 10% base
Sword 16 75 + 10% base
Dancing 14 70
Philosophy 12 60
Physics 12 60
Shorelands Fieldcraft 12 60
Tactics 12 60
Divination 11 55
Metasenses 11 55
Introspection 10 50
Breath Control 8 40
Combat Reflexes 8 40
Massive Blow 8 40
Precision Strike 8 40
Steadiness 8 40
Weapon Lore 8 40
Meditation 7 35
Discipline 6 30
Balance 5 25
Dodge 4 20
Fishing 4 20
Metallurgy 4 20
Smithing 4 20
Flight 3 none
Load Bearing 3 none
Resilience 3 none
Sky Fieldcraft 3 none
Swimming 3 none
Sculpture 1 none


Charms

Special Combat Maneuvers

At "somewhat frail" bond strength, two new attack maneuvers are granted. "Sword Slap" and "Brush". These require that a medium-sized sword (e.g. a katana, or longsword) be wielded, and cannot be used with any other type of weapon, including larger or smaller swords. They can be executed via the 'perform' command or allowed to fire randomly.

These attacks also inherit the sword's damage type (if any).

   Perform Brush
   Usage: perform brush [at <target>]
   A sweeping sword attack inspired by the movements of the paintbrush.
   Perform Sword Slap
   Usage: perform sword slap [at <target>]
   Slap a foe with the flat of the blade of a sword, to cause pain and keep them off balance.

At "fairly healthy", a new attack maneuver "Cleave" is granted.

   Perform Cleave
   Usage: perform cleave [at <target>]
   Make a powerful strike at a target with a sword, with the intention not only of cutting but cutting through the target.

At "robust"

   Perform Long Thrust
   Usage: perform long thrust [at <target>]
   Quickly execute a thrust with extended reach, using a sword.

At "deep"

   Perform Sable Lash
   Usage: perform sable lash [at <target>]
   A blindingly fast sword attack that relies on speed and surprise to get past an opponents defenses.

At late "intimate" or early "nearly complete"

   Perform Master Stroke
   Usage: perform master stroke [at <target>]
   The perfect sword stroke, made gradually but with flawless timing, striking at the point of maximum vulnerability.

Traits granted

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